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YGOMobile-Cn-Ko-En
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fallenstardust
YGOMobile-Cn-Ko-En
Commits
f9e04b9c
Commit
f9e04b9c
authored
Dec 10, 2019
by
Unicorn369
Committed by
fallenstardust
Dec 31, 2019
Browse files
Options
Browse Files
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Email Patches
Plain Diff
查缺补漏
parent
4c8c139b
Changes
8
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
41 additions
and
45 deletions
+41
-45
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+2
-2
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+13
-11
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+8
-15
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+1
-1
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+1
-1
Classes/gframe/sound_manager.cpp
Classes/gframe/sound_manager.cpp
+13
-15
Classes/gframe/sound_manager.h
Classes/gframe/sound_manager.h
+2
-0
Classes/gframe/utils.cpp
Classes/gframe/utils.cpp
+1
-0
No files found.
Classes/gframe/deck_con.cpp
View file @
f9e04b9c
...
@@ -703,7 +703,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -703,7 +703,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CLOSE_DECKMANAGER
:
{
case
BUTTON_CLOSE_DECKMANAGER
:
{
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
break
;
break
;
}
}
...
@@ -1143,7 +1142,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -1143,7 +1142,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
!
is_draging
)
{
if
(
!
is_draging
)
{
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
break
;
break
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CARD_
PICK
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CARD_
DROP
);
if
(
hovered_pos
==
1
)
{
if
(
hovered_pos
==
1
)
{
pop_main
(
hovered_seq
);
pop_main
(
hovered_seq
);
}
else
if
(
hovered_pos
==
2
)
{
}
else
if
(
hovered_pos
==
2
)
{
...
@@ -1160,6 +1159,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -1160,6 +1159,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
push_side
(
pointer
);
push_side
(
pointer
);
}
}
}
else
{
}
else
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CARD_PICK
);
if
(
click_pos
==
1
)
{
if
(
click_pos
==
1
)
{
push_side
(
draging_pointer
);
push_side
(
draging_pointer
);
}
else
if
(
click_pos
==
2
)
{
}
else
if
(
click_pos
==
2
)
{
...
...
Classes/gframe/duelclient.cpp
View file @
f9e04b9c
...
@@ -2658,12 +2658,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2658,12 +2658,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SET
:
{
case
MSG_SET
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SET
);
/*int code = */
BufferIO
::
ReadInt32
(
pbuf
);
/*int code = */
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = mainGame->LocalPlayer*/
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cc = mainGame->LocalPlayer*/
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplaySkiping
)
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SET
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1601
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1601
));
return
true
;
return
true
;
}
}
...
@@ -2716,9 +2717,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2716,9 +2717,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
soundManager
->
PlayChant
(
code
))
if
(
!
mainGame
->
soundManager
->
PlayChant
(
code
))
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SUMMON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SUMMON
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1603
),
dataManager
.
GetName
(
code
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1603
),
dataManager
.
GetName
(
code
));
mainGame
->
showcardcode
=
code
;
mainGame
->
showcardcode
=
code
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcarddif
=
0
;
...
@@ -2791,7 +2792,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2791,7 +2792,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_CHAINING
:
{
case
MSG_CHAINING
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
ACTIVATE
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2804,6 +2804,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2804,6 +2804,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int ct = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int ct = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
ACTIVATE
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
if
(
pcard
->
code
!=
code
)
{
if
(
pcard
->
code
!=
code
)
{
pcard
->
code
=
code
;
pcard
->
code
=
code
;
...
@@ -2897,6 +2898,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2897,6 +2898,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case
MSG_CHAIN_DISABLED
:
{
case
MSG_CHAIN_DISABLED
:
{
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
NEGATE
);
mainGame
->
showcardcode
=
mainGame
->
dField
.
chains
[
ct
-
1
].
code
;
mainGame
->
showcardcode
=
mainGame
->
dField
.
chains
[
ct
-
1
].
code
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcard
=
3
;
mainGame
->
showcard
=
3
;
...
@@ -3007,7 +3009,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3007,7 +3009,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_DAMAGE
:
{
case
MSG_DAMAGE
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
val
;
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
val
;
...
