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fallenstardust
YGOMobile-Cn-Ko-En
Commits
84f4c1e8
Commit
84f4c1e8
authored
Nov 16, 2024
by
fallenstardust
Browse files
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Plain Diff
update gframe
parent
16a42e5a
Changes
10
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Inline
Side-by-side
Showing
10 changed files
with
109 additions
and
73 deletions
+109
-73
Classes/gframe/bufferio.h
Classes/gframe/bufferio.h
+12
-2
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+30
-30
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+3
-3
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+11
-11
Classes/gframe/myfilesystem.h
Classes/gframe/myfilesystem.h
+11
-6
Classes/gframe/netserver.cpp
Classes/gframe/netserver.cpp
+4
-4
Classes/gframe/single_duel.cpp
Classes/gframe/single_duel.cpp
+5
-5
Classes/gframe/single_mode.cpp
Classes/gframe/single_mode.cpp
+7
-7
Classes/gframe/tag_duel.cpp
Classes/gframe/tag_duel.cpp
+4
-4
libcore/android/bufferio_android.h
libcore/android/bufferio_android.h
+22
-1
No files found.
Classes/gframe/bufferio.h
View file @
84f4c1e8
...
...
@@ -28,7 +28,13 @@ public:
static
void
WriteInt8
(
unsigned
char
*&
p
,
char
val
)
{
buffer_write
<
char
>
(
p
,
val
);
}
// return: string length
/**
* @brief Copy a C-style string to another C-style string.
* @param src The source wide string
* @param pstr The destination char string
* @param bufsize The size of the destination buffer
* @return The length of the copied string
*/
template
<
typename
T1
,
typename
T2
>
static
int
CopyWStr
(
const
T1
*
src
,
T2
*
pstr
,
int
bufsize
)
{
int
l
=
0
;
...
...
@@ -50,8 +56,12 @@ public:
*
pstr
=
0
;
return
l
;
}
template
<
typename
T1
,
typename
T2
,
size_t
N
>
static
int
CopyCharArray
(
const
T1
*
src
,
T2
(
&
dst
)[
N
])
{
return
CopyWStr
(
src
,
dst
,
N
);
}
template
<
size_t
N
>
static
void
CopyString
(
const
char
*
src
,
wchar_t
(
&
dst
)[
N
])
{
static
void
CopyString
(
const
char
*
src
,
char
(
&
dst
)[
N
])
{
dst
[
0
]
=
0
;
std
::
strncat
(
dst
,
src
,
N
-
1
);
}
...
...
Classes/gframe/duelclient.cpp
View file @
84f4c1e8
...
...
@@ -124,13 +124,13 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
if
(
events
&
BEV_EVENT_CONNECTED
)
{
bool
create_game
=
(
size_t
)
ctx
!=
0
;
CTOS_PlayerInfo
cspi
;
BufferIO
::
Copy
WStr
(
mainGame
->
ebNickName
->
getText
(),
cspi
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
mainGame
->
ebNickName
->
getText
(),
cspi
.
name
);
SendPacketToServer
(
CTOS_PLAYER_INFO
,
cspi
);
if
(
create_game
)
{
CTOS_CreateGame
cscg
;
if
(
bot_mode
)
{
BufferIO
::
Copy
WStr
(
L"Bot Game"
,
cscg
.
name
,
20
);
BufferIO
::
Copy
WStr
(
L""
,
cscg
.
pass
,
20
);
BufferIO
::
Copy
CharArray
(
L"Bot Game"
,
cscg
.
name
);
BufferIO
::
Copy
CharArray
(
L""
,
cscg
.
pass
);
cscg
.
info
.
rule
=
5
;
cscg
.
info
.
mode
=
0
;
cscg
.
info
.
start_hand
=
5
;
...
...
@@ -143,8 +143,8 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
cscg
.
info
.
no_shuffle_deck
=
mainGame
->
chkBotNoShuffleDeck
->
isChecked
();
}
else
{
BufferIO
::
Copy
WStr
(
mainGame
->
ebServerName
->
getText
(),
cscg
.
name
,
20
);
BufferIO
::
Copy
WStr
(
mainGame
->
ebServerPass
->
getText
(),
cscg
.
pass
,
20
);
BufferIO
::
Copy
CharArray
(
mainGame
->
ebServerName
->
getText
(),
cscg
.
name
);
BufferIO
::
Copy
CharArray
(
mainGame
->
ebServerPass
->
getText
(),
cscg
.
pass
);
cscg
.
info
.
rule
=
mainGame
->
cbRule
->
getSelected
();
cscg
.
info
.
mode
=
mainGame
->
cbMatchMode
->
getSelected
();
cscg
.
info
.
start_hand
=
wcstol
(
mainGame
->
ebStartHand
->
getText
(),
nullptr
,
10
);
...
