--機皇帝スキエル∞
function c31930787.initial_effect(c)
	c:EnableReviveLimit()
	--special summon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(0)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(31930787,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(c31930787.spcon)
	e2:SetTarget(c31930787.sptg)
	e2:SetOperation(c31930787.spop)
	c:RegisterEffect(e2)
	--cannot attack announce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(c31930787.antarget)
	c:RegisterEffect(e3)
	--equip
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(31930787,1))
	e4:SetCategory(CATEGORY_EQUIP)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(c31930787.eqtg)
	e4:SetOperation(c31930787.eqop)
	c:RegisterEffect(e4)
	--direct attack
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(31930787,2))
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCondition(c31930787.dircon)
	e5:SetCost(c31930787.dircost)
	e5:SetOperation(c31930787.dirop)
	c:RegisterEffect(e5)
end
function c31930787.filter(c,tp)
	return c:IsType(TYPE_MONSTER) and bit.band(c:GetReason(),0x41)==0x41 and c:GetPreviousControler()==tp
		and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function c31930787.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c31930787.filter,1,nil,tp)
end
function c31930787.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c31930787.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)>0 then
		c:CompleteProcedure()
	end
end
function c31930787.antarget(e,c)
	return c~=e:GetHandler()
end
function c31930787.eqfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToChangeControler()
end
function c31930787.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c31930787.eqfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c31930787.eqfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,c31930787.eqfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function c31930787.eqlimit(e,c)
	return e:GetOwner()==c
end
function c31930787.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER)then
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			local atk=tc:GetTextAttack()
			if atk<0 then atk=0 end
			if not Duel.Equip(tp,tc,c,false) then return end
			--Add Equip limit
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetReset(RESET_EVENT+0x1fe0000)
			e1:SetValue(c31930787.eqlimit)
			tc:RegisterEffect(e1)
			if atk>0 then
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_EQUIP)
				e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
				e2:SetCode(EFFECT_UPDATE_ATTACK)
				e2:SetReset(RESET_EVENT+0x1fe0000)
				e2:SetValue(atk)
				tc:RegisterEffect(e2)
			end
		else Duel.SendtoGrave(tc,REASON_EFFECT) end
	end
end
function c31930787.dircon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 and not e:GetHandler():IsHasEffect(EFFECT_DIRECT_ATTACK)
end
function c31930787.dcfilter(c)
	return bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0 and c:IsAbleToGraveAsCost()
end
function c31930787.dircost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(c31930787.dcfilter,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,c31930787.dcfilter,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function c31930787.dirop(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
	c:RegisterEffect(e1,true)
end
