/*
 * card.cpp
 *
 *  Created on: 2010-5-7
 *      Author: Argon
 */

#include "card.h"
#include "field.h"
#include "effect.h"
#include "duel.h"
#include "group.h"
#include "interpreter.h"
#include "ocgapi.h"
#include <algorithm>

bool card_sort::operator()(void* const & p1, void* const & p2) const {
	card* c1 = (card*)p1;
	card* c2 = (card*)p2;
	return c1->cardid < c2->cardid;
}
bool card_state::is_location(int32 loc) const {
	if((loc & LOCATION_FZONE) && location == LOCATION_SZONE && sequence == 5)
		return true;
	if((loc & LOCATION_PZONE) && location == LOCATION_SZONE && pzone)
		return true;
	if(location & loc)
		return true;
	return false;
}
bool card::card_operation_sort(card* c1, card* c2) {
	duel* pduel = c1->pduel;
	int32 cp1 = c1->overlay_target ? c1->overlay_target->current.controler : c1->current.controler;
	int32 cp2 = c2->overlay_target ? c2->overlay_target->current.controler : c2->current.controler;
	if(cp1 != cp2) {
		if(cp1 == PLAYER_NONE || cp2 == PLAYER_NONE)
			return cp1 < cp2;
		if(pduel->game_field->infos.turn_player == 0)
			return cp1 < cp2;
		else
			return cp1 > cp2;
	}
	if(c1->current.location != c2->current.location)
		return c1->current.location < c2->current.location;
	if(c1->current.location & LOCATION_OVERLAY) {
		if(c1->overlay_target->current.sequence != c2->overlay_target->current.sequence)
			return c1->overlay_target->current.sequence < c2->overlay_target->current.sequence;
		else return c1->current.sequence < c2->current.sequence;
	} else {
		if(c1->current.location & 0x71)
			return c1->current.sequence > c2->current.sequence;
		else
			return c1->current.sequence < c2->current.sequence;
	}
}
void card::attacker_map::addcard(card* pcard) {
	uint16 fid = pcard ? pcard->fieldid_r : 0;
	auto pr = emplace(fid, std::make_pair(pcard, 0));
	pr.first->second.second++;
}
uint32 card::attacker_map::findcard(card* pcard) {
	uint16 fid = pcard ? pcard->fieldid_r : 0;
	auto it = find(fid);
	if(it == end())
		return 0;
	else
		return it->second.second;
}
void card_data::clear() {
	std::memset(this, 0, sizeof(card_data));
}
card::card(duel* pd) {
	ref_handle = 0;
	pduel = pd;
	owner = PLAYER_NONE;
	sendto_param.clear();
	release_param = 0;
	sum_param = 0;
	position_param = 0;
	spsummon_param = 0;
	to_field_param = 0;
	direct_attackable = 0;
	summon_info = 0;
	status = 0;
	std::memset(&q_cache, 0xff, sizeof(query_cache));
	equiping_target = 0;
	pre_equip_target = 0;
	overlay_target = 0;
	std::memset(&current, 0, sizeof(card_state));
	std::memset(&previous, 0, sizeof(card_state));
	std::memset(&temp, 0xff, sizeof(card_state));
	unique_pos[0] = unique_pos[1] = 0;
	spsummon_counter[0] = spsummon_counter[1] = 0;
	spsummon_counter_rst[0] = spsummon_counter_rst[1] = 0;
	unique_code = 0;
	unique_fieldid = 0;
	assume_type = 0;
	assume_value = 0;
	spsummon_code = 0;
	current.controler = PLAYER_NONE;
}
uint32 card::get_infos(byte* buf, int32 query_flag, int32 use_cache) {
	int32* p = (int32*)buf;
	int32 tdata = 0;
	p += 2;
	if(query_flag & QUERY_CODE) *p++ = data.code;
	if(query_flag & QUERY_POSITION) *p++ = get_info_location();
	if(!use_cache) {
		if(query_flag & QUERY_ALIAS) q_cache.code = *p++ = get_code();
		if(query_flag & QUERY_TYPE) q_cache.type = *p++ = get_type();
		if(query_flag & QUERY_LEVEL) q_cache.level = *p++ = get_level();
		if(query_flag & QUERY_RANK) q_cache.rank = *p++ = get_rank();
		if(query_flag & QUERY_ATTRIBUTE) q_cache.attribute = *p++ = get_attribute();
		if(query_flag & QUERY_RACE) q_cache.race = *p++ = get_race();
		if(query_flag & QUERY_ATTACK) q_cache.attack = *p++ = get_attack();
		if(query_flag & QUERY_DEFENSE) q_cache.defense = *p++ = get_defense();
		if(query_flag & QUERY_BASE_ATTACK) q_cache.base_attack = *p++ = get_base_attack();
		if(query_flag & QUERY_BASE_DEFENSE) q_cache.base_defense = *p++ = get_base_defense();
		if(query_flag & QUERY_REASON) q_cache.reason = *p++ = current.reason;
	} else {
		if((query_flag & QUERY_ALIAS) && ((uint32)(tdata = get_code()) != q_cache.alias)) {
			q_cache.alias = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_ALIAS;
		if((query_flag & QUERY_TYPE) && ((uint32)(tdata = get_type()) != q_cache.type)) {
			q_cache.type = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_TYPE;
		if((query_flag & QUERY_LEVEL) && ((uint32)(tdata = get_level()) != q_cache.level)) {
			q_cache.level = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_LEVEL;
		if((query_flag & QUERY_RANK) && ((uint32)(tdata = get_rank()) != q_cache.rank)) {
			q_cache.rank = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_RANK;
		if((query_flag & QUERY_ATTRIBUTE) && ((uint32)(tdata = get_attribute()) != q_cache.attribute)) {
			q_cache.attribute = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_ATTRIBUTE;
		if((query_flag & QUERY_RACE) && ((uint32)(tdata = get_race()) != q_cache.race)) {
			q_cache.race = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_RACE;
		if((query_flag & QUERY_ATTACK) && ((tdata = get_attack()) != q_cache.attack)) {
			q_cache.attack = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_ATTACK;
		if((query_flag & QUERY_DEFENSE) && ((tdata = get_defense()) != q_cache.defense)) {
			q_cache.defense = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_DEFENSE;
		if((query_flag & QUERY_BASE_ATTACK) && ((tdata = get_base_attack()) != q_cache.base_attack)) {
			q_cache.base_attack = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_BASE_ATTACK;
		if((query_flag & QUERY_BASE_DEFENSE) && ((tdata = get_base_defense()) != q_cache.base_defense)) {
			q_cache.base_defense = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_BASE_DEFENSE;
		if((query_flag & QUERY_REASON) && ((uint32)(tdata = current.reason) != q_cache.reason)) {
			q_cache.reason = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_REASON;
	}
	if(query_flag & QUERY_REASON_CARD)
		*p++ = current.reason_card ? current.reason_card->get_info_location() : 0;
	if(query_flag & QUERY_EQUIP_CARD) {
		if(equiping_target)
			*p++ = equiping_target->get_info_location();
		else
			query_flag &= ~QUERY_EQUIP_CARD;
	}
	if(query_flag & QUERY_TARGET_CARD) {
		*p++ = effect_target_cards.size();
		for(auto& pcard : effect_target_cards)
			*p++ = pcard->get_info_location();
	}
	if(query_flag & QUERY_OVERLAY_CARD) {
		*p++ = xyz_materials.size();
		for(auto& xcard : xyz_materials)
			*p++ = xcard->data.code;
	}
	if(query_flag & QUERY_COUNTERS) {
		*p++ = counters.size();
		for(const auto& cmit : counters)
			*p++ = cmit.first + ((cmit.second[0] + cmit.second[1]) << 16);
	}
	if(query_flag & QUERY_OWNER)
		*p++ = owner;
	if(query_flag & QUERY_STATUS) {
		tdata = status & (STATUS_DISABLED | STATUS_FORBIDDEN | STATUS_PROC_COMPLETE);
		if(!use_cache || (tdata != q_cache.status)) {
			q_cache.status = tdata;
			*p++ = tdata;
		} else
			query_flag &= ~QUERY_STATUS;
	}
	if(!use_cache) {
		if(query_flag & QUERY_LSCALE) q_cache.lscale = *p++ = get_lscale();
		if(query_flag & QUERY_RSCALE) q_cache.rscale = *p++ = get_rscale();
		if(query_flag & QUERY_LINK) {
			q_cache.link = *p++ = get_link();
			q_cache.link_marker = *p++ = get_link_marker();
		}
	} else {
		if((query_flag & QUERY_LSCALE) && ((uint32)(tdata = get_lscale()) != q_cache.lscale)) {
			q_cache.lscale = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_LSCALE;
		if((query_flag & QUERY_RSCALE) && ((uint32)(tdata = get_rscale()) != q_cache.rscale)) {
			q_cache.rscale = tdata;
			*p++ = tdata;
		} else query_flag &= ~QUERY_RSCALE;
		if(query_flag & QUERY_LINK) {
			uint32 link = get_link();
			uint32 link_marker = get_link_marker();
			if((link != q_cache.link) || (link_marker != q_cache.link_marker)) {
				q_cache.link = link;
				*p++ = (int32)link;
				q_cache.link_marker = link_marker;
				*p++ = (int32)link_marker;
			} else query_flag &= ~QUERY_LINK;
		}
	}
	*(uint32*)buf = (byte*)p - buf;
#ifdef _IRR_ANDROID_PLATFORM_
	memcpy(buf + 4, &query_flag, sizeof(uint32));
#else
	*(uint32*)(buf + 4) = query_flag;
#endif
	return (uint32)((byte*)p - buf);
}
uint32 card::get_info_location() {
	if(overlay_target) {
		uint32 c = overlay_target->current.controler;
		uint32 l = overlay_target->current.location | LOCATION_OVERLAY;
		uint32 s = overlay_target->current.sequence;
		uint32 ss = current.sequence;
		return c + (l << 8) + (s << 16) + (ss << 24);
	} else {
		uint32 c = current.controler;
		uint32 l = current.location;
		uint32 s = current.sequence;
		uint32 ss = current.position;
		return c + (l << 8) + (s << 16) + (ss << 24);
	}
}
// get the current code
uint32 card::get_code() {
	if(assume_type == ASSUME_CODE)
		return assume_value;
	if (temp.code != 0xffffffff)
		return temp.code;
	effect_set effects;
	uint32 code = data.code;
	temp.code = data.code;
	filter_effect(EFFECT_CHANGE_CODE, &effects);
	if (effects.size())
		code = effects.get_last()->get_value(this);
	temp.code = 0xffffffff;
	if (code == data.code) {
		if(data.alias && !is_affected_by_effect(EFFECT_ADD_CODE))
			code = data.alias;
	} else {
		card_data dat;
		read_card(code, &dat);
		if (dat.alias)
			code = dat.alias;
	}
	return code;
}
// get the current second-code
uint32 card::get_another_code() {
	if(is_affected_by_effect(EFFECT_CHANGE_CODE))
		return 0;
	effect_set eset;
	filter_effect(EFFECT_ADD_CODE, &eset);
	if(!eset.size())
		return 0;
	uint32 otcode = eset.get_last()->get_value(this);
	if(get_code() != otcode)
		return otcode;
	return 0;
}
int32 card::is_set_card(uint32 set_code) {
	uint32 code = get_code();
	uint64 setcode;
	if (code == data.code) {
		setcode = data.setcode;
	} else {
		card_data dat;
		::read_card(code, &dat);
		setcode = dat.setcode;
	}
	uint32 settype = set_code & 0xfff;
	uint32 setsubtype = set_code & 0xf000;
	while(setcode) {
		if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
			return TRUE;
		setcode = setcode >> 16;
	}
	//add set code
	effect_set eset;
	filter_effect(EFFECT_ADD_SETCODE, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		uint32 value = eset[i]->get_value(this);
		if ((value & 0xfff) == settype && (value & 0xf000 & setsubtype) == setsubtype)
			return TRUE;
	}
	//another code
	uint32 code2 = get_another_code();
	uint64 setcode2;
	if (code2 != 0) {
		card_data dat;
		::read_card(code2, &dat);
		setcode2 = dat.setcode;
	} else {
		return FALSE;
	}
	while(setcode2) {
		if ((setcode2 & 0xfff) == settype && (setcode2 & 0xf000 & setsubtype) == setsubtype)
			return TRUE;
		setcode2 = setcode2 >> 16;
	}
	return FALSE;
}
int32 card::is_origin_set_card(uint32 set_code) {
	uint64 setcode = data.setcode;
	uint32 settype = set_code & 0xfff;
	uint32 setsubtype = set_code & 0xf000;
	while(setcode) {
		if((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
			return TRUE;
		setcode = setcode >> 16;
	}
	return FALSE;
}
int32 card::is_pre_set_card(uint32 set_code) {
	uint32 code = previous.code;
	uint64 setcode;
	if (code == data.code) {
		setcode = data.setcode;
	} else {
		card_data dat;
		::read_card(code, &dat);
		setcode = dat.setcode;
	}
	uint32 settype = set_code & 0xfff;
	uint32 setsubtype = set_code & 0xf000;
	while(setcode) {
		if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
			return TRUE;
		setcode = setcode >> 16;
	}
	//add set code
	setcode = previous.setcode;
	if (setcode && (setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
		return TRUE;
	//another code
	uint32 code2 = previous.code2;
	uint64 setcode2;
	if (code2 != 0) {
		card_data dat;
		::read_card(code2, &dat);
		setcode2 = dat.setcode;
	} else {
		return FALSE;
	}
	while(setcode2) {
		if ((setcode2 & 0xfff) == settype && (setcode2 & 0xf000 & setsubtype) == setsubtype)
			return TRUE;
		setcode2 = setcode2 >> 16;
	}
	return FALSE;
}
int32 card::is_fusion_set_card(uint32 set_code) {
	if(is_set_card(set_code))
		return TRUE;
	uint32 settype = set_code & 0xfff;
	uint32 setsubtype = set_code & 0xf000;
	effect_set eset;
	filter_effect(EFFECT_ADD_FUSION_CODE, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		uint32 code = eset[i]->get_value(this);
		card_data dat;
		::read_card(code, &dat);
		uint64 setcode = dat.setcode;
		while(setcode) {
			if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
				return TRUE;
			setcode = setcode >> 16;
		}
	}
	eset.clear();
	filter_effect(EFFECT_ADD_FUSION_SETCODE, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		uint32 setcode = eset[i]->get_value(this);
		if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
			return TRUE;
	}
	return FALSE;
}
int32 card::is_link_set_card(uint32 set_code) {
	if(is_set_card(set_code))
		return TRUE;
	uint32 settype = set_code & 0xfff;
	uint32 setsubtype = set_code & 0xf000;
	effect_set eset;
	filter_effect(EFFECT_ADD_LINK_CODE, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		uint32 code = eset[i]->get_value(this);
		card_data dat;
		::read_card(code, &dat);
		uint64 setcode = dat.setcode;
		while(setcode) {
			if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
				return TRUE;
			setcode = setcode >> 16;
		}
	}
	return FALSE;
}
uint32 card::get_type() {
	if(assume_type == ASSUME_TYPE)
		return assume_value;
	if(!(current.location & (LOCATION_ONFIELD | LOCATION_HAND | LOCATION_GRAVE)))
		return data.type;
	if(current.is_location(LOCATION_PZONE))
		return TYPE_PENDULUM + TYPE_SPELL;
	if (temp.type != 0xffffffff)
		return temp.type;
	effect_set effects;
	int32 type = data.type;
	temp.type = data.type;
	filter_effect(EFFECT_ADD_TYPE, &effects, FALSE);
	filter_effect(EFFECT_REMOVE_TYPE, &effects, FALSE);
	filter_effect(EFFECT_CHANGE_TYPE, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		if (effects[i]->code == EFFECT_ADD_TYPE)
			type |= effects[i]->get_value(this);
		else if (effects[i]->code == EFFECT_REMOVE_TYPE)
			type &= ~(effects[i]->get_value(this));
		else
			type = effects[i]->get_value(this);
		temp.type = type;
	}
	temp.type = 0xffffffff;
	return type;
}
uint32 card::get_fusion_type() {
	if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
		return data.type;
	return get_type();
}
uint32 card::get_synchro_type() {
	if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
		return data.type;
	return get_type();
}
uint32 card::get_xyz_type() {
	if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
		return data.type;
	return get_type();
}
uint32 card::get_link_type() {
	if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
		return data.type;
	return get_type();
}
// Atk and def are sepcial cases since text atk/def ? are involved.
