--闇晦ましの城
function c62121.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(62121,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e1:SetOperation(c62121.operation)
	c:RegisterEffect(e1)
end
function c62121.atktg(e,c)
	return c:GetFieldID()<=e:GetLabel() and c:IsRace(RACE_ZOMBIE)
end
function c62121.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
		local mg,fid=g:GetMaxGroup(Card.GetFieldID)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetRange(LOCATION_MZONE)
		e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
		e1:SetTarget(c62121.atktg)
		e1:SetValue(200)
		e1:SetLabel(fid)
		e1:SetReset(RESET_EVENT+0x1ff0000)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENCE)
		e2:SetLabelObject(e1)
		c:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetDescription(aux.Stringid(62121,1))
		e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
		e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
		e3:SetRange(LOCATION_MZONE)
		e3:SetCountLimit(1)
		e3:SetProperty(EFFECT_FLAG_REPEAT)
		e3:SetCondition(c62121.atkcon)
		e3:SetOperation(c62121.atkop)
		e3:SetLabelObject(e2)
		e3:SetLabel(2)
		e3:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,4)
		c:RegisterEffect(e3)
	end
end
function c62121.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c62121.atkop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local ct=e:GetLabel()
	e:GetLabelObject():SetValue(ct*200)
	e:GetLabelObject():GetLabelObject():SetValue(ct*200)
	e:SetLabel(ct+1)
end
