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function c4179255.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetDescription(aux.Stringid(4179255,0))
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CHAIN_UNIQUE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c4179255.drcon)
	e1:SetCost(c4179255.drcost)
	e1:SetTarget(c4179255.drtg)
	e1:SetOperation(c4179255.drop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetDescription(aux.Stringid(4179255,1))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c4179255.descon)
	e2:SetTarget(c4179255.destg)
	e2:SetOperation(c4179255.desop)
	c:RegisterEffect(e2)
end
function c4179255.drcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and re and re:IsActiveType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c4179255.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,4179255)==0 end
	Duel.RegisterFlagEffect(tp,4179255,RESET_PHASE+PHASE_END,0,1)
end
function c4179255.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c4179255.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function c4179255.check()
	local tc=Duel.GetFieldCard(0,LOCATION_SZONE,5)
	if tc and tc:IsFaceup() then return true end
	tc=Duel.GetFieldCard(1,LOCATION_SZONE,5)
	return tc and tc:IsFaceup()
end
function c4179255.descon(e,tp,eg,ep,ev,re,r,rp)
	return c4179255.check()
end
function c4179255.desfilter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsDestructable()
end
function c4179255.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c4179255.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c4179255.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c4179255.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c4179255.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) and c4179255.check() then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
