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fallenstardust
YGOMobile-Cn-Ko-En
Commits
3356c2a2
Commit
3356c2a2
authored
Mar 09, 2025
by
fallenstardust
Browse files
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Email Patches
Plain Diff
update LFList
parent
755bc872
Changes
11
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Inline
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Showing
11 changed files
with
61 additions
and
50 deletions
+61
-50
Classes/gframe/data_manager.cpp
Classes/gframe/data_manager.cpp
+12
-12
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+15
-4
Classes/gframe/deck_con.h
Classes/gframe/deck_con.h
+2
-1
Classes/gframe/deck_manager.cpp
Classes/gframe/deck_manager.cpp
+16
-18
Classes/gframe/deck_manager.h
Classes/gframe/deck_manager.h
+3
-3
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+6
-5
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+2
-2
Classes/gframe/duelclient.h
Classes/gframe/duelclient.h
+1
-1
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+2
-2
Classes/gframe/game.h
Classes/gframe/game.h
+1
-1
Classes/gframe/netserver.h
Classes/gframe/netserver.h
+1
-1
No files found.
Classes/gframe/data_manager.cpp
View file @
3356c2a2
...
...
@@ -13,23 +13,21 @@ DataManager::DataManager() : _datas(32768), _strings(32768) {
extra_setcode
=
{
{
8512558u
,
{
0x8f
,
0x54
,
0x59
,
0x82
,
0x13a
}},
};
}
bool
DataManager
::
ReadDB
(
sqlite3
*
pDB
)
{
sqlite3_stmt
*
pStmt
{}
;
sqlite3_stmt
*
pStmt
=
nullptr
;
const
char
*
sql
=
"select * from datas,texts where datas.id=texts.id"
;
if
(
sqlite3_prepare_v2
(
pDB
,
sql
,
-
1
,
&
pStmt
,
0
)
!=
SQLITE_OK
)
return
Error
(
pDB
);
return
Error
(
pDB
,
pStmt
);
wchar_t
strBuffer
[
4096
];
int
step
=
0
;
do
{
CardDataC
cd
;
CardString
cs
;
step
=
sqlite3_step
(
pStmt
);
if
(
step
==
SQLITE_BUSY
||
step
==
SQLITE_ERROR
||
step
==
SQLITE_MISUSE
)
return
Error
(
pDB
,
pStmt
);
else
if
(
step
==
SQLITE_ROW
)
{
if
(
step
==
SQLITE_ROW
)
{
cd
.
code
=
sqlite3_column_int
(
pStmt
,
0
);
cd
.
ot
=
sqlite3_column_int
(
pStmt
,
1
);
cd
.
alias
=
sqlite3_column_int
(
pStmt
,
2
);
auto
setcode
=
sqlite3_column_int64
(
pStmt
,
3
);
uint64_t
setcode
=
static_cast
<
uint64_t
>
(
sqlite3_column_int64
(
pStmt
,
3
)
);
if
(
setcode
)
{
auto
it
=
extra_setcode
.
find
(
cd
.
code
);
if
(
it
!=
extra_setcode
.
end
())
{
...
...
@@ -42,7 +40,7 @@ bool DataManager::ReadDB(sqlite3* pDB) {
else
cd
.
set_setcode
(
setcode
);
}
cd
.
type
=
s
qlite3_column_int
(
pStmt
,
4
);
cd
.
type
=
s
tatic_cast
<
decltype
(
cd
.
type
)
>
(
sqlite3_column_int64
(
pStmt
,
4
)
);
cd
.
attack
=
sqlite3_column_int
(
pStmt
,
5
);
cd
.
defense
=
sqlite3_column_int
(
pStmt
,
6
);
if
(
cd
.
type
&
TYPE_LINK
)
{
...
...
@@ -51,13 +49,13 @@ bool DataManager::ReadDB(sqlite3* pDB) {
}
else
cd
.
link_marker
=
0
;
u
nsigned
int
level
=
sqlite3_column_int
(
pStmt
,
7
);
u
int32_t
level
=
static_cast
<
uint32_t
>
(
sqlite3_column_int
(
pStmt
,
7
)
);
cd
.
level
=
level
&
0xff
;
cd
.
lscale
=
(
level
>>
24
)
&
0xff
;
cd
.
rscale
=
(
level
>>
16
)
&
0xff
;
cd
.
race
=
s
qlite3_column_int
(
pStmt
,
8
);
cd
.
attribute
=
s
qlite3_column_int
(
pStmt
,
9
);
cd
.
category
=
s
qlite3_column_int
(
pStmt
,
10
);
cd
.
