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fallenstardust
YGOMobile-Cn-Ko-En
Commits
52503985
Commit
52503985
authored
Aug 01, 2018
by
fallenstardust
Browse files
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Plain Diff
sync ocgcore
parent
369143c5
Changes
7
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Showing
7 changed files
with
188 additions
and
230 deletions
+188
-230
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+6
-10
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+2
-2
Classes/gframe/game.h
Classes/gframe/game.h
+2
-0
Classes/gframe/gframe.cpp
Classes/gframe/gframe.cpp
+2
-1
Classes/gframe/replay_mode.cpp
Classes/gframe/replay_mode.cpp
+1
-1
Classes/ocgcore/field.h
Classes/ocgcore/field.h
+1
-4
Classes/ocgcore/processor.cpp
Classes/ocgcore/processor.cpp
+174
-212
No files found.
Classes/gframe/deck_con.cpp
View file @
52503985
...
...
@@ -833,15 +833,6 @@ void DeckBuilder::StartFilter() {
void
DeckBuilder
::
FilterCards
()
{
results
.
clear
();
const
wchar_t
*
pstr
=
mainGame
->
ebCardName
->
getText
();
int
trycode
=
BufferIO
::
GetVal
(
pstr
);
if
(
dataManager
.
GetData
(
trycode
,
0
))
{
auto
ptr
=
dataManager
.
GetCodePointer
(
trycode
);
// verified by GetData()
results
.
push_back
(
ptr
);
mainGame
->
scrFilter
->
setVisible
(
false
);
mainGame
->
scrFilter
->
setPos
(
0
);
myswprintf
(
result_string
,
L"%d"
,
results
.
size
());
return
;
}
unsigned
int
set_code
=
0
;
if
(
pstr
[
0
]
==
L'@'
)
set_code
=
dataManager
.
GetSetCode
(
&
pstr
[
1
]);
...
...
@@ -929,9 +920,14 @@ void DeckBuilder::FilterCards() {
}
else
if
(
pstr
[
0
]
==
L'@'
&&
set_code
)
{
if
(
!
check_set_code
(
data
,
set_code
))
continue
;
}
else
{
if
(
!
CardNameContains
(
text
.
name
.
c_str
(),
pstr
)
&&
text
.
text
.
find
(
pstr
)
==
std
::
wstring
::
npos
int
trycode
=
BufferIO
::
GetVal
(
pstr
);
bool
tryresult
=
dataManager
.
GetData
(
trycode
,
0
);
if
(
!
tryresult
&&
!
CardNameContains
(
text
.
name
.
c_str
(),
pstr
)
&&
text
.
text
.
find
(
pstr
)
==
std
::
wstring
::
npos
&&
(
!
set_code
||
!
check_set_code
(
data
,
set_code
)))
continue
;
if
(
tryresult
&&
data
.
code
!=
trycode
&&
!
(
data
.
alias
==
trycode
&&
(
data
.
alias
-
data
.
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
data
.
code
-
data
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
)))
continue
;
}
}
results
.
push_back
(
ptr
);
...
...
Classes/gframe/game.cpp
View file @
52503985
...
...
@@ -1305,7 +1305,7 @@ void Game::MainLoop() {
driver
->
draw2DImage
(
imageManager
.
tBackGround
,
recti
(
0
*
xScale
,
0
*
yScale
,
1280
*
xScale
,
720
*
yScale
),
recti
(
0
,
0
,
imageManager
.
tBackGround
->
getOriginalSize
().
Width
,
imageManager
.
tBackGround
->
getOriginalSize
().
Height
));
#endif
gMutex
.
Lock
();
if
(
dInfo
.
isStarted
||
dInfo
.
isReplaySkiping
)
{
if
(
dInfo
.
isStarted
)
{
DrawBackImage
(
imageManager
.
tBackGround
);
DrawBackGround
();
DrawCards
();
...
...
@@ -1725,7 +1725,7 @@ void Game::ShowCardInfo(int code) {
memset
(
&
cd
,
0
,
sizeof
(
CardData
));
imgCard
->
setImage
(
imageManager
.
GetTexture
(
code
));
imgCard
->
setScaleImage
(
true
);
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
10
||
code
-
cd
.
alias
<
10
))
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
code
-
cd
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
))
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
cd
.
alias
),
cd
.
alias
);
else
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
stName
->
setText
(
formatBuffer
);
...
...
Classes/gframe/game.h
View file @
52503985
...
...