...
@@ -161,7 +161,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
CTOS_JoinGame
csjg
;
csjg
.
version
=
PRO_VERSION
;
csjg
.
gameid
=
0
;
BufferIO
::
Copy
WStr
(
mainGame
->
ebJoinPass
->
getText
(),
csjg
.
pass
,
20
);
BufferIO
::
Copy
CharArray
(
mainGame
->
ebJoinPass
->
getText
(),
csjg
.
pass
);
SendPacketToServer
(
CTOS_JOIN_GAME
,
csjg
);
}
bufferevent_enable
(
bev
,
EV_READ
);
...
...
@@ -671,11 +671,11 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
}
if
(
selftype
!=
1
)
{
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
);
}
else
{
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
);
}
}
else
{
if
(
selftype
>
3
)
{
...
...
@@ -685,15 +685,15 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
}
if
(
selftype
>
1
&&
selftype
<
4
)
{
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname_tag
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname_tag
);
}
else
{
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyW
Str
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname_tag
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
);
BufferIO
::
CopyW
ideString
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getToolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname_tag
);
}
mainGame
->
dInfo
.
tag_player
[
0
]
=
false
;
mainGame
->
dInfo
.
tag_player
[
1
]
=
false
;
...
...
@@ -834,7 +834,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
}
// UTF-16 to wchar_t
wchar_t
msg
[
LEN_CHAT_MSG
];
BufferIO
::
Copy
WStr
(
chat_msg
,
msg
,
LEN_CHAT_MSG
);
BufferIO
::
Copy
CharArray
(
chat_msg
,
msg
);
mainGame
->
gMutex
.
lock
();
mainGame
->
AddChatMsg
(
msg
,
player
,
play_sound
);
mainGame
->
gMutex
.
unlock
();
...
...
@@ -851,21 +851,21 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
break
;
wchar_t
name
[
20
];
BufferIO
::
NullTerminate
(
pkt
->
name
);
BufferIO
::
Copy
WStr
(
pkt
->
name
,
name
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
name
);
if
(
mainGame
->
dInfo
.
isTag
)
{
if
(
pkt
->
pos
==
0
)
BufferIO
::
Copy
WStr
(
pkt
->
name
,
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
mainGame
->
dInfo
.
hostname
);
else
if
(
pkt
->
pos
==
1
)
BufferIO
::
Copy
WStr
(
pkt
->
name
,
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
mainGame
->
dInfo
.
hostname_tag
);
else
if
(
pkt
->
pos
==
2
)
BufferIO
::
Copy
WStr
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname
);
else
if
(
pkt
->
pos
==
3
)
BufferIO
::
Copy
WStr
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname_tag
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname_tag
);
}
else
{
if
(
pkt
->
pos
==
0
)
BufferIO
::
Copy
WStr
(
pkt
->
name
,
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
mainGame
->
dInfo
.
hostname
);
else
if
(
pkt
->
pos
==
1
)
BufferIO
::
Copy
WStr
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname
);
}
mainGame
->
gMutex
.
lock
();
if
(
mainGame
->
gameConf
.
hide_player_name
)
...
...
@@ -902,13 +902,13 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
mainGame
->
stHostPrepDuelist
[
pos
]
->
setDrawBackground
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
if
(
pos
==
0
)
BufferIO
::
Copy
WStr
(
prename
,
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
Copy
CharArray
(
prename
,
mainGame
->
dInfo
.
hostname
);
else
if
(
pos
==
1
)
BufferIO
::
Copy
WStr
(
prename
,
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
Copy
CharArray
(
prename
,
mainGame
->
dInfo
.
hostname_tag
);
else
if
(
pos
==
2
)
BufferIO
::
Copy
WStr
(
prename
,
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
Copy
CharArray
(
prename
,
mainGame
->
dInfo
.
clientname
);
else
if
(
pos
==
3
)
BufferIO
::
Copy
WStr
(
prename
,
mainGame
->
dInfo
.
clientname_tag
,
20
);
BufferIO
::
Copy
CharArray
(
prename
,
mainGame
->
dInfo
.
clientname_tag
);
}
else
if
(
state
==
PLAYERCHANGE_READY
)
{
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
true
);
if
(
pos
==
selftype
)
{
...
