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苍蓝
rd-ygopro
Commits
5dbb98fd
Commit
5dbb98fd
authored
Feb 20, 2018
by
mercury233
Browse files
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Plain Diff
add delete and rename replay
parent
d530ec2f
Changes
7
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Showing
7 changed files
with
125 additions
and
3 deletions
+125
-3
gframe/game.cpp
gframe/game.cpp
+4
-2
gframe/game.h
gframe/game.h
+4
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+78
-0
gframe/menu_handler.h
gframe/menu_handler.h
+2
-1
gframe/replay.cpp
gframe/replay.cpp
+30
-0
gframe/replay.h
gframe/replay.h
+2
-0
strings.conf
strings.conf
+5
-0
No files found.
gframe/game.cpp
View file @
5dbb98fd
...
@@ -544,8 +544,10 @@ bool Game::Initialize() {
...
@@ -544,8 +544,10 @@ bool Game::Initialize() {
wReplay
->
setVisible
(
false
);
wReplay
->
setVisible
(
false
);
lstReplayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
400
),
wReplay
,
LISTBOX_REPLAY_LIST
,
true
);
lstReplayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
400
),
wReplay
,
LISTBOX_REPLAY_LIST
,
true
);
lstReplayList
->
setItemHeight
(
18
);
lstReplayList
->
setItemHeight
(
18
);
btnLoadReplay
=
env
->
addButton
(
rect
<
s32
>
(
460
,
355
,
570
,
380
),
wReplay
,
BUTTON_LOAD_REPLAY
,
dataManager
.
GetSysString
(
1348
));
btnLoadReplay
=
env
->
addButton
(
rect
<
s32
>
(
470
,
355
,
570
,
380
),
wReplay
,
BUTTON_LOAD_REPLAY
,
dataManager
.
GetSysString
(
1348
));
btnReplayCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wReplay
,
BUTTON_CANCEL_REPLAY
,
dataManager
.
GetSysString
(
1347
));
btnDeleteReplay
=
env
->
addButton
(
rect
<
s32
>
(
360
,
355
,
460
,
380
),
wReplay
,
BUTTON_DELETE_REPLAY
,
dataManager
.
GetSysString
(
1361
));
btnRenameReplay
=
env
->
addButton
(
rect
<
s32
>
(
360
,
385
,
460
,
410
),
wReplay
,
BUTTON_RENAME_REPLAY
,
dataManager
.
GetSysString
(
1362
));
btnReplayCancel
=
env
->
addButton
(
rect
<
s32
>
(
470
,
385
,
570
,
410
),
wReplay
,
BUTTON_CANCEL_REPLAY
,
dataManager
.
GetSysString
(
1347
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1349
),
rect
<
s32
>
(
360
,
30
,
570
,
50
),
false
,
true
,
wReplay
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1349
),
rect
<
s32
>
(
360
,
30
,
570
,
50
),
false
,
true
,
wReplay
);
stReplayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
60
,
570
,
350
),
false
,
true
,
wReplay
);
stReplayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
60
,
570
,
350
),
false
,
true
,
wReplay
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1353
),
rect
<
s32
>
(
360
,
275
,
570
,
295
),
false
,
true
,
wReplay
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1353
),
rect
<
s32
>
(
360
,
275
,
570
,
295
),
false
,
true
,
wReplay
);
...
...
gframe/game.h
View file @
5dbb98fd
...
@@ -284,6 +284,8 @@ public:
...
@@ -284,6 +284,8 @@ public:
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIStaticText
*
stReplayInfo
;
irr
::
gui
::
IGUIStaticText
*
stReplayInfo
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIButton
*
btnDeleteReplay
;
irr
::
gui
::
IGUIButton
*
btnRenameReplay
;
irr
::
gui
::
IGUIButton
*
btnReplayCancel
;
irr
::
gui
::
IGUIButton
*
btnReplayCancel
;
irr
::
gui
::
IGUIEditBox
*
ebRepStartTurn
;
irr
::
gui
::
IGUIEditBox
*
ebRepStartTurn
;
//single play
//single play
...
