--バーサーカークラッシュ
function c15471265.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c15471265.condition)
	e1:SetCost(c15471265.cost)
	e1:SetTarget(c15471265.target)
	e1:SetOperation(c15471265.activate)
	c:RegisterEffect(e1)
end
function c15471265.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c15471265.cfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function c15471265.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c15471265.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,c15471265.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	e:SetLabelObject(g:GetFirst())
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c15471265.filter(c)
	return c:IsFaceup() and c:IsCode(57116033)
end
function c15471265.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:isLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c15471265.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c15471265.filter,tp,LOCATION_MZONE,0,1,nil) end
	local g=Duel.SelectTarget(tp,c15471265.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c15471265.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local rc=e:GetLabelObject()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
		e1:SetValue(rc:GetTextAttack())
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_SET_DEFENCE)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
		e2:SetValue(rc:GetTextDefence())
		tc:RegisterEffect(e2)
	end
end
