Commit 52503985 authored by fallenstardust's avatar fallenstardust

sync ocgcore

parent 369143c5
......@@ -833,15 +833,6 @@ void DeckBuilder::StartFilter() {
void DeckBuilder::FilterCards() {
results.clear();
const wchar_t* pstr = mainGame->ebCardName->getText();
int trycode = BufferIO::GetVal(pstr);
if(dataManager.GetData(trycode, 0)) {
auto ptr = dataManager.GetCodePointer(trycode); // verified by GetData()
results.push_back(ptr);
mainGame->scrFilter->setVisible(false);
mainGame->scrFilter->setPos(0);
myswprintf(result_string, L"%d", results.size());
return;
}
unsigned int set_code = 0;
if(pstr[0] == L'@')
set_code = dataManager.GetSetCode(&pstr[1]);
......@@ -929,9 +920,14 @@ void DeckBuilder::FilterCards() {
} else if(pstr[0] == L'@' && set_code) {
if(!check_set_code(data, set_code)) continue;
} else {
if(!CardNameContains(text.name.c_str(), pstr) && text.text.find(pstr) == std::wstring::npos
int trycode = BufferIO::GetVal(pstr);
bool tryresult = dataManager.GetData(trycode, 0);
if(!tryresult && !CardNameContains(text.name.c_str(), pstr) && text.text.find(pstr) == std::wstring::npos
&& (!set_code || !check_set_code(data, set_code)))
continue;
if (tryresult && data.code != trycode
&& !(data.alias == trycode && (data.alias - data.code < CARD_ARTWORK_VERSIONS_OFFSET || data.code - data.alias < CARD_ARTWORK_VERSIONS_OFFSET)))
continue;
}
}
results.push_back(ptr);
......
......@@ -1305,7 +1305,7 @@ void Game::MainLoop() {
driver->draw2DImage(imageManager.tBackGround, recti(0 * xScale, 0 * yScale, 1280 * xScale, 720 * yScale), recti(0, 0, imageManager.tBackGround->getOriginalSize().Width, imageManager.tBackGround->getOriginalSize().Height));
#endif
gMutex.Lock();
if(dInfo.isStarted || dInfo.isReplaySkiping) {
if(dInfo.isStarted) {
DrawBackImage(imageManager.tBackGround);
DrawBackGround();
DrawCards();
......@@ -1725,7 +1725,7 @@ void Game::ShowCardInfo(int code) {
memset(&cd, 0, sizeof(CardData));
imgCard->setImage(imageManager.GetTexture(code));
imgCard->setScaleImage(true);
if(cd.alias != 0 && (cd.alias - code < 10 || code - cd.alias < 10))
if(cd.alias != 0 && (cd.alias - code < CARD_ARTWORK_VERSIONS_OFFSET || code - cd.alias < CARD_ARTWORK_VERSIONS_OFFSET))
myswprintf(formatBuffer, L"%ls[%08d]", dataManager.GetName(cd.alias), cd.alias);
else myswprintf(formatBuffer, L"%ls[%08d]", dataManager.GetName(code), code);
stName->setText(formatBuffer);
......
......@@ -641,6 +641,8 @@ extern Game* mainGame;
#define DEFAULT_DUEL_RULE 4
#define CARD_ARTWORK_VERSIONS_OFFSET 10
#ifdef _IRR_ANDROID_PLATFORM_
#define GUI_INFO_FPS 1000
#endif
......
......@@ -59,7 +59,8 @@ int main(int argc, char* argv[]) {
event.GUIEvent.Caller = ygo::mainGame->btnJoinHost;
ygo::mainGame->device->postEventFromUser(event);
} else if(!strcmp(argv[i], "-j")) { // Join host
ygo::mainGame->HideElement(ygo::mainGame->wMainMenu);
event.GUIEvent.Caller = ygo::mainGame->btnDeckEdit;
// ygo::mainGame->HideElement(ygo::mainGame->wMainMenu);
ygo::mainGame->device->postEventFromUser(event);
} else if(!strcmp(argv[i], "-r")) { // Replay
event.GUIEvent.Caller = ygo::mainGame->btnReplayMode;
......
......@@ -110,6 +110,7 @@ int ReplayMode::ReplayThread(void* param) {
get_message(pduel, (byte*)engineBuffer);
is_continuing = ReplayAnalyze(engineBuffer, len);
if(is_restarting) {
mainGame->gMutex.Lock();
is_restarting = false;
int step = current_step - 1;
if(step < 0)
......@@ -284,7 +285,6 @@ void ReplayMode::Undo() {
return;
mainGame->dInfo.isReplaySkiping = true;
Restart(false);
mainGame->gMutex.Lock();
Pause(false, false);
}
bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
......
