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苍蓝
rd-ygopro
Commits
c8d39796
Commit
c8d39796
authored
Nov 16, 2018
by
mercury233
Browse files
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Plain Diff
fix
parent
57993ab6
Changes
4
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Showing
4 changed files
with
9 additions
and
9 deletions
+9
-9
gframe/deck_con.cpp
gframe/deck_con.cpp
+2
-2
gframe/game.cpp
gframe/game.cpp
+2
-2
gframe/game.h
gframe/game.h
+2
-2
strings.conf
strings.conf
+3
-3
No files found.
gframe/deck_con.cpp
View file @
c8d39796
...
@@ -181,7 +181,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -181,7 +181,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
sel
==
-
1
)
if
(
sel
==
-
1
)
break
;
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
wRenameDeck
->
setText
(
dataManager
.
GetSysString
(
13
67
));
mainGame
->
wRenameDeck
->
setText
(
dataManager
.
GetSysString
(
13
76
));
mainGame
->
ebREName
->
setText
(
mainGame
->
cbDBDecks
->
getItem
(
sel
));
mainGame
->
ebREName
->
setText
(
mainGame
->
cbDBDecks
->
getItem
(
sel
));
mainGame
->
PopupElement
(
mainGame
->
wRenameDeck
);
mainGame
->
PopupElement
(
mainGame
->
wRenameDeck
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
...
@@ -200,7 +200,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -200,7 +200,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
DeckManager
::
RenameDeck
(
mainGame
->
cbDBDecks
->
getItem
(
prev_sel
),
newname
))
{
if
(
DeckManager
::
RenameDeck
(
mainGame
->
cbDBDecks
->
getItem
(
prev_sel
),
newname
))
{
mainGame
->
RefreshDeck
(
mainGame
->
cbDBDecks
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_sel
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_sel
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
13
66
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
13
75
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
else
{
}
else
{
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1365
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1365
));
...
...
gframe/game.cpp
View file @
c8d39796
...
@@ -477,10 +477,10 @@ bool Game::Initialize() {
...
@@ -477,10 +477,10 @@ bool Game::Initialize() {
scrFilter
->
setSmallStep
(
1
);
scrFilter
->
setSmallStep
(
1
);
scrFilter
->
setVisible
(
false
);
scrFilter
->
setVisible
(
false
);
//rename deck
//rename deck
wRenameDeck
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
200
,
820
,
320
),
false
,
dataManager
.
GetSysString
(
13
67
));
wRenameDeck
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
200
,
820
,
320
),
false
,
dataManager
.
GetSysString
(
13
76
));
wRenameDeck
->
getCloseButton
()
->
setVisible
(
false
);
wRenameDeck
->
getCloseButton
()
->
setVisible
(
false
);
wRenameDeck
->
setVisible
(
false
);
wRenameDeck
->
setVisible
(
false
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
13
68
),
rect
<
s32
>
(
20
,
25
,
290
,
45
),
false
,
false
,
wRenameDeck
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
13
77
),
rect
<
s32
>
(
20
,
25
,
290
,
45
),
false
,
false
,
wRenameDeck
);
ebREName
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
20
,
50
,
290
,
70
),
true
,
wRenameDeck
,
-
1
);
ebREName
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
20
,
50
,
290
,
70
),
true
,
wRenameDeck
,
-
1
);
ebREName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebREName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnREYes
=
env
->
addButton
(
rect
<
s32
>
(
70
,
80
,
140
,
105
),
wRenameDeck
,
BUTTON_RENAME_DECK_SAVE
,
dataManager
.
GetSysString
(
1341
));
btnREYes
=
env
->
addButton
(
rect
<
s32
>
(
70
,
80
,
140
,
105
),
wRenameDeck
,
BUTTON_RENAME_DECK_SAVE
,
dataManager
.
GetSysString
(
1341
));
...
...
gframe/game.h
View file @
c8d39796
strings.conf
View file @
c8d39796
...
@@ -377,14 +377,14 @@
...
@@ -377,14 +377,14 @@
!
system
1363
是否删除这个录像?
!
system
1363
是否删除这个录像?
!
system
1364
重命名录像
!
system
1364
重命名录像
!
system
1365
重命名失败,可能存在同名文件
!
system
1365
重命名失败,可能存在同名文件
!
system
1366
重命名成功
!
system
1367
重命名卡组
!
system
1368
卡组文件:
!
system
1370
星数↑
!
system
1370
星数↑
!
system
1371
攻击↑
!
system
1371
攻击↑
!
system
1372
守备↑
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1374
连接标记
!
system
1375
重命名成功
!
system
1376
重命名卡组
!
system
1377
卡组文件:
!
system
1380
人机模式
!
system
1380
人机模式
!
system
1381
残局模式
!
system
1381
残局模式
!
system
1382
人机信息:
!
system
1382
人机信息:
...
...
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