--つまずき
function c34646691.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--pos
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(34646691,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(c34646691.target)
	e2:SetOperation(c34646691.operation)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
function c34646691.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,eg,eg:GetCount(),0,0)
end
function c34646691.filter(c,e)
	return c:IsFaceup() and c:IsAttack() and c:IsRelateToEffect(e)
end
function c34646691.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=eg:Filter(c34646691.filter,nil,e)
	Duel.ChangePosition(g,POS_FACEUP_DEFENCE)
end
