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fallenstardust
YGOMobile
Commits
2401731f
Commit
2401731f
authored
Apr 16, 2024
by
fallenstardust
Browse files
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Plain Diff
复刻相应刷新分类的函数供调用
parent
3d16e6c4
Changes
3
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Side-by-side
Showing
3 changed files
with
76 additions
and
37 deletions
+76
-37
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+2
-0
Classes/gframe/game.h
Classes/gframe/game.h
+2
-1
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+72
-36
No files found.
Classes/gframe/game.cpp
View file @
2401731f
...
...
@@ -474,6 +474,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
ChangeToIGUIImageButton
(
btnHostPrepStart
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
btnHostPrepCancel
=
env
->
addButton
(
rect
<
s32
>
(
440
*
xScale
,
350
*
yScale
,
550
*
xScale
,
390
*
yScale
),
wHostPrepare
,
BUTTON_HP_CANCEL
,
dataManager
.
GetSysString
(
1210
));
ChangeToIGUIImageButton
(
btnHostPrepCancel
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
btnHostDeckSelect
=
env
->
addButton
(
rect
<
s32
>
(
300
*
xScale
,
300
*
yScale
,
410
*
xScale
,
340
*
yScale
),
wHostPrepare
,
BUTTON_HP_DECK_SELECT
,
L""
);
ChangeToIGUIImageButton
(
btnHostDeckSelect
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
//img always use *yScale to keep proportion
wCardImg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
1
*
yScale
,
1
*
yScale
,
(
2
+
CARD_IMG_WIDTH
)
*
yScale
,
(
2
+
CARD_IMG_HEIGHT
)
*
yScale
),
true
,
false
,
0
,
-
1
,
true
);
...
...
Classes/gframe/game.h
View file @
2401731f
...
...
@@ -397,6 +397,7 @@ public:
irr
::
gui
::
IGUIButton
*
btnHostPrepNotReady
;
irr
::
gui
::
IGUIButton
*
btnHostPrepStart
;
irr
::
gui
::
IGUIButton
*
btnHostPrepCancel
;
irr
::
gui
::
IGUIButton
*
btnHostDeckSelect
;
//replay
irr
::
gui
::
IGUIWindow
*
wReplay
;
irr
::
gui
::
IGUIImage
*
bgReplay
;
...
...
@@ -752,7 +753,7 @@ extern Game* mainGame;
#define BUTTON_HP_READY 126
#define BUTTON_HP_NOTREADY 127
#define COMBOBOX_HP_CATEGORY 128
#define
COMBOBOX_HP_DECK
129
#define
BUTTON_HP_DECK_SELECT
129
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
...
...
Classes/gframe/menu_handler.cpp
View file @
2401731f
...
...
@@ -33,6 +33,40 @@ void UpdateDeck() {
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
[
i
]
->
first
);
DuelClient
::
SendBufferToServer
(
CTOS_UPDATE_DECK
,
deckbuf
,
pdeck
-
deckbuf
);
}
void
ShowHostPrepareDeckManage
()
{
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
,
false
);
mainGame
->
cbCategorySelect
->
setSelected
(
mainGame
->
deckBuilder
.
prev_category
);
mainGame
->
RefreshDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setSelected
(
mainGame
->
deckBuilder
.
prev_deck
);
irr
::
gui
::
IGUIListBox
*
lstCategories
=
mainGame
->
lstCategories
;
lstCategories
->
clear
();
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1450
));
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1451
));
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1452
));
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1453
));
FileSystem
::
TraversalDir
(
L"./deck"
,
[
lstCategories
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
isdir
)
{
lstCategories
->
addItem
(
name
);
}
});
lstCategories
->
setSelected
(
mainGame
->
deckBuilder
.
prev_category
);
mainGame
->
deckBuilder
.
RefreshDeckList
();
mainGame
->
deckBuilder
.
RefreshReadonly
(
mainGame
->
deckBuilder
.
prev_category
);
mainGame
->
lstDecks
->
setSelected
(
mainGame
->
deckBuilder
.
prev_deck
);
mainGame
->
PopupElement
(
mainGame
->
wDeckManage
);
}
void
ChangeHostPrepareDeckCategory
(
int
catesel
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setSelected
(
0
);
mainGame
->
deckBuilder
.
RefreshReadonly
(
catesel
);
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
deckBuilder
.
is_modified
=
false
;
mainGame
->
deckBuilder
.
prev_category
=
catesel
;
mainGame
->
deckBuilder
.
prev_deck
=
0
;
}
bool
MenuHandler
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
if
(
mainGame
->
dField
.
OnCommonEvent
(
event
))
return
false
;
...
...
@@ -61,6 +95,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
else
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
switch
(
id
)
{
case
BUTTON_HP_DECK_SELECT
:
{
if
(
!
mainGame
->
wQuery
->
isVisible
())
{
ShowHostPrepareDeckManage
();
}
break
;
}
case
BUTTON_CLOSE_DECKMANAGER
:
{
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
break
;
...
...
@@ -570,7 +610,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
deckBuilder
.
RefreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbCategorySelect
->
setSelected
(
catesel
);
mainGame
->
deckBuilder
.
Change
Category
(
catesel
);
ChangeHostPrepareDeck
Category
(
catesel
);
break
;
}
case
LISTBOX_DECKS
:
{
...
...
@@ -579,9 +619,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
mainGame
->
cbDeckSelect
->
setSelected
(
decksel
);
if
(
decksel
==
-
1
)
break
;
mainGame
->
cbDeckSelect
->
setSelected
(
decksel
);
mainGame
->
btnHostDeckSelect
->
setText
(
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
())
);
mainGame
->
deckBuilder
.
RefreshPackListScroll
();
mainGame
->
deckBuilder
.
prev_deck
=
decksel
;
break
;
...
...
@@ -729,12 +770,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
RefreshBot
();
break
;
}
case
COMBOBOX_HP_DECK
:
case
COMBOBOX_HP_CATEGORY
:
{
if
(
!
mainGame
->
wQuery
->
isVisible
())
{
mainGame
->
deckBuilder
.
ShowDeckManage
();
}
/*
int
catesel
=
mainGame
->
cbCategorySelect
->
getSelected
();
if
(
catesel
==
3
)
{
catesel
=
2
;
...
...
@@ -743,7 +779,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
catesel
>=
0
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setSelected
(
0
);
}
*/
}
break
;
}
case
COMBOBOX_BOT_DECKCATEGORY
:
{
...
...
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