--大盤振舞侍
function c77379481.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(77379481,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetCondition(c77379481.condition)
	e1:SetTarget(c77379481.target)
	e1:SetOperation(c77379481.operation)
	c:RegisterEffect(e1)
end
function c77379481.condition(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp
end
function c77379481.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1)
end
function c77379481.operation(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if Duel.GetFieldGroupCount(p,LOCATION_HAND,0)<7 then
		Duel.Draw(p,7-Duel.GetFieldGroupCount(p,LOCATION_HAND,0),REASON_EFFECT)
	end
end
