Commit b48004a2 authored by nanahira's avatar nanahira

Merge branch 'regex_fh_'

parents 2ddb1804 05ee5b66
...@@ -318,7 +318,13 @@ int DataManager::CardReader(int code, void* pData) { ...@@ -318,7 +318,13 @@ int DataManager::CardReader(int code, void* pData) {
return 0; return 0;
} }
byte* DataManager::ScriptReaderEx(const char* script_name, int* slen) { byte* DataManager::ScriptReaderEx(const char* script_name, int* slen) {
byte* buffer = ScriptReaderExDirectry("./specials", script_name, slen, 8); byte* buffer;
if(!mainGame->gameConf.prefer_expansion_script) {
buffer = ScriptReaderExDirectry(".", script_name, slen);
if(buffer)
return buffer;
}
buffer = ScriptReaderExDirectry("./specials", script_name, slen, 8);
if(buffer) if(buffer)
return buffer; return buffer;
buffer = ScriptReaderExDirectry("./expansions", script_name, slen); buffer = ScriptReaderExDirectry("./expansions", script_name, slen);
......
...@@ -1894,6 +1894,11 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -1894,6 +1894,11 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true; return true;
break; break;
} }
case CHECKBOX_PREFER_EXPANSION: {
mainGame->gameConf.prefer_expansion_script = mainGame->chkPreferExpansionScript->isChecked() ? 1 : 0;
return true;
break;
}
} }
break; break;
} }
...@@ -2306,7 +2311,7 @@ void ClientField::UpdateChainButtons() { ...@@ -2306,7 +2311,7 @@ void ClientField::UpdateChainButtons() {
} }
} }
void ClientField::ShowCancelOrFinishButton(int buttonOp) { void ClientField::ShowCancelOrFinishButton(int buttonOp) {
if (!mainGame->chkHideHintButton->isChecked() && !mainGame->dInfo.isReplay) { if (!mainGame->gameConf.hide_hint_button && !mainGame->dInfo.isReplay) {
switch (buttonOp) { switch (buttonOp) {
case 1: case 1:
mainGame->btnCancelOrFinish->setText(dataManager.GetSysString(1295)); mainGame->btnCancelOrFinish->setText(dataManager.GetSysString(1295));
......
...@@ -329,12 +329,6 @@ bool Game::Initialize() { ...@@ -329,12 +329,6 @@ bool Game::Initialize() {
chkIgnore2 = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1291)); chkIgnore2 = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1291));
chkIgnore2->setChecked(gameConf.chkIgnore2 != 0); chkIgnore2->setChecked(gameConf.chkIgnore2 != 0);
posY += 30; posY += 30;
chkHideSetname = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1354));
chkHideSetname->setChecked(gameConf.chkHideSetname != 0);
posY += 30;
chkHideHintButton = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1355));
chkHideHintButton->setChecked(gameConf.chkHideHintButton != 0);
posY += 30;
chkIgnoreDeckChanges = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1357)); chkIgnoreDeckChanges = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1357));
chkIgnoreDeckChanges->setChecked(gameConf.chkIgnoreDeckChanges != 0); chkIgnoreDeckChanges->setChecked(gameConf.chkIgnoreDeckChanges != 0);
posY += 30; posY += 30;
...@@ -344,9 +338,12 @@ bool Game::Initialize() { ...@@ -344,9 +338,12 @@ bool Game::Initialize() {
chkMultiKeywords = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_MULTI_KEYWORDS, dataManager.GetSysString(1378)); chkMultiKeywords = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_MULTI_KEYWORDS, dataManager.GetSysString(1378));
chkMultiKeywords->setChecked(gameConf.search_multiple_keywords > 0); chkMultiKeywords->setChecked(gameConf.search_multiple_keywords > 0);
posY += 30; posY += 30;
