--裁きを下す者－ボルテニス
function c20951752.initial_effect(c)
	--counter
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_HAND)
	e1:SetOperation(c20951752.chop1)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVED)
	e2:SetRange(LOCATION_HAND)
	e2:SetOperation(c20951752.chop2)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(20951752,0))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_CHAIN_END)
	e3:SetRange(LOCATION_HAND)
	e3:SetCondition(c20951752.sumcon)
	e3:SetCost(c20951752.sumcost)
	e3:SetTarget(c20951752.sumtg)
	e3:SetOperation(c20951752.sumop)
	c:RegisterEffect(e3)
	e1:SetLabelObject(e3)
	e2:SetLabelObject(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(20951752,0))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetCondition(c20951752.descon)
	e4:SetTarget(c20951752.destg)
	e4:SetOperation(c20951752.desop)
	c:RegisterEffect(e4)
	e3:SetLabelObject(e4)
end
function c20951752.chop1(e,tp,eg,ep,ev,re,r,rp)
	e:GetLabelObject():SetLabel(0)
end
function c20951752.chop2(e,tp,eg,ep,ev,re,r,rp)
	if not re:IsActiveType(TYPE_COUNTER) then return end
	e:GetLabelObject():SetLabel(1)
end
function c20951752.sumcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabel()==1
end
function c20951752.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsRace,1,nil,RACE_FAIRY) end
	local g=Duel.GetReleaseGroup(tp)
	local rg=g:Filter(Card.IsRace,nil,RACE_FAIRY)
	Duel.Release(rg,REASON_COST)
	e:GetLabelObject():SetLabel(rg:GetCount())
end
function c20951752.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.ConfirmCards(1-tp,e:GetHandler())
	Duel.ShuffleHand(tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c20951752.sumop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
	end
end
function c20951752.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c20951752.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDestructable,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c20951752.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_ONFIELD,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dg=g:Select(tp,1,e:GetLabel(),nil)
	Duel.Destroy(dg,REASON_EFFECT)
end