// Asuumption: we can only change the atk/def of cards in LOCATION_MZONE.
int32 card::get_base_attack() {
	if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
		return 0;
	if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
		return data.attack;
	if (temp.base_attack != -1)
		return temp.base_attack;
	int32 batk = data.attack;
	if(batk < 0)
		batk = 0;
	int32 bdef = data.defense;
	if(bdef < 0)
		bdef = 0;
	temp.base_attack = batk;
	effect_set eset;
	int32 swap = 0;
	if(!(data.type & TYPE_LINK)) {
		filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
		swap = eset.size();
	}
	filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
	if(swap)
		filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
	eset.sort();
	// calculate continous effects of this first
	for(int32 i = 0; i < eset.size();) {
		if((eset[i]->type & EFFECT_TYPE_SINGLE) && eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			switch(eset[i]->code) {
			case EFFECT_SET_BASE_ATTACK:
				batk = eset[i]->get_value(this);
				if(batk < 0)
					batk = 0;
				temp.base_attack = batk;
				eset.remove_item(i);
				continue;
			case EFFECT_SET_BASE_DEFENSE:
				bdef = eset[i]->get_value(this);
				if(bdef < 0)
					bdef = 0;
				eset.remove_item(i);
				continue;
			}
		}
		++i;
	}
	for(int32 i = 0; i < eset.size(); ++i) {
		switch(eset[i]->code) {
		case EFFECT_SET_BASE_ATTACK:
			batk = eset[i]->get_value(this);
			if(batk < 0)
				batk = 0;
			break;
		case EFFECT_SET_BASE_DEFENSE:
			bdef = eset[i]->get_value(this);
			if(bdef < 0)
				bdef = 0;
			break;
		case EFFECT_SWAP_BASE_AD:
			std::swap(batk, bdef);
			break;
		}
		temp.base_attack = batk;
	}
	temp.base_attack = -1;
	return batk;
}
int32 card::get_attack() {
	if(assume_type == ASSUME_ATTACK)
		return assume_value;
	if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
		return 0;
	if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
		return data.attack;
	if (temp.attack != -1)
		return temp.attack;
	int32 batk = data.attack;
	if(batk < 0)
		batk = 0;
	int32 bdef = data.defense;
	if(bdef < 0)
		bdef = 0;
	temp.base_attack = batk;
	temp.attack = batk;
	int32 atk = -1;
	int32 up_atk = 0, upc_atk = 0;
	int32 swap_final = FALSE;
	effect_set eset;
	filter_effect(EFFECT_UPDATE_ATTACK, &eset, FALSE);
	filter_effect(EFFECT_SET_ATTACK, &eset, FALSE);
	filter_effect(EFFECT_SET_ATTACK_FINAL, &eset, FALSE);
	filter_effect(EFFECT_SWAP_ATTACK_FINAL, &eset, FALSE);
	filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
	if(!(data.type & TYPE_LINK)) {
		filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
		filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
		filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
	}
	eset.sort();
	int32 rev = FALSE;
	if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
		rev = TRUE;
	effect_set effects_atk, effects_atk_r;
	for(int32 i = 0; i < eset.size();) {
		if((eset[i]->type & EFFECT_TYPE_SINGLE) && eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			switch(eset[i]->code) {
			case EFFECT_SET_BASE_ATTACK:
				batk = eset[i]->get_value(this);
				if(batk < 0)
					batk = 0;
				temp.base_attack = batk;
				eset.remove_item(i);
				continue;
			case EFFECT_SET_BASE_DEFENSE:
				bdef = eset[i]->get_value(this);
				if(bdef < 0)
					bdef = 0;
				eset.remove_item(i);
				continue;
			}
		}
		++i;
	}
	temp.attack = batk;
	for(int32 i = 0; i < eset.size(); ++i) {
		switch(eset[i]->code) {
		case EFFECT_UPDATE_ATTACK:
			if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
				up_atk += eset[i]->get_value(this);
			else
				upc_atk += eset[i]->get_value(this);
			break;
		case EFFECT_SET_ATTACK:
			atk = eset[i]->get_value(this);
			if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
				up_atk = 0;
			break;
		case EFFECT_SET_ATTACK_FINAL:
			if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
				atk = eset[i]->get_value(this);
				up_atk = 0;
				upc_atk = 0;
			} else {
				if(!eset[i]->is_flag(EFFECT_FLAG_DELAY))
					effects_atk.add_item(eset[i]);
				else
					effects_atk_r.add_item(eset[i]);
			}
			break;
		case EFFECT_SET_BASE_ATTACK:
			batk = eset[i]->get_value(this);
			if(batk < 0)
				batk = 0;
			atk = -1;
			break;
		case EFFECT_SWAP_ATTACK_FINAL:
			atk = eset[i]->get_value(this);
			up_atk = 0;
			upc_atk = 0;
			break;
		case EFFECT_SET_BASE_DEFENSE:
			bdef = eset[i]->get_value(this);
			if(bdef < 0)
				bdef = 0;
			break;
		case EFFECT_SWAP_AD:
			swap_final = !swap_final;
			break;
		case EFFECT_SWAP_BASE_AD:
			std::swap(batk, bdef);
			break;
		}
		temp.base_attack = batk;
		if(!rev) {
			temp.attack = ((atk < 0) ? batk : atk) + up_atk + upc_atk;
		} else {
			temp.attack = ((atk < 0) ? batk : atk) - up_atk - upc_atk;
		}
		if(temp.attack < 0)
			temp.attack = 0;
	}
	for(int32 i = 0; i < effects_atk.size(); ++i)
		temp.attack = effects_atk[i]->get_value(this);
	if(temp.defense == -1) {
		if(swap_final) {
			temp.attack = get_defense();
		}
		for(int32 i = 0; i < effects_atk_r.size(); ++i) {
			temp.attack = effects_atk_r[i]->get_value(this);
			if(effects_atk_r[i]->is_flag(EFFECT_FLAG_REPEAT))
				temp.attack = effects_atk_r[i]->get_value(this);
		}
	}
	atk = temp.attack;
	if(atk < 0)
		atk = 0;
	temp.base_attack = -1;
	temp.attack = -1;
	return atk;
}
int32 card::get_base_defense() {
	if(data.type & TYPE_LINK)
		return 0;
	if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
		return 0;
	if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
		return data.defense;
	if (temp.base_defense != -1)
		return temp.base_defense;
	int32 batk = data.attack;
	if(batk < 0)
		batk = 0;
	int32 bdef = data.defense;
	if(bdef < 0)
		bdef = 0;
	temp.base_defense = bdef;
	effect_set eset;
	filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
	int32 swap = eset.size();
	filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
	if(swap)
		filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
	eset.sort();
	for(int32 i = 0; i < eset.size();) {
		if((eset[i]->type & EFFECT_TYPE_SINGLE) && eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			switch(eset[i]->code) {
			case EFFECT_SET_BASE_ATTACK:
				batk = eset[i]->get_value(this);
				if(batk < 0)
					batk = 0;
				eset.remove_item(i);
				continue;
			case EFFECT_SET_BASE_DEFENSE:
				bdef = eset[i]->get_value(this);
				if(bdef < 0)
					bdef = 0;
				temp.base_defense = bdef;
				eset.remove_item(i);
				continue;
			}
		}
		++i;
	}
	for(int32 i = 0; i < eset.size(); ++i) {
		switch(eset[i]->code) {
		case EFFECT_SET_BASE_ATTACK:
			batk = eset[i]->get_value(this);
			if(batk < 0)
				batk = 0;
			break;
		case EFFECT_SET_BASE_DEFENSE:
			bdef = eset[i]->get_value(this);
			if(bdef < 0)
				bdef = 0;
			break;
		case EFFECT_SWAP_BASE_AD:
			std::swap(batk, bdef);
			break;
		}
		temp.base_defense = bdef;
	}
	temp.base_defense = -1;
	return bdef;
}
int32 card::get_defense() {
	if(data.type & TYPE_LINK)
		return 0;
	if(assume_type == ASSUME_DEFENSE)
		return assume_value;
	if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
		return 0;
	if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
		return data.defense;
	if (temp.defense != -1)
		return temp.defense;
	int32 batk = data.attack;
	if(batk < 0)
		batk = 0;
	int32 bdef = data.defense;
	if(bdef < 0)
		bdef = 0;
	temp.base_defense = bdef;
	temp.defense = bdef;
	int32 def = -1;
	int32 up_def = 0, upc_def = 0;
	int32 swap_final = FALSE;
	effect_set eset;
	filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
	filter_effect(EFFECT_UPDATE_DEFENSE, &eset, FALSE);
	filter_effect(EFFECT_SET_DEFENSE, &eset, FALSE);
	filter_effect(EFFECT_SET_DEFENSE_FINAL, &eset, FALSE);
	filter_effect(EFFECT_SWAP_DEFENSE_FINAL, &eset, FALSE);
	filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
	filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
	filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
	eset.sort();
	int32 rev = FALSE;
	if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
		rev = TRUE;
	effect_set effects_def, effects_def_r;
	for(int32 i = 0; i < eset.size();) {
		if((eset[i]->type & EFFECT_TYPE_SINGLE) && eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			switch(eset[i]->code) {
			case EFFECT_SET_BASE_ATTACK:
				batk = eset[i]->get_value(this);
				if(batk < 0)
					batk = 0;
				eset.remove_item(i);
				continue;
			case EFFECT_SET_BASE_DEFENSE:
				bdef = eset[i]->get_value(this);
				if(bdef < 0)
					bdef = 0;
				temp.base_defense = bdef;
				eset.remove_item(i);
				continue;
			}
		}
		++i;
	}
	temp.defense = bdef;
	for(int32 i = 0; i < eset.size(); ++i) {
		switch(eset[i]->code) {
		case EFFECT_UPDATE_DEFENSE:
			if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
				up_def += eset[i]->get_value(this);
			else
				upc_def += eset[i]->get_value(this);
			break;
		case EFFECT_SET_DEFENSE:
			def = eset[i]->get_value(this);
			if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
				up_def = 0;
			break;
		case EFFECT_SET_DEFENSE_FINAL:
			if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
				def = eset[i]->get_value(this);
				up_def = 0;
				upc_def = 0;
			} else {
				if(!eset[i]->is_flag(EFFECT_FLAG_DELAY))
					effects_def.add_item(eset[i]);
				else
					effects_def_r.add_item(eset[i]);
			}
			break;
		case EFFECT_SET_BASE_DEFENSE:
			bdef = eset[i]->get_value(this);
			if(bdef < 0)
				bdef = 0;
			def = -1;
			break;
		case EFFECT_SWAP_DEFENSE_FINAL:
			def = eset[i]->get_value(this);
			up_def = 0;
			upc_def = 0;
			break;
		case EFFECT_SET_BASE_ATTACK:
			batk = eset[i]->get_value(this);
			if(batk < 0)
				batk = 0;
			break;
		case EFFECT_SWAP_AD:
			swap_final = !swap_final;
			break;
		case EFFECT_SWAP_BASE_AD:
			std::swap(batk, bdef);
			break;
		}
		temp.base_defense = bdef;
		if(!rev) {
			temp.defense = ((def < 0) ? bdef : def) + up_def + upc_def;
		} else {
			temp.defense = ((def < 0) ? bdef : def) - up_def - upc_def;
		}
		if(temp.defense < 0)
			temp.defense = 0;
	}
	for(int32 i = 0; i < effects_def.size(); ++i)
		temp.defense = effects_def[i]->get_value(this);
	if(temp.attack == -1) {
		if(swap_final) {
			temp.defense = get_attack();
		}
		for(int32 i = 0; i < effects_def_r.size(); ++i) {
			temp.defense = effects_def_r[i]->get_value(this);
			if(effects_def_r[i]->is_flag(EFFECT_FLAG_REPEAT))
				temp.defense = effects_def_r[i]->get_value(this);
		}
	}
	def = temp.defense;
	if(def < 0)
		def = 0;
	temp.base_defense = -1;
	temp.defense = -1;
	return def;
}
// Level/Attribute/Race is available for:
// 1. cards with original type TYPE_MONSTER or
// 2. cards with current type TYPE_MONSTER or
// 3. cards with EFFECT_PRE_MONSTER
uint32 card::get_level() {
	if((data.type & (TYPE_XYZ | TYPE_LINK)) || (status & STATUS_NO_LEVEL)
	        || (!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER)))
		return 0;
	if(assume_type == ASSUME_LEVEL)
		return assume_value;
	if (temp.level != 0xffffffff)
		return temp.level;
	effect_set effects;
	int32 level = data.level;
	temp.level = level;
	int32 up = 0, upc = 0;
	filter_effect(EFFECT_UPDATE_LEVEL, &effects, FALSE);
	filter_effect(EFFECT_CHANGE_LEVEL, &effects, FALSE);
	filter_effect(EFFECT_CHANGE_LEVEL_FINAL, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		switch (effects[i]->code) {
		case EFFECT_UPDATE_LEVEL:
			if ((effects[i]->type & EFFECT_TYPE_SINGLE) && !effects[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
				up += effects[i]->get_value(this);
			else
				upc += effects[i]->get_value(this);
			break;
		case EFFECT_CHANGE_LEVEL:
			level = effects[i]->get_value(this);
			up = 0;
			break;
		case EFFECT_CHANGE_LEVEL_FINAL:
			level = effects[i]->get_value(this);
			up = 0;
			upc = 0;
			break;
		}
		temp.level = level + up + upc;
	}
	level += up + upc;
	if(level < 1 && (get_type() & TYPE_MONSTER))
		level = 1;
	temp.level = 0xffffffff;
	return level;
}
uint32 card::get_rank() {
	if(!(data.type & TYPE_XYZ) || (status & STATUS_NO_LEVEL))
		return 0;
	if(assume_type == ASSUME_RANK)
		return assume_value;
	if(!(current.location & LOCATION_MZONE))
		return data.level;
	if (temp.level != 0xffffffff)
		return temp.level;
	effect_set effects;
	int32 rank = data.level;
	temp.level = rank;
	int32 up = 0, upc = 0;
	filter_effect(EFFECT_UPDATE_RANK, &effects, FALSE);
	filter_effect(EFFECT_CHANGE_RANK, &effects, FALSE);
	filter_effect(EFFECT_CHANGE_RANK_FINAL, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		switch (effects[i]->code) {
		case EFFECT_UPDATE_RANK:
			if ((effects[i]->type & EFFECT_TYPE_SINGLE) && !effects[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
				up += effects[i]->get_value(this);
			else
				upc += effects[i]->get_value(this);
			break;
		case EFFECT_CHANGE_RANK:
			rank = effects[i]->get_value(this);
			up = 0;
			break;
		case EFFECT_CHANGE_RANK_FINAL:
			rank = effects[i]->get_value(this);
			up = 0;
			upc = 0;
			break;
		}
		temp.level = rank + up + upc;
	}
	rank += up + upc;
	if(rank < 1 && (get_type() & TYPE_MONSTER))
		rank = 1;
	temp.level = 0xffffffff;
	return rank;
}
uint32 card::get_link() {
	if(!(data.type & TYPE_LINK) || (status & STATUS_NO_LEVEL))
		return 0;
	return data.level;
}
uint32 card::get_synchro_level(card* pcard) {
	if((data.type & (TYPE_XYZ | TYPE_LINK)) || (status & STATUS_NO_LEVEL))
		return 0;
	uint32 lev;
	effect_set eset;
	filter_effect(EFFECT_SYNCHRO_LEVEL, &eset);
	if(eset.size())
		lev = eset[0]->get_value(pcard);
	else
		lev = get_level();
	return lev;
}
uint32 card::get_ritual_level(card* pcard) {
	if((data.type & (TYPE_XYZ | TYPE_LINK)) || (status & STATUS_NO_LEVEL))
		return 0;
	uint32 lev;
	effect_set eset;
	filter_effect(EFFECT_RITUAL_LEVEL, &eset);
	if(eset.size())
		lev = eset[0]->get_value(pcard);
	else
		lev = get_level();
	return lev;
}
uint32 card::check_xyz_level(card* pcard, uint32 lv) {
	if(status & STATUS_NO_LEVEL)
		return 0;
	uint32 lev;
	effect_set eset;
	filter_effect(EFFECT_XYZ_LEVEL, &eset);
	if(!eset.size()) {
		lev = get_level();
		if(lev == lv)
			return lev;
		return 0;
	}
	pduel->lua->add_param(this, PARAM_TYPE_CARD);
	pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
	lev = eset[0]->get_value(2);
	if(((lev & 0xfff) == lv))
		return lev & 0xffff;
	if(((lev >> 16) & 0xfff) == lv)
		return (lev >> 16) & 0xffff;
	return 0;
}
// see get_level()
uint32 card::get_attribute() {
	if(assume_type == ASSUME_ATTRIBUTE)
		return assume_value;
	if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
		return 0;
	if (temp.attribute != 0xffffffff)
		return temp.attribute;
	effect_set effects;
	int32 attribute = data.attribute;
	temp.attribute = data.attribute;
	filter_effect(EFFECT_ADD_ATTRIBUTE, &effects, FALSE);
	filter_effect(EFFECT_REMOVE_ATTRIBUTE, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		if (effects[i]->code == EFFECT_ADD_ATTRIBUTE)
			attribute |= effects[i]->get_value(this);
		else
			attribute &= ~(effects[i]->get_value(this));
		temp.attribute = attribute;
	}
	effects.clear();
	filter_effect(EFFECT_CHANGE_ATTRIBUTE, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		attribute = effects[i]->get_value(this);
