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fallenstardust
YGOMobile-Cn-Ko-En
Commits
b3da9d1d
Commit
b3da9d1d
authored
Oct 20, 2019
by
fallenstardust
Browse files
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remove boarder
change tips
parent
3c005ecc
Changes
6
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Showing
6 changed files
with
8 additions
and
10 deletions
+8
-10
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+3
-3
mobile/src/main/res/values-ko/arrays.xml
mobile/src/main/res/values-ko/arrays.xml
+0
-1
mobile/src/main/res/values-zh/arrays.xml
mobile/src/main/res/values-zh/arrays.xml
+2
-3
mobile/src/main/res/values/arrays.xml
mobile/src/main/res/values/arrays.xml
+1
-2
mobile/src/main/res/values/colors.xml
mobile/src/main/res/values/colors.xml
+1
-0
mobile/src/main/res/values/styles.xml
mobile/src/main/res/values/styles.xml
+1
-1
No files found.
Classes/gframe/game.cpp
View file @
b3da9d1d
...
@@ -647,7 +647,7 @@ bool Game::Initialize() {
...
@@ -647,7 +647,7 @@ bool Game::Initialize() {
btnOperation
=
env
->
addButton
(
rect
<
s32
>
(
1
*
xScale
,
409
*
yScale
,
105
*
xScale
,
459
*
yScale
),
wCmdMenu
,
BUTTON_CMD_ACTIVATE
,
dataManager
.
GetSysString
(
1161
));
btnOperation
=
env
->
addButton
(
rect
<
s32
>
(
1
*
xScale
,
409
*
yScale
,
105
*
xScale
,
459
*
yScale
),
wCmdMenu
,
BUTTON_CMD_ACTIVATE
,
dataManager
.
GetSysString
(
1161
));
btnReset
=
env
->
addButton
(
rect
<
s32
>
(
1
*
xScale
,
460
*
yScale
,
105
*
xScale
,
510
*
yScale
),
wCmdMenu
,
BUTTON_CMD_RESET
,
dataManager
.
GetSysString
(
1162
));
btnReset
=
env
->
addButton
(
rect
<
s32
>
(
1
*
xScale
,
460
*
yScale
,
105
*
xScale
,
510
*
yScale
),
wCmdMenu
,
BUTTON_CMD_RESET
,
dataManager
.
GetSysString
(
1162
));
//deck edit
//deck edit
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
*
xScale
,
8
*
yScale
,
605
*
xScale
,
130
*
yScale
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
*
xScale
,
1
*
yScale
,
605
*
xScale
,
130
*
yScale
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
->
setVisible
(
false
);
wDeckEdit
->
setVisible
(
false
);
btnManageDeck
=
env
->
addButton
(
rect
<
s32
>
(
225
*
xScale
,
5
*
yScale
,
290
*
xScale
,
30
*
yScale
),
wDeckEdit
,
BUTTON_MANAGE_DECK
,
dataManager
.
GetSysString
(
1460
));
btnManageDeck
=
env
->
addButton
(
rect
<
s32
>
(
225
*
xScale
,
5
*
yScale
,
290
*
xScale
,
30
*
yScale
),
wDeckEdit
,
BUTTON_MANAGE_DECK
,
dataManager
.
GetSysString
(
1460
));
//deck manage
//deck manage
...
@@ -732,7 +732,7 @@ bool Game::Initialize() {
...
@@ -732,7 +732,7 @@ bool Game::Initialize() {
wSort
->
setVisible
(
false
);
wSort
->
setVisible
(
false
);
//filters
//filters
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
wFilter
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
610
*
xScale
,
8
*
yScale
,
1020
*
xScale
,
130
*
yScale
),
true
,
false
,
0
,
-
1
,
true
);
wFilter
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
610
*
xScale
,
1
*
yScale
,
1020
*
xScale
,
130
*
yScale
),
true
,
false
,
0
,
-
1
,
true
);
wFilter
->
setVisible
(
false
);
wFilter
->
setVisible
(
false
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1311
),
rect
<
s32
>
(
10
*
xScale
,
5
*
yScale
,
70
*
xScale
,
25
*
yScale
),
false
,
false
,
wFilter
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1311
),
rect
<
s32
>
(
10
*
xScale
,
5
*
yScale
,
70
*
xScale
,
25
*
yScale
),
false
,
false
,
wFilter
);
cbCardType
=
CAndroidGUIComboBox
::
addAndroidComboBox
(
env
,
rect
<
s32
>
(
60
*
xScale
,
3
*
yScale
,
120
*
xScale
,
23
*
yScale
),
wFilter
,
COMBOBOX_MAINTYPE
);
cbCardType
=
CAndroidGUIComboBox
::
addAndroidComboBox
(
env
,
rect
<
s32
>
(
60
*
xScale
,
3
*
yScale
,
120
*
xScale
,
23
*
yScale
),
wFilter
,
COMBOBOX_MAINTYPE
);
...
