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rd-ygopro
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苍蓝
rd-ygopro
Commits
d73e7033
Commit
d73e7033
authored
Jul 30, 2017
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into mac-test
parents
71ac151f
e271e2fb
Changes
8
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
17 additions
and
9 deletions
+17
-9
gframe/client_field.cpp
gframe/client_field.cpp
+7
-0
gframe/config.h
gframe/config.h
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+3
-0
gframe/event_handler.cpp
gframe/event_handler.cpp
+1
-0
gframe/gframe.cpp
gframe/gframe.cpp
+3
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+0
-3
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-3
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-3
No files found.
gframe/client_field.cpp
View file @
d73e7033
...
@@ -76,6 +76,13 @@ void ClientField::Clear() {
...
@@ -76,6 +76,13 @@ void ClientField::Clear() {
reposable_cards
.
clear
();
reposable_cards
.
clear
();
attackable_cards
.
clear
();
attackable_cards
.
clear
();
disabled_field
=
0
;
disabled_field
=
0
;
panel
=
0
;
hovered_card
=
0
;
clicked_card
=
0
;
highlighting_card
=
0
;
hovered_controler
=
0
;
hovered_location
=
0
;
hovered_sequence
=
0
;
deck_act
=
false
;
deck_act
=
false
;
grave_act
=
false
;
grave_act
=
false
;
remove_act
=
false
;
remove_act
=
false
;
...
...
gframe/config.h
View file @
d73e7033
...
@@ -28,6 +28,7 @@
...
@@ -28,6 +28,7 @@
#include <arpa/inet.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netdb.h>
#include <unistd.h>
#include <unistd.h>
#include <locale.h>
#define SD_BOTH 2
#define SD_BOTH 2
#define SOCKET int
#define SOCKET int
...
...
gframe/duelclient.cpp
View file @
d73e7033
...
@@ -294,6 +294,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -294,6 +294,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
hovered_code
=
0
;
mainGame
->
deckBuilder
.
is_draging
=
false
;
mainGame
->
deckBuilder
.
is_draging
=
false
;
mainGame
->
deckBuilder
.
is_starting_dragging
=
false
;
mainGame
->
deckBuilder
.
is_starting_dragging
=
false
;
mainGame
->
deckBuilder
.
pre_mainc
=
deckManager
.
current_deck
.
main
.
size
();
mainGame
->
deckBuilder
.
pre_mainc
=
deckManager
.
current_deck
.
main
.
size
();
...
@@ -554,6 +555,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -554,6 +555,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
...
@@ -777,6 +779,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -777,6 +779,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
...
...
gframe/event_handler.cpp
View file @
d73e7033
...
@@ -115,6 +115,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -115,6 +115,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
DuelClient
::
StopClient
();
DuelClient
::
StopClient
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
wCardImg
->
setVisible
(
false
);
mainGame
->
wCardImg
->
setVisible
(
false
);
mainGame
->
wInfos
->
setVisible
(
false
);
mainGame
->
wInfos
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
...
...
gframe/gframe.cpp
View file @
d73e7033
...
@@ -33,6 +33,9 @@ void ClickButton(irr::gui::IGUIElement* btn) {
...
@@ -33,6 +33,9 @@ void ClickButton(irr::gui::IGUIElement* btn) {
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
int
main
(
int
argc
,
char
*
argv
[])
{
#ifndef _WIN32
setlocale
(
LC_CTYPE
,
"UTF-8"
);
#endif
#ifdef _WIN32
#ifdef _WIN32
#ifndef _DEBUG
#ifndef _DEBUG
wchar_t
exepath
[
MAX_PATH
];
wchar_t
exepath
[
MAX_PATH
];
...
...
gframe/menu_handler.cpp
View file @
d73e7033
...
@@ -213,9 +213,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -213,9 +213,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
dField
.
panel
=
0
;
mainGame
->
dField
.
hovered_card
=
0
;
mainGame
->
dField
.
clicked_card
=
0
;
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
...
...
gframe/replay_mode.cpp
View file @
d73e7033
...
@@ -185,6 +185,7 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -185,6 +185,7 @@ int ReplayMode::ReplayThread(void* param) {
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
if
(
exit_on_return
)
if
(
exit_on_return
)
...
@@ -195,9 +196,6 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -195,9 +196,6 @@ int ReplayMode::ReplayThread(void* param) {
void
ReplayMode
::
Restart
(
bool
refresh
)
{
void
ReplayMode
::
Restart
(
bool
refresh
)
{
end_duel
(
pduel
);
end_duel
(
pduel
);
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dField
.
panel
=
0
;
mainGame
->
dField
.
hovered_card
=
0
;
mainGame
->
dField
.
clicked_card
=
0
;
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
//mainGame->device->setEventReceiver(&mainGame->dField);
//mainGame->device->setEventReceiver(&mainGame->dField);
cur_replay
.
Rewind
();
cur_replay
.
Rewind
();
...
...
gframe/single_mode.cpp
View file @
d73e7033
...
@@ -78,9 +78,6 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -78,9 +78,6 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
scrCardText
->
setVisible
(
false
);
mainGame
->
scrCardText
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
dField
.
panel
=
0
;
mainGame
->
dField
.
hovered_card
=
0
;
mainGame
->
dField
.
clicked_card
=
0
;
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
isFirst
=
true
;
mainGame
->
dInfo
.
isFirst
=
true
;
mainGame
->
dInfo
.
isStarted
=
true
;
mainGame
->
dInfo
.
isStarted
=
true
;
...
@@ -112,6 +109,7 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -112,6 +109,7 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
if
(
exit_on_return
)
if
(
exit_on_return
)
...
...
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