--陽炎獣 ペリュトン
function c37803172.initial_effect(c)
	--cannot be target
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(c37803172.tgvalue)
	c:RegisterEffect(e1)
	--spsummon limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(c37803172.splimit)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(37803172,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,37803172)
	e3:SetCost(c37803172.spcost)
	e3:SetTarget(c37803172.sptg)
	e3:SetOperation(c37803172.spop)
	c:RegisterEffect(e3)
end
function c37803172.tgvalue(e,re,rp)
	return rp~=e:GetHandlerPlayer()
end
function c37803172.splimit(e,se,sp,st)
	return se:GetHandler():IsSetCard(0x107d)
end
function c37803172.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGraveAsCost()
end
function c37803172.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsReleasable()
		and Duel.IsExistingMatchingCard(c37803172.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,c37803172.cfilter,1,1,REASON_COST)
	Duel.Release(e:GetHandler(),REASON_COST)
end
function c37803172.filter(c,e,tp)
	return c:IsSetCard(0x107d) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c37803172.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c37803172.filter,tp,LOCATION_DECK,0,2,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c37803172.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(c37803172.filter,tp,LOCATION_DECK,0,nil,e,tp)
	if g:GetCount()>=2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,2,2,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
	end
end