@@ -942,7 +942,7 @@ bool Game::Initialize() {
...
@@ -942,7 +942,7 @@ bool Game::Initialize() {
btnCancelOrFinish
->
setVisible
(
false
);
btnCancelOrFinish
->
setVisible
(
false
);
#endif
#endif
//leave/surrender/exit
//leave/surrender/exit
btnLeaveGame
=
env
->
addButton
(
rect
<
s32
>
(
205
*
xScale
,
1
0
*
yScale
,
305
*
xScale
,
80
*
yScale
),
0
,
BUTTON_LEAVE_GAME
,
L""
);
btnLeaveGame
=
env
->
addButton
(
rect
<
s32
>
(
205
*
xScale
,
1
*
yScale
,
305
*
xScale
,
80
*
yScale
),
0
,
BUTTON_LEAVE_GAME
,
L""
);
btnLeaveGame
->
setVisible
(
false
);
btnLeaveGame
->
setVisible
(
false
);
//tip
//tip
stTip
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
0
,
0
,
150
*
xScale
,
150
*
yScale
),
false
,
true
,
0
,
-
1
,
true
);
stTip
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
0
,
0
,
150
*
xScale
,
150
*
yScale
),
false
,
true
,
0
,
-
1
,
true
);
...
...
mobile/src/main/res/values-ko/arrays.xml
View file @
b3da9d1d
...
@@ -30,6 +30,5 @@
...
@@ -30,6 +30,5 @@
<item>
초보유저든, 복귀유저든 배울 마음만 있다면 크게 어렵지 않습니다.
</item>
<item>
초보유저든, 복귀유저든 배울 마음만 있다면 크게 어렵지 않습니다.
</item>
<item>
덱 관리자에서 카드를 제거하실려면 제거할 카드를 길게 눌러주세요.
</item>
<item>
덱 관리자에서 카드를 제거하실려면 제거할 카드를 길게 눌러주세요.
</item>
<item>
방 번호가 너무 많이 기록되어 있을 경우 기록된 방 번호를 길게 누르시면 지워집니다.
</item>
<item>
방 번호가 너무 많이 기록되어 있을 경우 기록된 방 번호를 길게 누르시면 지워집니다.
</item>
<item>
이미지 변경에 실패한 경우 갤러리 또는 파일 관리 앱을 선택후 시도해보십시오.
</item>
</string-array>
</string-array>
</resources>
</resources>
\ No newline at end of file
mobile/src/main/res/values-zh/arrays.xml
View file @
b3da9d1d
...
@@ -11,7 +11,7 @@
...
@@ -11,7 +11,7 @@
</string-array>
</string-array>
<string-array
name=
"tips"
tools:ignore=
"InconsistentArrays"
>
<string-array
name=
"tips"
tools:ignore=
"InconsistentArrays"
>
<item>
游戏王圈子不大,珍惜一起玩的人
</item>
<item>
游戏王圈子不大,珍惜一起玩的人
</item>
<item>
决斗界面点触不准?可以去手机设置→
显示设置→隐藏刘海
</item>
<item>
决斗界面点触不准?可以去手机设置→
更多显示设置→隐藏顶部区域
</item>
<item>
主页每个服务器按住左划就会出现「编辑」和「删除」哦
</item>
<item>
主页每个服务器按住左划就会出现「编辑」和「删除」哦
</item>
<item>
试试点击左下角浮动的「功能菜单」会有更多功能
</item>
<item>
试试点击左下角浮动的「功能菜单」会有更多功能
</item>
<item>
想不联网也打人机?「功能菜单」→「单人游戏」→「人机模式」
</item>
<item>
想不联网也打人机?「功能菜单」→「单人游戏」→「人机模式」
</item>
...
@@ -19,7 +19,7 @@
...
@@ -19,7 +19,7 @@
<item>
卡组自己组更能享受游戏乐趣,自己组也更容易神抽哦
</item>
<item>
卡组自己组更能享受游戏乐趣,自己组也更容易神抽哦
</item>
<item>
看到每个服务器右下的宝石了吗?点点看吧
</item>
<item>
看到每个服务器右下的宝石了吗?点点看吧
</item>
<item>
先行卡和正式卡密码不同,打了补丁要注意区分哦
</item>
<item>
先行卡和正式卡密码不同,打了补丁要注意区分哦
</item>
<item>
觉得遇到BUG先
确定是否真的是BUG再进行反馈哈
</item>
<item>
觉得遇到BUG先
请准备好局面截图和录像再反馈
</item>
<item>
不懂怎么更新?去「功能菜单」→「设置」→「检查更新」看看
</item>
<item>
不懂怎么更新?去「功能菜单」→「设置」→「检查更新」看看
</item>
<item>
不知道怎么用,可以点开「功能菜单」→「教程」查看使用方法
</item>
<item>
不知道怎么用,可以点开「功能菜单」→「教程」查看使用方法
</item>
<item>
维护开发不容易,欢迎前往「功能菜单」→「支持我们」留下您的心意
</item>
<item>
维护开发不容易,欢迎前往「功能菜单」→「支持我们」留下您的心意
</item>
...
