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fallenstardust
YGOMobile
Commits
090321d2
Commit
090321d2
authored
Dec 31, 2019
by
fallenstardust
Browse files
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Plain Diff
sync ocgcore
parent
a0b790cf
Changes
9
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Showing
9 changed files
with
229 additions
and
118 deletions
+229
-118
Classes/gframe/sound_manager.h
Classes/gframe/sound_manager.h
+1
-1
Classes/ocgcore/effect.h
Classes/ocgcore/effect.h
+4
-0
Classes/ocgcore/field.cpp
Classes/ocgcore/field.cpp
+0
-5
Classes/ocgcore/interpreter.cpp
Classes/ocgcore/interpreter.cpp
+7
-3
Classes/ocgcore/libdebug.cpp
Classes/ocgcore/libdebug.cpp
+2
-0
Classes/ocgcore/libduel.cpp
Classes/ocgcore/libduel.cpp
+1
-1
Classes/ocgcore/libeffect.cpp
Classes/ocgcore/libeffect.cpp
+2
-0
Classes/ocgcore/operations.cpp
Classes/ocgcore/operations.cpp
+19
-4
Classes/ocgcore/processor.cpp
Classes/ocgcore/processor.cpp
+193
-104
No files found.
Classes/gframe/sound_manager.h
View file @
090321d2
...
...
@@ -67,7 +67,7 @@ public:
void
EnableMusic
(
bool
enable
);
private:
std
::
vector
<
std
::
string
>
BGMList
[
8
];
std
::
vector
<
std
::
string
>
BGMList
[
9
];
std
::
map
<
unsigned
int
,
std
::
string
>
ChantsList
;
int
bgm_scene
=
-
1
;
bool
bgm_process
;
...
...
Classes/ocgcore/effect.h
View file @
090321d2
...
...
@@ -363,6 +363,8 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EFFECT_PIERCE 203
#define EFFECT_BATTLE_DESTROY_REDIRECT 204
#define EFFECT_BATTLE_DAMAGE_TO_EFFECT 205
#define EFFECT_BOTH_BATTLE_DAMAGE 206
#define EFFECT_ALSO_BATTLE_DAMAGE 207
#define EFFECT_TOSS_COIN_REPLACE 220
#define EFFECT_TOSS_DICE_REPLACE 221
#define EFFECT_FUSION_MATERIAL 230
...
...
@@ -518,4 +520,6 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EVENT_REMOVE_COUNTER 0x20000
#define EVENT_CUSTOM 0x10000000
#define DOUBLE_DAMAGE 0x80000000
#define HALF_DAMAGE 0x80000001
#endif
/* EFFECT_H_ */
Classes/ocgcore/field.cpp
View file @
090321d2
...
...
@@ -1210,11 +1210,6 @@ void field::remove_oath_effect(effect* reason_effect) {
void
field
::
reset_phase
(
uint32
phase
)
{
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();)
{
auto
rm
=
eit
++
;
// work around: skip turn still raise reset_phase(PHASE_END)
// without this taking control only for one turn will be returned when skipping turn
// RESET_TURN_END should be introduced
//if((*rm)->code == EFFECT_SET_CONTROL)
// continue;
if
((
*
rm
)
->
reset
(
phase
,
RESET_PHASE
))
{
if
((
*
rm
)
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
remove_effect
((
*
rm
));
...
...
Classes/ocgcore/interpreter.cpp
View file @
090321d2
...
...
@@ -1031,7 +1031,7 @@ int32 interpreter::get_operation_value(card* pcard, int32 findex, int32 extraarg
}
return
OPERATION_FAIL
;
}
int32
result
=
std
::
round
(
lua_tonumber
(
current_state
,
-
1
));
int32
result
=
lua_isinteger
(
current_state
,
-
1
)
?
lua_tointeger
(
current_state
,
-
1
)
:
std
::
round
(
lua_tonumber
(
current_state
,
-
1
));
lua_pop
(
current_state
,
1
);
no_action
--
;
call_depth
--
;
...
...
@@ -1050,8 +1050,10 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count) {
call_depth
++
;
if
(
call_function
(
f
,
param_count
,
1
))
{
int32
result
=
0
;
if
(
lua_isboolean
(
current_state
,
-
1
))
if
(
lua_isboolean
(
current_state
,
-
1
))
result
=
lua_toboolean
(
current_state
,
-
1
);
else
if
(
lua_isinteger
(
current_state
,
-
1
))
result
=
lua_tointeger
(
current_state
,
-
1
);
else
result
=
std
::
round
(
lua_tonumber
(
current_state
,
-
1
));
lua_pop
(
current_state
,
1
);
...
...
@@ -1084,8 +1086,10 @@ int32 interpreter::get_function_value(int32 f, uint32 param_count, std::vector<i
int32
stack_newtop
=
lua_gettop
(
current_state
);
for
(
int32
index
=
stack_top
+
1
;
index
<=
stack_newtop
;
++
index
)
{
int32
return_value
=
0
;
if
(
lua_isboolean
(
current_state
,
index
))
if
(
lua_isboolean
(
current_state
,
index
))
return_value
=
lua_toboolean
(
current_state
,
index
);
else
if
(
lua_isinteger
(
current_state
,
index
))
return_value
=
lua_tointeger
(
current_state
,
index
);
else
return_value
=
std
::
round
(
lua_tonumber
(
current_state
,
index
));
result
->
push_back
(
return_value
);
...
