--デーモンの宣告
function c22796548.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--announce
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(22796548,0))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCost(c22796548.cost)
	e2:SetTarget(c22796548.target)
	e2:SetOperation(c22796548.operation)
	c:RegisterEffect(e2)
end
function c22796548.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,500) end
	Duel.PayLPCost(tp,500)
end
function c22796548.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1)
		and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,0)
	local ac=Duel.AnnounceCard(tp)
	e:SetLabel(ac)
end
function c22796548.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	if tc:GetCode()==e:GetLabel() and tc:IsAbleToHand() then
		Duel.DisableShuffleCheck()
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ShuffleHand(tp)
	else
		Duel.DisableShuffleCheck()
		Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
	end
end
