--第六感
function c3280747.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_DECKDES+CATEGORY_DICE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c3280747.target)
	e1:SetOperation(c3280747.activate)
	c:RegisterEffect(e1)
end
function c3280747.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,2)
end
function c3280747.activate(e,tp,eg,ep,ev,re,r,rp)
	local t={}
	local i=1
	local p=1
	for i=1,6 do t[i]=i end
	local a1=Duel.AnnounceNumber(tp,unpack(t))
	for i=1,6 do 
		if a1~=i then t[p]=i p=p+1 end
	end
	t[p]=nil
	local a2=Duel.AnnounceNumber(tp,unpack(t))
	local dc=Duel.TossDice(1-tp,1)
	if dc==a1 or dc==a2 then Duel.Draw(tp,dc,REASON_EFFECT)
	else Duel.DiscardDeck(tp,dc,REASON_EFFECT) end
end
