Commit 28eef228 authored by fallenstardust's avatar fallenstardust

sync ocgcore

parent 9f42112f
...@@ -2903,8 +2903,8 @@ int32 card::is_fusion_summonable_card(uint32 summon_type) { ...@@ -2903,8 +2903,8 @@ int32 card::is_fusion_summonable_card(uint32 summon_type) {
effect_set eset; effect_set eset;
filter_effect(EFFECT_SPSUMMON_CONDITION, &eset); filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
for(int32 i = 0; i < eset.size(); ++i) { for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param((void*)0, PARAM_TYPE_EFFECT); pduel->lua->add_param(pduel->game_field->core.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param((void*)0, PARAM_TYPE_INT); pduel->lua->add_param(pduel->game_field->core.reason_player, PARAM_TYPE_INT);
pduel->lua->add_param(summon_type, PARAM_TYPE_INT); pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
pduel->lua->add_param((void*)0, PARAM_TYPE_INT); pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
pduel->lua->add_param((void*)0, PARAM_TYPE_INT); pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
......
...@@ -2757,6 +2757,14 @@ int32 field::check_xyz_material(card* scard, int32 findex, int32 lv, int32 min, ...@@ -2757,6 +2757,14 @@ int32 field::check_xyz_material(card* scard, int32 findex, int32 lv, int32 min,
if(ft <= 0) if(ft <= 0)
return FALSE; return FALSE;
} }
int32 mzone_limit = get_mzone_limit(playerid, playerid, LOCATION_REASON_TOFIELD);
if(mzone_limit <= 0) {
int32 ft = -mzone_limit + 1;
if(ft > min)
min = ft;
if(min > max)
return FALSE;
}
effect_set eset; effect_set eset;
filter_player_effect(playerid, EFFECT_MUST_BE_XMATERIAL, &eset); filter_player_effect(playerid, EFFECT_MUST_BE_XMATERIAL, &eset);
card_set mcset; card_set mcset;
......
...@@ -281,9 +281,11 @@ int32 scriptlib::duel_summon(lua_State *L) { ...@@ -281,9 +281,11 @@ int32 scriptlib::duel_summon(lua_State *L) {
zone = (uint32)lua_tointeger(L, 6); zone = (uint32)lua_tointeger(L, 6);
pduel->game_field->core.summon_cancelable = FALSE; pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->summon(playerid, pcard, peffect, ignore_count, min_tribute, zone); pduel->game_field->summon(playerid, pcard, peffect, ignore_count, min_tribute, zone);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back(); pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.subunits.pop_back(); pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard; pduel->game_field->core.summoning_card = pcard;
}
return lua_yield(L, 0); return lua_yield(L, 0);
} }
int32 scriptlib::duel_special_summon_rule(lua_State *L) { int32 scriptlib::duel_special_summon_rule(lua_State *L) {
...@@ -302,9 +304,11 @@ int32 scriptlib::duel_special_summon_rule(lua_State *L) { ...@@ -302,9 +304,11 @@ int32 scriptlib::duel_special_summon_rule(lua_State *L) {
sumtype = (uint32)lua_tointeger(L, 3); sumtype = (uint32)lua_tointeger(L, 3);
pduel->game_field->core.summon_cancelable = FALSE; pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, sumtype); pduel->game_field->special_summon_rule(playerid, pcard, sumtype);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back(); pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.subunits.pop_back(); pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard; pduel->game_field->core.summoning_card = pcard;
}
return lua_yield(L, 0); return lua_yield(L, 0);
} }
int32 scriptlib::duel_synchro_summon(lua_State *L) { int32 scriptlib::duel_synchro_summon(lua_State *L) {
...@@ -344,9 +348,11 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) { ...@@ -344,9 +348,11 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
pduel->game_field->core.limit_syn_maxc = maxc; pduel->game_field->core.limit_syn_maxc = maxc;
pduel->game_field->core.summon_cancelable = FALSE; pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_SYNCHRO); pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_SYNCHRO);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back(); pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.subunits.pop_back(); pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard; pduel->game_field->core.summoning_card = pcard;
}
return lua_yield(L, 0); return lua_yield(L, 0);
} }
int32 scriptlib::duel_xyz_summon(lua_State *L) { int32 scriptlib::duel_xyz_summon(lua_State *L) {
...@@ -378,9 +384,11 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) { ...@@ -378,9 +384,11 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
pduel->game_field->core.limit_xyz_maxc = maxc; pduel->game_field->core.limit_xyz_maxc = maxc;
pduel->game_field->core.summon_cancelable = FALSE; pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_XYZ); pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_XYZ);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back(); pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.subunits.pop_back(); pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard; pduel->game_field->core.summoning_card = pcard;