......@@ -192,8 +192,6 @@ struct processor {
event_list sub_solving_event;
chain_array select_chains;
chain_array current_chain;
chain_list tpchain;
chain_list ntpchain;
chain_list continuous_chain;
chain_list desrep_chain;
chain_list new_fchain;
......@@ -498,7 +496,6 @@ public:
int32 process_turn(uint16 step, uint8 turn_player);
int32 add_chain(uint16 step);
int32 sort_chain(uint16 step, uint8 tp);
int32 solve_continuous(uint16 step, effect* peffect, uint8 triggering_player);
int32 solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2);
int32 break_effect();
......@@ -687,7 +684,7 @@ public:
#define PROCESSOR_SELECT_PLACE 18
#define PROCESSOR_SELECT_POSITION 19
#define PROCESSOR_SELECT_TRIBUTE_P 20
#define PROCESSOR_SORT_CHAIN 21
//#define PROCESSOR_SORT_CHAIN 21
#define PROCESSOR_SELECT_COUNTER 22
#define PROCESSOR_SELECT_SUM 23
#define PROCESSOR_SELECT_DISFIELD 24
......
......@@ -161,14 +161,6 @@ int32 field::process() {
return PROCESSOR_WAITING + pduel->bufferlen;
}
}
case PROCESSOR_SORT_CHAIN: {
if (sort_chain(it->step, it->arg1)) {
core.units.pop_front();
} else {
it->step++;
}
return pduel->bufferlen;
}
case PROCESSOR_SELECT_COUNTER: {
if (select_counter(it->step, it->arg1, it->arg2, it->arg3, it->arg4 >> 8, it->arg4 & 0xff)) {
core.units.pop_front();
......@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
core.new_fchain_s.splice(core.new_fchain_s.begin(), core.new_fchain);
core.new_ochain_s.splice(core.new_ochain_s.begin(), core.new_ochain);
core.tpchain.clear();
core.ntpchain.clear();
core.delayed_quick.clear();
core.delayed_quick_break.swap(core.delayed_quick);
core.current_player = infos.turn_player;
......@@ -1994,202 +1984,214 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priority) {
switch(step) {
case 0: {
core.tpchain.clear();
core.ntpchain.clear();
if(!core.quick_f_chain.size())
return FALSE;
for(auto ifit = core.quick_f_chain.begin(); ifit != core.quick_f_chain.end(); ++ifit) {
uint8 check_player = infos.turn_player;
if(core.units.begin()->arg3)
check_player = 1 - infos.turn_player;
core.select_chains.clear();
for(auto ifit = core.quick_f_chain.begin(); ifit != core.quick_f_chain.end(); ) {
effect* peffect = ifit->first;
card* phandler = peffect->get_handler();
if(peffect->is_chainable(ifit->second.triggering_player) && peffect->check_count_limit(ifit->second.triggering_player)
&& phandler->is_has_relation(ifit->second)) {
if(ifit->second.triggering_player == infos.turn_player) {
core.tpchain.push_back(ifit->second);
phandler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(infos.turn_player);
} else {
core.ntpchain.push_back(ifit->second);
phandler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(1 - infos.turn_player);
}
if(ifit->second.triggering_player == check_player)
core.select_chains.push_back(ifit->second);
} else {
core.quick_f_chain.erase(ifit++);
continue;
}
++ifit;
}
core.quick_f_chain.clear();
if(core.tpchain.size() > 1)
add_process(PROCESSOR_SORT_CHAIN, 0, 0, 0, 1, infos.turn_player);
if(core.ntpchain.size() > 1)
add_process(PROCESSOR_SORT_CHAIN, 0, 0, 0, 0, infos.turn_player);
if(core.select_chains.size() == 0)
returns.ivalue[0] = -1;
else if(core.select_chains.size() == 1)
returns.ivalue[0] = 0;
else
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, check_player, 0x10000);
return FALSE;
}
case 1: {
if(core.tpchain.size() == 0 && core.ntpchain.size() == 0) {
chain newchain;
auto evit = core.point_event.begin();
bool pev = true;
if(evit == core.point_event.end()) {
if(returns.ivalue[0] == -1) {
if(core.quick_f_chain.size()) {
core.units.begin()->arg3 = TRUE;
core.units.begin()->step = -1;
} else if(core.new_chains.size()) {
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, 1 - core.new_chains.back().triggering_player);
infos.priorities[0] = 0;
infos.priorities[1] = 0;
return TRUE;
}
return FALSE;
}
chain newchain = core.select_chains[returns.ivalue[0]];
effect* peffect = newchain.triggering_effect;
uint8 tp = newchain.triggering_player;
peffect->get_handler()->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(tp);
core.new_chains.push_back(newchain);
core.quick_f_chain.erase(peffect);
core.units.begin()->step = -1;
return FALSE;
}
case 2: {
chain newchain;
auto evit = core.point_event.begin();
bool pev = true;
if(evit == core.point_event.end()) {
evit = core.instant_event.begin();
pev = false;
}
while(pev || (evit != core.instant_event.end())) {
auto pr = effects.activate_effect.equal_range(evit->event_code);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(!peffect->is_flag(EFFECT_FLAG_DELAY) && peffect->is_chainable(priority) && peffect->is_activateable(priority, *evit)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = *evit;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
