--ゼンマイウォリアー
function c53540729.initial_effect(c)
	--atk/lv up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(53540729,0))
	e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET+EFFECT_FLAG_CARD_TARGET)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c53540729.target)
	e1:SetOperation(c53540729.operation)
	c:RegisterEffect(e1)
end
function c53540729.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x58) and c:IsLevelAbove(1)
end
function c53540729.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c53540729.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c53540729.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c53540729.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c53540729.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		e1:SetValue(600)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_UPDATE_LEVEL)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		e2:SetValue(1)
		tc:RegisterEffect(e2)
	end
end
