--忍者義賊ゴエゴエ
function c10236520.initial_effect(c)
	--handes
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(10236520,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetCondition(c10236520.condition)
	e1:SetTarget(c10236520.target)
	e1:SetOperation(c10236520.operation)
	c:RegisterEffect(e1)
end
function c10236520.condition(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>=5
end
function c10236520.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,1-tp,LOCATION_HAND)
end
function c10236520.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0,nil)
	if g:GetCount()==0 then return end
	local sg=g:RandomSelect(1-tp,2)
	Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD)
end