...
Classes/gframe/event_handler.cpp
View file @
84f4c1e8
...
...
@@ -2149,9 +2149,9 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
break
;
const
wchar_t
*
input
=
mainGame
->
ebChatInput
->
getText
();
if
(
input
[
0
])
{
u
nsigned
short
msgbuf
[
256
];
int
len
=
BufferIO
::
Copy
WStr
(
input
,
msgbuf
,
256
);
DuelClient
::
SendBufferToServer
(
CTOS_CHAT
,
msgbuf
,
(
len
+
1
)
*
sizeof
(
shor
t
));
u
int16_t
msgbuf
[
LEN_CHAT_MSG
];
int
len
=
BufferIO
::
Copy
CharArray
(
input
,
msgbuf
);
DuelClient
::
SendBufferToServer
(
CTOS_CHAT
,
msgbuf
,
(
len
+
1
)
*
sizeof
(
uint16_
t
));
mainGame
->
ebChatInput
->
setText
(
L""
);
return
true
;
}
...
...
Classes/gframe/game.cpp
View file @
84f4c1e8
...
...
@@ -60,12 +60,11 @@ void DuelInfo::Clear() {
}
bool
IsExtension
(
const
wchar_t
*
filename
,
const
wchar_t
*
extension
)
{
int
flen
=
std
::
wcslen
(
filename
);
int
elen
=
std
::
wcslen
(
extension
);
if
(
!
flen
||
!
elen
||
flen
<
elen
)
auto
flen
=
std
::
wcslen
(
filename
);
auto
elen
=
std
::
wcslen
(
extension
);
if
(
!
elen
||
flen
<
elen
)
return
false
;
auto
fend
=
filename
+
flen
;
return
!
wcsncasecmp
(
fend
-
elen
,
extension
,
elen
);
return
!
wcsncasecmp
(
filename
+
(
flen
-
elen
),
extension
,
elen
);
}
void
Game
::
process
(
irr
::
SEvent
&
event
)
{
...
...
@@ -1688,11 +1687,12 @@ void Game::RefreshDeck(const wchar_t* deckpath, const std::function<void(const w
}
}
FileSystem
::
TraversalDir
(
deckpath
,
[
additem
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
wcsrchr
(
name
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".ydk"
,
4
))
{
size_t
len
=
wcslen
(
name
);
if
(
!
isdir
&&
IsExtension
(
name
,
L".ydk"
))
{
size_t
len
=
std
::
wcslen
(
name
);
wchar_t
deckname
[
256
];
wcsncpy
(
deckname
,
name
,
len
-
4
);
deckname
[
len
-
4
]
=
0
;
size_t
count
=
std
::
min
(
len
-
4
,
sizeof
deckname
/
sizeof
deckname
[
0
]);
std
::
wcsncpy
(
deckname
,
name
,
count
);
deckname
[(
sizeof
deckname
/
sizeof
deckname
[
0
])
-
1
]
=
0
;
additem
(
deckname
);
}
});
...
...
@@ -1700,7 +1700,7 @@ void Game::RefreshDeck(const wchar_t* deckpath, const std::function<void(const w
void
Game
::
RefreshReplay
()
{
lstReplayList
->
clear
();
FileSystem
::
TraversalDir
(
L"./replay"
,
[
this
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
wcsrchr
(
name
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".yrp"
,
4
)
&&
Replay
::
CheckReplay
(
name
))
if
(
!
isdir
&&
IsExtension
(
name
,
L".yrp"
)
&&
Replay
::
CheckReplay
(
name
))
lstReplayList
->
addItem
(
name
);
});
}
...
...
