--ジャンク·アタック
function c79068663.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c79068663.target)
	e1:SetOperation(c79068663.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--damage
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(79068663,0))
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_BATTLE_DESTROYED)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c79068663.damcon)
	e3:SetTarget(c79068663.damtg)
	e3:SetOperation(c79068663.damop)
	c:RegisterEffect(e3)
end
function c79068663.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c79068663.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c79068663.damcon(e,tp,eg,ep,ev,re,r,rp)
	local eqc=e:GetHandler():GetEquipTarget()
	local des=eg:GetFirst()
	return des:IsLocation(LOCATION_GRAVE) and des:GetReasonCard()==eqc and des:IsType(TYPE_MONSTER)
end
function c79068663.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	eg:GetFirst():CreateEffectRelation(e)
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function c79068663.damop(e,tp,eg,ep,ev,re,r,rp)
	local des=eg:GetFirst()
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if des:IsRelateToEffect(e) then
		local dam=des:GetAttack()/2
		if dam<0 then dam=0 end
		Duel.Damage(p,dam,REASON_EFFECT)
	end
end