@@ -3018,6 +3019,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3018,6 +3019,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
return
true
;
}
}
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
if
(
player
==
0
)
if
(
player
==
0
)
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1613
),
val
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1613
),
val
);
...
@@ -3038,7 +3040,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3038,7 +3040,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_RECOVER
:
{
case
MSG_RECOVER
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
RECOVER
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
+
val
;
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
+
val
;
...
@@ -3047,6 +3048,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3047,6 +3048,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
return
true
;
}
}
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
RECOVER
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
if
(
player
==
0
)
if
(
player
==
0
)
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1615
),
val
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1615
),
val
);
...
@@ -3192,7 +3194,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3192,7 +3194,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
break
;
break
;
}
}
case
MSG_PAY_LPCOST
:
{
case
MSG_PAY_LPCOST
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cost
=
BufferIO
::
ReadInt32
(
pbuf
);
int
cost
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
cost
;
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
cost
;
...
@@ -3203,6 +3204,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3203,6 +3204,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
return
true
;
}
}
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DAMAGE
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpccolor
=
0xff0000ff
;
mainGame
->
lpccolor
=
0xff0000ff
;
mainGame
->
lpplayer
=
player
;
mainGame
->
lpplayer
=
player
;
...
@@ -3219,7 +3221,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3219,7 +3221,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_ADD_COUNTER
:
{
case
MSG_ADD_COUNTER
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_ADD
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -3231,6 +3232,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3231,6 +3232,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
else
pc
->
counters
[
type
]
=
count
;
else
pc
->
counters
[
type
]
=
count
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_ADD
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1617
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1617
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
pc
->
is_highlighting
=
true
;
pc
->
is_highlighting
=
true
;
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
...
@@ -3242,7 +3244,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3242,7 +3244,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_REMOVE_COUNTER
:
{
case
MSG_REMOVE_COUNTER
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_REMOVE
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -3254,6 +3255,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3254,6 +3255,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pc
->
counters
.
erase
(
type
);
pc
->
counters
.
erase
(
type
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COUNTER_REMOVE
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1618
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1618
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
pc
->
is_highlighting
=
true
;
pc
->
is_highlighting
=
true
;
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
...
@@ -3374,7 +3376,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3374,7 +3376,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_TOSS_COIN
:
{
case
MSG_TOSS_COIN
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COIN
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
wchar_t
*
pwbuf
=
textBuffer
;
wchar_t
*
pwbuf
=
textBuffer
;
...
@@ -3388,6 +3389,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3388,6 +3389,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*
pwbuf
=
0
;
*
pwbuf
=
0
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
COIN
);
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
AddLog
(
textBuffer
);
mainGame
->
AddLog
(
textBuffer
);
mainGame
->
stACMessage
->
setText
(
textBuffer
);
mainGame
->
stACMessage
->
setText
(
textBuffer
);
...
@@ -3397,7 +3399,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3397,7 +3399,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_TOSS_DICE
:
{
case
MSG_TOSS_DICE
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DICE
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
wchar_t
*
pwbuf
=
textBuffer
;
wchar_t
*
pwbuf
=
textBuffer
;
...
@@ -3411,6 +3412,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3411,6 +3412,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*
pwbuf
=
0
;
*
pwbuf
=
0
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
DICE
);
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
AddLog
(
textBuffer
);
mainGame
->
AddLog
(
textBuffer
);
mainGame
->
stACMessage
->
setText
(
textBuffer
);
mainGame
->
stACMessage
->
setText
(
textBuffer
);
...
...
Classes/gframe/event_handler.cpp
View file @
f9e04b9c
...
@@ -57,9 +57,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -57,9 +57,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_START
:
{
case
BUTTON_REPLAY_START
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
...
@@ -68,9 +68,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -68,9 +68,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_PAUSE
:
{
case
BUTTON_REPLAY_PAUSE
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
true
);
mainGame
->
btnReplayStart
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
true
);
...