@@ -498,6 +500,8 @@ extern Game* mainGame;
...
@@ -498,6 +500,8 @@ extern Game* mainGame;
#define LISTBOX_REPLAY_LIST 130
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_DELETE_REPLAY 133
#define BUTTON_RENAME_REPLAY 134
#define EDITBOX_CHAT 140
#define EDITBOX_CHAT 140
#define BUTTON_MSG_OK 200
#define BUTTON_MSG_OK 200
#define BUTTON_YES 201
#define BUTTON_YES 201
...
...
gframe/menu_handler.cpp
View file @
5dbb98fd
...
@@ -30,6 +30,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -30,6 +30,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EET_GUI_EVENT
:
{
case
irr
:
:
EET_GUI_EVENT
:
{
irr
::
gui
::
IGUIElement
*
caller
=
event
.
GUIEvent
.
Caller
;
irr
::
gui
::
IGUIElement
*
caller
=
event
.
GUIEvent
.
Caller
;
s32
id
=
caller
->
getID
();
s32
id
=
caller
->
getID
();
if
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
{
mainGame
->
wQuery
->
getParent
()
->
bringToFront
(
mainGame
->
wQuery
);
break
;
}
if
(
mainGame
->
wReplaySave
->
isVisible
()
&&
id
!=
BUTTON_REPLAY_SAVE
&&
id
!=
BUTTON_REPLAY_CANCEL
)
{
mainGame
->
wReplaySave
->
getParent
()
->
bringToFront
(
mainGame
->
wReplaySave
);
break
;
}
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
switch
(
id
)
{
...
@@ -185,6 +193,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -185,6 +193,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
RefreshReplay
();
mainGame
->
RefreshReplay
();
break
;
break
;
}
}
...
@@ -230,6 +239,31 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -230,6 +239,31 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
ReplayMode
::
StartReplay
(
start_turn
);
ReplayMode
::
StartReplay
(
start_turn
);
break
;
break
;
}
}
case
BUTTON_DELETE_REPLAY
:
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
gMutex
.
Lock
();
wchar_t
textBuffer
[
256
];
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
),
dataManager
.
GetSysString
(
1363
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_RENAME_REPLAY
:
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1364
));
mainGame
->
ebRSName
->
setText
(
mainGame
->
lstReplayList
->
getListItem
(
sel
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_CANCEL_REPLAY
:
{
case
BUTTON_CANCEL_REPLAY
:
{
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
...
@@ -331,6 +365,50 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -331,6 +365,50 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
deckBuilder
.
Initialize
();
mainGame
->
deckBuilder
.
Initialize
();
break
;
break
;
}
}
case
BUTTON_YES
:
{
mainGame
->
HideElement
(
mainGame
->
wQuery
);
if
(
prev_operation
==
BUTTON_DELETE_REPLAY
)
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
if
(
Replay
::
DeleteReplay
(
mainGame
->
lstReplayList
->
getListItem
(
sel
)))
{
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
lstReplayList
->
removeItem
(
sel
);
}
}
prev_operation
=
0
;
break
;
}
case
BUTTON_NO
:
{
mainGame
->
HideElement
(
mainGame
->
wQuery
);
prev_operation
=
0
;
break
;
}
case
BUTTON_REPLAY_SAVE
:
{
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
if
(
prev_operation
==
BUTTON_RENAME_REPLAY
)
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
wchar_t
newname
[
256
];
BufferIO
::
CopyWStr
(
mainGame
->
ebRSName
->
getText
(),
newname
,
256
);
if
(
wcsnicmp
(
newname
+
wcslen
(
newname
)
-
4
,
L".yrp"
,
4
))
{
myswprintf
(
newname
,
L"%ls.yrp"
,
mainGame
->
ebRSName
->
getText
());
}
if
(
Replay
::
RenameReplay
(
mainGame
->
lstReplayList
->
getListItem
(
sel
),
newname
))
{
mainGame
->
lstReplayList
->
setItem
(
sel
,
newname
,
-
1
);
}
else
{
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1365
));
}
}
prev_operation
=
0
;
break
;
}
case
BUTTON_REPLAY_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
prev_operation
=
0
;
break
;
}
}
}
break
;
break
;
}
}
...
