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fallenstardust
YGOMobile-Cn-Ko-En
Commits
bb0c534d
Commit
bb0c534d
authored
Jul 13, 2019
by
fallenstardust
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parent
93a2280f
Changes
1
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1 changed file
with
3 additions
and
3 deletions
+3
-3
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+3
-3
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Classes/gframe/drawing.cpp
View file @
bb0c534d
...
@@ -1011,16 +1011,16 @@ void Game::DrawSpec() {
...
@@ -1011,16 +1011,16 @@ void Game::DrawSpec() {
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
if
(
showcardp
<
10
)
{
if
(
showcardp
<
10
)
{
int
alpha
=
(
showcardp
*
25
)
<<
24
;
int
alpha
=
(
showcardp
*
25
)
<<
24
;
DrawShadowText
(
lpcFont
,
lstr
,
recti
(
600
*
mainGame
->
xScale
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
*
mainGame
->
xScale
,
270
*
mainGame
->
yScale
,
90
0
*
mainGame
->
xScale
,
350
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
alpha
|
0xffffff
);
DrawShadowText
(
lpcFont
,
lstr
,
recti
(
550
*
mainGame
->
xScale
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
*
mainGame
->
xScale
,
270
*
mainGame
->
yScale
,
85
0
*
mainGame
->
xScale
,
350
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
alpha
|
0xffffff
);
}
else
if
(
showcardp
<
showcarddif
)
{
}
else
if
(
showcardp
<
showcarddif
)
{
DrawShadowText
(
lpcFont
,
lstr
,
recti
(
600
*
mainGame
->
xScale
-
pos
.
Width
/
2
,
270
*
mainGame
->
yScale
,
90
0
*
mainGame
->
xScale
,
350
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
DrawShadowText
(
lpcFont
,
lstr
,
recti
(
550
*
mainGame
->
xScale
-
pos
.
Width
/
2
,
270
*
mainGame
->
yScale
,
85
0
*
mainGame
->
xScale
,
350
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
if
(
dInfo
.
vic_string
&&
(
showcardcode
==
1
||
showcardcode
==
2
))
{
if
(
dInfo
.
vic_string
&&
(
showcardcode
==
1
||
showcardcode
==
2
))
{
driver
->
draw2DRectangle
(
0xa0000000
,
recti
(
540
*
mainGame
->
xScale
,
320
*
mainGame
->
yScale
,
800
*
mainGame
->
xScale
,
340
*
mainGame
->
yScale
));
driver
->
draw2DRectangle
(
0xa0000000
,
recti
(
540
*
mainGame
->
xScale
,
320
*
mainGame
->
yScale
,
800
*
mainGame
->
xScale
,
340
*
mainGame
->
yScale
));
DrawShadowText
(
guiFont
,
dInfo
.
vic_string
,
recti
(
500
*
mainGame
->
xScale
,
320
*
mainGame
->
yScale
,
840
*
mainGame
->
xScale
,
340
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
);
DrawShadowText
(
guiFont
,
dInfo
.
vic_string
,
recti
(
500
*
mainGame
->
xScale
,
320
*
mainGame
->
yScale
,
840
*
mainGame
->
xScale
,
340
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
);
}
}
}
else
if
(
showcardp
<
showcarddif
+
10
)
{
}
else
if
(
showcardp
<
showcarddif
+
10
)
{
int
alpha
=
((
showcarddif
+
10
-
showcardp
)
*
25
)
<<
24
;
int
alpha
=
((
showcarddif
+
10
-
showcardp
)
*
25
)
<<
24
;
DrawShadowText
(
lpcFont
,
lstr
,
recti
(
600
*
mainGame
->
xScale
-
pos
.
Width
/
2
+
(
showcardp
-
showcarddif
)
*
40
*
mainGame
->
xScale
,
270
*
mainGame
->
yScale
,
90
0
*
mainGame
->
xScale
,
350
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
alpha
|
0xffffff
);
DrawShadowText
(
lpcFont
,
lstr
,
recti
(
550
*
mainGame
->
xScale
-
pos
.
Width
/
2
+
(
showcardp
-
showcarddif
)
*
40
*
mainGame
->
xScale
,
270
*
mainGame
->
yScale
,
85
0
*
mainGame
->
xScale
,
350
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
alpha
|
0xffffff
);
}
}
showcardp
++
;
showcardp
++
;
break
;
break
;
...
...
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