--サイレント·マジシャン LV4
function c73665146.initial_effect(c)
	c:EnableCounterPermit(0x3001)
	c:SetCounterLimit(0x3001,5)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_DRAW)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(c73665146.addc)
	c:RegisterEffect(e1)
	--attackup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(c73665146.attackup)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(73665146,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e3:SetCondition(c73665146.spcon)
	e3:SetCost(c73665146.spcost)
	e3:SetTarget(c73665146.sptg)
	e3:SetOperation(c73665146.spop)
	c:RegisterEffect(e3)
end
c73665146.lvupcount=1
c73665146.lvup={72443568}
function c73665146.addc(e,tp,eg,ep,ev,re,r,rp)
	if ep~=tp then
		e:GetHandler():AddCounter(0x3001,1)
	end
end
function c73665146.attackup(e,c)
	return c:GetCounter(0x3001)*500
end
function c73665146.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetCounter(0x3001)==5 and tp==Duel.GetTurnPlayer()
end
function c73665146.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c73665146.spfilter(c,e,tp)
	return c:IsCode(72443568) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c73665146.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
		and Duel.IsExistingMatchingCard(c73665146.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c73665146.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c73665146.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc then
		Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
		tc:CompleteProcedure()
	end
end