@@ -30,6 +30,5 @@
...
@@ -30,6 +30,5 @@
<item>
不管是新手还是回归玩家,只要肯学习,不用多久就能成为大佬哦
</item>
<item>
不管是新手还是回归玩家,只要肯学习,不用多久就能成为大佬哦
</item>
<item>
竖屏卡组编辑中想删除某张卡只需要长按它就好啦
</item>
<item>
竖屏卡组编辑中想删除某张卡只需要长按它就好啦
</item>
<item>
房间号记录太多遮住按钮了?长按某个记录就会自动删除哦
</item>
<item>
房间号记录太多遮住按钮了?长按某个记录就会自动删除哦
</item>
<item>
如果改头像等图片出现加载失败,请点击左上角选择“图库”或“文件”里的图片试试
</item>
</string-array>
</string-array>
</resources>
</resources>
\ No newline at end of file
mobile/src/main/res/values/arrays.xml
View file @
b3da9d1d
...
@@ -19,7 +19,7 @@
...
@@ -19,7 +19,7 @@
<item>
Build your own Deck will gain More Lucky Drawing
</item>
<item>
Build your own Deck will gain More Lucky Drawing
</item>
<item>
Have you see the ball at bottom-right in every severlist? Try to click it
</item>
<item>
Have you see the ball at bottom-right in every severlist? Try to click it
</item>
<item>
Released and Pre-released Cards are different,pls note after patch them
</item>
<item>
Released and Pre-released Cards are different,pls note after patch them
</item>
<item>
Pls Confirm that is a ture BUG before Report
</item>
<item>
Before BUG Reporting\,Pls prepare the screenshoot and replay
</item>
<item>
if you dont know how to use YGOMobile,Try to Click Everywhere
</item>
<item>
if you dont know how to use YGOMobile,Try to Click Everywhere
</item>
<item>
Keeping Developing isnot EZ,Welcome to Click and Leave your Donation
</item>
<item>
Keeping Developing isnot EZ,Welcome to Click and Leave your Donation
</item>
<item>
there is no so-called MR4, that is New Master Rule
</item>
<item>
there is no so-called MR4, that is New Master Rule
</item>
...
@@ -29,6 +29,5 @@
...
@@ -29,6 +29,5 @@
<item>
Keep playing and learning, you will be stronger soon.even you are beginner and returner
</item>
<item>
Keep playing and learning, you will be stronger soon.even you are beginner and returner
</item>
<item>
Long-pressing the card you wanna delete in vertical deck editor
</item>
<item>
Long-pressing the card you wanna delete in vertical deck editor
</item>
<item>
Long-pressing the password record to delete it
</item>
<item>
Long-pressing the password record to delete it
</item>
<item>
If change avatars(cover or bg) failed, try to find artworks in gallery or file manager
</item>
</string-array>
</string-array>
</resources>
</resources>
\ No newline at end of file
mobile/src/main/res/values/colors.xml
View file @
b3da9d1d
...
@@ -26,4 +26,5 @@
...
@@ -26,4 +26,5 @@
<color
name=
"colorMain"
>
#2196F3
</color>
<color
name=
"colorMain"
>
#2196F3
</color>
<color
name=
"background"
>
#ECEFF1
</color>
<color
name=
"background"
>
#ECEFF1
</color>
<color
name=
"FallNavy"
>
#11113d
</color>
</resources>
</resources>
\ No newline at end of file
mobile/src/main/res/values/styles.xml
View file @
b3da9d1d
...
@@ -40,7 +40,7 @@
...
@@ -40,7 +40,7 @@
<style
name=
"AppTheme.Game"
parent=
"android:Theme.Holo.NoActionBar.Fullscreen"
>
<style
name=
"AppTheme.Game"
parent=
"android:Theme.Holo.NoActionBar.Fullscreen"
>
<item
name=
"android:windowIsTranslucent"
>
false
</item>
<item
name=
"android:windowIsTranslucent"
>
false
</item>
<item
name=
"android:windowDisablePreview"
>
true
</item>
<item
name=
"android:windowDisablePreview"
>
true
</item>
<item
name=
"android:windowBackground"
>
@
drawable/blue
</item>
<item
name=
"android:windowBackground"
>
@
color/FallNavy
</item>
</style>
</style>
<style
name=
"AppTheme.Logo"
parent=
"AppTheme"
>
<style
name=
"AppTheme.Logo"
parent=
"AppTheme"
>
...
...
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