@@ -1708,7 +1708,7 @@ void Game::RefreshSingleplay() {
lstSinglePlayList
->
clear
();
stSinglePlayInfo
->
setText
(
L""
);
FileSystem
::
TraversalDir
(
L"./single"
,
[
this
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
wcsrchr
(
name
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".lua"
,
4
))
if
(
!
isdir
&&
IsExtension
(
name
,
L".lua"
))
lstSinglePlayList
->
addItem
(
name
);
});
}
...
...
Classes/gframe/myfilesystem.h
View file @
84f4c1e8
...
...
@@ -70,9 +70,8 @@ public:
static
bool
DeleteDir
(
const
wchar_t
*
wdir
)
{
wchar_t
pdir
[
256
];
int
len
=
BufferIO
::
CopyWStr
(
wdir
,
pdir
,
sizeof
pdir
/
sizeof
pdir
[
0
]);
pdir
[
len
+
1
]
=
0
;
SHFILEOPSTRUCTW
lpFileOp
;
BufferIO
::
CopyWideString
(
wdir
,
pdir
);
SHFILEOPSTRUCTW
lpFileOp
{};
lpFileOp
.
hwnd
=
NULL
;
lpFileOp
.
wFunc
=
FO_DELETE
;
lpFileOp
.
pFrom
=
pdir
;
...
...
@@ -174,8 +173,12 @@ public:
static
bool
DeleteDir
(
const
char
*
dir
)
{
bool
success
=
true
;
TraversalDir
(
dir
,
[
dir
,
&
success
](
const
char
*
name
,
bool
isdir
)
{
char
full_path
[
256
];
snprintf
(
full_path
,
sizeof
full_path
,
"%s/%s"
,
dir
,
name
);
char
full_path
[
1024
];
int
len
=
std
::
snprintf
(
full_path
,
sizeof
full_path
,
"%s/%s"
,
dir
,
name
);
if
(
len
<
0
||
len
>=
(
int
)(
sizeof
full_path
))
{
success
=
false
;
return
;
}
if
(
isdir
)
{
if
(
!
DeleteDir
(
full_path
))
...
...
@@ -207,7 +210,9 @@ public:
while
((
dirp
=
readdir
(
dir
))
!=
nullptr
)
{
file_unit
funit
;
char
fname
[
1024
];
std
::
snprintf
(
fname
,
sizeof
fname
,
"%s/%s"
,
path
,
dirp
->
d_name
);
int
len
=
std
::
snprintf
(
fname
,
sizeof
fname
,
"%s/%s"
,
path
,
dirp
->
d_name
);
if
(
len
<
0
||
len
>=
(
int
)(
sizeof
fname
))
continue
;
stat
(
fname
,
&
fileStat
);
funit
.
filename
=
std
::
string
(
dirp
->
d_name
);
funit
.
is_dir
=
S_ISDIR
(
fileStat
.
st_mode
);
...
...
Classes/gframe/netserver.cpp
View file @
84f4c1e8
...
...
@@ -97,7 +97,7 @@ void NetServer::BroadcastEvent(evutil_socket_t fd, short events, void* arg) {
hp
.
port
=
server_port
;
hp
.
version
=
PRO_VERSION
;
hp
.
host
=
duel_mode
->
host_info
;
BufferIO
::
Copy
WStr
(
duel_mode
->
name
,
hp
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
duel_mode
->
name
,
hp
.
name
);
sendto
(
fd
,
(
const
char
*
)
&
hp
,
sizeof
(
HostPacket
),
0
,
(
sockaddr
*
)
&
sockTo
,
sizeof
(
sockTo
));
}
}
...
...
@@ -250,7 +250,7 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, unsigned char* data, int len) {
std
::
memcpy
(
&
packet
,
pdata
,
sizeof
packet
);
auto
pkt
=
&
packet
;
BufferIO
::
NullTerminate
(
pkt
->
name
);
BufferIO
::
Copy
WStr
(
pkt
->
name
,
dp
->
name
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
dp
->
name
);
break
;
}
case
CTOS_CREATE_GAME
:
{
...
...
@@ -293,8 +293,8 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, unsigned char* data, int len) {
#endif
BufferIO
::
NullTerminate
(
pkt
->
name
);
BufferIO
::
NullTerminate
(
pkt
->
pass
);
BufferIO
::
Copy
WStr
(
pkt
->
name
,
duel_mode
->
name
,
20
);
BufferIO
::
Copy
WStr
(
pkt
->
pass
,
duel_mode
->
pass
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
name
,
duel_mode
->
name
);
BufferIO
::
Copy
CharArray
(
pkt
->
pass
,
duel_mode
->
pass
);
duel_mode
->
JoinGame
(
dp
,
0
,
true
);
StartBroadcast
();
break
;
...