@@ -641,6 +641,8 @@ extern Game* mainGame;
#define DEFAULT_DUEL_RULE 4
#define CARD_ARTWORK_VERSIONS_OFFSET 10
#ifdef _IRR_ANDROID_PLATFORM_
#define GUI_INFO_FPS 1000
#endif
...
...
Classes/gframe/gframe.cpp
View file @
52503985
...
...
@@ -59,7 +59,8 @@ int main(int argc, char* argv[]) {
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnJoinHost
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
}
else
if
(
!
strcmp
(
argv
[
i
],
"-j"
))
{
// Join host
ygo
::
mainGame
->
HideElement
(
ygo
::
mainGame
->
wMainMenu
);
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnDeckEdit
;
// ygo::mainGame->HideElement(ygo::mainGame->wMainMenu);
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
}
else
if
(
!
strcmp
(
argv
[
i
],
"-r"
))
{
// Replay
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnReplayMode
;
...
...
Classes/gframe/replay_mode.cpp
View file @
52503985
...
...
@@ -110,6 +110,7 @@ int ReplayMode::ReplayThread(void* param) {
get_message
(
pduel
,
(
byte
*
)
engineBuffer
);
is_continuing
=
ReplayAnalyze
(
engineBuffer
,
len
);
if
(
is_restarting
)
{
mainGame
->
gMutex
.
Lock
();
is_restarting
=
false
;
int
step
=
current_step
-
1
;
if
(
step
<
0
)
...
...
@@ -284,7 +285,6 @@ void ReplayMode::Undo() {
return
;
mainGame
->
dInfo
.
isReplaySkiping
=
true
;
Restart
(
false
);
mainGame
->
gMutex
.
Lock
();
Pause
(
false
,
false
);
}
bool
ReplayMode
::
ReplayAnalyze
(
char
*
msg
,
unsigned
int
len
)
{
...
...
Classes/ocgcore/field.h
View file @
52503985
...
...
@@ -192,8 +192,6 @@ struct processor {
event_list
sub_solving_event
;
chain_array
select_chains
;
chain_array
current_chain
;
chain_list
tpchain
;
chain_list
ntpchain
;
chain_list
continuous_chain
;
chain_list
desrep_chain
;
chain_list
new_fchain
;
...
...
@@ -498,7 +496,6 @@ public:
int32
process_turn
(
uint16
step
,
uint8
turn_player
);
int32
add_chain
(
uint16
step
);
int32
sort_chain
(
uint16
step
,
uint8
tp
);
int32
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
solve_chain
(
uint16
step
,
uint32
chainend_arg1
,
uint32
chainend_arg2
);
int32
break_effect
();
...
...
@@ -687,7 +684,7 @@ public:
#define PROCESSOR_SELECT_PLACE 18
#define PROCESSOR_SELECT_POSITION 19
#define PROCESSOR_SELECT_TRIBUTE_P 20
#define PROCESSOR_SORT_CHAIN 21
//
#define PROCESSOR_SORT_CHAIN 21
#define PROCESSOR_SELECT_COUNTER 22
#define PROCESSOR_SELECT_SUM 23
#define PROCESSOR_SELECT_DISFIELD 24
...
...
Classes/ocgcore/processor.cpp
View file @
52503985
...
...
@@ -161,14 +161,6 @@ int32 field::process() {
return
PROCESSOR_WAITING
+
pduel
->
bufferlen
;
}
}
case
PROCESSOR_SORT_CHAIN
:
{
if
(
sort_chain
(
it
->
step
,
it
->
arg1
))
{
core
.
units
.
pop_front
();
}
else
{
it
->
step
++
;
}
return
pduel
->
bufferlen
;
}
case
PROCESSOR_SELECT_COUNTER
:
{
if
(
select_counter
(
it
->
step
,
it
->
arg1
,
it
->
arg2
,
it
->
arg3
,
it
->
arg4
>>
8
,
it
->
arg4
&
0xff
))
{
core
.
units
.
pop_front
();
...
...
@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
core
.
new_fchain_s
.
splice
(
core
.
new_fchain_s
.
begin
(),
core
.
new_fchain
);
core
.
new_ochain_s
.
splice
(
core
.
new_ochain_s
.
begin
(),
core
.
new_ochain
);
core
.
tpchain
.
clear
();
core
.
ntpchain
.
clear
();
core
.
delayed_quick
.
clear
();
core
.
delayed_quick_break
.
swap
(
core
.
delayed_quick
);
core
.
current_player
=
infos
.
turn_player
;
...
...