		temp.attribute = attribute;
	}
	temp.attribute = 0xffffffff;
	return attribute;
}
uint32 card::get_fusion_attribute(uint8 playerid) {
	effect_set effects;
	filter_effect(EFFECT_CHANGE_FUSION_ATTRIBUTE, &effects);
	if(!effects.size())
		return get_attribute();
	uint32 attribute = 0;
	for(int32 i = 0; i < effects.size(); ++i) {
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		attribute = effects[i]->get_value(this, 1);
	}
	return attribute;
}
uint32 card::get_link_attribute(uint8 playerid) {
	effect_set effects;
	filter_effect(EFFECT_ADD_LINK_ATTRIBUTE, &effects);
	uint32 attribute = get_attribute();
	for (int32 i = 0; i < effects.size(); ++i) {
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		attribute |= effects[i]->get_value(this, 1);
	}
	return attribute;
}
// see get_level()
uint32 card::get_race() {
	if(assume_type == ASSUME_RACE)
		return assume_value;
	if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
		return 0;
	if (temp.race != 0xffffffff)
		return temp.race;
	effect_set effects;
	int32 race = data.race;
	temp.race = data.race;
	filter_effect(EFFECT_ADD_RACE, &effects, FALSE);
	filter_effect(EFFECT_REMOVE_RACE, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		if (effects[i]->code == EFFECT_ADD_RACE)
			race |= effects[i]->get_value(this);
		else
			race &= ~(effects[i]->get_value(this));
		temp.race = race;
	}
	effects.clear();
	filter_effect(EFFECT_CHANGE_RACE, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		race = effects[i]->get_value(this);
		temp.race = race;
	}
	temp.race = 0xffffffff;
	return race;
}
uint32 card::get_link_race(uint8 playerid) {
	effect_set effects;
	filter_effect(EFFECT_ADD_LINK_RACE, &effects);
	uint32 race = get_race();
	for (int32 i = 0; i < effects.size(); ++i) {
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		race |= effects[i]->get_value(this, 1);
	}
	return race;
}
uint32 card::get_lscale() {
	if(!current.is_location(LOCATION_PZONE))
		return data.lscale;
	if (temp.lscale != 0xffffffff)
		return temp.lscale;
	effect_set effects;
	int32 lscale = data.lscale;
	temp.lscale = data.lscale;
	int32 up = 0, upc = 0;
	filter_effect(EFFECT_UPDATE_LSCALE, &effects, FALSE);
	filter_effect(EFFECT_CHANGE_LSCALE, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		if (effects[i]->code == EFFECT_UPDATE_LSCALE) {
			if ((effects[i]->type & EFFECT_TYPE_SINGLE) && !effects[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
				up += effects[i]->get_value(this);
			else
				upc += effects[i]->get_value(this);
		} else {
			lscale = effects[i]->get_value(this);
			up = 0;
		}
		temp.lscale = lscale;
	}
	lscale += up + upc;
	temp.lscale = 0xffffffff;
	return lscale;
}
uint32 card::get_rscale() {
	if(!current.is_location(LOCATION_PZONE))
		return data.rscale;
	if (temp.rscale != 0xffffffff)
		return temp.rscale;
	effect_set effects;
	int32 rscale = data.rscale;
	temp.rscale = data.rscale;
	int32 up = 0, upc = 0;
	filter_effect(EFFECT_UPDATE_RSCALE, &effects, FALSE);
	filter_effect(EFFECT_CHANGE_RSCALE, &effects);
	for (int32 i = 0; i < effects.size(); ++i) {
		if (effects[i]->code == EFFECT_UPDATE_RSCALE) {
			if ((effects[i]->type & EFFECT_TYPE_SINGLE) && !effects[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
				up += effects[i]->get_value(this);
			else
				upc += effects[i]->get_value(this);
		} else {
			rscale = effects[i]->get_value(this);
			up = 0;
		}
		temp.rscale = rscale;
	}
	rscale += up + upc;
	temp.rscale = 0xffffffff;
	return rscale;
}
uint32 card::get_link_marker() {
	if(!(data.type & TYPE_LINK))
		return 0;
	return data.link_marker;
}
int32 card::is_link_marker(uint32 dir) {
	return (int32)(get_link_marker() & dir);
}
uint32 card::get_linked_zone() {
	if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE)
		return 0;
	int32 zones = 0;
	int32 s = current.sequence;
	if(s > 0 && s <= 4 && is_link_marker(LINK_MARKER_LEFT))
		zones |= 1u << (s - 1);
	if(s <= 3 && is_link_marker(LINK_MARKER_RIGHT))
		zones |= 1u << (s + 1);
	if((s == 0 && is_link_marker(LINK_MARKER_TOP_RIGHT))
		|| (s == 1 && is_link_marker(LINK_MARKER_TOP))
		|| (s == 2 && is_link_marker(LINK_MARKER_TOP_LEFT)))
		zones |= (1u << 5) | (1u << (16 + 6));
	if((s == 2 && is_link_marker(LINK_MARKER_TOP_RIGHT))
		|| (s == 3 && is_link_marker(LINK_MARKER_TOP))
		|| (s == 4 && is_link_marker(LINK_MARKER_TOP_LEFT)))
		zones |= (1u << 6) | (1u << (16 + 5));
	if(s == 5) {
		if(is_link_marker(LINK_MARKER_BOTTOM_LEFT))
			zones |= 1u << 0;
		if(is_link_marker(LINK_MARKER_BOTTOM))
			zones |= 1u << 1;
		if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT))
			zones |= 1u << 2;
		if(is_link_marker(LINK_MARKER_TOP_LEFT))
			zones |= 1u << (16 + 4);
		if(is_link_marker(LINK_MARKER_TOP))
			zones |= 1u << (16 + 3);
		if(is_link_marker(LINK_MARKER_TOP_RIGHT))
			zones |= 1u << (16 + 2);
	}
	if(s == 6) {
		if(is_link_marker(LINK_MARKER_BOTTOM_LEFT))
			zones |= 1u << 2;
		if(is_link_marker(LINK_MARKER_BOTTOM))
			zones |= 1u << 3;
		if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT))
			zones |= 1u << 4;
		if(is_link_marker(LINK_MARKER_TOP_LEFT))
			zones |= 1u << (16 + 2);
		if(is_link_marker(LINK_MARKER_TOP))
			zones |= 1u << (16 + 1);
		if(is_link_marker(LINK_MARKER_TOP_RIGHT))
			zones |= 1u << (16 + 0);
	}
	return zones;
}
void card::get_linked_cards(card_set* cset) {
	cset->clear();
	if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE)
		return;
	int32 p = current.controler;
	uint32 linked_zone = get_linked_zone();
	pduel->game_field->get_cards_in_zone(cset, linked_zone, p, LOCATION_MZONE);
	pduel->game_field->get_cards_in_zone(cset, linked_zone >> 16, 1 - p, LOCATION_MZONE);
}
uint32 card::get_mutual_linked_zone() {
	if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE)
		return 0;
	int32 zones = 0;
	int32 p = current.controler;
	int32 s = current.sequence;
	if(s > 0 && s <= 4 && is_link_marker(LINK_MARKER_LEFT)) {
		card* pcard = pduel->game_field->player[p].list_mzone[s - 1];
		if(pcard && pcard->is_link_marker(LINK_MARKER_RIGHT))
			zones |= 1u << (s - 1);
	}
	if(s <= 3 && is_link_marker(LINK_MARKER_RIGHT)) {
		card* pcard = pduel->game_field->player[p].list_mzone[s + 1];
		if(pcard && pcard->is_link_marker(LINK_MARKER_LEFT))
			zones |= 1u << (s + 1);
	}
	if(s == 0 && is_link_marker(LINK_MARKER_TOP_RIGHT)) {
		card* pcard = pduel->game_field->player[p].list_mzone[5];
		if(pcard && pcard->is_link_marker(LINK_MARKER_BOTTOM_LEFT))
			zones |= 1u << 5;
		pcard = pduel->game_field->player[1 - p].list_mzone[6];
		if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_RIGHT))
			zones |= 1u << (16 + 6);
	}
	if(s == 1 && is_link_marker(LINK_MARKER_TOP)) {
		card* pcard = pduel->game_field->player[p].list_mzone[5];
		if(pcard && pcard->is_link_marker(LINK_MARKER_BOTTOM))
			zones |= 1u << 5;
		pcard = pduel->game_field->player[1 - p].list_mzone[6];
		if(pcard && pcard->is_link_marker(LINK_MARKER_TOP))
			zones |= 1u << (16 + 6);
	}
	if(s == 2 && is_link_marker(LINK_MARKER_TOP_LEFT)) {
		card* pcard = pduel->game_field->player[p].list_mzone[5];
		if(pcard && pcard->is_link_marker(LINK_MARKER_BOTTOM_RIGHT))
			zones |= 1u << 5;
		pcard = pduel->game_field->player[1 - p].list_mzone[6];
		if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_LEFT))
			zones |= 1u << (16 + 6);
	}
	if(s == 2 && is_link_marker(LINK_MARKER_TOP_RIGHT)) {
		card* pcard = pduel->game_field->player[p].list_mzone[6];
		if(pcard && pcard->is_link_marker(LINK_MARKER_BOTTOM_LEFT))
			zones |= 1u << 6;
		pcard = pduel->game_field->player[1 - p].list_mzone[5];
		if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_RIGHT))
			zones |= 1u << (16 + 5);
	}
	if(s == 3 && is_link_marker(LINK_MARKER_TOP)) {
		card* pcard = pduel->game_field->player[p].list_mzone[6];
		if(pcard && pcard->is_link_marker(LINK_MARKER_BOTTOM))
			zones |= 1u << 6;
		pcard = pduel->game_field->player[1 - p].list_mzone[5];
		if(pcard && pcard->is_link_marker(LINK_MARKER_TOP))
			zones |= 1u << (16 + 5);
	}
	if(s == 4 && is_link_marker(LINK_MARKER_TOP_LEFT)) {
		card* pcard = pduel->game_field->player[p].list_mzone[6];
		if(pcard && pcard->is_link_marker(LINK_MARKER_BOTTOM_RIGHT))
			zones |= 1u << 6;
		pcard = pduel->game_field->player[1 - p].list_mzone[5];
		if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_LEFT))
			zones |= 1u << (16 + 5);
	}
	if(s == 5) {
		if(is_link_marker(LINK_MARKER_BOTTOM_LEFT)) {
			card* pcard = pduel->game_field->player[p].list_mzone[0];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_RIGHT))
				zones |= 1u << 0;
		}
		if(is_link_marker(LINK_MARKER_BOTTOM)) {
			card* pcard = pduel->game_field->player[p].list_mzone[1];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP))
				zones |= 1u << 1;
		}
		if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT)) {
			card* pcard = pduel->game_field->player[p].list_mzone[2];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_LEFT))
				zones |= 1u << 2;
		}
		if(is_link_marker(LINK_MARKER_TOP_LEFT)) {
			card* pcard = pduel->game_field->player[1 - p].list_mzone[4];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_LEFT))
				zones |= 1u << (16 + 4);
		}
		if(is_link_marker(LINK_MARKER_TOP)) {
			card* pcard = pduel->game_field->player[1 - p].list_mzone[3];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP))
				zones |= 1u << (16 + 3);
		}
		if(is_link_marker(LINK_MARKER_TOP_RIGHT)) {
			card* pcard = pduel->game_field->player[1 - p].list_mzone[2];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_RIGHT))
				zones |= 1u << (16 + 2);
		}
	}
	if(s == 6) {
		if(is_link_marker(LINK_MARKER_BOTTOM_LEFT)) {
			card* pcard = pduel->game_field->player[p].list_mzone[2];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_RIGHT))
				zones |= 1u << 2;
		}
		if(is_link_marker(LINK_MARKER_BOTTOM)) {
			card* pcard = pduel->game_field->player[p].list_mzone[3];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP))
				zones |= 1u << 3;
		}
		if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT)) {
			card* pcard = pduel->game_field->player[p].list_mzone[4];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_LEFT))
				zones |= 1u << 4;
		}
		if(is_link_marker(LINK_MARKER_TOP_LEFT)) {
			card* pcard = pduel->game_field->player[1 - p].list_mzone[2];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_LEFT))
				zones |= 1u << (16 + 2);
		}
		if(is_link_marker(LINK_MARKER_TOP)) {
			card* pcard = pduel->game_field->player[1 - p].list_mzone[1];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP))
				zones |= 1u << (16 + 1);
		}
		if(is_link_marker(LINK_MARKER_TOP_RIGHT)) {
			card* pcard = pduel->game_field->player[1 - p].list_mzone[0];
			if(pcard && pcard->is_link_marker(LINK_MARKER_TOP_RIGHT))
				zones |= 1u << (16 + 0);
		}
	}
	return zones;
}
void card::get_mutual_linked_cards(card_set* cset) {
	cset->clear();
	if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE)
		return;
	int32 p = current.controler;
	uint32 mutual_linked_zone = get_mutual_linked_zone();
	pduel->game_field->get_cards_in_zone(cset, mutual_linked_zone, p, LOCATION_MZONE);
	pduel->game_field->get_cards_in_zone(cset, mutual_linked_zone >> 16, 1 - p, LOCATION_MZONE);
}
int32 card::is_link_state() {
	if(current.location != LOCATION_MZONE)
		return FALSE;
	card_set cset;
	get_linked_cards(&cset);
	if(cset.size())
		return TRUE;
	int32 p = current.controler;
	uint32 linked_zone = pduel->game_field->get_linked_zone(p);
	if((linked_zone >> current.sequence) & 1)
		return TRUE;
	return FALSE;
}
int32 card::is_extra_link_state() {
	if(current.location != LOCATION_MZONE)
		return FALSE;
	uint32 checked = 1u << current.sequence;
	uint32 linked_zone = get_mutual_linked_zone();
	const auto& list_mzone0 = pduel->game_field->player[current.controler].list_mzone;
	const auto& list_mzone1 = pduel->game_field->player[1 - current.controler].list_mzone;
	while(true) {
		if(((linked_zone >> 5) | (linked_zone >> (16 + 6))) & ((linked_zone >> 6) | (linked_zone >> (16 + 5))) & 1)
			return TRUE;
		int32 checking = (int32)(linked_zone & ~checked);
		if(!checking)
			return FALSE;
		int32 rightmost = checking & (-checking);
		checked |= (uint32)rightmost;
		if(rightmost < 0x10000) {
			for(int32 i = 0; i < 7; ++i) {
				if(rightmost & 1) {
					card* pcard = list_mzone0[i];
					linked_zone |= pcard->get_mutual_linked_zone();
					break;
				}
				rightmost >>= 1;
			}
		} else {
			rightmost >>= 16;
			for(int32 i = 0; i < 7; ++i) {
				if(rightmost & 1) {
					card* pcard = list_mzone1[i];
					uint32 zone = pcard->get_mutual_linked_zone();
					linked_zone |= (zone << 16) | (zone >> 16);
					break;
				}
				rightmost >>= 1;
			}
		}
	}
	return FALSE;
}
int32 card::is_position(int32 pos) {
	return current.position & pos;
}
void card::set_status(uint32 status, int32 enabled) {
	if (enabled)
		this->status |= status;
	else
		this->status &= ~status;
}
// match at least 1 status
int32 card::get_status(uint32 status) {
	return this->status & status;
}
// match all status
int32 card::is_status(uint32 status) {
	if ((this->status & status) == status)
		return TRUE;
	return FALSE;
}
uint32 card::get_column_zone(int32 location) {
	int32 zones = 0;
	uint8 seq = current.sequence;
	if(!(location & LOCATION_ONFIELD) || !(current.location & LOCATION_ONFIELD) || current.location == LOCATION_SZONE && seq >= 5)
		return 0;
	if(seq <= 4) {
		if(location & LOCATION_MZONE) {
			if(!(current.location & LOCATION_MZONE))
				zones |= 1u << seq;
			zones |= 1u << (16 + (4 - seq));
			if(seq == 1)
				zones |= (1u << 5) | (1u << (16 + 6));
			if(seq == 3)
				zones |= (1u << 6) | (1u << (16 + 5));
		}
		if(location & LOCATION_SZONE) {
			if(!(current.location & LOCATION_SZONE))
				zones |= 1u << (seq + 8);
			zones |= 1u << (16 + 8 + (4 - seq));
		}
	}
	if(seq == 5) {
		if(location & LOCATION_MZONE)
			zones |= (1u << 1) | (1u << (16 + 3));
		if(location & LOCATION_SZONE)
			zones |= (1u << (8 + 1)) | (1u << (16 + 8 + 3));
	}
	if(seq == 6) {
		if(location & LOCATION_MZONE)
			zones |= (1u << 3) | (1u << (16 + 1));
		if(location & LOCATION_SZONE)
			zones |= (1u << (8 + 3)) | (1u << (16 + 8 + 1));
	}
	return zones;
}
void card::get_column_cards(card_set* cset) {
	cset->clear();
	if(!(current.location & LOCATION_ONFIELD))
		return;
	int32 p = current.controler;
	uint32 column_mzone = get_column_zone(LOCATION_MZONE);
	uint32 column_szone = get_column_zone(LOCATION_SZONE);
	pduel->game_field->get_cards_in_zone(cset, column_mzone, p, LOCATION_MZONE);
	pduel->game_field->get_cards_in_zone(cset, column_mzone >> 16, 1 - p, LOCATION_MZONE);
	pduel->game_field->get_cards_in_zone(cset, column_szone >> 8, p, LOCATION_SZONE);
	pduel->game_field->get_cards_in_zone(cset, column_szone >> 24, 1 - p, LOCATION_SZONE);
}
int32 card::is_all_column() {
	if(!(current.location & LOCATION_ONFIELD))
		return FALSE;
	card_set cset;
	get_column_cards(&cset);
	int32 full = 3;
	if(pduel->game_field->core.duel_rule >= 4 && (current.sequence == 1 || current.sequence == 3))
		full++;
