--宝玉獣 アメジスト·キャット
function c32933942.initial_effect(c)
	--send replace
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EVENT_LEAVE_FIELD_P)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c32933942.repcon)
	e1:SetOperation(c32933942.repop)
	c:RegisterEffect(e1)
	--direct attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e2)
	--damage reduce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e3:SetCondition(c32933942.rdcon)
	e3:SetOperation(c32933942.rdop)
	c:RegisterEffect(e3)
end
function c32933942.repcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetDestination()==LOCATION_GRAVE and e:GetHandler():IsReason(REASON_DESTROY)
end
function c32933942.repop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local c=e:GetHandler()
	if not Duel.SelectEffectYesNo(tp,c) then return end
	Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	local e1=Effect.CreateEffect(c)
	e1:SetCode(EFFECT_CHANGE_TYPE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+0x1fc0000)
	e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
	c:RegisterEffect(e1)
	Duel.RaiseEvent(c,47408488,e,0,tp,0,0)
end
function c32933942.rdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return ep~=tp and c==Duel.GetAttacker() and Duel.GetAttackTarget()==nil
		and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function c32933942.rdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(ep,ev/2)
end