--黒猫の睨み
function c67381587.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c67381587.condition)
	e1:SetOperation(c67381587.activate)
	c:RegisterEffect(e1)
	--position change
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCost(c67381587.poscost)
	e2:SetTarget(c67381587.postg)
	e2:SetOperation(c67381587.posop)
	c:RegisterEffect(e2)
end
function c67381587.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()==PHASE_BATTLE
		and Duel.IsExistingMatchingCard(Card.IsFacedown,tp,LOCATION_MZONE,0,2,nil)
end
function c67381587.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+RESET_BATTLE,1)
end
function c67381587.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c67381587.posfilter1(c)
	return c:IsFaceup() and c:IsSetCard(0xcc) and c:IsCanTurnSet()
		and Duel.IsExistingTarget(c67381587.posfilter2,0,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function c67381587.posfilter2(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function c67381587.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(c67381587.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g1=Duel.SelectTarget(tp,c67381587.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g2=Duel.SelectTarget(tp,c67381587.posfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst())
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g1,2,0,0)
end
function c67381587.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if g:GetCount()>0 then
		Duel.ChangePosition(g,POS_FACEDOWN_DEFENCE)
	end
end
