--No.105 BK 流星のセスタス
function c59627393.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,4),3)
	c:EnableReviveLimit()
	--attack up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(59627393,0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_BATTLE_PHASE)
	e1:SetCondition(c59627393.condition)
	e1:SetCost(c59627393.cost)
	e1:SetTarget(c59627393.target)
	e1:SetOperation(c59627393.operation)
	c:RegisterEffect(e1)
end
function c59627393.condition(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local at=Duel.GetAttackTarget()
	return Duel.GetCurrentPhase()==PHASE_BATTLE and at and ((a:IsControler(tp) and a:IsOnField() and a:IsSetCard(0x84))
		or (at:IsControler(tp) and at:IsOnField() and at:IsFaceup() and at:IsSetCard(0x84)))
end
function c59627393.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,59627393)==0 and e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
	Duel.RegisterFlagEffect(tp,59627393,RESET_PHASE+PHASE_DAMAGE,0,1)
end
function c59627393.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetCard(Duel.GetAttacker())
	Duel.SetTargetCard(Duel.GetAttackTarget())
end
function c59627393.operation(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local at=Duel.GetAttackTarget()
	if at:IsControler(tp) then a,at=at,a end
	if a:IsFacedown() or not a:IsRelateToEffect(e) or not at:IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
	a:RegisterEffect(e1,true)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
	e2:SetValue(1)
	e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
	a:RegisterEffect(e2,true)
	if at:IsType(TYPE_EFFECT) then
		local e3=Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE)
		e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		at:RegisterEffect(e3)
		local e4=Effect.CreateEffect(e:GetHandler())
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_DISABLE_EFFECT)
		e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		at:RegisterEffect(e4)
	end
end
