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yxli
pre-release-database-cdb
Commits
d3d78b1c
Commit
d3d78b1c
authored
Dec 16, 2023
by
fallenstardust
Browse files
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add 24PR-JP003\004\005 script
parent
9b1090c3
Changes
3
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3 changed files
with
211 additions
and
0 deletions
+211
-0
script/c100213003.lua
script/c100213003.lua
+67
-0
script/c100213004.lua
script/c100213004.lua
+79
-0
script/c100213005.lua
script/c100213005.lua
+65
-0
No files found.
script/c100213003.lua
0 → 100644
View file @
d3d78b1c
--四獣層ウォンキー
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddXyzProcedure
(
c
,
nil
,
4
,
2
,
nil
,
nil
,
99
)
c
:
EnableReviveLimit
()
--immume
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
s
.
efilter
)
c
:
RegisterEffect
(
e1
)
--attach_PHASE_STANDBY
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetCountLimit
(
1
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
s
.
atcon1
)
e2
:
SetTarget
(
s
.
attg
)
e2
:
SetOperation
(
s
.
atop
)
c
:
RegisterEffect
(
e2
)
--attach_xyzSummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCondition
(
s
.
atcon2
)
e3
:
SetTarget
(
s
.
attg
)
e3
:
SetOperation
(
s
.
atop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
efilter
(
e
,
te
)
return
te
:
GetOwner
()
~=
e
:
GetOwner
()
end
function
s
.
atcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
end
function
s
.
atcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_XYZ
)
end
function
s
.
attg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsType
(
TYPE_XYZ
)
end
end
function
s
.
atop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ld
=
Duel
.
GetMatchingGroupCount
(
aux
.
TRUE
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
ld
<
1
then
return
end
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
math.min
(
ld
,
3
))
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
DisableShuffleCheck
()
Duel
.
Overlay
(
c
,
g
)
end
Duel
.
BreakEffect
()
if
c
:
GetOverlayGroup
():
FilterCount
(
Card
.
IsType
,
nil
,
TYPE_MONSTER
)
<
5
then
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsFacedown
()
then
return
end
Duel
.
GetControl
(
c
,
1
-
tp
)
else
Duel
.
Damage
(
tp
,
c
:
GetOverlayCount
()
*
400
,
REASON_EFFECT
)
local
mg
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
Duel
.
Destroy
(
mg
,
REASON_EFFECT
)
end
end
\ No newline at end of file
script/c100213004.lua
0 → 100644
View file @
d3d78b1c
--ライフハック
function
c100213004
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
100213004
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_STEP
)
e1
:
SetCountLimit
(
1
,
100213004
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
aux
.
dscon
)
e1
:
SetTarget
(
c100213004
.
target
)
e1
:
SetOperation
(
c100213004
.
activate
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
100213004
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetCountLimit
(
1
,
100213104
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
c100213004
.
atktg
)
e2
:
SetOperation
(
c100213004
.
atkop
)
c
:
RegisterEffect
(
e2
)
end
function
c100213004
.
filter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
not
c
:
IsAttack
(
Duel
.
GetLP
(
tp
)
/
2
)
end
function
c100213004
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c100213004
.
filter
(
chkc
,
1
-
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c100213004
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
1
-
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
SelectTarget
(
tp
,
c100213004
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
,
1
-
tp
)
end
function
c100213004
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
Duel
.
GetLP
(
1
-
tp
)
/
2
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CHANGE_BATTLE_DAMAGE
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetValue
(
HALF_DAMAGE
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
c100213004
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c100213004
.
filter
(
chkc
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c100213004
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
SelectTarget
(
tp
,
c100213004
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
,
tp
)
end
function
c100213004
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
Duel
.
GetLP
(
tp
)
/
2
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CHANGE_BATTLE_DAMAGE
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetValue
(
HALF_DAMAGE
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
\ No newline at end of file
script/c100213005.lua
0 → 100644
View file @
d3d78b1c
--獸累々
function
c100213005
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_POSITION
+
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetTarget
(
c100213005
.
target
)
e1
:
SetOperation
(
c100213005
.
activate
)
c
:
RegisterEffect
(
e1
)
if
not
c100213005
.
global_check
then
c100213005
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge1
:
SetOperation
(
c100213005
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
c100213005
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
tc
:
RegisterFlagEffect
(
100213005
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
tc
=
eg
:
GetNext
()
end
end
function
c100213005
.
filter
(
c
)
return
c
:
IsAttackPos
()
and
c
:
IsCanChangePosition
()
and
c
:
GetFlagEffect
(
100213005
)
==
0
end
function
c100213005
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c100213005
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
c100213005
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
c100213005
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
c100213005
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
ChangePosition
(
g
,
POS_FACEUP_DEFENSE
)
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK_ANNOUNCE
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetCondition
(
c100213005
.
atkcon1
)
e1
:
SetTarget
(
c100213005
.
atkfilter
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e2
:
SetCondition
(
c100213005
.
atkcon2
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
c100213005
.
atkcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsDefensePos
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
c100213005
.
atkcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsDefensePos
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
function
c100213005
.
atkfilter
(
e
,
c
)
return
c
:
GetFlagEffect
(
100213005
)
~=
0
end
\ No newline at end of file
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