@@ -79,16 +79,16 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -79,16 +79,16 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_STEP
:
{
case
BUTTON_REPLAY_STEP
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
ReplayMode
::
Pause
(
false
,
true
);
ReplayMode
::
Pause
(
false
,
true
);
break
;
break
;
}
}
case
BUTTON_REPLAY_EXIT
:
{
case
BUTTON_REPLAY_EXIT
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
ReplayMode
::
StopReplay
();
ReplayMode
::
StopReplay
();
break
;
break
;
}
}
...
@@ -101,16 +101,16 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -101,16 +101,16 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_REPLAY_UNDO
:
{
case
BUTTON_REPLAY_UNDO
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
!
mainGame
->
dInfo
.
isReplay
)
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
ReplayMode
::
Undo
();
ReplayMode
::
Undo
();
break
;
break
;
}
}
case
BUTTON_REPLAY_SAVE
:
{
case
BUTTON_REPLAY_SAVE
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
mainGame
->
ebRSName
->
getText
()[
0
]
==
0
)
if
(
mainGame
->
ebRSName
->
getText
()[
0
]
==
0
)
break
;
break
;
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
actionParam
=
1
;
mainGame
->
actionParam
=
1
;
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
mainGame
->
replaySignal
.
Set
();
mainGame
->
replaySignal
.
Set
();
...
@@ -124,7 +124,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -124,7 +124,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_LEAVE_GAME
:
{
case
BUTTON_LEAVE_GAME
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
EQUIP
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
if
(
mainGame
->
dInfo
.
isSingleMode
)
{
if
(
mainGame
->
dInfo
.
isSingleMode
)
{
mainGame
->
singleSignal
.
SetNoWait
(
true
);
mainGame
->
singleSignal
.
SetNoWait
(
true
);
SingleMode
::
StopPlay
(
false
);
SingleMode
::
StopPlay
(
false
);
...
@@ -272,25 +272,21 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -272,25 +272,21 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_POS_AU
:
{
case
BUTTON_POS_AU
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEUP_ATTACK
);
DuelClient
::
SetResponseI
(
POS_FACEUP_ATTACK
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
}
}
case
BUTTON_POS_AD
:
{
case
BUTTON_POS_AD
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_ATTACK
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_ATTACK
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
}
}
case
BUTTON_POS_DU
:
{
case
BUTTON_POS_DU
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEUP_DEFENSE
);
DuelClient
::
SetResponseI
(
POS_FACEUP_DEFENSE
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
}
}
case
BUTTON_POS_DD
:
{
case
BUTTON_POS_DD
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_DEFENSE
);
DuelClient
::
SetResponseI
(
POS_FACEDOWN_DEFENSE
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wPosSelect
,
true
);
break
;
break
;
...
@@ -370,7 +366,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -370,7 +366,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CMD_SHUFFLE
:
{
case
BUTTON_CMD_SHUFFLE
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SHUFFLE
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
DuelClient
::
SetResponseI
(
8
);
DuelClient
::
SetResponseI
(
8
);
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
...
@@ -568,7 +563,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -568,7 +563,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CMD_SHOWLIST
:
{
case
BUTTON_CMD_SHOWLIST
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
selectable_cards
.
clear
();
selectable_cards
.
clear
();
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -796,7 +790,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -796,7 +790,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CARD_SEL_OK
:
{
case
BUTTON_CARD_SEL_OK
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
isReplay
)
{
if
(
mainGame
->
dInfo
.
isReplay
)
{
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
...
@@ -826,7 +819,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -826,7 +819,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CARD_DISP_OK
:
{
case
BUTTON_CARD_DISP_OK
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wCardDisplay
);
mainGame
->
HideElement
(
mainGame
->
wCardDisplay
);
break
;
break
;
}
}
...
@@ -1821,6 +1813,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1821,6 +1813,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
BUTTON_CLEAR_LOG
:
{
case
BUTTON_CLEAR_LOG
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
lstLog
->
clear
();
mainGame
->
lstLog
->
clear
();
mainGame
->
logParam
.
clear
();
mainGame
->
logParam
.
clear
();
return
true
;
return
true
;
...
...