	if(cset.size() == full)
		return TRUE;
	return FALSE;
}
void card::equip(card *target, uint32 send_msg) {
	if (equiping_target)
		return;
	target->equiping_cards.insert(this);
	equiping_target = target;
	for (auto& it : equip_effect) {
		if (it.second->is_disable_related())
			pduel->game_field->add_to_disable_check_list(equiping_target);
	}
	if(send_msg) {
		pduel->write_buffer8(MSG_EQUIP);
		pduel->write_buffer32(get_info_location());
		pduel->write_buffer32(target->get_info_location());
	}
	return;
}
void card::unequip() {
	if (!equiping_target)
		return;
	for (auto& it : equip_effect) {
		if (it.second->is_disable_related())
			pduel->game_field->add_to_disable_check_list(equiping_target);
	}
	equiping_target->equiping_cards.erase(this);
	pre_equip_target = equiping_target;
	equiping_target = 0;
	return;
}
int32 card::get_union_count() {
	int32 count = 0;
	for(auto& pcard : equiping_cards) {
		if((pcard->data.type & TYPE_UNION) && pcard->is_affected_by_effect(EFFECT_UNION_STATUS))
			count++;
	}
	return count;
}
int32 card::get_old_union_count() {
	int32 count = 0;
	for(auto& pcard : equiping_cards) {
		if((pcard->data.type & TYPE_UNION) && pcard->is_affected_by_effect(EFFECT_OLDUNION_STATUS))
			count++;
	}
	return count;
}
void card::xyz_overlay(card_set* materials) {
	if(materials->size() == 0)
		return;
	card_set des;
	if(materials->size() == 1) {
		card* pcard = *materials->begin();
		pcard->reset(RESET_LEAVE + RESET_OVERLAY, RESET_EVENT);
		if(pcard->unique_code)
			pduel->game_field->remove_unique_card(pcard);
		if(pcard->equiping_target)
			pcard->unequip();
		pcard->clear_card_target();
		xyz_add(pcard, &des);
	} else {
		field::card_vector cv;
		for(auto& pcard : *materials)
			cv.push_back(pcard);
		std::sort(cv.begin(), cv.end(), card::card_operation_sort);
		for(auto& pcard : cv) {
			pcard->reset(RESET_LEAVE + RESET_OVERLAY, RESET_EVENT);
			if(pcard->unique_code)
				pduel->game_field->remove_unique_card(pcard);
			if(pcard->equiping_target)
				pcard->unequip();
			pcard->clear_card_target();
			xyz_add(pcard, &des);
		}
	}
	if(des.size())
		pduel->game_field->destroy(&des, 0, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
	else
		pduel->game_field->adjust_instant();
}
void card::xyz_add(card* mat, card_set* des) {
	if(mat->overlay_target == this)
		return;
	pduel->write_buffer8(MSG_MOVE);
	pduel->write_buffer32(mat->data.code);
	pduel->write_buffer32(mat->get_info_location());
	if(mat->overlay_target) {
		mat->overlay_target->xyz_remove(mat);
	} else {
		mat->enable_field_effect(false);
		pduel->game_field->remove_card(mat);
		pduel->game_field->add_to_disable_check_list(mat);
	}
	pduel->write_buffer8(current.controler);
	pduel->write_buffer8(current.location | LOCATION_OVERLAY);
	pduel->write_buffer8(current.sequence);
	pduel->write_buffer8(current.position);
	pduel->write_buffer32(REASON_XYZ + REASON_MATERIAL);
	xyz_materials.push_back(mat);
	for(auto cit = mat->equiping_cards.begin(); cit != mat->equiping_cards.end();) {
		auto rm = cit++;
		des->insert(*rm);
		(*rm)->unequip();
	}
	mat->overlay_target = this;
	mat->current.controler = PLAYER_NONE;
	mat->current.location = LOCATION_OVERLAY;
	mat->current.sequence = xyz_materials.size() - 1;
	mat->current.reason = REASON_XYZ + REASON_MATERIAL;
	for(auto& eit : mat->xmaterial_effect) {
		effect* peffect = eit.second;
		if(peffect->type & EFFECT_TYPE_FIELD)
			pduel->game_field->add_effect(peffect);
	}
}
void card::xyz_remove(card* mat) {
	if(mat->overlay_target != this)
		return;
	xyz_materials.erase(xyz_materials.begin() + mat->current.sequence);
	mat->previous.controler = mat->current.controler;
	mat->previous.location = mat->current.location;
	mat->previous.sequence = mat->current.sequence;
	mat->previous.pzone = mat->current.pzone;
	mat->current.controler = PLAYER_NONE;
	mat->current.location = 0;
	mat->current.sequence = 0;
	mat->overlay_target = 0;
	for(auto clit = xyz_materials.begin(); clit != xyz_materials.end(); ++clit)
		(*clit)->current.sequence = clit - xyz_materials.begin();
	for(auto& eit : mat->xmaterial_effect) {
		effect* peffect = eit.second;
		if(peffect->type & EFFECT_TYPE_FIELD)
			pduel->game_field->remove_effect(peffect);
	}
}
void card::apply_field_effect() {
	if (current.controler == PLAYER_NONE)
		return;
	for (auto& it : field_effect) {
		if (it.second->in_range(this)
				|| ((it.second->range & LOCATION_HAND) && (it.second->type & EFFECT_TYPE_TRIGGER_O) && !(it.second->code & EVENT_PHASE))) {
			pduel->game_field->add_effect(it.second);
		}
	}
	if(unique_code && (current.location & unique_location))
		pduel->game_field->add_unique_card(this);
	spsummon_counter[0] = spsummon_counter[1] = 0;
	spsummon_counter_rst[0] = spsummon_counter_rst[1] = 0;
}
void card::cancel_field_effect() {
	if (current.controler == PLAYER_NONE)
		return;
	for (auto& it : field_effect) {
		if (it.second->in_range(this)
				|| ((it.second->range & LOCATION_HAND) && (it.second->type & EFFECT_TYPE_TRIGGER_O) && !(it.second->code & EVENT_PHASE))) {
			pduel->game_field->remove_effect(it.second);
		}
	}
	if(unique_code && (current.location & unique_location))
		pduel->game_field->remove_unique_card(this);
}
// STATUS_EFFECT_ENABLED: the card is ready to use
// false: before moving, summoning, chaining
// true: ready
void card::enable_field_effect(bool enabled) {
	if (current.location == 0)
		return;
	if ((enabled && get_status(STATUS_EFFECT_ENABLED)) || (!enabled && !get_status(STATUS_EFFECT_ENABLED)))
		return;
	refresh_disable_status();
	if (enabled) {
		set_status(STATUS_EFFECT_ENABLED, TRUE);
		for (auto& it : single_effect) {
			if (it.second->is_flag(EFFECT_FLAG_SINGLE_RANGE) && it.second->in_range(this))
				it.second->id = pduel->game_field->infos.field_id++;
		}
		for (auto& it : field_effect) {
			if (it.second->in_range(this))
				it.second->id = pduel->game_field->infos.field_id++;
		}
		if(current.location == LOCATION_SZONE) {
			for (auto& it : equip_effect)
				it.second->id = pduel->game_field->infos.field_id++;
		}
		if (get_status(STATUS_DISABLED))
			reset(RESET_DISABLE, RESET_EVENT);
	} else
		set_status(STATUS_EFFECT_ENABLED, FALSE);
	filter_immune_effect();
	if (get_status(STATUS_DISABLED | STATUS_FORBIDDEN))
		return;
	filter_disable_related_cards();
}
int32 card::add_effect(effect* peffect) {
	effect_container::iterator eit;
	if (get_status(STATUS_COPYING_EFFECT) && peffect->is_flag(EFFECT_FLAG_UNCOPYABLE)) {
		pduel->uncopy.insert(peffect);
		return 0;
	}
	if (indexer.find(peffect) != indexer.end())
		return 0;
	card* check_target = this;
	if (peffect->type & EFFECT_TYPE_SINGLE) {
		if((peffect->code == EFFECT_SET_ATTACK || peffect->code == EFFECT_SET_BASE_ATTACK) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			for(auto it = single_effect.begin(); it != single_effect.end();) {
				auto rm = it++;
				if((rm->second->code == EFFECT_SET_ATTACK || rm->second->code == EFFECT_SET_ATTACK_FINAL)
				        && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
					remove_effect(rm->second);
			}
		}
		if(peffect->code == EFFECT_SET_ATTACK_FINAL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			for(auto it = single_effect.begin(); it != single_effect.end();) {
				auto rm = it++;
				if((rm->second->code == EFFECT_UPDATE_ATTACK || rm->second->code == EFFECT_SET_ATTACK
				        || rm->second->code == EFFECT_SET_ATTACK_FINAL) && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
					remove_effect(rm->second);
			}
		}
		if((peffect->code == EFFECT_SET_DEFENSE || peffect->code == EFFECT_SET_BASE_DEFENSE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			for(auto it = single_effect.begin(); it != single_effect.end();) {
				auto rm = it++;
				if((rm->second->code == EFFECT_SET_DEFENSE || rm->second->code == EFFECT_SET_DEFENSE_FINAL)
				        && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
					remove_effect(rm->second);
			}
		}
		if(peffect->code == EFFECT_SET_DEFENSE_FINAL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
			for(auto it = single_effect.begin(); it != single_effect.end();) {
				auto rm = it++;
				if((rm->second->code == EFFECT_UPDATE_DEFENSE || rm->second->code == EFFECT_SET_DEFENSE
				        || rm->second->code == EFFECT_SET_DEFENSE_FINAL) && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
					remove_effect(rm->second);
			}
		}
		eit = single_effect.emplace(peffect->code, peffect);
	} else if (peffect->type & EFFECT_TYPE_EQUIP) {
		eit = equip_effect.emplace(peffect->code, peffect);
		if (equiping_target)
			check_target = equiping_target;
		else
			check_target = 0;
	} else if (peffect->type & EFFECT_TYPE_XMATERIAL) {
		eit = xmaterial_effect.emplace(peffect->code, peffect);
		if (overlay_target)
			check_target = overlay_target;
		else
			check_target = 0;
	} else if (peffect->type & EFFECT_TYPE_FIELD) {
		eit = field_effect.emplace(peffect->code, peffect);
	} else
		return 0;
	peffect->id = pduel->game_field->infos.field_id++;
	peffect->card_type = data.type;
	if(get_status(STATUS_INITIALIZING))
		peffect->flag[0] |= EFFECT_FLAG_INITIAL;
	if (get_status(STATUS_COPYING_EFFECT)) {
		peffect->copy_id = pduel->game_field->infos.copy_id;
		peffect->reset_flag |= pduel->game_field->core.copy_reset;
		peffect->reset_count = pduel->game_field->core.copy_reset_count;
	}
	effect* reason_effect = pduel->game_field->core.reason_effect;
	if(peffect->is_flag(EFFECT_FLAG_COPY_INHERIT) && reason_effect && reason_effect->copy_id) {
		peffect->copy_id = reason_effect->copy_id;
		peffect->reset_flag |= reason_effect->reset_flag;
		if(peffect->reset_count > reason_effect->reset_count)
			peffect->reset_count = reason_effect->reset_count;
	}
	indexer.emplace(peffect, eit);
	peffect->handler = this;
	if (peffect->in_range(this) && (peffect->type & EFFECT_TYPE_FIELD))
		pduel->game_field->add_effect(peffect);
	if (current.controler != PLAYER_NONE && check_target) {
		if (peffect->is_disable_related())
			pduel->game_field->add_to_disable_check_list(check_target);
	}
	if(peffect->is_flag(EFFECT_FLAG_OATH)) {
		pduel->game_field->effects.oath.emplace(peffect, reason_effect);
	}
	if(peffect->reset_flag & RESET_PHASE) {
		pduel->game_field->effects.pheff.insert(peffect);
		if(peffect->reset_count == 0)
			peffect->reset_count += 1;
	}
	if(peffect->reset_flag & RESET_CHAIN)
		pduel->game_field->effects.cheff.insert(peffect);
	if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
		pduel->game_field->effects.rechargeable.insert(peffect);
	if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT)) {
		pduel->write_buffer8(MSG_CARD_HINT);
		pduel->write_buffer32(get_info_location());
		pduel->write_buffer8(CHINT_DESC_ADD);
		pduel->write_buffer32(peffect->description);
	}
	if(peffect->type & EFFECT_TYPE_SINGLE && peffect->code == EFFECT_UPDATE_LEVEL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
		int32 val = peffect->get_value(this);
		if(val > 0) {
			pduel->game_field->raise_single_event(this, 0, EVENT_LEVEL_UP, peffect, 0, 0, 0, val);
			pduel->game_field->process_single_event();
		}
	}
	return peffect->id;
}
void card::remove_effect(effect* peffect) {
	auto it = indexer.find(peffect);
	if (it == indexer.end())
		return;
	remove_effect(peffect, it->second);
}
void card::remove_effect(effect* peffect, effect_container::iterator it) {
	card* check_target = this;
	if (peffect->type & EFFECT_TYPE_SINGLE) {
		single_effect.erase(it);
	} else if (peffect->type & EFFECT_TYPE_EQUIP) {
		equip_effect.erase(it);
		if (equiping_target)
			check_target = equiping_target;
		else
			check_target = 0;
	} else if (peffect->type & EFFECT_TYPE_XMATERIAL) {
		xmaterial_effect.erase(it);
		if (overlay_target)
			check_target = overlay_target;
		else
			check_target = 0;
	} else if (peffect->type & EFFECT_TYPE_FIELD) {
		check_target = 0;
		if (peffect->is_available() && peffect->is_disable_related()) {
			pduel->game_field->update_disable_check_list(peffect);
		}
		field_effect.erase(it);
		if (peffect->in_range(this))
			pduel->game_field->remove_effect(peffect);
	}
	if ((current.controler != PLAYER_NONE) && !get_status(STATUS_DISABLED | STATUS_FORBIDDEN) && check_target) {
		if (peffect->is_disable_related())
			pduel->game_field->add_to_disable_check_list(check_target);
	}
	if (peffect->is_flag(EFFECT_FLAG_INITIAL) && peffect->copy_id && is_status(STATUS_EFFECT_REPLACED)) {
		set_status(STATUS_EFFECT_REPLACED, FALSE);
		if (!(data.type & TYPE_NORMAL) || (data.type & TYPE_PENDULUM)) {
			set_status(STATUS_INITIALIZING, TRUE);
			pduel->lua->add_param(this, PARAM_TYPE_CARD);
			pduel->lua->call_card_function(this, "initial_effect", 1, 0);
			set_status(STATUS_INITIALIZING, FALSE);
		}
	}
	indexer.erase(peffect);
	if(peffect->is_flag(EFFECT_FLAG_OATH))
		pduel->game_field->effects.oath.erase(peffect);
	if(peffect->reset_flag & RESET_PHASE)
		pduel->game_field->effects.pheff.erase(peffect);
	if(peffect->reset_flag & RESET_CHAIN)
		pduel->game_field->effects.cheff.erase(peffect);
	if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
		pduel->game_field->effects.rechargeable.erase(peffect);
	if(((peffect->code & 0xf0000) == EFFECT_COUNTER_PERMIT) && (peffect->type & EFFECT_TYPE_SINGLE)) {
		auto cmit = counters.find(peffect->code & 0xffff);
		if(cmit != counters.end()) {
			pduel->write_buffer8(MSG_REMOVE_COUNTER);
			pduel->write_buffer16(cmit->first);
			pduel->write_buffer8(current.controler);
			pduel->write_buffer8(current.location);
			pduel->write_buffer8(current.sequence);
			pduel->write_buffer16(cmit->second[0] + cmit->second[1]);
			counters.erase(cmit);
		}
	}
	if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT)) {
		pduel->write_buffer8(MSG_CARD_HINT);
		pduel->write_buffer32(get_info_location());
		pduel->write_buffer8(CHINT_DESC_REMOVE);
		pduel->write_buffer32(peffect->description);
	}
	if(peffect->code == EFFECT_UNIQUE_CHECK) {
		pduel->game_field->remove_unique_card(this);
		unique_pos[0] = unique_pos[1] = 0;
		unique_code = 0;
	}
	pduel->game_field->core.reseted_effects.insert(peffect);
}
int32 card::copy_effect(uint32 code, uint32 reset, uint32 count) {
	card_data cdata;
	read_card(code, &cdata);
	if(cdata.type & TYPE_NORMAL)
		return -1;
	set_status(STATUS_COPYING_EFFECT, TRUE);
	uint32 cr = pduel->game_field->core.copy_reset;
	uint8 crc = pduel->game_field->core.copy_reset_count;
	pduel->game_field->core.copy_reset = reset;
	pduel->game_field->core.copy_reset_count = count;
	pduel->lua->add_param(this, PARAM_TYPE_CARD);
	pduel->lua->call_code_function(code, "initial_effect", 1, 0);
	pduel->game_field->infos.copy_id++;
	set_status(STATUS_COPYING_EFFECT, FALSE);
	pduel->game_field->core.copy_reset = cr;
	pduel->game_field->core.copy_reset_count = crc;
	for(auto& peffect : pduel->uncopy)
		pduel->delete_effect(peffect);
	pduel->uncopy.clear();
	if(!(data.type & TYPE_EFFECT)) {
		effect* peffect = pduel->new_effect();
		if(pduel->game_field->core.reason_effect)
			peffect->owner = pduel->game_field->core.reason_effect->get_handler();
		else
			peffect->owner = this;
		peffect->handler = this;
