--白夜の騎士ガイア
function c40371092.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(40371092,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(c40371092.thcost)
	e1:SetTarget(c40371092.thtg)
	e1:SetOperation(c40371092.thop)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(40371092,1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(c40371092.atkcost)
	e2:SetTarget(c40371092.atktg)
	e2:SetOperation(c40371092.atkop)
	c:RegisterEffect(e2)
end
function c40371092.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,40371092)==0
		and Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,e:GetHandler(),ATTRIBUTE_LIGHT) end
	local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,e:GetHandler(),ATTRIBUTE_LIGHT)
	Duel.Release(g,REASON_COST)
	Duel.RegisterFlagEffect(tp,40371092,RESET_PHASE+PHASE_END,0,1)
end
function c40371092.filter(c)
	return c:GetLevel()==4 and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function c40371092.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c40371092.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,1,tp,1)
end
function c40371092.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c40371092.filter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
		Duel.BreakEffect()
		Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)
	end
end
function c40371092.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost()
end
function c40371092.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,40371093)==0
		and Duel.IsExistingMatchingCard(c40371092.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,c40371092.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	Duel.RegisterFlagEffect(tp,40371093,RESET_PHASE+PHASE_END,0,1)
end
function c40371092.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c40371092.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2)
		e1:SetValue(-500)
		tc:RegisterEffect(e1)
	end
end
