Commit a3b33312 authored by Yuzurisa's avatar Yuzurisa Committed by GitHub

add --deck-category for specifying deck category in command line (#2375)

* add --deck-category

* fix length
parent 32eeac61
......@@ -92,6 +92,7 @@ extern int enable_log;
extern bool exit_on_return;
extern bool open_file;
extern wchar_t open_file_name[256];
extern wchar_t open_file_name_with_category[256];
extern bool bot_mode;
#endif
......@@ -11,6 +11,7 @@ int enable_log = 0;
bool exit_on_return = false;
bool open_file = false;
wchar_t open_file_name[256] = L"";
wchar_t open_file_name_with_category[256] = L"";
bool bot_mode = false;
void ClickButton(irr::gui::IGUIElement* btn) {
......@@ -75,6 +76,7 @@ int main(int argc, char* argv[]) {
#endif //_WIN32
bool keep_on_return = false;
bool deckCategorySpecified = false;
for(int i = 1; i < wargc; ++i) {
if(wargv[i][0] == L'-' && wargv[i][1] == L'e' && wargv[i][2] != L'\0') {
ygo::dataManager.LoadDB(&wargv[i][2]);
......@@ -109,8 +111,15 @@ int main(int argc, char* argv[]) {
} else if(!wcscmp(wargv[i], L"-k")) { // Keep on return
exit_on_return = false;
keep_on_return = true;
} else if(!wcscmp(wargv[i], L"--deck-category")) {
++i;
if(i < wargc) {
deckCategorySpecified = true;
wcscpy(ygo::mainGame->gameConf.lastcategory, wargv[i]);
}
} else if(!wcscmp(wargv[i], L"-d")) { // Deck
++i;
if(!deckCategorySpecified)
ygo::mainGame->gameConf.lastcategory[0] = 0;
if(i + 1 < wargc) { // select deck
wcscpy(ygo::mainGame->gameConf.lastdeck, wargv[i]);
......@@ -120,6 +129,11 @@ int main(int argc, char* argv[]) {
if(i < wargc) {
open_file = true;
wcscpy(open_file_name, wargv[i]);
if(deckCategorySpecified && wcslen(ygo::mainGame->gameConf.lastcategory)) {
swprintf(open_file_name_with_category, 256, L"%ls/%ls", ygo::mainGame->gameConf.lastcategory, open_file_name);
} else {
wcscpy(open_file_name_with_category, open_file_name);
}
}
ClickButton(ygo::mainGame->btnDeckEdit);
break;
......
......@@ -399,7 +399,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
case BUTTON_DECK_EDIT: {
mainGame->RefreshCategoryDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
if(open_file && deckManager.LoadDeck(open_file_name)) {
if(open_file && deckManager.LoadDeck(open_file_name_with_category)) {
#ifdef WIN32
wchar_t *dash = wcsrchr(open_file_name, L'\\');
#else
......
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