		peffect->type = EFFECT_TYPE_SINGLE;
		peffect->code = EFFECT_ADD_TYPE;
		peffect->value = TYPE_EFFECT;
		peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
		peffect->reset_flag = reset;
		peffect->reset_count = count;
		this->add_effect(peffect);
	}
	return pduel->game_field->infos.copy_id - 1;
}
int32 card::replace_effect(uint32 code, uint32 reset, uint32 count) {
	card_data cdata;
	read_card(code, &cdata);
	if(cdata.type & TYPE_NORMAL)
		return -1;
	for(auto i = indexer.begin(); i != indexer.end();) {
		auto rm = i++;
		effect* peffect = rm->first;
		auto it = rm->second;
		if(peffect->is_flag(EFFECT_FLAG_INITIAL | EFFECT_FLAG_COPY_INHERIT))
			remove_effect(peffect, it);
	}
	uint32 cr = pduel->game_field->core.copy_reset;
	uint8 crc = pduel->game_field->core.copy_reset_count;
	pduel->game_field->core.copy_reset = reset;
	pduel->game_field->core.copy_reset_count = count;
	set_status(STATUS_INITIALIZING | STATUS_COPYING_EFFECT, TRUE);
	pduel->lua->add_param(this, PARAM_TYPE_CARD);
	pduel->lua->call_code_function(code, "initial_effect", 1, 0);
	set_status(STATUS_INITIALIZING | STATUS_COPYING_EFFECT, FALSE);
	pduel->game_field->infos.copy_id++;
	pduel->game_field->core.copy_reset = cr;
	pduel->game_field->core.copy_reset_count = crc;
	set_status(STATUS_EFFECT_REPLACED, TRUE);
	for(auto& peffect : pduel->uncopy)
		pduel->delete_effect(peffect);
	pduel->uncopy.clear();
	if(!(data.type & TYPE_EFFECT)) {
		effect* peffect = pduel->new_effect();
		if(pduel->game_field->core.reason_effect)
			peffect->owner = pduel->game_field->core.reason_effect->get_handler();
		else
			peffect->owner = this;
		peffect->handler = this;
		peffect->type = EFFECT_TYPE_SINGLE;
		peffect->code = EFFECT_ADD_TYPE;
		peffect->value = TYPE_EFFECT;
		peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
		peffect->reset_flag = reset;
		peffect->reset_count = count;
		this->add_effect(peffect);
	}
	return pduel->game_field->infos.copy_id - 1;
}
void card::reset(uint32 id, uint32 reset_type) {
	if (reset_type != RESET_EVENT && reset_type != RESET_PHASE && reset_type != RESET_CODE && reset_type != RESET_COPY && reset_type != RESET_CARD)
		return;
	if (reset_type == RESET_EVENT) {
		for (auto rit = relations.begin(); rit != relations.end();) {
			auto rrm = rit++;
			if (rrm->second & 0xffff0000 & id)
				relations.erase(rrm);
		}
		if(id & 0xc7c0000)
			clear_relate_effect();
		if(id & 0xdfc0000) {
			indestructable_effects.clear();
			announced_cards.clear();
			attacked_cards.clear();
			attack_announce_count = 0;
			announce_count = 0;
			attacked_count = 0;
			attack_all_target = TRUE;
		}
		if(id & 0xdfe0000) {
			battled_cards.clear();
			reset_effect_count();
			auto pr = field_effect.equal_range(EFFECT_DISABLE_FIELD);
			for(; pr.first != pr.second; ++pr.first)
				pr.first->second->value = 0;
		}
		if(id & 0xd7e0000) {
			counters.clear();
		}
		if(id & 0x3fe0000) {
			auto pr = field_effect.equal_range(EFFECT_USE_EXTRA_MZONE);
			for(; pr.first != pr.second; ++pr.first)
				pr.first->second->value = pr.first->second->value & 0xffff;
			pr = field_effect.equal_range(EFFECT_USE_EXTRA_SZONE);
			for(; pr.first != pr.second; ++pr.first)
				pr.first->second->value = pr.first->second->value & 0xffff;
		}
		if(id & RESET_DISABLE) {
			for(auto cmit = counters.begin(); cmit != counters.end();) {
				auto rm = cmit++;
				if(rm->second[1] > 0) {
					pduel->write_buffer8(MSG_REMOVE_COUNTER);
					pduel->write_buffer16(rm->first);
					pduel->write_buffer8(current.controler);
					pduel->write_buffer8(current.location);
					pduel->write_buffer8(current.sequence);
					pduel->write_buffer16(rm->second[1]);
					rm->second[1] = 0;
					if(rm->second[0] == 0)
						counters.erase(rm);
				}
			}
		}
		if(id & RESET_TURN_SET) {
			effect* peffect = check_control_effect();
			if(peffect) {
				effect* new_effect = pduel->new_effect();
				new_effect->id = peffect->id;
				new_effect->owner = this;
				new_effect->handler = this;
				new_effect->type = EFFECT_TYPE_SINGLE;
				new_effect->code = EFFECT_SET_CONTROL;
				new_effect->value = current.controler;
				new_effect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
				new_effect->reset_flag = RESET_EVENT | 0xec0000;
				this->add_effect(new_effect);
			}
		}
	}
	for (auto i = indexer.begin(); i != indexer.end();) {
		auto rm = i++;
		effect* peffect = rm->first;
		auto it = rm->second;
		if (peffect->reset(id, reset_type))
			remove_effect(peffect, it);
	}
}
void card::reset_effect_count() {
	for (auto& i : indexer) {
		effect* peffect = i.first;
		if (peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
			peffect->recharge();
	}
}
// refresh STATUS_DISABLED based on EFFECT_DISABLE and EFFECT_CANNOT_DISABLE
// refresh STATUS_FORBIDDEN based on EFFECT_FORBIDDEN
void card::refresh_disable_status() {
	// forbidden
	int32 pre_fb = is_status(STATUS_FORBIDDEN);
	filter_immune_effect();
	if (is_affected_by_effect(EFFECT_FORBIDDEN))
		set_status(STATUS_FORBIDDEN, TRUE);
	else
		set_status(STATUS_FORBIDDEN, FALSE);
	int32 cur_fb = is_status(STATUS_FORBIDDEN);
	if(pre_fb != cur_fb)
		filter_immune_effect();
	// disabled
	int32 pre_dis = is_status(STATUS_DISABLED);
	filter_immune_effect();
	if (!is_affected_by_effect(EFFECT_CANNOT_DISABLE) && is_affected_by_effect(EFFECT_DISABLE))
		set_status(STATUS_DISABLED, TRUE);
	else
		set_status(STATUS_DISABLED, FALSE);
	int32 cur_dis = is_status(STATUS_DISABLED);
	if(pre_dis != cur_dis)
		filter_immune_effect();
}
uint8 card::refresh_control_status() {
	uint8 final = owner;
	uint32 last_id = 0;
	if(pduel->game_field->core.remove_brainwashing && is_affected_by_effect(EFFECT_REMOVE_BRAINWASHING))
		last_id = pduel->game_field->core.last_control_changed_id;
	effect_set eset;
	filter_effect(EFFECT_SET_CONTROL, &eset);
	if(eset.size()) {
		effect* peffect = eset.get_last();
		if(peffect->id >= last_id)
			final = (uint8)peffect->get_value(this);
	}
	return final;
}
void card::count_turn(uint16 ct) {
	turn_counter = ct;
	pduel->write_buffer8(MSG_CARD_HINT);
	pduel->write_buffer32(get_info_location());
	pduel->write_buffer8(CHINT_TURN);
	pduel->write_buffer32(ct);
}
void card::create_relation(card* target, uint32 reset) {
	if (relations.find(target) != relations.end())
		return;
	relations[target] = reset;
}
int32 card::is_has_relation(card* target) {
	if (relations.find(target) != relations.end())
		return TRUE;
	return FALSE;
}
void card::release_relation(card* target) {
	if (relations.find(target) == relations.end())
		return;
	relations.erase(target);
}
void card::create_relation(const chain& ch) {
	relate_effect.emplace(ch.triggering_effect, ch.chain_id);
}
int32 card::is_has_relation(const chain& ch) {
	if (relate_effect.find(std::make_pair(ch.triggering_effect, ch.chain_id)) != relate_effect.end())
		return TRUE;
	return FALSE;
}
void card::release_relation(const chain& ch) {
	relate_effect.erase(std::make_pair(ch.triggering_effect, ch.chain_id));
}
void card::clear_relate_effect() {
	relate_effect.clear();
}
void card::create_relation(effect* peffect) {
	for(auto it = pduel->game_field->core.current_chain.rbegin(); it != pduel->game_field->core.current_chain.rend(); ++it) {
		if(it->triggering_effect == peffect) {
			create_relation(*it);
			return;
		}
	}
	relate_effect.emplace(peffect, (uint16)0);
}
int32 card::is_has_relation(effect* peffect) {
	for(auto& it : relate_effect) {
		if(it.first == peffect)
			return TRUE;
	}
	return FALSE;
}
void card::release_relation(effect* peffect) {
	for(auto it = pduel->game_field->core.current_chain.rbegin(); it != pduel->game_field->core.current_chain.rend(); ++it) {
		if(it->triggering_effect == peffect) {
			release_relation(*it);
			return;
		}
	}
	relate_effect.erase(std::make_pair(peffect, (uint16)0));
}
int32 card::leave_field_redirect(uint32 reason) {
	effect_set es;
	uint32 redirect;
	if(data.type & TYPE_TOKEN)
		return 0;
	filter_effect(EFFECT_LEAVE_FIELD_REDIRECT, &es);
	for(int32 i = 0; i < es.size(); ++i) {
		redirect = es[i]->get_value(this, 0);
		if((redirect & LOCATION_HAND) && !is_affected_by_effect(EFFECT_CANNOT_TO_HAND) && pduel->game_field->is_player_can_send_to_hand(es[i]->get_handler_player(), this))
			return redirect;
		else if((redirect & LOCATION_DECK) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK) && pduel->game_field->is_player_can_send_to_deck(es[i]->get_handler_player(), this))
			return redirect;
		else if((redirect & LOCATION_REMOVED) && !is_affected_by_effect(EFFECT_CANNOT_REMOVE) && pduel->game_field->is_player_can_remove(es[i]->get_handler_player(), this))
			return redirect;
	}
	return 0;
}
int32 card::destination_redirect(uint8 destination, uint32 reason) {
	effect_set es;
	uint32 redirect;
	if(data.type & TYPE_TOKEN)
		return 0;
	if(destination == LOCATION_HAND)
		filter_effect(EFFECT_TO_HAND_REDIRECT, &es);
	else if(destination == LOCATION_DECK)
		filter_effect(EFFECT_TO_DECK_REDIRECT, &es);
	else if(destination == LOCATION_GRAVE)
		filter_effect(EFFECT_TO_GRAVE_REDIRECT, &es);
	else if(destination == LOCATION_REMOVED)
		filter_effect(EFFECT_REMOVE_REDIRECT, &es);
	else
		return 0;
	for(int32 i = 0; i < es.size(); ++i) {
		redirect = es[i]->get_value(this, 0);
		if((redirect & LOCATION_HAND) && !is_affected_by_effect(EFFECT_CANNOT_TO_HAND) && pduel->game_field->is_player_can_send_to_hand(es[i]->get_handler_player(), this))
			return redirect;
		if((redirect & LOCATION_DECK) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK) && pduel->game_field->is_player_can_send_to_deck(es[i]->get_handler_player(), this))
			return redirect;
		if((redirect & LOCATION_REMOVED) && !is_affected_by_effect(EFFECT_CANNOT_REMOVE) && pduel->game_field->is_player_can_remove(es[i]->get_handler_player(), this))
			return redirect;
		if((redirect & LOCATION_GRAVE) && !is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE) && pduel->game_field->is_player_can_send_to_grave(es[i]->get_handler_player(), this))
			return redirect;
	}
	return 0;
}
// cmit->second[0]: permanent
// cmit->second[1]: reset while negated
int32 card::add_counter(uint8 playerid, uint16 countertype, uint16 count, uint8 singly) {
	if(!is_can_add_counter(playerid, countertype, count, singly, 0))
		return FALSE;
	uint16 cttype = countertype & ~COUNTER_NEED_ENABLE;
	auto pr = counters.emplace(cttype, counter_map::mapped_type());
	auto cmit = pr.first;
	if(pr.second) {
		cmit->second[0] = 0;
		cmit->second[1] = 0;
	}
	uint16 pcount = count;
	if(singly) {
		effect_set eset;
		uint16 limit = 0;
		filter_effect(EFFECT_COUNTER_LIMIT + cttype, &eset);
		for(int32 i = 0; i < eset.size(); ++i)
			limit = eset[i]->get_value();
		if(limit) {
			uint16 mcount = limit - get_counter(cttype);
			if(pcount > mcount)
				pcount = mcount;
		}
	}
	if((countertype & COUNTER_WITHOUT_PERMIT) && !(countertype & COUNTER_NEED_ENABLE))
		cmit->second[0] += pcount;
	else
		cmit->second[1] += pcount;
	pduel->write_buffer8(MSG_ADD_COUNTER);
	pduel->write_buffer16(cttype);
	pduel->write_buffer8(current.controler);
	pduel->write_buffer8(current.location);
	pduel->write_buffer8(current.sequence);
	pduel->write_buffer16(pcount);
	pduel->game_field->raise_single_event(this, 0, EVENT_ADD_COUNTER + countertype, pduel->game_field->core.reason_effect, REASON_EFFECT, playerid, playerid, pcount);
	pduel->game_field->process_single_event();
	return TRUE;
}
int32 card::remove_counter(uint16 countertype, uint16 count) {
	auto cmit = counters.find(countertype);
	if(cmit == counters.end())
		return FALSE;
	if(cmit->second[1] <= count) {
		uint16 remains = count;
		remains -= cmit->second[1];
		cmit->second[1] = 0;
		if(cmit->second[0] <= remains)
			counters.erase(cmit);
		else cmit->second[0] -= remains;
	} else {
		cmit->second[1] -= count;
	}
	pduel->write_buffer8(MSG_REMOVE_COUNTER);
	pduel->write_buffer16(countertype);
	pduel->write_buffer8(current.controler);
	pduel->write_buffer8(current.location);
	pduel->write_buffer8(current.sequence);
	pduel->write_buffer16(count);
	return TRUE;
}
int32 card::is_can_add_counter(uint8 playerid, uint16 countertype, uint16 count, uint8 singly, uint32 loc) {
	effect_set eset;
	if(!pduel->game_field->is_player_can_place_counter(playerid, this, countertype, count))
		return FALSE;
	if(!loc && (!(current.location & LOCATION_ONFIELD) || !is_position(POS_FACEUP)))
		return FALSE;
	if((countertype & COUNTER_NEED_ENABLE) && is_status(STATUS_DISABLED))
		return FALSE;
	uint32 check = countertype & COUNTER_WITHOUT_PERMIT;
	if(!check) {
		filter_effect(EFFECT_COUNTER_PERMIT + (countertype & 0xffff), &eset);
		for(int32 i = 0; i < eset.size(); ++i) {
			uint32 prange = eset[i]->get_value();
			if(loc)
				check = loc & prange;
			else
				check = current.is_location(prange) && is_position(POS_FACEUP);
			if(check)
				break;
		}
		eset.clear();
	}
	if(!check)
		return FALSE;
	uint16 cttype = countertype & ~COUNTER_NEED_ENABLE;
	int32 limit = -1;
	int32 cur = 0;
	auto cmit = counters.find(cttype);
	if(cmit != counters.end())
		cur = cmit->second[0] + cmit->second[1];
	filter_effect(EFFECT_COUNTER_LIMIT + cttype, &eset);
	for(int32 i = 0; i < eset.size(); ++i)
		limit = eset[i]->get_value();
	if(limit > 0 && (cur + (singly ? 1 : count) > limit))
		return FALSE;
	return TRUE;
}
int32 card::get_counter(uint16 countertype) {
	auto cmit = counters.find(countertype);
	if(cmit == counters.end())
		return 0;
	return cmit->second[0] + cmit->second[1];
}
void card::set_material(card_set* materials) {
	if(!materials) {
		material_cards.clear();
		return;
	}
	material_cards = *materials;
	for(auto& pcard : material_cards)
		pcard->current.reason_card = this;
	effect_set eset;
	filter_effect(EFFECT_MATERIAL_CHECK, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		eset[i]->get_value(this);
	}
}
void card::add_card_target(card* pcard) {
	effect_target_cards.insert(pcard);
	pcard->effect_target_owner.insert(this);
	pduel->write_buffer8(MSG_CARD_TARGET);
	pduel->write_buffer32(get_info_location());
	pduel->write_buffer32(pcard->get_info_location());
}
void card::cancel_card_target(card* pcard) {
	auto cit = effect_target_cards.find(pcard);
	if(cit != effect_target_cards.end()) {
		effect_target_cards.erase(cit);
		pcard->effect_target_owner.erase(this);
		pduel->write_buffer8(MSG_CANCEL_TARGET);
		pduel->write_buffer32(get_info_location());
		pduel->write_buffer32(pcard->get_info_location());
	}
}
void card::clear_card_target() {
	for(auto& pcard : effect_target_owner)
		pcard->effect_target_cards.erase(this);
	for(auto& pcard : effect_target_cards) {
		pcard->effect_target_owner.erase(this);
		for(auto it = pcard->single_effect.begin(); it != pcard->single_effect.end();) {
			auto rm = it++;
			effect* peffect = rm->second;
			if((peffect->owner == this) && peffect->is_flag(EFFECT_FLAG_OWNER_RELATE))
				pcard->remove_effect(peffect, rm);
		}
	}
	effect_target_owner.clear();
	effect_target_cards.clear();
}
void card::filter_effect(int32 code, effect_set* eset, uint8 sort) {
	effect* peffect;
	auto rg = single_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect)))