...
Classes/gframe/single_duel.cpp
View file @
84f4c1e8
...
...
@@ -45,7 +45,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater)
}
wchar_t
jpass
[
20
];
BufferIO
::
NullTerminate
(
pkt
->
pass
);
BufferIO
::
Copy
WStr
(
pkt
->
pass
,
jpass
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
pass
,
jpass
);
if
(
wcscmp
(
jpass
,
pass
))
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_JOINERROR
;
...
...
@@ -63,7 +63,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater)
sctc
.
type
=
(
host_player
==
dp
)
?
0x10
:
0
;
if
(
!
players
[
0
]
||
!
players
[
1
])
{
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
Copy
WStr
(
dp
->
name
,
scpe
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
dp
->
name
,
scpe
.
name
);
if
(
!
players
[
0
])
scpe
.
pos
=
0
;
else
...
...
@@ -102,7 +102,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater)
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_TYPE_CHANGE
,
sctc
);
if
(
players
[
0
])
{
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
Copy
WStr
(
players
[
0
]
->
name
,
scpe
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
players
[
0
]
->
name
,
scpe
.
name
);
scpe
.
pos
=
0
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_HS_PLAYER_ENTER
,
scpe
);
if
(
ready
[
0
])
{
...
...
@@ -113,7 +113,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater)
}
if
(
players
[
1
])
{
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
Copy
WStr
(
players
[
1
]
->
name
,
scpe
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
players
[
1
]
->
name
,
scpe
.
name
);
scpe
.
pos
=
1
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_HS_PLAYER_ENTER
,
scpe
);
if
(
ready
[
1
])
{
...
...
@@ -191,7 +191,7 @@ void SingleDuel::ToDuelist(DuelPlayer* dp) {
return
;
observers
.
erase
(
dp
);
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
Copy
WStr
(
dp
->
name
,
scpe
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
dp
->
name
,
scpe
.
name
);
if
(
!
players
[
0
])
{
players
[
0
]
=
dp
;
dp
->
type
=
NETPLAYER_TYPE_PLAYER1
;
...
...
Classes/gframe/single_mode.cpp
View file @
84f4c1e8
...
...
@@ -49,7 +49,7 @@ int SingleMode::SinglePlayThread() {
mainGame
->
dInfo
.
start_lp
=
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
BufferIO
::
CopyW
Str
(
mainGame
->
ebNickName
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyW
ideString
(
mainGame
->
ebNickName
->
getText
(),
mainGame
->
dInfo
.
hostname
);
mainGame
->
dInfo
.
clientname
[
0
]
=
0
;
mainGame
->
dInfo
.
player_type
=
0
;
mainGame
->
dInfo
.
turn
=
0
;
...
...
@@ -98,10 +98,10 @@ int SingleMode::SinglePlayThread() {
is_continuing
=
SinglePlayAnalyze
(
engineBuffer
.
data
(),
len
);
last_replay
.
BeginRecord
();
last_replay
.
WriteHeader
(
rh
);
u
nsigned
shor
t
buffer
[
20
];
BufferIO
::
Copy
WStr
(
mainGame
->
dInfo
.
hostname
,
buffer
,
20
);
u
int16_
t
buffer
[
20
];
BufferIO
::
Copy
CharArray
(
mainGame
->
dInfo
.
hostname
,
buffer
);
last_replay
.
WriteData
(
buffer
,
40
,
false
);
BufferIO
::
Copy
WStr
(
mainGame
->
dInfo
.
clientname
,
buffer
,
20
);
BufferIO
::
Copy
CharArray
(
mainGame
->
dInfo
.
clientname
,
buffer
);
last_replay
.
WriteData
(
buffer
,
40
,
false
);
last_replay
.
WriteInt32
(
start_lp
,
false
);
last_replay
.
WriteInt32
(
start_hand
,
false
);
...
...
