Commit 282c63e0 authored by fallenstardust's avatar fallenstardust

move to system setting

parent c9318255
...@@ -447,12 +447,7 @@ bool Game::Initialize() { ...@@ -447,12 +447,7 @@ bool Game::Initialize() {
posY += 60; posY += 60;
chkWaitChain = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, -1, dataManager.GetSysString(1277)); chkWaitChain = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, -1, dataManager.GetSysString(1277));
chkWaitChain->setChecked(gameConf.chkWaitChain != 0); chkWaitChain->setChecked(gameConf.chkWaitChain != 0);
posY += 60;
chkDrawFieldSpell = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, CHECKBOX_DRAW_FIELD_SPELL, dataManager.GetSysString(1279));
chkDrawFieldSpell->setChecked(gameConf.draw_field_spell != 0);
posY += 60;
chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabHelper, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299));
chkQuickAnimation->setChecked(gameConf.quick_animation != 0);
//system //system
irr::gui::IGUITab* tabSystem = wInfos->addTab(dataManager.GetSysString(1273)); irr::gui::IGUITab* tabSystem = wInfos->addTab(dataManager.GetSysString(1273));
posY = 20 * xScale; posY = 20 * xScale;
...@@ -467,6 +462,12 @@ bool Game::Initialize() { ...@@ -467,6 +462,12 @@ bool Game::Initialize() {
posY += 60; posY += 60;
chkIgnoreDeckChanges = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, -1, dataManager.GetSysString(1357)); chkIgnoreDeckChanges = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, -1, dataManager.GetSysString(1357));
chkIgnoreDeckChanges->setChecked(gameConf.chkIgnoreDeckChanges != 0); chkIgnoreDeckChanges->setChecked(gameConf.chkIgnoreDeckChanges != 0);
posY += 60;
chkDrawFieldSpell = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, CHECKBOX_DRAW_FIELD_SPELL, dataManager.GetSysString(1279));
chkDrawFieldSpell->setChecked(gameConf.draw_field_spell != 0);
posY += 60;
chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260 * xScale, posY + 30 * yScale), tabSystem, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299));
chkQuickAnimation->setChecked(gameConf.quick_animation != 0);
// //
wHand = env->addWindow(rect<s32>(500 * xScale, 450 * yScale, 825 * xScale, 605 * yScale), false, L""); wHand = env->addWindow(rect<s32>(500 * xScale, 450 * yScale, 825 * xScale, 605 * yScale), false, L"");
wHand->getCloseButton()->setVisible(false); wHand->getCloseButton()->setVisible(false);
......
...@@ -25,8 +25,8 @@ ...@@ -25,8 +25,8 @@
2.汉诺预组加入[魔法筒]; 2.汉诺预组加入[魔法筒];
3.新卡SR07+VJ; 3.新卡SR07+VJ;
优化: 优化:
1.辅助功能中支持加速模式; 1.系统设置中支持加速模式;
2.辅助功能中支持开关场地背景; 2.系统设置中支持开关场地背景;
3.字体放大一号; 3.字体放大一号;
4.微调UI方便点击; 4.微调UI方便点击;
</pre> </pre>
......
...@@ -318,6 +318,7 @@ ...@@ -318,6 +318,7 @@
!system 1296 Finish !system 1296 Finish
!system 1297 Shuffle Hand !system 1297 Shuffle Hand
!system 1298 Helper !system 1298 Helper
!system 1299 Speed up anime effect
!system 1300 Ban List: !system 1300 Ban List:
!system 1301 Deck: !system 1301 Deck:
!system 1302 Save !system 1302 Save
......
...@@ -308,7 +308,7 @@ ...@@ -308,7 +308,7 @@
!system 1276 자동 체인 !system 1276 자동 체인
!system 1277 딜레이 없이 체인 !system 1277 딜레이 없이 체인
!system 1278 카드 위치 자동 (마법&함정) !system 1278 카드 위치 자동 (마법&함정)
!system 1279 전시 회장 배경 !system 1279 필드 이미지 활성화
!system 1290 상대방 메시지 무시 !system 1290 상대방 메시지 무시
!system 1291 관전자 메시지 무시 !system 1291 관전자 메시지 무시
!system 1292 체인 무시 !system 1292 체인 무시
...@@ -318,6 +318,7 @@ ...@@ -318,6 +318,7 @@
!system 1296 선택 완료 !system 1296 선택 완료
!system 1297 패 셔플 !system 1297 패 셔플
!system 1298 보조 기능 !system 1298 보조 기능
!system 1299 애니메이션 속도 향상
!system 1300 금제리스트: !system 1300 금제리스트:
!system 1301 덱: !system 1301 덱:
!system 1302 저장 !system 1302 저장
......
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