			eset->add_item(peffect);
	}
	for (auto& pcard : equiping_cards) {
		rg = pcard->equip_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->is_available() && is_affect_by_effect(peffect))
				eset->add_item(peffect);
		}
	}
	for (auto& pcard : xyz_materials) {
		rg = pcard->xmaterial_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->type & EFFECT_TYPE_FIELD)
				continue;
			if (peffect->is_available() && is_affect_by_effect(peffect))
				eset->add_item(peffect);
		}
	}
	rg = pduel->game_field->effects.aura_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_available()
		        && peffect->is_target(this) && is_affect_by_effect(peffect))
			eset->add_item(peffect);
	}
	if(sort)
		eset->sort();
}
void card::filter_single_effect(int32 code, effect_set* eset, uint8 sort) {
	effect* peffect;
	auto rg = single_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (peffect->is_available() && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
			eset->add_item(peffect);
	}
	if(sort)
		eset->sort();
}
void card::filter_single_continuous_effect(int32 code, effect_set* eset, uint8 sort) {
	auto rg = single_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first)
		eset->add_item(rg.first->second);
	for (auto& pcard : equiping_cards) {
		rg = pcard->equip_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first)
			eset->add_item(rg.first->second);
	}
	for (auto& pcard : xyz_materials) {
		rg = pcard->xmaterial_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first) {
			effect* peffect = rg.first->second;
			if (peffect->type & EFFECT_TYPE_FIELD)
				continue;
			eset->add_item(peffect);
		}
	}
	if(sort)
		eset->sort();
}
// refresh this->immune_effect
void card::filter_immune_effect() {
	effect* peffect;
	immune_effect.clear();
	auto rg = single_effect.equal_range(EFFECT_IMMUNE_EFFECT);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (peffect->is_available())
			immune_effect.add_item(peffect);
	}
	for (auto& pcard : equiping_cards) {
		rg = pcard->equip_effect.equal_range(EFFECT_IMMUNE_EFFECT);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->is_available())
				immune_effect.add_item(peffect);
		}
	}
	for (auto& pcard : xyz_materials) {
		rg = pcard->xmaterial_effect.equal_range(EFFECT_IMMUNE_EFFECT);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->type & EFFECT_TYPE_FIELD)
				continue;
			if (peffect->is_available())
				immune_effect.add_item(peffect);
		}
	}
	rg = pduel->game_field->effects.aura_effect.equal_range(EFFECT_IMMUNE_EFFECT);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (peffect->is_target(this) && peffect->is_available())
			immune_effect.add_item(peffect);
	}
	immune_effect.sort();
}
// for all disable-related peffect of this,
// 1. put all cards in the target of peffect into effects.disable_check_set, effects.disable_check_list
// 2. add equiping_target of peffect into effects.disable_check_set, effects.disable_check_list
void card::filter_disable_related_cards() {
	for (auto& it : indexer) {
		effect* peffect = it.first;
		if (peffect->is_disable_related()) {
			if (peffect->type & EFFECT_TYPE_FIELD)
				pduel->game_field->update_disable_check_list(peffect);
			else if ((peffect->type & EFFECT_TYPE_EQUIP) && equiping_target)
				pduel->game_field->add_to_disable_check_list(equiping_target);
			else if ((peffect->type & EFFECT_TYPE_XMATERIAL) && overlay_target)
				pduel->game_field->add_to_disable_check_list(overlay_target);
		}
	}
}
// put all summon procedures except ordinay summon in peset (see is_can_be_summoned())
// return value:
// -2 = this has a EFFECT_LIMIT_SUMMON_PROC, 0 available
// -1 = this has a EFFECT_LIMIT_SUMMON_PROC, at least 1 available
// 0 = no EFFECT_LIMIT_SUMMON_PROC, and ordinary summon ia not available
// 1 = no EFFECT_LIMIT_SUMMON_PROC, and ordinary summon ia available
int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
	effect_set eset;
	filter_effect(EFFECT_LIMIT_SUMMON_PROC, &eset);
	if(eset.size()) {
		for(int32 i = 0; i < eset.size(); ++i) {
			if(check_summon_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
				peset->add_item(eset[i]);
		}
		if(peset->size())
			return -1;
		return -2;
	}
	eset.clear();
	filter_effect(EFFECT_SUMMON_PROC, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		if(check_summon_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
			peset->add_item(eset[i]);
	}
	// ordinary summon
	if(!pduel->game_field->is_player_can_summon(SUMMON_TYPE_NORMAL, playerid, this, playerid))
		return FALSE;
	if(pduel->game_field->check_unique_onfield(this, playerid, LOCATION_MZONE))
		return FALSE;
	int32 rcount = get_summon_tribute_count();
	int32 min = rcount & 0xffff;
	int32 max = (rcount >> 16) & 0xffff;
	if(!pduel->game_field->is_player_can_summon(SUMMON_TYPE_ADVANCE, playerid, this, playerid))
		max = 0;
	if(min < min_tribute)
		min = min_tribute;
	if(max < min)
		return FALSE;
	if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
			&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
		effect_set eset;
		filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
		for(int32 i = 0; i < eset.size(); ++i) {
			std::vector<int32> retval;
			eset[i]->get_value(this, 0, &retval);
			int32 new_min = retval.size() > 0 ? retval[0] : 0;
			int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
			int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
			if(new_min < min)
				new_min = min;
			new_zone &= zone;
			if(pduel->game_field->check_tribute(this, new_min, max, 0, current.controler, new_zone, releasable))
				return TRUE;
		}
	} else
		return pduel->game_field->check_tribute(this, min, max, 0, current.controler, zone);
	return FALSE;
}
int32 card::check_summon_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
	if(!peffect->check_count_limit(playerid))
		return FALSE;
	uint8 toplayer = playerid;
	if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
		if(peffect->o_range)
			toplayer = 1 - playerid;
	}
	if(!pduel->game_field->is_player_can_summon(peffect->get_value(this), playerid, this, toplayer))
		return FALSE;
	if(pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))
		return FALSE;
	// the script will check min_tribute, Duel.CheckTribute()
	if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
			&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
		effect_set eset;
		filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
		for(int32 i = 0; i < eset.size(); ++i) {
			std::vector<int32> retval;
			eset[i]->get_value(this, 0, &retval);
			int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
			int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
			int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
			if(new_min_tribute < (int32)min_tribute)
				new_min_tribute = min_tribute;
			new_zone &= zone;
			if(is_summonable(peffect, new_min_tribute, new_zone, releasable))
				return TRUE;
		}
	} else
		return is_summonable(peffect, min_tribute, zone);
	return FALSE;
}
// put all set procedures except ordinay set in peset (see is_can_be_summoned())
int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
	effect_set eset;
	filter_effect(EFFECT_LIMIT_SET_PROC, &eset);
	if(eset.size()) {
		for(int32 i = 0; i < eset.size(); ++i) {
			if(check_set_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
				peset->add_item(eset[i]);
		}
		if(peset->size())
			return -1;
		return -2;
	}
	eset.clear();
	filter_effect(EFFECT_SET_PROC, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		if(check_set_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
			peset->add_item(eset[i]);
	}
	if(!pduel->game_field->is_player_can_mset(SUMMON_TYPE_NORMAL, playerid, this, playerid))
		return FALSE;
	int32 rcount = get_set_tribute_count();
	int32 min = rcount & 0xffff;
	int32 max = (rcount >> 16) & 0xffff;
	if(!pduel->game_field->is_player_can_mset(SUMMON_TYPE_ADVANCE, playerid, this, playerid))
		max = 0;
	if(min < min_tribute)
		min = min_tribute;
	if(max < min)
		return FALSE;
	if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
			&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
		effect_set eset;
		filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
		for(int32 i = 0; i < eset.size(); ++i) {
			std::vector<int32> retval;
			eset[i]->get_value(this, 0, &retval);
			int32 new_min = retval.size() > 0 ? retval[0] : 0;
			int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
			int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
			if(new_min < min)
				new_min = min;
			new_zone &= zone;
			if(pduel->game_field->check_tribute(this, new_min, max, 0, current.controler, new_zone, releasable, POS_FACEDOWN_DEFENSE))
				return TRUE;
		}
	} else
		return pduel->game_field->check_tribute(this, min, max, 0, current.controler, zone, 0xff00ff, POS_FACEDOWN_DEFENSE);
	return FALSE;
}
int32 card::check_set_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
	if(!peffect->check_count_limit(playerid))
		return FALSE;
	uint8 toplayer = playerid;
	if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
		if(peffect->o_range)
			toplayer = 1 - playerid;
	}
	if(!pduel->game_field->is_player_can_mset(peffect->get_value(this), playerid, this, toplayer))
		return FALSE;
	if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
			&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
		effect_set eset;
		filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
		for(int32 i = 0; i < eset.size(); ++i) {
			std::vector<int32> retval;
			eset[i]->get_value(this, 0, &retval);
			int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
			int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
			int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
			if(new_min_tribute < (int32)min_tribute)
				new_min_tribute = min_tribute;
			new_zone &= zone;
			if(is_summonable(peffect, new_min_tribute, new_zone, releasable))
				return TRUE;
		}
	} else
		return is_summonable(peffect, min_tribute, zone);
	return FALSE;
}
void card::filter_spsummon_procedure(uint8 playerid, effect_set* peset, uint32 summon_type) {
	auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC);
	uint8 toplayer;
	uint8 topos;
	for(auto eit = pr.first; eit != pr.second;) {
		effect* peffect = eit->second;
		++eit;
		if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
			topos = (uint8)peffect->s_range;
			if(peffect->o_range == 0)
				toplayer = playerid;
			else
				toplayer = 1 - playerid;
		} else {
			topos = POS_FACEUP;
			toplayer = playerid;
		}
		if(peffect->is_available() && peffect->check_count_limit(playerid) && is_spsummonable(peffect)
				&& !pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE)) {
			effect* sumeffect = pduel->game_field->core.reason_effect;
			if(!sumeffect)
				sumeffect = peffect;
			uint32 sumtype = peffect->get_value(this);
			if((!summon_type || summon_type == sumtype)
			        && pduel->game_field->is_player_can_spsummon(sumeffect, sumtype, topos, playerid, toplayer, this))
				peset->add_item(peffect);
		}
	}
}
void card::filter_spsummon_procedure_g(uint8 playerid, effect_set* peset) {
	auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC_G);
	for(auto eit = pr.first; eit != pr.second;) {
		effect* peffect = eit->second;
		++eit;
		if(!peffect->is_available() || !peffect->check_count_limit(playerid))
			continue;
		if(current.controler != playerid && !peffect->is_flag(EFFECT_FLAG_BOTH_SIDE))
			continue;
		effect* oreason = pduel->game_field->core.reason_effect;
		uint8 op = pduel->game_field->core.reason_player;
		pduel->game_field->core.reason_effect = peffect;
		pduel->game_field->core.reason_player = this->current.controler;
		pduel->game_field->save_lp_cost();
		pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
		pduel->lua->add_param(this, PARAM_TYPE_CARD);
		if(pduel->lua->check_condition(peffect->condition, 2))
			peset->add_item(peffect);
		pduel->game_field->restore_lp_cost();
		pduel->game_field->core.reason_effect = oreason;
		pduel->game_field->core.reason_player = op;
	}
}
// return: an effect with code which affects this or 0
effect* card::is_affected_by_effect(int32 code) {
	effect* peffect;
	auto rg = single_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect)))
			return peffect;
	}
	for (auto& pcard : equiping_cards) {
		rg = pcard->equip_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->is_available() && is_affect_by_effect(peffect))
				return peffect;
		}
	}
	for (auto& pcard : xyz_materials) {
		rg = pcard->xmaterial_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->type & EFFECT_TYPE_FIELD)
				continue;
			if (peffect->is_available() && is_affect_by_effect(peffect))
				return peffect;
		}
	}
	rg = pduel->game_field->effects.aura_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_target(this)
			&& peffect->is_available() && is_affect_by_effect(peffect))
			return peffect;
	}
	return 0;
}
effect* card::is_affected_by_effect(int32 code, card* target) {
	effect* peffect;
	auto rg = single_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect))
		        && peffect->get_value(target))
			return peffect;
	}
	for (auto& pcard : equiping_cards) {
		rg = pcard->equip_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->is_available() && is_affect_by_effect(peffect) && peffect->get_value(target))
				return peffect;
		}
	}
	for (auto& pcard : xyz_materials) {
		rg = pcard->xmaterial_effect.equal_range(code);
		for (; rg.first != rg.second; ++rg.first) {
			peffect = rg.first->second;
			if (peffect->type & EFFECT_TYPE_FIELD)
				continue;
			if (peffect->is_available() && is_affect_by_effect(peffect) && peffect->get_value(target))
				return peffect;
		}
	}
	rg = pduel->game_field->effects.aura_effect.equal_range(code);
	for (; rg.first != rg.second; ++rg.first) {
		peffect = rg.first->second;
		if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_available()
		        && peffect->is_target(this) && is_affect_by_effect(peffect) && peffect->get_value(target))
			return peffect;
	}
	return 0;
}
effect* card::check_control_effect() {
	effect* ret_effect = 0;
	for (auto& pcard : equiping_cards) {
		auto rg = pcard->equip_effect.equal_range(EFFECT_SET_CONTROL);
		for (; rg.first != rg.second; ++rg.first) {
			effect* peffect = rg.first->second;
			if(!ret_effect || peffect->id > ret_effect->id)
				ret_effect = peffect;
		}
	}
	for (auto& pcard : xyz_materials) {
		auto rg = pcard->xmaterial_effect.equal_range(EFFECT_SET_CONTROL);
		for (; rg.first != rg.second; ++rg.first) {
			effect* peffect = rg.first->second;
			if (peffect->type & EFFECT_TYPE_FIELD)
				continue;
			if(!ret_effect || peffect->id > ret_effect->id)
				ret_effect = peffect;
		}
	}
	auto rg = single_effect.equal_range(EFFECT_SET_CONTROL);
	for (; rg.first != rg.second; ++rg.first) {
		effect* peffect = rg.first->second;
		if(!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
			continue;
		if(!ret_effect || peffect->id > ret_effect->id)
			ret_effect = peffect;
	}
	return ret_effect;
}
int32 card::fusion_check(group* fusion_m, card* cg, uint32 chkf) {
