--No.8 紋章王ゲノム・ヘリター
function c47387961.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunctionF(c,aux.FilterBoolFunction(Card.IsSetCard,0x76),4),2)
	c:EnableReviveLimit()
	--attack up
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetDescription(aux.Stringid(47387961,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(c47387961.target)
	e1:SetOperation(c47387961.operation)
	c:RegisterEffect(e1)
end
function c47387961.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function c47387961.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c47387961.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c47387961.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c47387961.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function c47387961.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local code=tc:GetOriginalCode()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetValue(code)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_BASE_ATTACK)
		e2:SetValue(tc:GetTextAttack())
		c:RegisterEffect(e2)
		c:CopyEffect(code,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,1)
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_SET_ATTACK_FINAL)
		e4:SetValue(0)
		e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e4)
		local e5=Effect.CreateEffect(c)
		e5:SetType(EFFECT_TYPE_SINGLE)
		e5:SetCode(EFFECT_DISABLE)
		e5:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e5)
		local e6=Effect.CreateEffect(c)
		e6:SetType(EFFECT_TYPE_SINGLE)
		e6:SetCode(EFFECT_DISABLE_EFFECT)
		e6:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e6)
	end
end
