--因幡之白兎
function c77084837.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--summon,flip
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(c77084837.retreg)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
	--attack limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e4)
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e5:SetRange(LOCATION_MZONE)
	e5:SetTargetRange(0,LOCATION_MZONE)
	e5:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e5:SetValue(c77084837.vala)
	c:RegisterEffect(e5)
end
function c77084837.vala(e,c)
	return c==e:GetHandler()
end
function c77084837.retreg(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetDescription(aux.Stringid(77084837,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetProperty(EFFECT_FLAG_REPEAT)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
	e1:SetCondition(c77084837.retcon)
	e1:SetTarget(c77084837.rettg)
	e1:SetOperation(c77084837.retop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	c:RegisterEffect(e2)
end
function c77084837.retcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) then return false end
	if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
		return not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
	else return c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end
end
function c77084837.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c77084837.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
