--シャドウナイトデーモン
function c9603356.initial_effect(c)
	--maintain
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c9603356.mtcon)
	e1:SetOperation(c9603356.mtop)
	c:RegisterEffect(e1)
	--disable and destroy
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(c9603356.disop)
	c:RegisterEffect(e2)
	--damage reduce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e3:SetCondition(c9603356.rdcon)
	e3:SetOperation(c9603356.rdop)
	c:RegisterEffect(e3)
end
function c9603356.mtcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c9603356.mtop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.CheckLPCost(tp,900) then
		Duel.PayLPCost(tp,900)
	else
		Duel.Destroy(e:GetHandler(),REASON_RULE)
	end
end
function c9603356.disop(e,tp,eg,ep,ev,re,r,rp)
	if ep==tp then return end
	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
	local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if not tg or not tg:IsContains(e:GetHandler()) or not Duel.IsChainDisablable(ev) then return false end
	local rc=re:GetHandler()
	local dc=Duel.TossDice(tp,1)
	if dc~=3 then return end
	Duel.NegateEffect(ev)
	if rc:IsRelateToEffect(re) then
		Duel.Destroy(rc,REASON_EFFECT)
	end
end
function c9603356.rdcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and e:GetHandler()==Duel.GetAttacker()
end
function c9603356.rdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(ep,ev/2)
end