@@ -1994,202 +1984,214 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
int32
field
::
process_quick_effect
(
int16
step
,
int32
skip_freechain
,
uint8
priority
)
{
switch
(
step
)
{
case
0
:
{
core
.
tpchain
.
clear
()
;
core
.
ntpchain
.
clear
();
if
(
!
core
.
quick_f_chain
.
size
())
return
FALSE
;
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
++
ifit
)
{
uint8
check_player
=
infos
.
turn_player
;
if
(
core
.
units
.
begin
()
->
arg3
)
check_player
=
1
-
infos
.
turn_player
;
core
.
select_chains
.
clear
()
;
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
)
{
effect
*
peffect
=
ifit
->
first
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
&&
phandler
->
is_has_relation
(
ifit
->
second
))
{
if
(
ifit
->
second
.
triggering_player
==
infos
.
turn_player
)
{
core
.
tpchain
.
push_back
(
ifit
->
second
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
infos
.
turn_player
);
}
else
{
core
.
ntpchain
.
push_back
(
ifit
->
second
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
1
-
infos
.
turn_player
);
}
if
(
ifit
->
second
.
triggering_player
==
check_player
)
core
.
select_chains
.
push_back
(
ifit
->
second
);
}
else
{
core
.
quick_f_chain
.
erase
(
ifit
++
);
continue
;
}
++
ifit
;
}
core
.
quick_f_chain
.
clear
();
if
(
core
.
tpchain
.
size
()
>
1
)
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
1
,
infos
.
turn_player
);
if
(
core
.
ntpchain
.
size
()
>
1
)
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
0
,
infos
.
turn_player
);
if
(
core
.
select_chains
.
size
()
==
0
)
returns
.
ivalue
[
0
]
=
-
1
;
else
if
(
core
.
select_chains
.
size
()
==
1
)
returns
.
ivalue
[
0
]
=
0
;
else
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
0x10000
);
return
FALSE
;
}
case
1
:
{
if
(
core
.
tpchain
.
size
()
==
0
&&
core
.
ntpchain
.
size
()
==
0
)
{
chain
newchain
;
auto
evit
=
core
.
point_event
.
begin
();
bool
pev
=
true
;
if
(
evit
==
core
.
point_event
.
end
())
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
core
.
quick_f_chain
.
size
())
{
core
.
units
.
begin
()
->
arg3
=
TRUE
;
core
.
units
.
begin
()
->
step
=
-
1
;
}
else
if
(
core
.
new_chains
.
size
())
{
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
return
FALSE
;
}
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
uint8
tp
=
newchain
.
triggering_player
;
peffect
->
get_handler
()
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
tp
);
core
.
new_chains
.
push_back
(
newchain
);
core
.
quick_f_chain
.
erase
(
peffect
);
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
case
2
:
{
chain
newchain
;
auto
evit
=
core
.
point_event
.
begin
();
bool
pev
=
true
;
if
(
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
}
while
(
pev
||
(
evit
!=
core
.
instant_event
.
end
()))
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
core
.
delayed_quick_break
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
}
}
++
evit
;
if
(
pev
&&
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
}
while
(
pev
||
(
evit
!=
core
.
instant_event
.
end
()))
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
core
.
delayed_quick_break
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
}
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
effect
*
peffect
=
clit
->
triggering_effect
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
phandler
->
is_has_relation
(
*
clit
))
phandler
->
create_relation
(
*
clit
);
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_place
(
phandler
);
}
bool
act
=
true
;
if
(
clit
->
triggering_player
==
priority
&&
clit
->
triggering_location
==
LOCATION_HAND
&&
phandler
->
is_position
(
POS_FACEDOWN
)
&&
!
phandler
->
is_status
(
STATUS_CHAINING
)
&&
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
if
(
peffect
->
status
&
EFFECT_STATUS_SPSELF
)
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
if
(
cait
->
triggering_player
==
priority
&&
(
cait
->
triggering_effect
->
status
&
EFFECT_STATUS_SPSELF
)
&&
(
cait
->
flag
&
CHAIN_HAND_TRIGGER
))
{
act
=
false
;
break
;
}
}
}
++
evit
;
if
(
pev
&&
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
}
else
act
=
false
;
if
(
act
)
core
.
select_chains
.
push_back
(
*
clit
);
}
//delayed activate
for
(
auto
evit
=
core
.
full_event
.
begin
();
evit
!=
core
.
full_event
.
end
();
++
evit
)
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
effect
*
peffect
=
clit
->
triggering_effect
;
}
// delayed quick
for
(
auto
eit
=
core
.
delayed_quick
.
begin
();
eit
!=
core
.
delayed_quick
.