}
return lua_yield(L, 0); return lua_yield(L, 0);
} }
int32 scriptlib::duel_link_summon(lua_State *L) { int32 scriptlib::duel_link_summon(lua_State *L) {
...@@ -420,9 +428,11 @@ int32 scriptlib::duel_link_summon(lua_State *L) { ...@@ -420,9 +428,11 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
pduel->game_field->core.limit_link_maxc = maxc; pduel->game_field->core.limit_link_maxc = maxc;
pduel->game_field->core.summon_cancelable = FALSE; pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_LINK); pduel->game_field->special_summon_rule(playerid, pcard, SUMMON_TYPE_LINK);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back(); pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.subunits.pop_back(); pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard; pduel->game_field->core.summoning_card = pcard;
}
return lua_yield(L, 0); return lua_yield(L, 0);
} }
int32 scriptlib::duel_setm(lua_State *L) { int32 scriptlib::duel_setm(lua_State *L) {
...@@ -450,9 +460,11 @@ int32 scriptlib::duel_setm(lua_State *L) { ...@@ -450,9 +460,11 @@ int32 scriptlib::duel_setm(lua_State *L) {
zone = (uint32)lua_tointeger(L, 6); zone = (uint32)lua_tointeger(L, 6);
pduel->game_field->core.summon_cancelable = FALSE; pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->mset(playerid, pcard, peffect, ignore_count, min_tribute, zone); pduel->game_field->mset(playerid, pcard, peffect, ignore_count, min_tribute, zone);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = pduel->game_field->core.subunits.back(); pduel->game_field->core.reserved = pduel->game_field->core.subunits.back();
pduel->game_field->core.subunits.pop_back(); pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard; pduel->game_field->core.summoning_card = pcard;
}
return lua_yield(L, 0); return lua_yield(L, 0);
} }
int32 scriptlib::duel_sets(lua_State *L) { int32 scriptlib::duel_sets(lua_State *L) {
......
...@@ -5498,6 +5498,14 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc ...@@ -5498,6 +5498,14 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
switch(step) { switch(step) {
case 0: { case 0: {
core.operated_set.clear(); core.operated_set.clear();
int32 mzone_limit = get_mzone_limit(playerid, playerid, LOCATION_REASON_TOFIELD);
if(mzone_limit <= 0) {
int32 ft = -mzone_limit + 1;
if(ft > min) {
min = ft;
core.units.begin()->arg2 = min + (max << 16);
}
}
effect_set eset; effect_set eset;
filter_player_effect(playerid, EFFECT_MUST_BE_XMATERIAL, &eset); filter_player_effect(playerid, EFFECT_MUST_BE_XMATERIAL, &eset);
core.select_cards.clear(); core.select_cards.clear();
...@@ -5543,7 +5551,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc ...@@ -5543,7 +5551,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
min -= returns.bvalue[0]; min -= returns.bvalue[0];
if(min < 0) if(min < 0)
min = 0; min = 0;
if((int32)core.operated_set.size() < pv) if(pv - (int32)core.operated_set.size() > min)
min = pv - (int32)core.operated_set.size(); min = pv - (int32)core.operated_set.size();
core.units.begin()->arg2 = min + (max << 16); core.units.begin()->arg2 = min + (max << 16);
if(min == 0) { if(min == 0) {
...@@ -5707,7 +5715,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc ...@@ -5707,7 +5715,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
} }
if(min > 0) if(min > 0)
min--; min--;
if((int32)core.operated_set.size() < pv) if(pv - (int32)core.operated_set.size() > min)
min = pv - (int32)core.operated_set.size(); min = pv - (int32)core.operated_set.size();
core.units.begin()->arg2 = min + (max << 16); core.units.begin()->arg2 = min + (max << 16);
if(min == 0) { if(min == 0) {
...@@ -5788,7 +5796,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc ...@@ -5788,7 +5796,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
return TRUE; return TRUE;
} }
min = 0; min = 0;
if((int32)core.operated_set.size() < pv) if(pv - (int32)core.operated_set.size() > min)
min = pv - (int32)core.operated_set.size(); min = pv - (int32)core.operated_set.size();
core.units.begin()->arg2 = min + (max << 16); core.units.begin()->arg2 = min + (max << 16);
if(min == 0) { if(min == 0) {
...@@ -5895,7 +5903,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc ...@@ -5895,7 +5903,7 @@ int32 field::select_xyz_material(int16 step, uint8 playerid, uint32 lv, card* sc
} }
if(min > 0) if(min > 0)
min--; min--;
if((int32)core.operated_set.size() < pv) if(pv - (int32)core.operated_set.size() > min)
min = pv - (int32)core.operated_set.size(); min = pv - (int32)core.operated_set.size();
core.units.begin()->arg2 = min + (max << 16); core.units.begin()->arg2 = min + (max << 16);
core.units.begin()->arg3 = selectable; core.units.begin()->arg3 = selectable;
......
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