--エーリアン·スカル
function c25920413.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
	e1:SetRange(LOCATION_HAND)
	e1:SetTargetRange(POS_FACEUP,1)
	e1:SetCondition(c25920413.spcon)
	e1:SetOperation(c25920413.spop)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--counter
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(25920413,0))
	e2:SetCategory(CATEGORY_COUNTER)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(c25920413.ctcon)
	e2:SetOperation(c25920413.ctop)
	c:RegisterEffect(e2)
	--atk def
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_DAMAGE_CALCULATE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetOperation(c25920413.adval)
	c:RegisterEffect(e3)
end
function c25920413.spfilter(c)
	return c:IsLevelBelow(3) and c:IsFaceup() and c:IsReleaseable()
end
function c25920413.spcon(e,c)
	if c==nil then return true end
	return not Duel.CheckNormalSummonActivity(c:GetControler())
		and Duel.IsExistingMatchingCard(c25920413.spfilter,c:GetControler(),0,LOCATION_MZONE,1,nil)
end
function c25920413.spop(e,tp,eg,ep,ev,re,r,rp,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local g=Duel.SelectMatchingCard(c:GetControler(),c25920413.spfilter,c:GetControler(),0,LOCATION_MZONE,1,1,nil)
	Duel.Release(g,REASON_COST)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetReset(RESET_PHASE+RESET_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone(e1)
	e2:SetCode(EFFECT_CANNOT_MSET)
	Duel.RegisterEffect(e2,tp)
end
function c25920413.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c25920413.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		c:AddCounter(0xe,1)
	end
end
function c25920413.addown(c,e)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_PHASE+RESET_DAMAGE_CAL)
	e1:SetValue(c:GetCounter(0xe)*-300)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENCE)
	c:RegisterEffect(e2)
end
function c25920413.adval(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if not d then return end
	if a:GetCounter(0xe)>0 and d:IsSetCard(0xc) then c25920413.addown(a,e) end
	if d:GetCounter(0xe)>0 and a:IsSetCard(0xc) then c25920413.addown(d,e) end
end
