Commit be623cc0 authored by Dark Zane's avatar Dark Zane Committed by GitHub

Merge branch 'fallenstardust:master' into master

parents 88f331ad 09715de9
......@@ -479,14 +479,14 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame->stCardPos[i]->setBackgroundColor(0xff56649f);
else if(selectable_cards[i]->location == LOCATION_OVERLAY) {
if(selectable_cards[i]->owner != selectable_cards[i]->overlayTarget->controler)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
mainGame->stCardPos[i]->setOverrideColor(0xfff0f8ff);
if(selectable_cards[i]->overlayTarget->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xff5a5a5a);
else
mainGame->stCardPos[i]->setBackgroundColor(0xff56649f);
} else if(selectable_cards[i]->location == LOCATION_DECK || selectable_cards[i]->location == LOCATION_EXTRA || selectable_cards[i]->location == LOCATION_REMOVED) {
if(selectable_cards[i]->position & POS_FACEDOWN)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
mainGame->stCardPos[i]->setOverrideColor(0xfff0f8ff);
if(selectable_cards[i]->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xff5a5a5a);
else
......@@ -550,7 +550,7 @@ void ClientField::ShowChainCard() {
mainGame->stCardPos[i]->setText(formatBuffer);
if(selectable_cards[i]->location == LOCATION_OVERLAY) {
if(selectable_cards[i]->owner != selectable_cards[i]->overlayTarget->controler)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
mainGame->stCardPos[i]->setOverrideColor(0xfff0f8ff);
if(selectable_cards[i]->overlayTarget->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xff5a5a5a);
else mainGame->stCardPos[i]->setBackgroundColor(0xff56649f);
......@@ -610,14 +610,14 @@ void ClientField::ShowLocationCard() {
mainGame->stDisplayPos[i]->setText(formatBuffer);
if(display_cards[i]->location == LOCATION_OVERLAY) {
if(display_cards[i]->owner != display_cards[i]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setOverrideColor(0xff0000ff);
mainGame->stDisplayPos[i]->setOverrideColor(0xfff0f8ff);
if(display_cards[i]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xff5a5a5a);
else
mainGame->stDisplayPos[i]->setBackgroundColor(0xff56649f);
} else if(display_cards[i]->location == LOCATION_EXTRA || display_cards[i]->location == LOCATION_REMOVED) {
if(display_cards[i]->position & POS_FACEDOWN)
mainGame->stDisplayPos[i]->setOverrideColor(0xff0000ff);
mainGame->stDisplayPos[i]->setOverrideColor(0xfff0f8ff);
if(display_cards[i]->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xff5a5a5a);
else
......
......@@ -1008,7 +1008,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->stCardPos[i]->setBackgroundColor(0xff56649f);
else if(selectable_cards[i + pos]->location == LOCATION_OVERLAY) {
if(selectable_cards[i + pos]->owner != selectable_cards[i + pos]->overlayTarget->controler)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
mainGame->stCardPos[i]->setOverrideColor(0xfff0f8ff);
if(selectable_cards[i + pos]->is_selected)
mainGame->stCardPos[i]->setBackgroundColor(0x6011113d);
else if(selectable_cards[i + pos]->overlayTarget->controler)
......@@ -1017,7 +1017,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->stCardPos[i]->setBackgroundColor(0xff56649f);
} else if(selectable_cards[i + pos]->location == LOCATION_DECK || selectable_cards[i + pos]->location == LOCATION_EXTRA || selectable_cards[i + pos]->location == LOCATION_REMOVED) {
if(selectable_cards[i + pos]->position & POS_FACEDOWN)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
mainGame->stCardPos[i]->setOverrideColor(0xfff0f8ff);
if(selectable_cards[i + pos]->is_selected)
mainGame->stCardPos[i]->setBackgroundColor(0x6011113d);
else if(selectable_cards[i + pos]->controler)
......@@ -1056,7 +1056,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->stDisplayPos[i]->setText(formatBuffer);
if(display_cards[i + pos]->location == LOCATION_OVERLAY) {
if(display_cards[i + pos]->owner != display_cards[i + pos]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setOverrideColor(0xff0000ff);
mainGame->stDisplayPos[i]->setOverrideColor(0xfff0f8ff);
// BackgroundColor: controller of the xyz monster
if(display_cards[i + pos]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xff5a5a5a);
......@@ -1064,7 +1064,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->stDisplayPos[i]->setBackgroundColor(0xff56649f);
} else if(display_cards[i + pos]->location == LOCATION_EXTRA || display_cards[i + pos]->location == LOCATION_REMOVED) {
if(display_cards[i + pos]->position & POS_FACEDOWN)
mainGame->stDisplayPos[i]->setOverrideColor(0xff0000ff);
mainGame->stDisplayPos[i]->setOverrideColor(0xfff0f8ff);
if(display_cards[i + pos]->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xff5a5a5a);
else
......
mobile/assets/data/textures/bg.jpg

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mobile/assets/data/textures/bg.jpg

200 KB | W: | H:

mobile/assets/data/textures/bg.jpg
mobile/assets/data/textures/bg.jpg
mobile/assets/data/textures/bg.jpg
mobile/assets/data/textures/bg.jpg
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