chkRegex = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_REGEX, dataManager.GetSysString(1379)); chkRegex = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_REGEX, dataManager.GetSysString(1386));
chkRegex->setChecked(gameConf.search_regex > 0); chkRegex->setChecked(gameConf.search_regex > 0);
posY += 30; posY += 30;
chkPreferExpansionScript = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_PREFER_EXPANSION, dataManager.GetSysString(1379));
chkPreferExpansionScript->setChecked(gameConf.prefer_expansion_script != 0);
posY += 30;
env->addStaticText(dataManager.GetSysString(1282), rect<s32>(posX + 23, posY + 3, posX + 120, posY + 28), false, false, tabSystem); env->addStaticText(dataManager.GetSysString(1282), rect<s32>(posX + 23, posY + 3, posX + 120, posY + 28), false, false, tabSystem);
btnWinResizeS = env->addButton(rect<s32>(posX + 115, posY, posX + 145, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_S, dataManager.GetSysString(1283)); btnWinResizeS = env->addButton(rect<s32>(posX + 115, posY, posX + 145, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_S, dataManager.GetSysString(1283));
btnWinResizeM = env->addButton(rect<s32>(posX + 150, posY, posX + 180, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_M, dataManager.GetSysString(1284)); btnWinResizeM = env->addButton(rect<s32>(posX + 150, posY, posX + 180, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_M, dataManager.GetSysString(1284));
...@@ -706,7 +703,7 @@ bool Game::Initialize() { ...@@ -706,7 +703,7 @@ bool Game::Initialize() {
btnLoadSinglePlay = env->addButton(rect<s32>(459, 301, 569, 326), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211)); btnLoadSinglePlay = env->addButton(rect<s32>(459, 301, 569, 326), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211));
btnSinglePlayCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210)); btnSinglePlayCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 10, 550, 30), false, true, tabSingle); env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 10, 550, 30), false, true, tabSingle);
stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 40, 550, 280), false, true, tabSingle); stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 40, 560, 280), false, true, tabSingle);
//replay save //replay save
wReplaySave = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1340)); wReplaySave = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1340));
wReplaySave->getCloseButton()->setVisible(false); wReplaySave->getCloseButton()->setVisible(false);
...@@ -1031,6 +1028,7 @@ void Game::RefreshReplay() { ...@@ -1031,6 +1028,7 @@ void Game::RefreshReplay() {
} }
void Game::RefreshSingleplay() { void Game::RefreshSingleplay() {
lstSinglePlayList->clear(); lstSinglePlayList->clear();
stSinglePlayInfo->setText(L"");
FileSystem::TraversalDir(L"./single", [this](const wchar_t* name, bool isdir) { FileSystem::TraversalDir(L"./single", [this](const wchar_t* name, bool isdir) {
if(!isdir && wcsrchr(name, '.') && !mywcsncasecmp(wcsrchr(name, '.'), L".lua", 4)) if(!isdir && wcsrchr(name, '.') && !mywcsncasecmp(wcsrchr(name, '.'), L".lua", 4))
lstSinglePlayList->addItem(name); lstSinglePlayList->addItem(name);
...@@ -1122,8 +1120,8 @@ void Game::LoadConfig() { ...@@ -1122,8 +1120,8 @@ void Game::LoadConfig() {
gameConf.chkWaitChain = 0; gameConf.chkWaitChain = 0;
gameConf.chkIgnore1 = 0; gameConf.chkIgnore1 = 0;
gameConf.chkIgnore2 = 0; gameConf.chkIgnore2 = 0;
gameConf.chkHideSetname = 0; gameConf.hide_setname = 0;
