Commit de663cd0 authored by DailyShana's avatar DailyShana

add TYPE_SPSUMMON

It's safe to play without recording TYPE_SPSUMMON in the database at present.
parent 312d490f
......@@ -267,7 +267,7 @@ const wchar_t* DataManager::FormatType(int type) {
wchar_t* p = tpBuffer;
unsigned filter = 1;
int i = 1050;
for(; filter != 0x2000000; filter <<= 1, ++i) {
for(; filter != 0x4000000; filter <<= 1, ++i) {
if(type & filter) {
BufferIO::CopyWStrRef(GetSysString(i), p, 16);
*p = L'|';
......
......@@ -319,6 +319,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame->cbCardType2->addItem(dataManager.GetSysString(1063), TYPE_MONSTER + TYPE_SYNCHRO);
mainGame->cbCardType2->addItem(dataManager.GetSysString(1073), TYPE_MONSTER + TYPE_XYZ);
mainGame->cbCardType2->addItem(dataManager.GetSysString(1074), TYPE_MONSTER + TYPE_PENDULUM);
mainGame->cbCardType2->addItem(dataManager.GetSysString(1075), TYPE_MONSTER + TYPE_SPSUMMON);
myswprintf(normaltuner, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1062));
mainGame->cbCardType2->addItem(normaltuner, TYPE_MONSTER + TYPE_NORMAL + TYPE_TUNER);
myswprintf(normalpen, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1074));
......
Subproject commit 7861b594b004e93bc2af1689e4dcc7e7f1792fdf
Subproject commit df28a5b8eeb6980c146e1cc4e214caddf1cdfa01
Subproject commit 5f3149af08221ef1f8b7a255ec44d5e36e467c07
Subproject commit cec065f432ef0eca907ee0370485f449c5d30b52
......@@ -182,6 +182,7 @@
!system 1072 卡通
!system 1073 超量
!system 1074 灵摆
!system 1075 特殊召唤
!system 1080 (N/A)
#GUI
!system 1100 魔陷破坏
......
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