...
Classes/ocgcore/libdebug.cpp
View file @
090321d2
...
...
@@ -39,6 +39,8 @@ int32 scriptlib::debug_add_card(lua_State *L) {
if
(
pduel
->
game_field
->
is_location_useable
(
playerid
,
location
,
sequence
))
{
card
*
pcard
=
pduel
->
new_card
(
code
);
pcard
->
owner
=
owner
;
if
(
location
==
LOCATION_EXTRA
&&
position
==
0
)
position
=
POS_FACEDOWN_DEFENSE
;
pcard
->
sendto_param
.
position
=
position
;
if
(
location
==
LOCATION_PZONE
)
{
int32
seq
=
pduel
->
game_field
->
core
.
duel_rule
>=
4
?
sequence
*
4
:
sequence
+
6
;
...
...
Classes/ocgcore/libduel.cpp
View file @
090321d2
...
...
@@ -1869,7 +1869,7 @@ int32 scriptlib::duel_get_location_count_fromex(lua_State *L) {
return
0
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
uint32
uplayer
=
pduel
->
game_field
->
core
.
reason_player
;
if
(
lua_gettop
(
L
)
>=
2
)
if
(
lua_gettop
(
L
)
>=
2
&&
!
lua_isnil
(
L
,
2
)
)
uplayer
=
lua_tointeger
(
L
,
2
);
bool
swapped
=
false
;
card
*
mcard
=
0
;
...
...
Classes/ocgcore/libeffect.cpp
View file @
090321d2
...
...
@@ -266,6 +266,8 @@ int32 scriptlib::effect_set_value(lua_State *L) {
peffect
->
flag
[
0
]
&=
~
EFFECT_FLAG_FUNC_VALUE
;
if
(
lua_isboolean
(
L
,
2
))
peffect
->
value
=
lua_toboolean
(
L
,
2
);
else
if
(
lua_isinteger
(
L
,
2
))
peffect
->
value
=
lua_tointeger
(
L
,
2
);
else
peffect
->
value
=
std
::
round
(
lua_tonumber
(
L
,
2
));
}
...
...
Classes/ocgcore/operations.cpp
View file @
090321d2
...
...
@@ -1400,8 +1400,22 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
returns
.
ivalue
[
0
]
=
FALSE
;
if
(
!
equip_card
->
is_affect_by_effect
(
core
.
reason_effect
))
return
TRUE
;
if
(
equip_card
==
target
||
target
->
current
.
location
!=
LOCATION_MZONE
)
if
(
equip_card
==
target
)
return
TRUE
;
bool
to_grave
=
false
;
if
(
target
->
current
.
location
!=
LOCATION_MZONE
||
(
target
->
current
.
position
&
POS_FACEDOWN
))
to_grave
=
true
;
if
(
equip_card
->
current
.
location
!=
LOCATION_SZONE
)
{
refresh_location_info_instant
();
if
(
get_useable_count
(
equip_card
,
equip_player
,
LOCATION_SZONE
,
equip_player
,
LOCATION_REASON_TOFIELD
)
<=
0
)
to_grave
=
true
;
}
if
(
to_grave
)
{
if
(
equip_card
->
current
.
location
!=
LOCATION_GRAVE
)
send_to
(
equip_card
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
core
.
units
.
begin
()
->
step
=
2
;
return
FALSE
;
}
if
(
equip_card
->
equiping_target
)
{
equip_card
->
cancel_card_target
(
equip_card
->
equiping_target
);
equip_card
->
unequip
();
...
...
@@ -1413,9 +1427,6 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
change_position
(
equip_card
,
0
,
equip_player
,
POS_FACEUP
,
0
);
return
FALSE
;
}
refresh_location_info_instant
();
if
(
get_useable_count
(
equip_card
,
equip_player
,
LOCATION_SZONE
,
equip_player
,
LOCATION_REASON_TOFIELD
)
<=
0
)
return
TRUE
;
equip_card
->
enable_field_effect
(
false
);
move_to_field
(
equip_card
,
equip_player
,
equip_player
,
LOCATION_SZONE
,
(
up
||
equip_card
->
is_position
(
POS_FACEUP
))
?
POS_FACEUP
:
POS_FACEDOWN
,
FALSE
,
0
,
TRUE
);
return
FALSE
;
...
...
@@ -1465,6 +1476,10 @@ int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * ta
returns
.
ivalue
[
0
]
=
TRUE
;
return
TRUE
;
}
case
3
:
{
returns
.
ivalue
[
0
]
=
FALSE
;
return
TRUE
;
}
}
return
TRUE
;
}
...
...
Classes/ocgcore/processor.cpp
View file @
090321d2
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