Classes/gframe/game.cpp
View file @
f9e04b9c
...
@@ -1163,6 +1163,7 @@ void Game::MainLoop() {
...
@@ -1163,6 +1163,7 @@ void Game::MainLoop() {
driver
->
enableMaterial2D
(
false
);
driver
->
enableMaterial2D
(
false
);
#else
#else
}
else
{
}
else
{
soundManager
->
PlayBGM
(
SoundManager
::
BGM
::
MENU
);
DrawBackImage
(
imageManager
.
tBackGround_menu
);
DrawBackImage
(
imageManager
.
tBackGround_menu
);
}
}
DrawGUI
();
DrawGUI
();
...
@@ -1231,7 +1232,6 @@ void Game::MainLoop() {
...
@@ -1231,7 +1232,6 @@ void Game::MainLoop() {
usleep
(
500000
);
usleep
(
500000
);
#endif
#endif
SaveConfig
();
SaveConfig
();
//delete soundEffectPlayer;
usleep
(
500000
);
usleep
(
500000
);
// device->drop();
// device->drop();
}
}
...
...
Classes/gframe/menu_handler.cpp
View file @
f9e04b9c
...
@@ -56,7 +56,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -56,7 +56,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
if
(
id
<
110
)
if
(
id
<
110
)
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
SOUND_MENU
);
else
else
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
switch
(
id
)
{
switch
(
id
)
{
...
...
Classes/gframe/sound_manager.cpp
View file @
f9e04b9c
...
@@ -60,11 +60,7 @@ void SoundManager::RefreshChantsList() {
...
@@ -60,11 +60,7 @@ void SoundManager::RefreshChantsList() {
ChantsList
[
code
]
=
Utils
::
ToUTF8IfNeeded
(
file
);
ChantsList
[
code
]
=
Utils
::
ToUTF8IfNeeded
(
file
);
}
}
catch
(
std
::
exception
&
e
)
{
catch
(
std
::
exception
&
e
)
{
char
buf
[
1040
];
Utils
::
Deletefile
(
Utils
::
ToUTF8IfNeeded
(
TEXT
(
"./sound/chants/"
)
+
file
));
auto
fileName
=
Utils
::
ToUTF8IfNeeded
(
TEXT
(
"./sound/chants/"
)
+
file
);
sprintf
(
buf
,
"[文件名只能为卡片ID]: %s"
,
fileName
.
c_str
());
Utils
::
Deletefile
(
fileName
);
mainGame
->
ErrorLog
(
buf
);
}
}
}
}
}
}
...
@@ -80,6 +76,7 @@ void SoundManager::PlaySoundEffect(SFX sound) {
...
@@ -80,6 +76,7 @@ void SoundManager::PlaySoundEffect(SFX sound) {
{
DESTROYED
,
"./sound/destroyed.wav"
},
{
DESTROYED
,
"./sound/destroyed.wav"
},
{
BANISHED
,
"./sound/banished.wav"
},
{
BANISHED
,
"./sound/banished.wav"
},
{
TOKEN
,
"./sound/token.wav"
},
{
TOKEN
,
"./sound/token.wav"
},
{
NEGATE
,
"./sound/negate.wav"
},
{
ATTACK
,
"./sound/attack.wav"
},
{
ATTACK
,
"./sound/attack.wav"
},
{
DIRECT_ATTACK
,
"./sound/directattack.wav"
},
{
DIRECT_ATTACK
,
"./sound/directattack.wav"
},
{
DRAW
,
"./sound/draw.wav"
},
{
DRAW
,
"./sound/draw.wav"
},
...
@@ -92,6 +89,7 @@ void SoundManager::PlaySoundEffect(SFX sound) {
...
