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苍蓝
rd-ygopro
Commits
0811b914
Commit
0811b914
authored
Mar 11, 2016
by
salix5
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DuelClient::ClientAnalyze()
Now wait_chain is applied only when ignore_chain is unset.
parent
0a893c60
Changes
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gframe/duelclient.cpp
gframe/duelclient.cpp
+1
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gframe/duelclient.cpp
View file @
0811b914
...
@@ -1220,7 +1220,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1220,7 +1220,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if
(
!
forced
&&
(
mainGame
->
ignore_chain
||
((
count
==
0
||
specount
==
0
)
&&
!
mainGame
->
always_chain
)))
{
if
(
!
forced
&&
(
mainGame
->
ignore_chain
||
((
count
==
0
||
specount
==
0
)
&&
!
mainGame
->
always_chain
)))
{
SetResponseI
(
-
1
);
SetResponseI
(
-
1
);
mainGame
->
dField
.
ClearChainSelect
();
mainGame
->
dField
.
ClearChainSelect
();
if
(
mainGame
->
chkWaitChain
->
isChecked
())
{
if
(
mainGame
->
chkWaitChain
->
isChecked
()
&&
!
mainGame
->
ignore_chain
)
{
mainGame
->
WaitFrameSignal
(
rnd
.
real
()
*
20
+
20
);
mainGame
->
WaitFrameSignal
(
rnd
.
real
()
*
20
+
20
);
}
}
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
...
...
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