--ズバババスター
function c57036718.initial_effect(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_BATTLE_DAMAGE)
	e1:SetOperation(c57036718.damop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(57036718,0))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetCondition(c57036718.descon)
	e2:SetTarget(c57036718.destg)
	e2:SetOperation(c57036718.desop)
	c:RegisterEffect(e2)
end
function c57036718.damop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(57036718,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE,0,1)
end
function c57036718.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(57036718)~=0
end
function c57036718.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsAttack() and c:IsRelateToBattle() then
		Duel.ChangePosition(c,POS_FACEUP_DEFENCE)
	end
end
function c57036718.filter(c)
	return c:IsFaceup() and c:IsDestructable()
end
function c57036718.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(c57036718.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if g:GetCount()==0 then return end
	local tg=g:GetMinGroup(Card.GetAttack)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0)
end
function c57036718.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c57036718.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	if g:GetCount()>0 then
		local tg=g:GetMinGroup(Card.GetAttack)
		if tg:GetCount()>1 then
			local sg=tg:Select(tp,1,1,nil)
			Duel.Destroy(sg,REASON_EFFECT)
		else Duel.Destroy(tg,REASON_EFFECT) end
	end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-800)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e1)
	end
end
