--青天の霹靂
function c23587624.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c23587624.condition)
	e1:SetTarget(c23587624.target)
	e1:SetOperation(c23587624.activate)
	c:RegisterEffect(e1)
end
function c23587624.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c23587624.spfilter(c,e,tp)
	return c:GetOriginalLevel()<=10 and not c:IsSummonableCard() and c:IsType(TYPE_MONSTER)
		and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c23587624.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c23587624.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c23587624.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c23587624.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetValue(c23587624.efilter)
		tc:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCountLimit(1)
		e2:SetCondition(c23587624.tdcon)
		e2:SetOperation(c23587624.tdop)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
		tc:RegisterEffect(e2,true)
	end
	Duel.SpecialSummonComplete()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetReset(RESET_PHASE+RESET_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_CANNOT_MSET)
	Duel.RegisterEffect(e2,tp)
	local e3=e1:Clone()
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	Duel.RegisterEffect(e3,tp)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CHANGE_DAMAGE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetTargetRange(0,1)
	e4:SetValue(0)
	e4:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e4,tp)
end
function c23587624.efilter(e,re)
	return e:GetHandlerPlayer()==re:GetHandlerPlayer() and e:GetHandler()~=re:GetHandler()
end
function c23587624.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
function c23587624.tdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_EFFECT)
end