race
=
s
tatic_cast
<
decltype
(
cd
.
race
)
>
(
sqlite3_column_int64
(
pStmt
,
8
)
);
cd
.
attribute
=
s
tatic_cast
<
decltype
(
cd
.
attribute
)
>
(
sqlite3_column_int64
(
pStmt
,
9
)
);
cd
.
category
=
s
tatic_cast
<
decltype
(
cd
.
category
)
>
(
sqlite3_column_int64
(
pStmt
,
10
)
);
_datas
[
cd
.
code
]
=
cd
;
if
(
const
char
*
text
=
(
const
char
*
)
sqlite3_column_text
(
pStmt
,
12
))
{
BufferIO
::
DecodeUTF8
(
text
,
strBuffer
);
...
...
@@ -76,7 +74,9 @@ bool DataManager::ReadDB(sqlite3* pDB) {
}
_strings
[
cd
.
code
]
=
cs
;
}
}
while
(
step
!=
SQLITE_DONE
);
else
if
(
step
!=
SQLITE_DONE
)
return
Error
(
pDB
,
pStmt
);
}
while
(
step
==
SQLITE_ROW
);
sqlite3_finalize
(
pStmt
);
return
true
;
}
...
...
Classes/gframe/deck_con.cpp
View file @
3356c2a2
...
...
@@ -87,7 +87,18 @@ void DeckBuilder::Initialize() {
mainGame
->
btnSideShuffle
->
setVisible
(
false
);
mainGame
->
btnSideSort
->
setVisible
(
false
);
mainGame
->
btnSideReload
->
setVisible
(
false
);
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
deckManager
.
_lfList
.
size
()
-
1
].
content
;
if
(
mainGame
->
gameConf
.
use_lflist
)
{
if
(
mainGame
->
gameConf
.
default_lflist
>=
0
&&
mainGame
->
gameConf
.
default_lflist
<
(
int
)
deckManager
.
_lfList
.
size
())
{
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
default_lflist
];
}
else
{
mainGame
->
gameConf
.
default_lflist
=
0
;
filterList
=
&
deckManager
.
_lfList
.
front
();
}
}
else
{
filterList
=
&
deckManager
.
_lfList
.
back
();
}
ClearSearch
();
rnd
.
reset
((
uint_fast32_t
)
std
::
time
(
nullptr
));
mouse_pos
.
set
(
0
,
0
);
...
...
@@ -1540,7 +1551,7 @@ void DeckBuilder::FilterCards() {
if
(
filter_marks
&&
(
data
.
link_marker
&
filter_marks
)
!=
filter_marks
)
continue
;
if
(
filter_lm
)
{
if
(
filter_lm
<=
3
&&
(
!
filterList
->
co
unt
(
ptr
->
first
)
||
(
*
filterList
)
.
at
(
ptr
->
first
)
!=
filter_lm
-
1
))
if
(
filter_lm
<=
3
&&
(
!
filterList
->
co
ntent
.
count
(
ptr
->
first
)
||
filterList
->
content
.
at
(
ptr
->
first
)
!=
filter_lm
-
1
))
continue
;
if
(
filter_lm
==
4
&&
!
(
data
.
ot
&
AVAIL_OCG
))
continue
;
...
...
@@ -1834,8 +1845,8 @@ void DeckBuilder::pop_side(int seq) {
bool
DeckBuilder
::
check_limit
(
code_pointer
pointer
)
{
unsigned
int
limitcode
=
pointer
->
second
.
alias
?
pointer
->
second
.
alias
:
pointer
->
first
;
int
limit
=
3
;
auto
flit
=
filterList
->
find
(
limitcode
);
if
(
flit
!=
filterList
->
end
())
auto
flit
=
filterList
->
content
.
find
(
limitcode
);
if
(
flit
!=
filterList
->
content
.
end
())
limit
=
flit
->
second
;
for
(
auto
it
=
deckManager
.
current_deck
.
main
.
begin
();
it
!=
deckManager
.
current_deck
.
main
.
end
();
++
it
)
{
if
((
*
it
)
->
first
==
limitcode
||
(
*
it
)
->
second
.
alias
==
limitcode
)
...
...
Classes/gframe/deck_con.h
View file @
3356c2a2
...
...
@@ -5,6 +5,7 @@
#include <vector>
#include <irrlicht.h>
#include "data_manager.h"
#include "deck_manager.h"
#include "../ocgcore/mtrandom.h"
#ifdef _IRR_ANDROID_PLATFORM_
#include <android/TouchEventTransferAndroid.h>
...
...
