--磨破羅魏
function c40695128.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--summon,flip
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(c40695128.retreg)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
	--summon success
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(40695128,1))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetOperation(c40695128.regop)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EVENT_FLIP)
	c:RegisterEffect(e5)
end
function c40695128.retreg(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetDescription(aux.Stringid(40695128,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_REPEAT)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
	e1:SetCondition(c40695128.retcon)
	e1:SetTarget(c40695128.rettg)
	e1:SetOperation(c40695128.retop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	c:RegisterEffect(e2)
end
function c40695128.retcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) then return false end
	if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
		return not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
	else return c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end
end
function c40695128.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c40695128.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
function c40695128.regop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFlagEffect(tp,40695128)~=0 then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PREDRAW)
	e1:SetCondition(c40695128.condition)
	e1:SetOperation(c40695128.operation)
	e1:SetReset(RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN,1)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,40695128,RESET_PHASE+PHASE_END,0,2)
end
function c40695128.condition(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
end
function c40695128.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	local opt=Duel.SelectOption(tp,aux.Stringid(40695128,2),aux.Stringid(40695128,3))
	if opt==1 then
		Duel.MoveSequence(tc,opt)
	end
end