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苍蓝
rd-ygopro
Commits
e4b8fe8c
Commit
e4b8fe8c
authored
May 31, 2016
by
salix5
Browse files
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Plain Diff
Defence->Defense
parent
14444f12
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
13 additions
and
13 deletions
+13
-13
gframe/deck_con.cpp
gframe/deck_con.cpp
+8
-8
gframe/game.cpp
gframe/game.cpp
+2
-2
gframe/game.h
gframe/game.h
+1
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+2
-2
No files found.
gframe/deck_con.cpp
View file @
e4b8fe8c
...
...
@@ -138,7 +138,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
filter_attrib
=
mainGame
->
cbAttribute
->
getItemData
(
mainGame
->
cbAttribute
->
getSelected
());
filter_race
=
mainGame
->
cbRace
->
getItemData
(
mainGame
->
cbRace
->
getSelected
());
filter_atk
=
parse_filter
(
mainGame
->
ebAttack
->
getText
(),
&
filter_atktype
);
filter_def
=
parse_filter
(
mainGame
->
ebDefen
c
e
->
getText
(),
&
filter_deftype
);
filter_def
=
parse_filter
(
mainGame
->
ebDefen
s
e
->
getText
(),
&
filter_deftype
);
filter_lv
=
parse_filter
(
mainGame
->
ebStar
->
getText
(),
&
filter_lvtype
);
filter_scl
=
parse_filter
(
mainGame
->
ebScale
->
getText
(),
&
filter_scltype
);
}
...
...
@@ -241,7 +241,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbAttribute
->
setSelected
(
0
);
mainGame
->
cbRace
->
setSelected
(
0
);
mainGame
->
ebAttack
->
setText
(
L""
);
mainGame
->
ebDefen
c
e
->
setText
(
L""
);
mainGame
->
ebDefen
s
e
->
setText
(
L""
);
mainGame
->
ebStar
->
setText
(
L""
);
mainGame
->
ebScale
->
setText
(
L""
);
switch
(
mainGame
->
cbCardType
->
getSelected
())
{
...
...
@@ -251,7 +251,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbRace
->
setEnabled
(
false
);
mainGame
->
cbAttribute
->
setEnabled
(
false
);
mainGame
->
ebAttack
->
setEnabled
(
false
);
mainGame
->
ebDefen
c
e
->
setEnabled
(
false
);
mainGame
->
ebDefen
s
e
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebScale
->
setEnabled
(
false
);
break
;
...
...
@@ -264,7 +264,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbRace
->
setEnabled
(
true
);
mainGame
->
cbAttribute
->
setEnabled
(
true
);
mainGame
->
ebAttack
->
setEnabled
(
true
);
mainGame
->
ebDefen
c
e
->
setEnabled
(
true
);
mainGame
->
ebDefen
s
e
->
setEnabled
(
true
);
mainGame
->
ebStar
->
setEnabled
(
true
);
mainGame
->
ebScale
->
setEnabled
(
true
);
mainGame
->
cbCardType2
->
clear
();
...
...
@@ -295,7 +295,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbRace
->
setEnabled
(
false
);
mainGame
->
cbAttribute
->
setEnabled
(
false
);
mainGame
->
ebAttack
->
setEnabled
(
false
);
mainGame
->
ebDefen
c
e
->
setEnabled
(
false
);
mainGame
->
ebDefen
s
e
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebScale
->
setEnabled
(
false
);
mainGame
->
cbCardType2
->
clear
();
...
...
@@ -313,7 +313,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbRace
->
setEnabled
(
false
);
mainGame
->
cbAttribute
->
setEnabled
(
false
);
mainGame
->
ebAttack
->
setEnabled
(
false
);
mainGame
->
ebDefen
c
e
->
setEnabled
(
false
);
mainGame
->
ebDefen
s
e
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebScale
->
setEnabled
(
false
);
mainGame
->
cbCardType2
->
clear
();
...
...