}
}
pr = effects.quick_o_effect.equal_range(evit->event_code);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, *evit)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = *evit;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
core.delayed_quick_tmp.erase(std::make_pair(peffect, *evit));
core.delayed_quick_break.erase(std::make_pair(peffect, *evit));
}
}
++evit;
if(pev && evit == core.point_event.end()) {
evit = core.instant_event.begin();
pev = false;
}
while(pev || (evit != core.instant_event.end())) {
auto pr = effects.activate_effect.equal_range(evit->event_code);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(!peffect->is_flag(EFFECT_FLAG_DELAY) && peffect->is_chainable(priority) && peffect->is_activateable(priority, *evit)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = *evit;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
}
}
pr = effects.quick_o_effect.equal_range(evit->event_code);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, *evit)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = *evit;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
core.delayed_quick_tmp.erase(std::make_pair(peffect, *evit));
core.delayed_quick_break.erase(std::make_pair(peffect, *evit));
}
for(auto clit = core.new_ochain_h.begin(); clit != core.new_ochain_h.end(); ++clit) {
effect* peffect = clit->triggering_effect;
card* phandler = peffect->get_handler();
if(!peffect->is_flag(EFFECT_FLAG_FIELD_ONLY) && (peffect->type & EFFECT_TYPE_FIELD)
&& (peffect->range & LOCATION_HAND) && phandler->current.location == LOCATION_HAND) {
if(!phandler->is_has_relation(*clit))
phandler->create_relation(*clit);
clit->triggering_player = phandler->current.controler;
clit->set_triggering_place(phandler);
}
bool act = true;
if(clit->triggering_player == priority && clit->triggering_location == LOCATION_HAND
&& phandler->is_position(POS_FACEDOWN) && !phandler->is_status(STATUS_CHAINING) && phandler->is_has_relation(*clit)
&& peffect->is_chainable(priority) && peffect->is_activateable(priority, clit->evt, TRUE)) {
if(peffect->status & EFFECT_STATUS_SPSELF) {
for(auto cait = core.current_chain.begin(); cait != core.current_chain.end(); ++cait) {
if(cait->triggering_player == priority
&& (cait->triggering_effect->status & EFFECT_STATUS_SPSELF) && (cait->flag & CHAIN_HAND_TRIGGER)) {
act = false;
break;
}
}
}
++evit;
if(pev && evit == core.point_event.end()) {
evit = core.instant_event.begin();
pev = false;
} else
act = false;
if(act)
core.select_chains.push_back(*clit);
}
//delayed activate
for(auto evit = core.full_event.begin(); evit != core.full_event.end(); ++evit) {
auto pr = effects.activate_effect.equal_range(evit->event_code);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_flag(EFFECT_FLAG_DELAY) && peffect->is_chainable(priority) && peffect->is_activateable(priority, *evit)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = *evit;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
}
}
for(auto clit = core.new_ochain_h.begin(); clit != core.new_ochain_h.end(); ++clit) {
effect* peffect = clit->triggering_effect;
}
// delayed quick
for(auto eit = core.delayed_quick.begin(); eit != core.delayed_quick.end();) {
effect* peffect = eit->first;
const tevent& evt = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, evt, TRUE, FALSE, FALSE)) {
card* phandler = peffect->get_handler();
if(!peffect->is_flag(EFFECT_FLAG_FIELD_ONLY) && (peffect->type & EFFECT_TYPE_FIELD)
&& (peffect->range & LOCATION_HAND) && phandler->current.location == LOCATION_HAND) {
if(!phandler->is_has_relation(*clit))
phandler->create_relation(*clit);
clit->triggering_player = phandler->current.controler;
clit->set_triggering_place(phandler);
}
bool act = true;
if(clit->triggering_player == priority && clit->triggering_location == LOCATION_HAND
&& phandler->is_position(POS_FACEDOWN) && !phandler->is_status(STATUS_CHAINING) && phandler->is_has_relation(*clit)
&& peffect->is_chainable(priority) && peffect->is_activateable(priority, clit->evt, TRUE)) {
if(peffect->status & EFFECT_STATUS_SPSELF) {
for(auto cait = core.current_chain.begin(); cait != core.current_chain.end(); ++cait) {
if(cait->triggering_player == priority
&& (cait->triggering_effect->status & EFFECT_STATUS_SPSELF) && (cait->flag & CHAIN_HAND_TRIGGER)) {
act = false;
break;
}
}
}
} else
act = false;
if(act)
core.select_chains.push_back(*clit);
}
//delayed activate
for(auto evit = core.full_event.begin(); evit != core.full_event.end(); ++evit) {