	auto ecit = single_effect.find(EFFECT_FUSION_MATERIAL);
	if(ecit == single_effect.end())
		return FALSE;
	effect* peffect = ecit->second;
	if(!peffect->condition)
		return FALSE;
	pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
	pduel->lua->add_param(fusion_m, PARAM_TYPE_GROUP);
	pduel->lua->add_param(cg, PARAM_TYPE_CARD);
	pduel->lua->add_param(chkf, PARAM_TYPE_INT);
	effect* oreason = pduel->game_field->core.reason_effect;
	uint8 op = pduel->game_field->core.reason_player;
	pduel->game_field->core.reason_effect = peffect;
	pduel->game_field->core.reason_player = peffect->get_handler_player();
	int32 res = pduel->lua->check_condition(peffect->condition, 4);
	pduel->game_field->core.reason_effect = oreason;
	pduel->game_field->core.reason_player = op;
	return res;
}
void card::fusion_select(uint8 playerid, group* fusion_m, card* cg, uint32 chkf) {
	effect* peffect = 0;
	auto ecit = single_effect.find(EFFECT_FUSION_MATERIAL);
	if(ecit != single_effect.end())
		peffect = ecit->second;
	pduel->game_field->add_process(PROCESSOR_SELECT_FUSION, 0, peffect, fusion_m, playerid + (chkf << 16), 0, 0, 0, cg);
}
int32 card::check_fusion_substitute(card* fcard) {
	effect_set eset;
	filter_effect(EFFECT_FUSION_SUBSTITUTE, &eset);
	if(eset.size() == 0)
		return FALSE;
	for(int32 i = 0; i < eset.size(); ++i)
		if(!eset[i]->value || eset[i]->get_value(fcard))
			return TRUE;
	return FALSE;
}
int32 card::is_not_tuner(card* scard) {
	if(!(get_synchro_type() & TYPE_TUNER))
		return TRUE;
	effect_set eset;
	filter_effect(EFFECT_NONTUNER, &eset);
	for(int32 i = 0; i < eset.size(); ++i)
		if(!eset[i]->value || eset[i]->get_value(scard))
			return TRUE;
	return FALSE;
}
int32 card::check_unique_code(card* pcard) {
	if(!unique_code)
		return FALSE;
	if(unique_code == 1) {
		pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
		return pduel->lua->get_function_value(unique_function, 1);
	}
	uint32 code1 = pcard->get_code();
	uint32 code2 = pcard->get_another_code();
	if(code1 == unique_code || (code2 && code2 == unique_code))
		return TRUE;
	return FALSE;
}
void card::get_unique_target(card_set* cset, int32 controler, card* icard) {
	cset->clear();
	for(int32 p = 0; p < 2; ++p) {
		if(!unique_pos[p])
			continue;
		const auto& player = pduel->game_field->player[controler ^ p];
		if(unique_location & LOCATION_MZONE) {
			for(auto& pcard : player.list_mzone) {
				if(pcard && (pcard != icard) && pcard->is_position(POS_FACEUP) && !pcard->get_status(STATUS_BATTLE_DESTROYED | STATUS_SPSUMMON_STEP)
					&& check_unique_code(pcard))
					cset->insert(pcard);
			}
		}
		if(unique_location & LOCATION_SZONE) {
			for(auto& pcard : player.list_szone) {
				if(pcard && (pcard != icard) && pcard->is_position(POS_FACEUP) && check_unique_code(pcard))
					cset->insert(pcard);
			}
		}
	}
}
int32 card::check_cost_condition(int32 ecode, int32 playerid) {
	effect_set eset;
	pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
	filter_effect(ecode, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
		pduel->lua->add_param(this, PARAM_TYPE_CARD);
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		if(!pduel->lua->check_condition(eset[i]->cost, 3))
			return FALSE;
	}
	return TRUE;
}
int32 card::check_cost_condition(int32 ecode, int32 playerid, int32 sumtype) {
	effect_set eset;
	pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
	filter_effect(ecode, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
		pduel->lua->add_param(this, PARAM_TYPE_CARD);
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
		if(!pduel->lua->check_condition(eset[i]->cost, 4))
			return FALSE;
	}
	return TRUE;
}
// check if this is a normal summonable card
int32 card::is_summonable_card() {
	if(!(data.type & TYPE_MONSTER) || (data.type & TYPE_TOKEN))
		return FALSE;
	return !is_affected_by_effect(EFFECT_UNSUMMONABLE_CARD);
}
int32 card::is_fusion_summonable_card(uint32 summon_type) {
	if(!(data.type & TYPE_FUSION))
		return FALSE;
	summon_type |= SUMMON_TYPE_FUSION;
	effect_set eset;
	filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param((void*)0, PARAM_TYPE_EFFECT);
		pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
		pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
		pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
		pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
		if(!eset[i]->check_value_condition(5))
			return FALSE;
	}
	return TRUE;
}
// check the condition of sp_summon procedure peffect
int32 card::is_spsummonable(effect* peffect) {
	effect* oreason = pduel->game_field->core.reason_effect;
	uint8 op = pduel->game_field->core.reason_player;
	pduel->game_field->core.reason_effect = peffect;
	pduel->game_field->core.reason_player = this->current.controler;
	pduel->game_field->save_lp_cost();
	pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
	pduel->lua->add_param(this, PARAM_TYPE_CARD);
	uint32 result = FALSE;
	if(pduel->game_field->core.limit_tuner || pduel->game_field->core.limit_syn) {
		pduel->lua->add_param(pduel->game_field->core.limit_tuner, PARAM_TYPE_CARD);
		pduel->lua->add_param(pduel->game_field->core.limit_syn, PARAM_TYPE_GROUP);
		if(pduel->lua->check_condition(peffect->condition, 4))
			result = TRUE;
	} else if(pduel->game_field->core.limit_xyz) {
		pduel->lua->add_param(pduel->game_field->core.limit_xyz, PARAM_TYPE_GROUP);
		uint32 param_count = 3;
		if(pduel->game_field->core.limit_xyz_minc) {
			pduel->lua->add_param(pduel->game_field->core.limit_xyz_minc, PARAM_TYPE_INT);
			pduel->lua->add_param(pduel->game_field->core.limit_xyz_maxc, PARAM_TYPE_INT);
			param_count = 5;
		}
		if(pduel->lua->check_condition(peffect->condition, param_count))
			result = TRUE;
	} else {
		if(pduel->lua->check_condition(peffect->condition, 2))
			result = TRUE;
	}
	pduel->game_field->restore_lp_cost();
	pduel->game_field->core.reason_effect = oreason;
	pduel->game_field->core.reason_player = op;
	return result;
}
// check the condition of summon/set procedure peffect
int32 card::is_summonable(effect* peffect, uint8 min_tribute, uint32 zone, uint32 releasable) {
	effect* oreason = pduel->game_field->core.reason_effect;
	uint8 op = pduel->game_field->core.reason_player;
	pduel->game_field->core.reason_effect = peffect;
	pduel->game_field->core.reason_player = this->current.controler;
	pduel->game_field->save_lp_cost();
	uint32 result = FALSE;
	pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
	pduel->lua->add_param(this, PARAM_TYPE_CARD);
	pduel->lua->add_param(min_tribute, PARAM_TYPE_INT);
	pduel->lua->add_param(zone, PARAM_TYPE_INT);
	pduel->lua->add_param(releasable, PARAM_TYPE_INT);
	if(pduel->lua->check_condition(peffect->condition, 5))
		result = TRUE;
	pduel->game_field->restore_lp_cost();
	pduel->game_field->core.reason_effect = oreason;
	pduel->game_field->core.reason_player = op;
	return result;
}
// if this does not have a summon procedure, it will check ordinary summon
// ignore_count: ignore the summon count in this turn or not
// peffect: effects that change the ordinary summon procedure (c80921533)
// min_tribute: the limit of min tribute number by EFFECT_EXTRA_SUMMON_COUNT
// return: whether playerid can summon this or not
int32 card::is_can_be_summoned(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone) {
	if(!is_summonable_card())
		return FALSE;
	if(!ignore_count && (pduel->game_field->core.extra_summon[playerid] || !is_affected_by_effect(EFFECT_EXTRA_SUMMON_COUNT))
	        && pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	pduel->game_field->save_lp_cost();
	if(!check_cost_condition(EFFECT_SUMMON_COST, playerid)) {
		pduel->game_field->restore_lp_cost();
		return FALSE;
	}
	if(current.location == LOCATION_MZONE) {
		if(is_position(POS_FACEDOWN)
		        || !is_affected_by_effect(EFFECT_DUAL_SUMMONABLE)
		        || is_affected_by_effect(EFFECT_DUAL_STATUS)
		        || !pduel->game_field->is_player_can_summon(SUMMON_TYPE_DUAL, playerid, this, playerid)
		        || is_affected_by_effect(EFFECT_CANNOT_SUMMON)) {
			pduel->game_field->restore_lp_cost();
			return FALSE;
		}
	} else if(current.location == LOCATION_HAND) {
		if(is_affected_by_effect(EFFECT_CANNOT_SUMMON)) {
			pduel->game_field->restore_lp_cost();
			return FALSE;
		}
		effect_set proc;
		int32 res = filter_summon_procedure(playerid, &proc, ignore_count, min_tribute, zone);
		if(peffect) {
			if(res < 0 || !pduel->game_field->is_player_can_summon(peffect->get_value(), playerid, this, playerid)) {
				pduel->game_field->restore_lp_cost();
				return FALSE;
			}
		} else {
			if(!proc.size() && (!res || res == -2)) {
				pduel->game_field->restore_lp_cost();
				return FALSE;
			}
		}
	}
	pduel->game_field->restore_lp_cost();
	return TRUE;
}
// return: the min/max number of tribute for an ordinary advance summon of this
int32 card::get_summon_tribute_count() {
	int32 min = 0, max = 0;
	int32 minul = 0, maxul = 0;
	int32 level = get_level();
	if(level < 5)
		return 0;
	else if(level < 7)
		min = max = 1;
	else
		min = max = 2;
	effect_set eset;
	filter_effect(EFFECT_DECREASE_TRIBUTE, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		int32 dec = eset[i]->get_value(this);
		if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
			if(minul < (dec & 0xffff))
				minul = dec & 0xffff;
			if(maxul < (dec >> 16))
				maxul = dec >> 16;
		} else if(eset[i]->count_limit > 0) {
			min -= dec & 0xffff;
			max -= dec >> 16;
		}
	}
	min -= minul;
	max -= maxul;
	if(min < 0) min = 0;
	if(max < min) max = min;
	return min + (max << 16);
}
int32 card::get_set_tribute_count() {
	int32 min = 0, max = 0;
	int32 level = get_level();
	if(level < 5)
		return 0;
	else if(level < 7)
		min = max = 1;
	else
		min = max = 2;
	effect_set eset;
	filter_effect(EFFECT_DECREASE_TRIBUTE_SET, &eset);
	if(eset.size()) {
		int32 dec = eset.get_last()->get_value(this);
		min -= dec & 0xffff;
		max -= dec >> 16;
	}
	if(min < 0) min = 0;
	if(max < min) max = min;
	return min + (max << 16);
}
int32 card::is_can_be_flip_summoned(uint8 playerid) {
	if(is_status(STATUS_SUMMON_TURN) || is_status(STATUS_FLIP_SUMMON_TURN) || is_status(STATUS_SPSUMMON_TURN) || is_status(STATUS_FORM_CHANGED))
		return FALSE;
	if(announce_count > 0)
		return FALSE;
	if(current.location != LOCATION_MZONE)
		return FALSE;
	if(!(current.position & POS_FACEDOWN))
		return FALSE;
	if(pduel->game_field->check_unique_onfield(this, playerid, LOCATION_MZONE))
		return FALSE;
	if(!pduel->game_field->is_player_can_flipsummon(playerid, this))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_FLIP_SUMMON))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_POSITION))
		return FALSE;
	pduel->game_field->save_lp_cost();
	if(!check_cost_condition(EFFECT_FLIPSUMMON_COST, playerid)) {
		pduel->game_field->restore_lp_cost();
		return FALSE;
	}
	pduel->game_field->restore_lp_cost();
	return TRUE;
}
// check if this can be sp_summoned by EFFECT_SPSUMMON_PROC
// call filter_spsummon_procedure()
int32 card::is_special_summonable(uint8 playerid, uint32 summon_type) {
	if(!(data.type & TYPE_MONSTER))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	pduel->game_field->save_lp_cost();
	if(!check_cost_condition(EFFECT_SPSUMMON_COST, playerid, summon_type)) {
		pduel->game_field->restore_lp_cost();
		return FALSE;
	}
	effect_set eset;
	filter_spsummon_procedure(playerid, &eset, summon_type);
	pduel->game_field->core.limit_tuner = 0;
	pduel->game_field->core.limit_syn = 0;
	pduel->game_field->core.limit_xyz = 0;
	pduel->game_field->core.limit_xyz_minc = 0;
	pduel->game_field->core.limit_xyz_maxc = 0;
	pduel->game_field->restore_lp_cost();
	return eset.size();
}
int32 card::is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone) {
	if(reason_effect->get_handler() == this)
		reason_effect->status |= EFFECT_STATUS_SPSELF;
	if(current.location == LOCATION_MZONE)
		return FALSE;
	if(current.location == LOCATION_REMOVED && (current.position & POS_FACEDOWN))
		return FALSE;
	if(is_affected_by_effect(EFFECT_REVIVE_LIMIT) && !is_status(STATUS_PROC_COMPLETE)) {
		if((!nolimit && (current.location & 0x38)) || (!nocheck && !nolimit && (current.location & 0x3)))
			return FALSE;
		if(!nolimit && (data.type & TYPE_PENDULUM) && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP))
			return FALSE;
	}
	if((data.type & TYPE_PENDULUM) && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP)
		&& (sumtype == SUMMON_TYPE_FUSION || sumtype == SUMMON_TYPE_SYNCHRO || sumtype == SUMMON_TYPE_XYZ))
		return FALSE;
	if(((sumpos & POS_FACEDOWN) == 0) && pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))
		return FALSE;
	sumtype |= SUMMON_TYPE_SPECIAL;
	if((sumplayer == 0 || sumplayer == 1) && !pduel->game_field->is_player_can_spsummon(reason_effect, sumtype, sumpos, sumplayer, toplayer, this))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	if(zone != 0xff) {
		if(pduel->game_field->get_useable_count(this, toplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone, 0) <= 0)
			return FALSE;
	}
	pduel->game_field->save_lp_cost();
	if(!check_cost_condition(EFFECT_SPSUMMON_COST, sumplayer, sumtype)) {
		pduel->game_field->restore_lp_cost();
		return FALSE;
	}
	if(!nocheck) {
		effect_set eset;
		if(!(data.type & TYPE_MONSTER)) {
			pduel->game_field->restore_lp_cost();
			return FALSE;
		}
		filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
		for(int32 i = 0; i < eset.size(); ++i) {
			pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
			pduel->lua->add_param(sumplayer, PARAM_TYPE_INT);
			pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
			pduel->lua->add_param(sumpos, PARAM_TYPE_INT);
			pduel->lua->add_param(toplayer, PARAM_TYPE_INT);
			if(!eset[i]->check_value_condition(5)) {
				pduel->game_field->restore_lp_cost();
				return FALSE;
			}
		}
	}
	pduel->game_field->restore_lp_cost();
	return TRUE;
}
// if this does not have a set set procedure, it will check ordinary set (see is_can_be_summoned())
int32 card::is_setable_mzone(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone) {
	if(!is_summonable_card())
		return FALSE;
	if(current.location != LOCATION_HAND)
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_MSET))
		return FALSE;
	if(!ignore_count && (pduel->game_field->core.extra_summon[playerid] || !is_affected_by_effect(EFFECT_EXTRA_SET_COUNT))
	        && pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid))
		return FALSE;
	pduel->game_field->save_lp_cost();
	if(!check_cost_condition(EFFECT_MSET_COST, playerid)) {
		pduel->game_field->restore_lp_cost();
		return FALSE;
	}
	effect_set eset;
	int32 res = filter_set_procedure(playerid, &eset, ignore_count, min_tribute, zone);
	if(peffect) {
		if(res < 0 || !pduel->game_field->is_player_can_mset(peffect->get_value(), playerid, this, playerid)) {
			pduel->game_field->restore_lp_cost();
			return FALSE;
		}
	} else {
		if(!eset.size() && (!res || res == -2)) {
			pduel->game_field->restore_lp_cost();
			return FALSE;
		}
	}
	pduel->game_field->restore_lp_cost();
	return TRUE;
}