@@ -788,7 +788,7 @@ void DeckBuilder::ClearSearch() {
mainGame
->
cbRace
->
setEnabled
(
false
);
mainGame
->
cbAttribute
->
setEnabled
(
false
);
mainGame
->
ebAttack
->
setEnabled
(
false
);
mainGame
->
ebDefen
c
e
->
setEnabled
(
false
);
mainGame
->
ebDefen
s
e
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebScale
->
setEnabled
(
false
);
mainGame
->
ebCardName
->
setText
(
L""
);
...
...
@@ -799,7 +799,7 @@ void DeckBuilder::ClearFilter() {
mainGame
->
cbRace
->
setSelected
(
0
);
mainGame
->
cbLimit
->
setSelected
(
0
);
mainGame
->
ebAttack
->
setText
(
L""
);
mainGame
->
ebDefen
c
e
->
setText
(
L""
);
mainGame
->
ebDefen
s
e
->
setText
(
L""
);
mainGame
->
ebStar
->
setText
(
L""
);
mainGame
->
ebScale
->
setText
(
L""
);
filter_effect
=
0
;
...
...
gframe/game.cpp
View file @
e4b8fe8c
...
...
@@ -438,8 +438,8 @@ bool Game::Initialize() {
ebAttack
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
20
+
50
/
6
,
340
,
40
+
50
/
6
),
true
,
wFilter
);
ebAttack
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1323
),
rect
<
s32
>
(
205
,
42
+
75
/
6
,
280
,
62
+
75
/
6
),
false
,
false
,
wFilter
);
ebDefen
c
e
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
40
+
75
/
6
,
340
,
60
+
75
/
6
),
true
,
wFilter
);
ebDefen
c
e
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebDefen
s
e
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
40
+
75
/
6
,
340
,
60
+
75
/
6
),
true
,
wFilter
);
ebDefen
s
e
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1324
),
rect
<
s32
>
(
10
,
62
+
100
/
6
,
80
,
82
+
100
/
6
),
false
,
false
,
wFilter
);
ebStar
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
60
,
60
+
100
/
6
,
190
,
80
+
100
/
6
),
true
,
wFilter
);
ebStar
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
...
...
gframe/game.h
View file @
e4b8fe8c
...
...
@@ -360,7 +360,7 @@ public:
irr
::
gui
::
IGUIEditBox
*
ebStar
;
irr
::
gui
::
IGUIEditBox
*
ebScale
;
irr
::
gui
::
IGUIEditBox
*
ebAttack
;
irr
::
gui
::
IGUIEditBox
*
ebDefen
c
e
;
irr
::
gui
::
IGUIEditBox
*
ebDefen
s
e
;
irr
::
gui
::
IGUIEditBox
*
ebCardName
;
irr
::
gui
::
IGUIButton
*
btnEffectFilter
;
irr
::
gui
::
IGUIButton
*
btnStartFilter
;
...
...
gframe/menu_handler.cpp
View file @
e4b8fe8c
...
...
@@ -231,14 +231,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
cbAttribute
->
setSelected
(
0
);
mainGame
->
cbRace
->
setSelected
(
0
);
mainGame
->
ebAttack
->
setText
(
L""
);
mainGame
->
ebDefen
c
e
->
setText
(
L""
);
mainGame
->
ebDefen
s
e
->
setText
(
L""
);
mainGame
->
ebStar
->
setText
(
L""
);
mainGame
->
ebScale
->
setText
(
L""
);
mainGame
->
cbCardType2
->
setEnabled
(
false
);
mainGame
->
cbAttribute
->
setEnabled
(
false
);
mainGame
->
cbRace
->
setEnabled
(
false
);
mainGame
->
ebAttack
->
setEnabled
(
false
);
mainGame
->
ebDefen
c
e
->
setEnabled
(
false
);
mainGame
->
ebDefen
s
e
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebScale
->
setEnabled
(
false
);
mainGame
->
deckBuilder
.
filter_effect
=
0
;
...
...
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