@@ -737,14 +737,14 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break
;
}
case
MSG_AI_NAME
:
{
char
namebuf
[
128
];
wchar_t
wname
[
128
]
;
char
namebuf
[
128
]
{}
;
wchar_t
wname
[
20
]{}
;
int
len
=
BufferIO
::
ReadInt16
(
pbuf
);
auto
begin
=
pbuf
;
pbuf
+=
len
+
1
;
std
::
memcpy
(
namebuf
,
begin
,
len
+
1
);
BufferIO
::
DecodeUTF8
(
namebuf
,
wname
);
BufferIO
::
Copy
WStr
(
wname
,
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
Copy
CharArray
(
wname
,
mainGame
->
dInfo
.
clientname
);
break
;
}
case
MSG_SHOW_HINT
:
{
...
...
Classes/gframe/tag_duel.cpp
View file @
84f4c1e8
...
...
@@ -49,7 +49,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater) {
}
wchar_t
jpass
[
20
];
BufferIO
::
NullTerminate
(
pkt
->
pass
);
BufferIO
::
Copy
WStr
(
pkt
->
pass
,
jpass
,
20
);
BufferIO
::
Copy
CharArray
(
pkt
->
pass
,
jpass
);
if
(
wcscmp
(
jpass
,
pass
))
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_JOINERROR
;
...
...
@@ -67,7 +67,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater) {
sctc
.
type
=
(
host_player
==
dp
)
?
0x10
:
0
;
if
(
!
players
[
0
]
||
!
players
[
1
]
||
!
players
[
2
]
||
!
players
[
3
])
{
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
Copy
WStr
(
dp
->
name
,
scpe
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
dp
->
name
,
scpe
.
name
);
if
(
!
players
[
0
])
scpe
.
pos
=
0
;
else
if
(
!
players
[
1
])
...
...
@@ -101,7 +101,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater) {
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
])
{
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
Copy
WStr
(
players
[
i
]
->
name
,
scpe
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
players
[
i
]
->
name
,
scpe
.
name
);
scpe
.
pos
=
i
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_HS_PLAYER_ENTER
,
scpe
);
if
(
ready
[
i
])
{
...
...
@@ -157,7 +157,7 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
observers
.
erase
(
dp
);
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
Copy
WStr
(
dp
->
name
,
scpe
.
name
,
20
);
BufferIO
::
Copy
CharArray
(
dp
->
name
,
scpe
.
name
);
if
(
!
players
[
0
])
dp
->
type
=
0
;
else
if
(
!
players
[
1
])
...
...
libcore/android/bufferio_android.h
View file @
84f4c1e8
...
...
@@ -2,6 +2,7 @@
#define BUFFERIO_H
#include <cstdint>
#include <cwchar>
#include "../ocgcore/buffer.h"
class
BufferIO
{
...
...
@@ -27,7 +28,13 @@ public:
static
void
WriteInt8
(
unsigned
char
*&
p
,
char
val
)
{
buffer_write
<
char
>
(
p
,
val
);
}
// return: string length
/**
* @brief Copy a C-style string to another C-style string.
* @param src The source wide string
* @param pstr The destination char string
* @param bufsize The size of the destination buffer
* @return The length of the copied string
*/
template
<
typename
T1
,
typename
T2
>
static
int
CopyWStr
(
const
T1
*
src
,
T2
*
pstr
,
int
bufsize
)
{
int
l
=
0
;
...
...
@@ -49,6 +56,20 @@ public:
*
pstr
=
0
;
return
l
;
}
template
<
typename
T1
,
typename
T2
,
size_t
N
>
static
int
CopyCharArray
(
const
T1
*
src
,
T2
(
&
dst
)[
N
])
{
return
CopyWStr
(
src
,
dst
,
N
);
}
template
<
size_t
N
>
static
void
CopyString
(
const
char
*
src
,
char
(
&
dst
)[
N
])
{
dst
[
0
]
=
0
;
std
::
strncat
(
dst
,
src
,
N
-
1
);
}
template
<
size_t
N
>
static
void
CopyWideString
(
const
wchar_t
*
src
,
wchar_t
(
&
dst
)[
N
])
{
dst
[
0
]
=
0
;
std
::
wcsncat
(
dst
,
src
,
N
-
1
);
}
template
<
typename
T
>
static
bool
CheckUTF8Byte
(
const
T
*
str
,
int
len
)
{
for
(
int
i
=
1
;
i
<
len
;
++
i
)
{
...
...
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