gameConf.chkHideHintButton = 0; gameConf.hide_hint_button = 0;
gameConf.control_mode = 0; gameConf.control_mode = 0;
gameConf.draw_field_spell = 1; gameConf.draw_field_spell = 1;
gameConf.separate_clear_button = 1; gameConf.separate_clear_button = 1;
...@@ -1135,6 +1133,7 @@ void Game::LoadConfig() { ...@@ -1135,6 +1133,7 @@ void Game::LoadConfig() {
gameConf.enable_bot_mode = 1; gameConf.enable_bot_mode = 1;
gameConf.quick_animation = 0; gameConf.quick_animation = 0;
gameConf.auto_save_replay = 0; gameConf.auto_save_replay = 0;
gameConf.prefer_expansion_script = 0;
gameConf.enable_sound = true; gameConf.enable_sound = true;
gameConf.sound_volume = 0.5; gameConf.sound_volume = 0.5;
gameConf.enable_music = true; gameConf.enable_music = true;
...@@ -1194,9 +1193,9 @@ void Game::LoadConfig() { ...@@ -1194,9 +1193,9 @@ void Game::LoadConfig() {
} else if(!strcmp(strbuf, "mute_spectators")) { } else if(!strcmp(strbuf, "mute_spectators")) {
gameConf.chkIgnore2 = atoi(valbuf); gameConf.chkIgnore2 = atoi(valbuf);
} else if(!strcmp(strbuf, "hide_setname")) { } else if(!strcmp(strbuf, "hide_setname")) {
gameConf.chkHideSetname = atoi(valbuf); gameConf.hide_setname = atoi(valbuf);
} else if(!strcmp(strbuf, "hide_hint_button")) { } else if(!strcmp(strbuf, "hide_hint_button")) {
gameConf.chkHideHintButton = atoi(valbuf); gameConf.hide_hint_button = atoi(valbuf);
} else if(!strcmp(strbuf, "control_mode")) { } else if(!strcmp(strbuf, "control_mode")) {
gameConf.control_mode = atoi(valbuf); gameConf.control_mode = atoi(valbuf);
} else if(!strcmp(strbuf, "draw_field_spell")) { } else if(!strcmp(strbuf, "draw_field_spell")) {
...@@ -1219,6 +1218,8 @@ void Game::LoadConfig() { ...@@ -1219,6 +1218,8 @@ void Game::LoadConfig() {
gameConf.quick_animation = atoi(valbuf); gameConf.quick_animation = atoi(valbuf);
} else if(!strcmp(strbuf, "auto_save_replay")) { } else if(!strcmp(strbuf, "auto_save_replay")) {
gameConf.auto_save_replay = atoi(valbuf); gameConf.auto_save_replay = atoi(valbuf);
} else if(!strcmp(strbuf, "prefer_expansion_script")) {
gameConf.prefer_expansion_script = atoi(valbuf);
} else if(!strcmp(strbuf, "window_maximized")) { } else if(!strcmp(strbuf, "window_maximized")) {
gameConf.window_maximized = atoi(valbuf) > 0; gameConf.window_maximized = atoi(valbuf) > 0;
} else if(!strcmp(strbuf, "window_width")) { } else if(!strcmp(strbuf, "window_width")) {
...@@ -1312,9 +1313,9 @@ void Game::LoadConfig() { ...@@ -1312,9 +1313,9 @@ void Game::LoadConfig() {
} else if(!strcmp(strbuf, "mute_spectators")) { } else if(!strcmp(strbuf, "mute_spectators")) {
gameConf.chkIgnore2 = atoi(valbuf); gameConf.chkIgnore2 = atoi(valbuf);
} else if(!strcmp(strbuf, "hide_setname")) { } else if(!strcmp(strbuf, "hide_setname")) {
gameConf.chkHideSetname = atoi(valbuf); gameConf.hide_setname = atoi(valbuf);
} else if(!strcmp(strbuf, "hide_hint_button")) { } else if(!strcmp(strbuf, "hide_hint_button")) {
gameConf.chkHideHintButton = atoi(valbuf); gameConf.hide_hint_button = atoi(valbuf);
} else if(!strcmp(strbuf, "control_mode")) { } else if(!strcmp(strbuf, "control_mode")) {
gameConf.control_mode = atoi(valbuf); gameConf.control_mode = atoi(valbuf);
} else if(!strcmp(strbuf, "draw_field_spell")) { } else if(!strcmp(strbuf, "draw_field_spell")) {
...@@ -1337,6 +1338,8 @@ void Game::LoadConfig() { ...@@ -1337,6 +1338,8 @@ void Game::LoadConfig() {
gameConf.quick_animation = atoi(valbuf); gameConf.quick_animation = atoi(valbuf);