auto pr = effects.activate_effect.equal_range(evit->event_code);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_flag(EFFECT_FLAG_DELAY) && peffect->is_chainable(priority) && peffect->is_activateable(priority, *evit)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = *evit;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
}
}
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = evt;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
}
// delayed quick
for(auto eit = core.delayed_quick.begin(); eit != core.delayed_quick.end();) {
effect* peffect = eit->first;
const tevent& evt = eit->second;
}
core.spe_effect[priority] = core.select_chains.size();
if(!skip_freechain) {
nil_event.event_code = EVENT_FREE_CHAIN;
auto pr = effects.activate_effect.equal_range(EVENT_FREE_CHAIN);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, evt, TRUE, FALSE, FALSE)) {
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, nil_event)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = evt;
newchain.evt = nil_event;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
if(check_hint_timing(peffect))
core.spe_effect[priority]++;
}
}
core.spe_effect[priority] = core.select_chains.size();
if(!skip_freechain) {
nil_event.event_code = EVENT_FREE_CHAIN;
auto pr = effects.activate_effect.equal_range(EVENT_FREE_CHAIN);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, nil_event)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = nil_event;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
if(check_hint_timing(peffect))
core.spe_effect[priority]++;
}
}
pr = effects.quick_o_effect.equal_range(EVENT_FREE_CHAIN);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, nil_event)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = nil_event;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
if(check_hint_timing(peffect))
core.spe_effect[priority]++;
}
pr = effects.quick_o_effect.equal_range(EVENT_FREE_CHAIN);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
peffect->set_activate_location();
if(peffect->is_chainable(priority) && peffect->is_activateable(priority, nil_event)) {
card* phandler = peffect->get_handler();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt = nil_event;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = priority;
core.select_chains.push_back(newchain);
if(check_hint_timing(peffect))
core.spe_effect[priority]++;
}
}
if(core.current_chain.size() || (core.hint_timing[0] & TIMING_ATTACK) || (core.hint_timing[1] & TIMING_ATTACK))
core.spe_effect[priority] = core.select_chains.size();
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, priority, core.spe_effect[priority]);
} else {
core.new_chains.splice(core.new_chains.end(), core.tpchain);
core.new_chains.splice(core.new_chains.end(), core.ntpchain);
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, 1 - core.new_chains.back().triggering_player);
infos.priorities[0] = 0;
infos.priorities[1] = 0;
return TRUE;
}
if(core.current_chain.size() || (core.hint_timing[0] & TIMING_ATTACK) || (core.hint_timing[1] & TIMING_ATTACK))
core.spe_effect[priority] = core.select_chains.size();
add_process(PROCESSOR_SELECT_CHAIN, 0, 0, 0, priority, core.spe_effect[priority]);
return FALSE;
}
case 2: {
case 3: {
if(core.select_chains.size() && returns.ivalue[0] != -1) {
chain newchain = core.select_chains[returns.ivalue[0]];
core.new_chains.push_back(newchain);
......@@ -4504,46 +4506,6 @@ int32 field::add_chain(uint16 step) {
}
return TRUE;
}
int32 field::sort_chain(uint16 step, uint8 tp) {
switch(step) {
case 0: {
core.select_cards.clear();
if(tp)
for(auto clit = core.tpchain.begin(); clit != core.tpchain.end(); ++clit)
core.select_cards.push_back(clit->triggering_effect->get_handler());
else
for(auto clit = core.ntpchain.begin(); clit != core.ntpchain.end(); ++clit)
core.select_cards.push_back(clit->triggering_effect->get_handler());
add_process(PROCESSOR_SORT_CARD, 0, 0, 0, tp ? infos.turn_player : (1 - infos.turn_player), 1);
return FALSE;
}
case 1: {
if(returns.bvalue[0] == -1)
return TRUE;
chain_list::iterator clit;
int32 i = 0, count;
if(tp) {
count = core.tpchain.size();
chain_array ch(count);
for(i = 0, clit = core.tpchain.begin(); i < count; ++clit, ++i)
ch[returns.bvalue[i]] = *clit;
core.tpchain.clear();
for(i = 0; i < count; ++i)
core.tpchain.push_back(ch[i]);
} else {
count = core.ntpchain.size();
chain_array ch(count);
for(i = 0, clit = core.ntpchain.begin(); i < count; ++clit, ++i)
ch[returns.bvalue[i]] = *clit;
core.ntpchain.clear();
for(i = 0; i < count; ++i)
core.ntpchain.push_back(ch[i]);
}
return TRUE;
}
}
return TRUE;
}
int32 field::solve_continuous(uint16 step, effect * peffect, uint8 triggering_player) {
switch(step) {
case 0: {
......
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