@@ -82,7 +83,7 @@ public:
bool
showing_pack
{};
mt19937
rnd
;
const
std
::
unordered_map
<
int
,
int
>*
filterList
;
const
LFList
*
filterList
{}
;
std
::
vector
<
code_pointer
>
results
;
wchar_t
result_string
[
8
]{};
std
::
vector
<
std
::
wstring
>
expansionPacks
;
...
...
Classes/gframe/deck_manager.cpp
View file @
3356c2a2
...
...
@@ -30,17 +30,14 @@ void DeckManager::LoadLFListSingle(const char* path) {
}
if
(
cur
==
_lfList
.
rend
())
continue
;
int
code
=
0
;
unsigned
int
code
=
0
;
int
count
=
-
1
;
if
(
std
::
sscanf
(
linebuf
,
"%9d%*[ ]%9d"
,
&
code
,
&
count
)
!=
2
)
continue
;
if
(
code
<=
0
||
code
>
MAX_CARD_ID
)
if
(
std
::
sscanf
(
linebuf
,
"%9u%*[ ]%9d"
,
&
code
,
&
count
)
!=
2
)
continue
;
if
(
count
<
0
||
count
>
2
)
continue
;
unsigned
int
hcode
=
code
;
cur
->
content
[
code
]
=
count
;
cur
->
hash
=
cur
->
hash
^
((
hcode
<<
18
)
|
(
hcode
>>
14
))
^
((
hcode
<<
(
27
+
count
))
|
(
h
code
>>
(
5
-
count
)));
cur
->
hash
=
cur
->
hash
^
((
code
<<
18
)
|
(
code
>>
14
))
^
((
code
<<
(
27
+
count
))
|
(
code
>>
(
5
-
count
)));
}
std
::
fclose
(
fp
);
}
...
...
@@ -54,7 +51,7 @@ void DeckManager::LoadLFList(android::InitOptions *options) {
nolimit
.
hash
=
0
;
_lfList
.
push_back
(
nolimit
);
}
const
wchar_t
*
DeckManager
::
GetLFListName
(
int
lfhash
)
{
const
wchar_t
*
DeckManager
::
GetLFListName
(
unsigned
int
lfhash
)
{
auto
lit
=
std
::
find_if
(
_lfList
.
begin
(),
_lfList
.
end
(),
[
lfhash
](
const
ygo
::
LFList
&
list
)
{
return
list
.
hash
==
lfhash
;
});
...
...
@@ -62,12 +59,12 @@ const wchar_t* DeckManager::GetLFListName(int lfhash) {
return
lit
->
listName
.
c_str
();
return
dataManager
.
unknown_string
;
}
const
std
::
unordered_map
<
int
,
int
>*
DeckManager
::
GetLFListContent
(
int
lfhash
)
{
const
LFList
*
DeckManager
::
GetLFList
(
unsigned
int
lfhash
)
{
auto
lit
=
std
::
find_if
(
_lfList
.
begin
(),
_lfList
.
end
(),
[
lfhash
](
const
ygo
::
LFList
&
list
)
{
return
list
.
hash
==
lfhash
;
});
if
(
lit
!=
_lfList
.
end
())
return
&
lit
->
content
;
if
(
lit
!=
_lfList
.
end
())
return
&
(
*
lit
)
;
return
nullptr
;
}
static
unsigned
int
checkAvail
(
unsigned
int
ot
,
unsigned
int
avail
)
{
...
...
@@ -88,9 +85,10 @@ unsigned int DeckManager::CheckDeck(Deck& deck, int lfhash, int rule) {
return
(
DECKERROR_EXTRACOUNT
<<
28
)
|
(
unsigned
)
deck
.
extra
.
size
();
if
(
deck
.
side
.
size
()
>
SIDE_MAX_SIZE
)
return
(
DECKERROR_SIDECOUNT
<<
28
)
|
(
unsigned
)
deck
.
side
.
size
();
auto
l
ist
=
GetLFListConten
t
(
lfhash
);
if
(
!
list
)
auto
l
flist
=
GetLFLis
t
(
lfhash
);
if
(
!
l
fl
ist
)
return
0
;
auto
&
list
=
lflist
->
content
;
const
unsigned
int
rule_map
[
6
]
=
{
AVAIL_OCG
,
AVAIL_TCG
,
AVAIL_SC
,
AVAIL_CUSTOM
,
AVAIL_OCGTCG
,
0
};
unsigned
int
avail
=
0
;
if
(
rule
>=
0
&&
rule
<
(
int
)(
sizeof
rule_map
/
sizeof
rule_map
[
0
]))
...
...