} else if(!strcmp(strbuf, "auto_save_replay")) { } else if(!strcmp(strbuf, "auto_save_replay")) {
gameConf.auto_save_replay = atoi(valbuf); gameConf.auto_save_replay = atoi(valbuf);
} else if(!strcmp(strbuf, "prefer_expansion_script")) {
gameConf.prefer_expansion_script = atoi(valbuf);
} else if(!strcmp(strbuf, "window_maximized")) { } else if(!strcmp(strbuf, "window_maximized")) {
gameConf.window_maximized = atoi(valbuf) > 0; gameConf.window_maximized = atoi(valbuf) > 0;
} else if(!strcmp(strbuf, "window_width")) { } else if(!strcmp(strbuf, "window_width")) {
...@@ -1447,8 +1450,8 @@ void Game::SaveConfig() { ...@@ -1447,8 +1450,8 @@ void Game::SaveConfig() {
fprintf(fp, "waitchain = %d\n", (chkWaitChain->isChecked() ? 1 : 0)); fprintf(fp, "waitchain = %d\n", (chkWaitChain->isChecked() ? 1 : 0));
fprintf(fp, "mute_opponent = %d\n", (chkIgnore1->isChecked() ? 1 : 0)); fprintf(fp, "mute_opponent = %d\n", (chkIgnore1->isChecked() ? 1 : 0));
fprintf(fp, "mute_spectators = %d\n", (chkIgnore2->isChecked() ? 1 : 0)); fprintf(fp, "mute_spectators = %d\n", (chkIgnore2->isChecked() ? 1 : 0));
fprintf(fp, "hide_setname = %d\n", (chkHideSetname->isChecked() ? 1 : 0)); fprintf(fp, "hide_setname = %d\n", gameConf.hide_setname);
fprintf(fp, "hide_hint_button = %d\n", (chkHideHintButton->isChecked() ? 1 : 0)); fprintf(fp, "hide_hint_button = %d\n", gameConf.hide_hint_button);
fprintf(fp, "#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons\n"); fprintf(fp, "#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons\n");
fprintf(fp, "control_mode = %d\n", gameConf.control_mode); fprintf(fp, "control_mode = %d\n", gameConf.control_mode);
fprintf(fp, "draw_field_spell = %d\n", gameConf.draw_field_spell); fprintf(fp, "draw_field_spell = %d\n", gameConf.draw_field_spell);
...@@ -1463,6 +1466,7 @@ void Game::SaveConfig() { ...@@ -1463,6 +1466,7 @@ void Game::SaveConfig() {
fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode); fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode);
fprintf(fp, "quick_animation = %d\n", gameConf.quick_animation); fprintf(fp, "quick_animation = %d\n", gameConf.quick_animation);
fprintf(fp, "auto_save_replay = %d\n", (chkAutoSaveReplay->isChecked() ? 1 : 0)); fprintf(fp, "auto_save_replay = %d\n", (chkAutoSaveReplay->isChecked() ? 1 : 0));
fprintf(fp, "prefer_expansion_script = %d\n", gameConf.prefer_expansion_script);
fprintf(fp, "window_maximized = %d\n", (gameConf.window_maximized ? 1 : 0)); fprintf(fp, "window_maximized = %d\n", (gameConf.window_maximized ? 1 : 0));
fprintf(fp, "window_width = %d\n", gameConf.window_width); fprintf(fp, "window_width = %d\n", gameConf.window_width);
fprintf(fp, "window_height = %d\n", gameConf.window_height); fprintf(fp, "window_height = %d\n", gameConf.window_height);
...@@ -1499,7 +1503,7 @@ void Game::ShowCardInfo(int code, bool resize) { ...@@ -1499,7 +1503,7 @@ void Game::ShowCardInfo(int code, bool resize) {
else myswprintf(formatBuffer, L"%ls[%08d]", dataManager.GetName(code), code); else myswprintf(formatBuffer, L"%ls[%08d]", dataManager.GetName(code), code);
stName->setText(formatBuffer); stName->setText(formatBuffer);
int offset = 0; int offset = 0;
if(!chkHideSetname->isChecked()) { if(!gameConf.hide_setname) {
unsigned long long sc = cd.setcode; unsigned long long sc = cd.setcode;
if(cd.alias) { if(cd.alias) {
auto aptr = dataManager._datas.find(cd.alias); auto aptr = dataManager._datas.find(cd.alias);
......