...
gframe/menu_handler.h
View file @
5dbb98fd
...
@@ -8,6 +8,7 @@ namespace ygo {
...
@@ -8,6 +8,7 @@ namespace ygo {
class
MenuHandler
:
public
irr
::
IEventReceiver
{
class
MenuHandler
:
public
irr
::
IEventReceiver
{
public:
public:
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
s32
prev_operation
;
};
};
...
...
gframe/replay.cpp
View file @
5dbb98fd
...
@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) {
...
@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) {
fclose
(
rfp
);
fclose
(
rfp
);
return
rheader
.
id
==
0x31707279
&&
rheader
.
version
>=
0x12d0
;
return
rheader
.
id
==
0x31707279
&&
rheader
.
version
>=
0x12d0
;
}
}
bool
Replay
::
DeleteReplay
(
const
wchar_t
*
name
)
{
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./replay/%ls"
,
name
);
#ifdef WIN32
BOOL
result
=
DeleteFileW
(
fname
);
return
!!
result
;
#else
char
filefn
[
256
];
BufferIO
::
EncodeUTF8
(
fname
,
filefn
);
int
result
=
unlink
(
filefn
);
return
result
==
0
;
#endif
}
bool
Replay
::
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
)
{
wchar_t
oldfname
[
256
];
wchar_t
newfname
[
256
];
myswprintf
(
oldfname
,
L"./replay/%ls"
,
oldname
);
myswprintf
(
newfname
,
L"./replay/%ls"
,
newname
);
#ifdef WIN32
BOOL
result
=
MoveFileW
(
oldfname
,
newfname
);
return
!!
result
;
#else
char
oldfilefn
[
256
];
char
newfilefn
[
256
];
BufferIO
::
EncodeUTF8
(
oldname
,
oldfilefn
);
BufferIO
::
EncodeUTF8
(
newname
,
newfilefn
);
int
result
=
rename
(
oldfilefn
,
newfilefn
);
return
result
==
0
;
#endif
}
bool
Replay
::
ReadNextResponse
(
unsigned
char
resp
[
64
])
{
bool
Replay
::
ReadNextResponse
(
unsigned
char
resp
[
64
])
{
if
(
pdata
-
replay_data
>=
(
int
)
replay_size
)
if
(
pdata
-
replay_data
>=
(
int
)
replay_size
)
return
false
;
return
false
;
...
...
gframe/replay.h
View file @
5dbb98fd
...
@@ -36,6 +36,8 @@ public:
...
@@ -36,6 +36,8 @@ public:
void
SaveReplay
(
const
wchar_t
*
name
);
void
SaveReplay
(
const
wchar_t
*
name
);
bool
OpenReplay
(
const
wchar_t
*
name
);
bool
OpenReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
static
bool
DeleteReplay
(
const
wchar_t
*
name
);
static
bool
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
ReadNextResponse
(
unsigned
char
resp
[
64
]);
bool
ReadNextResponse
(
unsigned
char
resp
[
64
]);
void
ReadName
(
wchar_t
*
data
);
void
ReadName
(
wchar_t
*
data
);
void
ReadHeader
(
ReplayHeader
&
header
);
void
ReadHeader
(
ReplayHeader
&
header
);
...
...
strings.conf
View file @
5dbb98fd
...
@@ -368,6 +368,11 @@
...
@@ -368,6 +368,11 @@
!
system
1357
不提示保留对卡组的修改
!
system
1357
不提示保留对卡组的修改
!
system
1358
键入关键字后自动进行搜索
!
system
1358
键入关键字后自动进行搜索
!
system
1360
上一步
!
system
1360
上一步
!
system
1361
删除录像
!
system
1362
重命名
!
system
1363
是否删除这个录像?
!
system
1364
重命名录像
!
system
1365
重命名失败,可能存在同名文件
!
system
1370
星数↑
!
system
1370
星数↑
!
system
1371
攻击↑
!
system
1371
攻击↑
!
system
1372
守备↑
!
system
1372
守备↑
...
...
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