--皆既日蝕の書
function c35480699.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,0x1e0)
	e1:SetTarget(c35480699.target)
	e1:SetOperation(c35480699.activate)
	c:RegisterEffect(e1)
end
function c35480699.filter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function c35480699.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c35480699.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(c35480699.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c35480699.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c35480699.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if g:GetCount()>0 then
		Duel.ChangePosition(g,POS_FACEDOWN_DEFENCE)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetOperation(c35480699.flip)
	Duel.RegisterEffect(e1,tp)
end
function c35480699.flip(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_MZONE,nil)
	if g:GetCount()>0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENCE)
		Duel.Draw(1-tp,g:GetCount(),REASON_EFFECT)
	end
end