...@@ -35,8 +35,8 @@ struct Config { ...@@ -35,8 +35,8 @@ struct Config {
int chkWaitChain; int chkWaitChain;
int chkIgnore1; int chkIgnore1;
int chkIgnore2; int chkIgnore2;
int chkHideSetname; int hide_setname;
int chkHideHintButton; int hide_hint_button;
int control_mode; int control_mode;
int draw_field_spell; int draw_field_spell;
int separate_clear_button; int separate_clear_button;
...@@ -52,6 +52,7 @@ struct Config { ...@@ -52,6 +52,7 @@ struct Config {
int window_height; int window_height;
bool resize_popup_menu; bool resize_popup_menu;
int auto_save_replay; int auto_save_replay;
int prefer_expansion_script;
bool enable_sound; bool enable_sound;
bool enable_music; bool enable_music;
double sound_volume; double sound_volume;
...@@ -304,11 +305,10 @@ public: ...@@ -304,11 +305,10 @@ public:
irr::gui::IGUIWindow* tabSystem; irr::gui::IGUIWindow* tabSystem;
irr::gui::IGUIElement* elmTabSystemLast; irr::gui::IGUIElement* elmTabSystemLast;
irr::gui::IGUIScrollBar* scrTabSystem; irr::gui::IGUIScrollBar* scrTabSystem;
irr::gui::IGUICheckBox* chkHideSetname;
irr::gui::IGUICheckBox* chkHideHintButton;
irr::gui::IGUICheckBox* chkIgnoreDeckChanges; irr::gui::IGUICheckBox* chkIgnoreDeckChanges;
irr::gui::IGUICheckBox* chkAutoSearch; irr::gui::IGUICheckBox* chkAutoSearch;
irr::gui::IGUICheckBox* chkMultiKeywords; irr::gui::IGUICheckBox* chkMultiKeywords;
irr::gui::IGUICheckBox* chkPreferExpansionScript;
irr::gui::IGUICheckBox* chkRegex; irr::gui::IGUICheckBox* chkRegex;
irr::gui::IGUICheckBox* chkEnableSound; irr::gui::IGUICheckBox* chkEnableSound;
irr::gui::IGUICheckBox* chkEnableMusic; irr::gui::IGUICheckBox* chkEnableMusic;
...@@ -722,7 +722,8 @@ extern Game* mainGame; ...@@ -722,7 +722,8 @@ extern Game* mainGame;
#define SCROLL_TAB_SYSTEM 351 #define SCROLL_TAB_SYSTEM 351
#define CHECKBOX_AUTO_SEARCH 360 #define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_MULTI_KEYWORDS 372 #define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_REGEX 373 #define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_REGEX 374
#define CHECKBOX_ENABLE_SOUND 361 #define CHECKBOX_ENABLE_SOUND 361
#define CHECKBOX_ENABLE_MUSIC 362 #define CHECKBOX_ENABLE_MUSIC 362
#define SCROLL_VOLUME 363 #define SCROLL_VOLUME 363
......
