--一時休戦
function c33782437.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c33782437.target)
	e1:SetOperation(c33782437.activate)
	c:RegisterEffect(e1)
end
function c33782437.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
function c33782437.activate(e,tp,eg,ep,ev,re,r,rp)
	local d1=Duel.Draw(tp,1,REASON_EFFECT)
	local d2=Duel.Draw(1-tp,1,REASON_EFFECT)
	if d1==0 or d2==0 then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,1)
	e1:SetValue(0)
	e1:SetReset(RESET_PHASE+PHASE_END,2)
	Duel.RegisterEffect(e1,tp)
end
