--トライエッジ・リヴァイア
function c68836428.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,3),3)
	c:EnableReviveLimit()
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
	e1:SetValue(LOCATION_REMOVED)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(68836428,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(TIMING_DAMAGE_STEP)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c68836428.condition)
	e2:SetCost(c68836428.cost)
	e2:SetTarget(c68836428.target)
	e2:SetOperation(c68836428.operation)
	c:RegisterEffect(e2)
end
function c68836428.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c68836428.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c68836428.filter(c)
	return c:IsFaceup() and (c:IsType(TYPE_EFFECT) or c:GetAttack()>0)
end
function c68836428.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c68836428.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c68836428.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c68836428.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c68836428.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
		tc:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_UPDATE_ATTACK)
		e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		e3:SetValue(-800)
		tc:RegisterEffect(e3)
	end
end