@@ -106,8 +104,8 @@ unsigned int DeckManager::CheckDeck(Deck& deck, int lfhash, int rule) {
int
dc
=
ccount
[
code
];
if
(
dc
>
3
)
return
(
DECKERROR_CARDCOUNT
<<
28
)
|
cit
->
first
;
auto
it
=
list
->
find
(
code
);
if
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
auto
it
=
list
.
find
(
code
);
if
(
it
!=
list
.
end
()
&&
dc
>
it
->
second
)
return
(
DECKERROR_LFLIST
<<
28
)
|
cit
->
first
;
}
for
(
auto
&
cit
:
deck
.
extra
)
{
...
...
@@ -121,8 +119,8 @@ unsigned int DeckManager::CheckDeck(Deck& deck, int lfhash, int rule) {
int
dc
=
ccount
[
code
];
if
(
dc
>
3
)
return
(
DECKERROR_CARDCOUNT
<<
28
)
|
cit
->
first
;
auto
it
=
list
->
find
(
code
);
if
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
auto
it
=
list
.
find
(
code
);
if
(
it
!=
list
.
end
()
&&
dc
>
it
->
second
)
return
(
DECKERROR_LFLIST
<<
28
)
|
cit
->
first
;
}
for
(
auto
&
cit
:
deck
.
side
)
{
...
...
@@ -136,8 +134,8 @@ unsigned int DeckManager::CheckDeck(Deck& deck, int lfhash, int rule) {
int
dc
=
ccount
[
code
];
if
(
dc
>
3
)
return
(
DECKERROR_CARDCOUNT
<<
28
)
|
cit
->
first
;
auto
it
=
list
->
find
(
code
);
if
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
auto
it
=
list
.
find
(
code
);
if
(
it
!=
list
.
end
()
&&
dc
>
it
->
second
)
return
(
DECKERROR_LFLIST
<<
28
)
|
cit
->
first
;
}
return
0
;
...
...
Classes/gframe/deck_manager.h
View file @
3356c2a2
...
...
@@ -17,7 +17,7 @@ namespace ygo {
struct
LFList
{
unsigned
int
hash
{};
std
::
wstring
listName
;
std
::
unordered_map
<
int
,
int
>
content
;
std
::
unordered_map
<
unsigned
int
,
int
>
content
;
};
struct
Deck
{
std
::
vector
<
code_pointer
>
main
;
...
...
@@ -45,8 +45,8 @@ public:
void
LoadLFListSingle
(
const
char
*
path
);
void
LoadLFList
(
android
::
InitOptions
*
options
);
const
wchar_t
*
GetLFListName
(
int
lfhash
);
const
std
::
unordered_map
<
int
,
int
>*
GetLFListContent
(
int
lfhash
);
const
wchar_t
*
GetLFListName
(
unsigned
int
lfhash
);
const
LFList
*
GetLFList
(
unsigned
int
lfhash
);
unsigned
int
CheckDeck
(
Deck
&
deck
,
int
lfhash
,
int
rule
);
int
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
,
bool
is_packlist
=
false
);
int
LoadDeck
(
Deck
&
deck
,
std
::
istringstream
&
deckStream
,
bool
is_packlist
=
false
);
...
...
Classes/gframe/drawing.cpp
View file @
3356c2a2
...
...
@@ -1146,9 +1146,9 @@ void Game::WaitFrameSignal(int frame) {
signalFrame
=
(
gameConf
.
quick_animation
&&
frame
>=
12
)
?
12
:
frame
;
frameSignal
.
Wait
();
}
void
Game
::
DrawThumb
(
code_pointer
cp
,
irr
::
core
::
vector2di
pos
,
const
std
::
unordered_map
<
int
,
int
>
*
lflist
,
bool
drag
)
{
void
Game
::
DrawThumb
(
code_pointer
cp
,
irr
::
core
::
vector2di
pos
,
const
LFList
*
lflist
,
bool
drag
)
{
int
code
=
cp
->
first
;
int
lcode
=
cp
->
second
.
alias
;
auto
lcode
=
cp
->
second
.
alias
;
if
(
lcode
==
0
)
lcode
=
code
;
irr
::
video
::
ITexture
*
img
=
imageManager
.
GetTexture
(
code
);
...
...
@@ -1163,8 +1163,9 @@ void Game::DrawThumb(code_pointer cp, irr::core::vector2di pos, const std::unord
recti
otloc
=
recti
(
x1
,
pos
.
Y
+
50
*
mainGame
->
yScale
,
x1
+
30
*
mainGame
->
yScale
,
pos
.
Y
+
65
*
mainGame
->
yScale
);
driver
->
draw2DImage
(
img
,
dragloc
,
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
if
(
lflist
->
count
(
lcode
))
{
switch
((
*
lflist
).
at
(
lcode
))
{
auto
lfit
=
lflist
->
content
.
find
(
lcode
);
if
(
lfit
!=
lflist
->
content
.
end
())
{
switch
(
lfit
->
second
)
{
case
0
:
driver
->
draw2DImage
(
imageManager
.
tLim
,
limitloc
,
recti
(
0
,
0
,
64
,
64
),
0
,
0
,
true
);
break
;
...
...
Classes/gframe/duelclient.cpp
View file @
3356c2a2
...
...
@@ -509,9 +509,9 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
mainGame
->
dInfo
.
time_left
[
0
]
=
0
;
mainGame
->
dInfo
.
time_left
[
1
]
=
0
;
mainGame
->
RefreshTimeDisplay
();
mainGame
->
deckBuilder
.
filterList
=
deckManager
.
GetLFList
Content
(
pkt
->
info
.
lflist
);
mainGame
->
deckBuilder
.
filterList
=
deckManager
.
GetLFList
(
pkt
->
info
.
lflist
);
if
(
mainGame
->
deckBuilder
.
filterList
==
nullptr
)
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
0
]
.
content
;
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
0
];
mainGame
->
stHostPrepOB
->
setText
(
L""
);
mainGame
->
SetStaticText
(
mainGame
->
stHostPrepRule
,
180
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
str
.
c_str
());
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
...
...
Classes/gframe/duelclient.h
View file @
3356c2a2
...
...
@@ -53,7 +53,7 @@ public:
bufferevent_write
(
client_bev
,
duel_client_write
,
3
);
}
template
<
typename
ST
>
static
void
SendPacketToServer
(
unsigned
char
proto
,
ST
&
st
)
{
static
void
SendPacketToServer
(
unsigned
char
proto
,
const
ST
&
st
)
{
auto
p
=
duel_client_write
;
if
(
sizeof
(
ST
)
>
MAX_DATA_SIZE
)
return
;
...
...
Classes/gframe/event_handler.cpp
View file @
3356c2a2
...
...
@@ -2048,7 +2048,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
mainGame
->
cbLFlist
->
setEnabled
(
mainGame
->
gameConf
.
use_lflist
);
mainGame
->
cbLFlist
->
setSelected
(
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
mainGame
->
cbLFlist
->
getItemCount
()
-
1
);
mainGame
->
cbHostLFlist
->
setSelected
(
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
mainGame
->
cbHostLFlist
->
getItemCount
()
-
1
);
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
cbLFlist
->
getSelected
()]
.
content
;
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
cbLFlist
->
getSelected
()];
return
true
;
break
;
}
...
...
@@ -2080,7 +2080,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
case
COMBOBOX_LFLIST
:
{
mainGame
->
gameConf
.
default_lflist
=
mainGame
->
cbLFlist
->
getSelected
();
mainGame
->
cbHostLFlist
->
setSelected
(
mainGame
->
gameConf
.
default_lflist
);
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
default_lflist
]
.
content
;
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
default_lflist
];
return
true
;
break
;
}
...
...
Classes/gframe/game.h
View file @
3356c2a2
...
...
@@ -190,7 +190,7 @@ public:
void
HideElement
(
irr
::
gui
::
IGUIElement
*
element
,
bool
set_action
=
false
);
void
PopupElement
(
irr
::
gui
::
IGUIElement
*
element
,
int
hideframe
=
0
);
void
WaitFrameSignal
(
int
frame
);
void
DrawThumb
(
code_pointer
cp
,
irr
::
core
::
vector2di
pos
,
const
std
::
unordered_map
<
int
,
int
>
*
lflist
,
bool
drag
=
false
);
void
DrawThumb
(
code_pointer
cp
,
irr
::
core
::
vector2di
pos
,
const
LFList
*
lflist
,
bool
drag
=
false
);
void
DrawDeckBd
();
void
LoadConfig
();
void
SaveConfig
();
...
...
Classes/gframe/netserver.h
View file @
3356c2a2
...
...
@@ -41,7 +41,7 @@ public:
bufferevent_write
(
dp
->
bev
,
net_server_write
,
3
);
}
template
<
typename
ST
>
static
void
SendPacketToPlayer
(
DuelPlayer
*
dp
,
unsigned
char
proto
,
ST
&
st
)
{
static
void
SendPacketToPlayer
(
DuelPlayer
*
dp
,
unsigned
char
proto
,
const
ST
&
st
)
{
auto
p
=
net_server_write
;
if
(
sizeof
(
ST
)
>
MAX_DATA_SIZE
)
return
;
...
...
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