int32 card::is_setable_szone(uint8 playerid, uint8 ignore_fd) {
	if(!(data.type & TYPE_FIELD) && !ignore_fd && pduel->game_field->get_useable_count(this, current.controler, LOCATION_SZONE, current.controler, LOCATION_REASON_TOFIELD) <= 0)
		return FALSE;
	if(data.type & TYPE_MONSTER && !is_affected_by_effect(EFFECT_MONSTER_SSET))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_SSET))
		return FALSE;
	if(!pduel->game_field->is_player_can_sset(playerid, this))
		return FALSE;
	pduel->game_field->save_lp_cost();
	if(!check_cost_condition(EFFECT_SSET_COST, playerid)) {
		pduel->game_field->restore_lp_cost();
		return FALSE;
	}
	pduel->game_field->restore_lp_cost();
	return TRUE;
}
// return: this is affected by peffect or not
int32 card::is_affect_by_effect(effect* peffect) {
	if(is_status(STATUS_SUMMONING) && peffect->code != EFFECT_CANNOT_DISABLE_SUMMON && peffect->code != EFFECT_CANNOT_DISABLE_SPSUMMON)
		return FALSE;
	if(!peffect || peffect->is_flag(EFFECT_FLAG_IGNORE_IMMUNE))
		return TRUE;
	if(peffect->is_immuned(this))
		return FALSE;
	return TRUE;
}
int32 card::is_destructable() {
	if(overlay_target)
		return FALSE;
	if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
		return FALSE;
	return TRUE;
}
int32 card::is_destructable_by_battle(card * pcard) {
	if(is_affected_by_effect(EFFECT_INDESTRUCTABLE_BATTLE, pcard))
		return FALSE;
	return TRUE;
}
effect* card::check_indestructable_by_effect(effect* peffect, uint8 playerid) {
	if(!peffect)
		return 0;
	effect_set eset;
	filter_effect(EFFECT_INDESTRUCTABLE_EFFECT, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		pduel->lua->add_param(this, PARAM_TYPE_CARD);
		if(eset[i]->check_value_condition(3))
			return eset[i];
	}
	return 0;
}
int32 card::is_destructable_by_effect(effect* peffect, uint8 playerid) {
	if(!is_affect_by_effect(peffect))
		return FALSE;
	if(check_indestructable_by_effect(peffect, playerid))
		return FALSE;
	effect_set eset;
	eset.clear();
	filter_effect(EFFECT_INDESTRUCTABLE, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
		pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		if(eset[i]->check_value_condition(3)) {
			return FALSE;
			break;
		}
	}
	eset.clear();
	filter_effect(EFFECT_INDESTRUCTABLE_COUNT, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
			if(eset[i]->count_limit == 0)
				continue;
			pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
			pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
			pduel->lua->add_param(playerid, PARAM_TYPE_INT);
			if(eset[i]->check_value_condition(3)) {
				return FALSE;
				break;
			}
		} else {
			pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
			pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
			pduel->lua->add_param(playerid, PARAM_TYPE_INT);
			int32 ct;
			if(ct = eset[i]->get_value(3)) {
				auto it = indestructable_effects.emplace(eset[i]->id, 0);
				if(it.first->second + 1 <= ct) {
					return FALSE;
					break;
				}
			}
		}
	}
	return TRUE;
}
int32 card::is_removeable(uint8 playerid) {
	if(!pduel->game_field->is_player_can_remove(playerid, this))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_REMOVE))
		return FALSE;
	return TRUE;
}
int32 card::is_removeable_as_cost(uint8 playerid) {
	uint32 redirect = 0;
	uint32 dest = LOCATION_REMOVED;
	if(current.location == LOCATION_REMOVED)
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
		return FALSE;
	if(!is_removeable(playerid))
		return FALSE;
	auto op_param = sendto_param;
	sendto_param.location = dest;
	if(current.location & LOCATION_ONFIELD)
		redirect = leave_field_redirect(REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	redirect = destination_redirect(dest, REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	sendto_param = op_param;
	if(dest != LOCATION_REMOVED)
		return FALSE;
	return TRUE;
}
int32 card::is_releasable_by_summon(uint8 playerid, card *pcard) {
	if(is_status(STATUS_SUMMONING))
		return FALSE;
	if(overlay_target)
		return FALSE;
	if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
		return FALSE;
	if(!pduel->game_field->is_player_can_release(playerid, this))
		return FALSE;
	if(is_affected_by_effect(EFFECT_UNRELEASABLE_SUM, pcard))
		return FALSE;
	if(pcard->is_affected_by_effect(EFFECT_TRIBUTE_LIMIT, this))
		return FALSE;
	return TRUE;
}
int32 card::is_releasable_by_nonsummon(uint8 playerid) {
	if(is_status(STATUS_SUMMONING))
		return FALSE;
	if(overlay_target)
		return FALSE;
	if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
		return FALSE;
	if((current.location == LOCATION_HAND) && (data.type & (TYPE_SPELL | TYPE_TRAP)))
		return FALSE;
	if(!pduel->game_field->is_player_can_release(playerid, this))
		return FALSE;
	if(is_affected_by_effect(EFFECT_UNRELEASABLE_NONSUM))
		return FALSE;
	return TRUE;
}
int32 card::is_releasable_by_effect(uint8 playerid, effect* peffect) {
	if(!peffect)
		return TRUE;
	effect_set eset;
	filter_effect(EFFECT_UNRELEASABLE_EFFECT, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		pduel->lua->add_param(this, PARAM_TYPE_CARD);
		if(eset[i]->check_value_condition(3))
			return FALSE;
	}
	return TRUE;
}
int32 card::is_capable_send_to_grave(uint8 playerid) {
	if(is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE))
		return FALSE;
	if(!pduel->game_field->is_player_can_send_to_grave(playerid, this))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_send_to_hand(uint8 playerid) {
	if(is_status(STATUS_LEAVE_CONFIRMED))
		return FALSE;
	if((current.location == LOCATION_EXTRA) && is_extra_deck_monster())
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_TO_HAND))
		return FALSE;
	if(is_extra_deck_monster() && !is_capable_send_to_deck(playerid))
		return FALSE;
	if(!pduel->game_field->is_player_can_send_to_hand(playerid, this))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_send_to_deck(uint8 playerid) {
	if(is_status(STATUS_LEAVE_CONFIRMED))
		return FALSE;
	if((current.location == LOCATION_EXTRA) && is_extra_deck_monster())
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
		return FALSE;
	if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_send_to_extra(uint8 playerid) {
	if(!is_extra_deck_monster() && !(data.type & TYPE_PENDULUM))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
		return FALSE;
	if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_cost_to_grave(uint8 playerid) {
	uint32 redirect = 0;
	uint32 dest = LOCATION_GRAVE;
	if(data.type & TYPE_TOKEN)
		return FALSE;
	if((data.type & TYPE_PENDULUM) && (current.location & LOCATION_ONFIELD) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
		return FALSE;
	if(current.location == LOCATION_GRAVE)
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE_AS_COST))
		return FALSE;
	if(!is_capable_send_to_grave(playerid))
		return FALSE;
	auto op_param = sendto_param;
	sendto_param.location = dest;
	if(current.location & LOCATION_ONFIELD)
		redirect = leave_field_redirect(REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	redirect = destination_redirect(dest, REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	sendto_param = op_param;
	if(dest != LOCATION_GRAVE)
		return FALSE;
	return TRUE;
}
int32 card::is_capable_cost_to_hand(uint8 playerid) {
	uint32 redirect = 0;
	uint32 dest = LOCATION_HAND;
	if(data.type & (TYPE_TOKEN) || is_extra_deck_monster())
		return FALSE;
	if(current.location == LOCATION_HAND)
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
		return FALSE;
	if(!is_capable_send_to_hand(playerid))
		return FALSE;
	auto op_param = sendto_param;
	sendto_param.location = dest;
	if(current.location & LOCATION_ONFIELD)
		redirect = leave_field_redirect(REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	redirect = destination_redirect(dest, REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	sendto_param = op_param;
	if(dest != LOCATION_HAND)
		return FALSE;
	return TRUE;
}
int32 card::is_capable_cost_to_deck(uint8 playerid) {
	uint32 redirect = 0;
	uint32 dest = LOCATION_DECK;
	if(data.type & (TYPE_TOKEN) || is_extra_deck_monster())
		return FALSE;
	if(current.location == LOCATION_DECK)
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
		return FALSE;
	if(!is_capable_send_to_deck(playerid))
		return FALSE;
	auto op_param = sendto_param;
	sendto_param.location = dest;
	if(current.location & LOCATION_ONFIELD)
		redirect = leave_field_redirect(REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	redirect = destination_redirect(dest, REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	sendto_param = op_param;
	if(dest != LOCATION_DECK)
		return FALSE;
	return TRUE;
}
int32 card::is_capable_cost_to_extra(uint8 playerid) {
	uint32 redirect = 0;
	uint32 dest = LOCATION_DECK;
	if(!is_extra_deck_monster())
		return FALSE;
	if(current.location == LOCATION_EXTRA)
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
		return FALSE;
	if(!is_capable_send_to_deck(playerid))
		return FALSE;
	auto op_param = sendto_param;
	sendto_param.location = dest;
	if(current.location & LOCATION_ONFIELD)
		redirect = leave_field_redirect(REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	redirect = destination_redirect(dest, REASON_COST) & 0xffff;
	if(redirect) dest = redirect;
	sendto_param = op_param;
	if(dest != LOCATION_DECK)
		return FALSE;
	return TRUE;
}
int32 card::is_capable_attack() {
	if(!is_position(POS_FACEUP_ATTACK) && !(is_position(POS_FACEUP_DEFENSE) && is_affected_by_effect(EFFECT_DEFENSE_ATTACK)))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_ATTACK))
		return FALSE;
	if(is_affected_by_effect(EFFECT_ATTACK_DISABLED))
		return FALSE;
	if(pduel->game_field->is_player_affected_by_effect(pduel->game_field->infos.turn_player, EFFECT_SKIP_BP))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_attack_announce(uint8 playerid) {
	if(!is_capable_attack())
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_ATTACK_ANNOUNCE))
		return FALSE;
	pduel->game_field->save_lp_cost();
	if(!check_cost_condition(EFFECT_ATTACK_COST, playerid)) {
		pduel->game_field->restore_lp_cost();
		return FALSE;
	}
	pduel->game_field->restore_lp_cost();
	return TRUE;
}
int32 card::is_capable_change_position(uint8 playerid) {
	if(get_status(STATUS_SUMMON_TURN | STATUS_FLIP_SUMMON_TURN | STATUS_SPSUMMON_TURN | STATUS_FORM_CHANGED))
		return FALSE;
	if(data.type & TYPE_LINK)
		return FALSE;
	if(announce_count > 0)
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_POSITION))
		return FALSE;
	if(pduel->game_field->is_player_affected_by_effect(playerid, EFFECT_CANNOT_CHANGE_POSITION))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_change_position_by_effect(uint8 playerid) {
	if(data.type & TYPE_LINK)
		return FALSE;
	return TRUE;
}
int32 card::is_capable_turn_set(uint8 playerid) {
	if(data.type & (TYPE_LINK | TYPE_TOKEN))
		return FALSE;
	if(is_position(POS_FACEDOWN))
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_TURN_SET))
		return FALSE;
	if(pduel->game_field->is_player_affected_by_effect(playerid, EFFECT_CANNOT_TURN_SET))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_change_control() {
	if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_CONTROL))
		return FALSE;
	return TRUE;
}
int32 card::is_control_can_be_changed(int32 ignore_mzone, uint32 zone) {
	if(current.controler == PLAYER_NONE)
		return FALSE;
	if(current.location != LOCATION_MZONE)
		return FALSE;
	if(!ignore_mzone && pduel->game_field->get_useable_count(this, 1 - current.controler, LOCATION_MZONE, current.controler, LOCATION_REASON_CONTROL, zone) <= 0)
		return FALSE;
	if((get_type() & TYPE_TRAPMONSTER) && pduel->game_field->get_useable_count(this, 1 - current.controler, LOCATION_SZONE, current.controler, LOCATION_REASON_CONTROL) <= 0)
		return FALSE;
	if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_CONTROL))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_be_battle_target(card* pcard) {
	if(is_affected_by_effect(EFFECT_CANNOT_BE_BATTLE_TARGET, pcard))
		return FALSE;
	if(pcard->is_affected_by_effect(EFFECT_CANNOT_SELECT_BATTLE_TARGET, this))
		return FALSE;
	if(is_affected_by_effect(EFFECT_IGNORE_BATTLE_TARGET))
		return FALSE;
	return TRUE;
}
int32 card::is_capable_be_effect_target(effect* peffect, uint8 playerid) {
	if(is_status(STATUS_SUMMONING) || is_status(STATUS_BATTLE_DESTROYED))
		return FALSE;
	effect_set eset;
	filter_effect(EFFECT_CANNOT_BE_EFFECT_TARGET, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param(playerid, PARAM_TYPE_INT);
		if(eset[i]->get_value(peffect, 1))
			return FALSE;
	}
	eset.clear();
	peffect->get_handler()->filter_effect(EFFECT_CANNOT_SELECT_EFFECT_TARGET, &eset);
	for(int32 i = 0; i < eset.size(); ++i) {
		pduel->lua->add_param(this, PARAM_TYPE_CARD);
		if(eset[i]->get_value(peffect, 1))
			return FALSE;
	}
	return TRUE;
}
int32 card::is_can_be_fusion_material(card* fcard) {
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	effect_set eset;
	filter_effect(EFFECT_CANNOT_BE_FUSION_MATERIAL, &eset);
	for(int32 i = 0; i < eset.size(); ++i)
		if(eset[i]->get_value(fcard))
			return FALSE;
	eset.clear();
	filter_effect(EFFECT_EXTRA_FUSION_MATERIAL, &eset);
	if(eset.size()) {
		for(int32 i = 0; i < eset.size(); ++i)
			if(eset[i]->get_value(fcard))
				return TRUE;
		return FALSE;
	}
	return TRUE;
}
int32 card::is_can_be_synchro_material(card* scard, card* tuner) {
	if(data.type & (TYPE_XYZ | TYPE_LINK))
		return FALSE;
	if(!(get_synchro_type() & TYPE_MONSTER))
		return FALSE;
	if(scard && current.location == LOCATION_MZONE && current.controler != scard->current.controler && !is_affected_by_effect(EFFECT_SYNCHRO_MATERIAL))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	//special fix for scrap chimera, not perfect yet
	if(tuner && (pduel->game_field->core.global_flag & GLOBALFLAG_SCRAP_CHIMERA)) {
		if(is_affected_by_effect(EFFECT_SCRAP_CHIMERA, tuner))
			return false;
	}
	effect_set eset;
	filter_effect(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL, &eset);
	for(int32 i = 0; i < eset.size(); ++i)
		if(eset[i]->get_value(scard))
			return FALSE;
	return TRUE;
}
int32 card::is_can_be_ritual_material(card* scard) {
	if(!(get_type() & TYPE_MONSTER))
		return FALSE;
	if(current.location == LOCATION_GRAVE) {
		effect_set eset;
		filter_effect(EFFECT_EXTRA_RITUAL_MATERIAL, &eset);
		for(int32 i = 0; i < eset.size(); ++i)
			if(eset[i]->get_value(scard))
				return TRUE;
		return FALSE;
	}
	return TRUE;
}
int32 card::is_can_be_xyz_material(card* scard) {
	if(data.type & TYPE_TOKEN)
		return FALSE;
	if(!(get_xyz_type() & TYPE_MONSTER))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	effect_set eset;
	filter_effect(EFFECT_CANNOT_BE_XYZ_MATERIAL, &eset);
	for(int32 i = 0; i < eset.size(); ++i)
		if(eset[i]->get_value(scard))
			return FALSE;
	return TRUE;
}
int32 card::is_can_be_link_material(card* scard) {
	if(!(get_link_type() & TYPE_MONSTER))
		return FALSE;
	if(is_status(STATUS_FORBIDDEN))
		return FALSE;
	effect_set eset;
	filter_effect(EFFECT_CANNOT_BE_LINK_MATERIAL, &eset);
	for(int32 i = 0; i < eset.size(); ++i)
		if(eset[i]->get_value(scard))
			return FALSE;
	return TRUE;
}