...@@ -497,6 +497,55 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -497,6 +497,55 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, repinfo.c_str()); mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, repinfo.c_str());
break; break;
} }
case LISTBOX_SINGLEPLAY_LIST: {
int sel = mainGame->lstSinglePlayList->getSelected();
if(sel == -1)
break;
const wchar_t* name = mainGame->lstSinglePlayList->getListItem(sel);
wchar_t fname[256];
myswprintf(fname, L"./single/%ls", name);
FILE *fp;
#ifdef _WIN32
fp = _wfopen(fname, L"rb");
#else
char filename[256];
BufferIO::EncodeUTF8(fname, filename);
fp = fopen(filename, "rb");
#endif
if(!fp) {
mainGame->stSinglePlayInfo->setText(L"");
break;
}
char linebuf[1024];
wchar_t wlinebuf[1024];
std::wstring message = L"";
bool in_message = false;
while(fgets(linebuf, 1024, fp)) {
if(!strncmp(linebuf, "--[[message", 11)) {
size_t len = strlen(linebuf);
char* msgend = strrchr(linebuf, ']');
if(len <= 13) {
in_message = true;
continue;
} else if(len > 15 && msgend) {
*(msgend - 1) = '\0';
BufferIO::DecodeUTF8(linebuf + 12, wlinebuf);
message.append(wlinebuf);
break;
}
}
if(!strncmp(linebuf, "]]", 2)) {
in_message = false;
break;
}
if(in_message) {
BufferIO::DecodeUTF8(linebuf, wlinebuf);
message.append(wlinebuf);
}
}
mainGame->SetStaticText(mainGame->stSinglePlayInfo, 200, mainGame->guiFont, message.c_str());
break;
}
case LISTBOX_BOT_LIST: { case LISTBOX_BOT_LIST: {
int sel = mainGame->lstBotList->getSelected(); int sel = mainGame->lstBotList->getSelected();
if(sel == -1) if(sel == -1)
......
...@@ -390,8 +390,6 @@ ...@@ -390,8 +390,6 @@
!system 1351 投降 !system 1351 投降
!system 1352 主要信息: !system 1352 主要信息:
!system 1353 播放起始于回合: !system 1353 播放起始于回合:
!system 1354 不显示卡片系列
!system 1355 不显示提示按钮
!system 1356 是否要放弃对卡组的修改? !system 1356 是否要放弃对卡组的修改?
!system 1357 不提示保留对卡组的修改 !system 1357 不提示保留对卡组的修改
!system 1358 键入关键字后自动进行搜索 !system 1358 键入关键字后自动进行搜索
...@@ -414,13 +412,14 @@ ...@@ -414,13 +412,14 @@
!system 1376 重命名卡组 !system 1376 重命名卡组
!system 1377 卡组文件: !system 1377 卡组文件:
!system 1378 使用多个关键词搜索卡片 !system 1378 使用多个关键词搜索卡片
!system 1379 使用正则表达式搜索卡片 !system 1379 启用扩展卡包调试模式
!system 1380 人机模式 !system 1380 人机模式
!system 1381 残局模式 !system 1381 残局模式
!system 1382 人机信息: !system 1382 人机信息:
!system 1383 使用旧规则(大师规则3) !system 1383 使用旧规则(大师规则3)
!system 1384 电脑锁定出剪刀 !system 1384 电脑锁定出剪刀
!system 1385 列表为空,可能未安装合适的人机 !system 1385 列表为空,可能未安装合适的人机
!system 1386 使用正则表达式搜索卡片
!system 1390 等待行动中... !system 1390 等待行动中...
!system 1391 等待行动中.... !system 1391 等待行动中....
!system 1392 等待行动中..... !system 1392 等待行动中.....
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment