Commit 4eb9b054 authored by HidarimeYume's avatar HidarimeYume Committed by mercury233

Fixed c24010609 Based on #1013 (#1014)

parent 5a37d726
...@@ -99,29 +99,36 @@ function c24010609.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -99,29 +99,36 @@ function c24010609.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c24010609.setfilter),tp,LOCATION_GRAVE,0,nil) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c24010609.setfilter),tp,LOCATION_GRAVE,0,nil)
if g:GetCount()==0 then return end
local field=false
if g:IsExists(Card.IsType,1,nil,TYPE_FIELD) then field=true end
local ct=e:GetHandler():GetFlagEffectLabel(24010609) or 0 local ct=e:GetHandler():GetFlagEffectLabel(24010609) or 0
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ct>ft then ct=ft end
if ct<=0 and not field then return end
local tg=Group.CreateGroup() local tg=Group.CreateGroup()
repeat local tg1=Group.CreateGroup()
local field=false
local init=1
if g:IsExists(Card.IsType,1,nil,TYPE_FIELD) then field=true end
while ct>0 and (ft>0 or field) and g:GetCount()>0 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil) local sg=g:Select(tp,init,1,nil)
tg:Merge(sg) if sg:GetCount()>0 then
g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
if sg:GetFirst():IsType(TYPE_FIELD) then if sg:GetFirst():IsType(TYPE_FIELD) then
tg:Merge(sg)
g:Remove(Card.IsType,nil,TYPE_FIELD) g:Remove(Card.IsType,nil,TYPE_FIELD)
field=false field=false
else else
tg1:Merge(sg)
g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
ft=ft-1
end
init=0
ct=ct-1 ct=ct-1
else
break
end
end end
until (ct==0 and not field) or g:GetCount()==0 or not Duel.SelectYesNo(tp,aux.Stringid(24010609,2)) tg:Merge(tg1)
Duel.SSet(tp,tg)
local tc=tg:GetFirst() local tc=tg:GetFirst()
while tc do while tc do
Duel.SSet(tp,tc)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
......
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