@@ -92,6 +89,7 @@ void SoundManager::PlaySoundEffect(SFX sound) {
{
DICE
,
"./sound/diceroll.wav"
},
{
DICE
,
"./sound/diceroll.wav"
},
{
NEXT_TURN
,
"./sound/nextturn.wav"
},
{
NEXT_TURN
,
"./sound/nextturn.wav"
},
{
PHASE
,
"./sound/phase.wav"
},
{
PHASE
,
"./sound/phase.wav"
},
{
SOUND_MENU
,
"./sound/menu.wav"
},
{
BUTTON
,
"./sound/button.wav"
},
{
BUTTON
,
"./sound/button.wav"
},
{
INFO
,
"./sound/info.wav"
},
{
INFO
,
"./sound/info.wav"
},
{
QUESTION
,
"./sound/question.wav"
},
{
QUESTION
,
"./sound/question.wav"
},
...
@@ -105,25 +103,25 @@ void SoundManager::PlaySoundEffect(SFX sound) {
...
@@ -105,25 +103,25 @@ void SoundManager::PlaySoundEffect(SFX sound) {
}
}
void
SoundManager
::
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
)
{
void
SoundManager
::
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
)
{
if
(
element
==
mainGame
->
wMessage
)
{
if
(
element
==
mainGame
->
wMessage
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
INFO
);
PlaySoundEffect
(
INFO
);
}
else
if
(
element
==
mainGame
->
wQuery
)
{
}
else
if
(
element
==
mainGame
->
wQuery
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wSurrender
)
{
}
else
if
(
element
==
mainGame
->
wSurrender
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wOptions
)
{
}
else
if
(
element
==
mainGame
->
wOptions
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wANAttribute
)
{
}
else
if
(
element
==
mainGame
->
wANAttribute
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wANCard
)
{
}
else
if
(
element
==
mainGame
->
wANCard
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wANNumber
)
{
}
else
if
(
element
==
mainGame
->
wANNumber
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wANRace
)
{
}
else
if
(
element
==
mainGame
->
wANRace
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wReplaySave
)
{
}
else
if
(
element
==
mainGame
->
wReplaySave
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
else
if
(
element
==
mainGame
->
wFTSelect
)
{
}
else
if
(
element
==
mainGame
->
wFTSelect
)
{
PlaySoundEffect
(
SoundManager
::
SFX
::
QUESTION
);
PlaySoundEffect
(
QUESTION
);
}
}
}
}
void
SoundManager
::
PlayMusic
(
const
std
::
string
&
song
,
bool
loop
)
{
void
SoundManager
::
PlayMusic
(
const
std
::
string
&
song
,
bool
loop
)
{
...
...
Classes/gframe/sound_manager.h
View file @
f9e04b9c
...
@@ -20,6 +20,7 @@ public:
...
@@ -20,6 +20,7 @@ public:
DESTROYED
,
DESTROYED
,
BANISHED
,
BANISHED
,
TOKEN
,
TOKEN
,
NEGATE
,
ATTACK
,
ATTACK
,
DIRECT_ATTACK
,
DIRECT_ATTACK
,
DRAW
,
DRAW
,
...
@@ -32,6 +33,7 @@ public:
...
@@ -32,6 +33,7 @@ public:
DICE
,
DICE
,
NEXT_TURN
,
NEXT_TURN
,
PHASE
,
PHASE
,
SOUND_MENU
,
BUTTON
,
BUTTON
,
INFO
,
INFO
,
QUESTION
,
QUESTION
,
...
...
Classes/gframe/utils.cpp
View file @
f9e04b9c
...
@@ -172,6 +172,7 @@ namespace ygo {
...
@@ -172,6 +172,7 @@ namespace ygo {
res
.
push_back
(
name
.
c_str
());
res
.
push_back
(
name
.
c_str
());
}
}
});
});
std
::
sort
(
res
.
begin
(),
res
.
end
());
return
res
;
return
res
;
}
}
void
Utils
::
FindfolderFiles
(
IrrArchiveHelper
&
archive
,
const
path_string
&
path
,
const
std
::
function
<
bool
(
int
,
path_string
,
bool
,
void
*
)
>&
cb
,
void
*
payload
)
{
void
Utils
::
FindfolderFiles
(
IrrArchiveHelper
&
archive
,
const
path_string
&
path
,
const
std
::
function
<
bool
(
int
,
path_string
,
bool
,
void
*
)
>&
cb
,
void
*
payload
)
{
...
...
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