end
();)
{
effect
*
peffect
=
eit
->
first
;
const
tevent
&
evt
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
evt
,
TRUE
,
FALSE
,
FALSE
))
{
card
*
phandler
=
peffect
->
get_handler
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
phandler
->
is_has_relation
(
*
clit
))
phandler
->
create_relation
(
*
clit
);
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_place
(
phandler
);
}
bool
act
=
true
;
if
(
clit
->
triggering_player
==
priority
&&
clit
->
triggering_location
==
LOCATION_HAND
&&
phandler
->
is_position
(
POS_FACEDOWN
)
&&
!
phandler
->
is_status
(
STATUS_CHAINING
)
&&
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
if
(
peffect
->
status
&
EFFECT_STATUS_SPSELF
)
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
if
(
cait
->
triggering_player
==
priority
&&
(
cait
->
triggering_effect
->
status
&
EFFECT_STATUS_SPSELF
)
&&
(
cait
->
flag
&
CHAIN_HAND_TRIGGER
))
{
act
=
false
;
break
;
}
}
}
}
else
act
=
false
;
if
(
act
)
core
.
select_chains
.
push_back
(
*
clit
);
}
//delayed activate
for
(
auto
evit
=
core
.
full_event
.
begin
();
evit
!=
core
.
full_event
.
end
();
++
evit
)
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
evt
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
// delayed quick
for
(
auto
eit
=
core
.
delayed_quick
.
begin
();
eit
!=
core
.
delayed_quick
.
end
();)
{
effect
*
peffect
=
eit
->
first
;
const
tevent
&
evt
=
eit
->
second
;
}
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
if
(
!
skip_freechain
)
{
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
evt
,
TRUE
,
FALSE
,
FALSE
))
{
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
ev
t
;
newchain
.
evt
=
nil_even
t
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
if
(
!
skip_freechain
)
{
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
}
else
{
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
tpchain
);
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
ntpchain
);
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
return
FALSE
;
}
case
2
:
{
case
3
:
{
if
(
core
.
select_chains
.
size
()
&&
returns
.
ivalue
[
0
]
!=
-
1
)
{
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
core
.
new_chains
.
push_back
(
newchain
);
...
...
@@ -4504,46 +4506,6 @@ int32 field::add_chain(uint16 step) {
}
return
TRUE
;
}
int32
field
::
sort_chain
(
uint16
step
,
uint8
tp
)
{
switch
(
step
)
{
case
0
:
{
core
.
select_cards
.
clear
();
if
(
tp
)
for
(
auto
clit
=
core
.
tpchain
.
begin
();
clit
!=
core
.
tpchain
.
end
();
++
clit
)
core
.
select_cards
.
push_back
(
clit
->
triggering_effect
->
get_handler
());
else
for
(
auto
clit
=
core
.
ntpchain
.
begin
();
clit
!=
core
.
ntpchain
.
end
();
++
clit
)
core
.
select_cards
.
push_back
(
clit
->
triggering_effect
->
get_handler
());
add_process
(
PROCESSOR_SORT_CARD
,
0
,
0
,
0
,
tp
?
infos
.
turn_player
:
(
1
-
infos
.
turn_player
),
1
);
return
FALSE
;
}
case
1
:
{
if
(
returns
.
bvalue
[
0
]
==
-
1
)
return
TRUE
;
chain_list
::
iterator
clit
;
int32
i
=
0
,
count
;
if
(
tp
)
{
count
=
core
.
tpchain
.
size
();
chain_array
ch
(
count
);
for
(
i
=
0
,
clit
=
core
.
tpchain
.
begin
();
i
<
count
;
++
clit
,
++
i
)
ch
[
returns
.
bvalue
[
i
]]
=
*
clit
;
core
.
tpchain
.
clear
();
for
(
i
=
0
;
i
<
count
;
++
i
)
core
.
tpchain
.
push_back
(
ch
[
i
]);
}
else
{
count
=
core
.
ntpchain
.
size
();
chain_array
ch
(
count
);
for
(
i
=
0
,
clit
=
core
.
ntpchain
.
begin
();
i
<
count
;
++
clit
,
++
i
)
ch
[
returns
.
bvalue
[
i
]]
=
*
clit
;
core
.
ntpchain
.
clear
();
for
(
i
=
0
;
i
<
count
;
++
i
)
core
.
ntpchain
.
push_back
(
ch
[
i
]);
}
return
TRUE
;
}
}
return
TRUE
;
}
int32
field
::
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
)
{
switch
(
step
)
{
case
0
:
{
...
...
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