Commit f45f5392 authored by wind2009's avatar wind2009

Merge remote-tracking branch 'upstream/master' into develop

parents a1df10b4 3d8c3621
#ifndef BUFFERIO_H #ifndef BUFFERIO_H
#define BUFFERIO_H #define BUFFERIO_H
#ifdef _MSC_VER
#pragma warning(disable: 4244)
#endif
class BufferIO { class BufferIO {
public: public:
...@@ -43,7 +40,7 @@ public: ...@@ -43,7 +40,7 @@ public:
inline static int CopyWStr(T1* src, T2* pstr, int bufsize) { inline static int CopyWStr(T1* src, T2* pstr, int bufsize) {
int l = 0; int l = 0;
while(src[l] && l < bufsize - 1) { while(src[l] && l < bufsize - 1) {
pstr[l] = src[l]; pstr[l] = (T2)src[l];
l++; l++;
} }
pstr[l] = 0; pstr[l] = 0;
...@@ -53,7 +50,7 @@ public: ...@@ -53,7 +50,7 @@ public:
inline static int CopyWStrRef(T1* src, T2*& pstr, int bufsize) { inline static int CopyWStrRef(T1* src, T2*& pstr, int bufsize) {
int l = 0; int l = 0;
while(src[l] && l < bufsize - 1) { while(src[l] && l < bufsize - 1) {
pstr[l] = src[l]; pstr[l] = (T2)src[l];
l++; l++;
} }
pstr += l; pstr += l;
...@@ -65,7 +62,7 @@ public: ...@@ -65,7 +62,7 @@ public:
char* pstr = str; char* pstr = str;
while(*wsrc != 0) { while(*wsrc != 0) {
if(*wsrc < 0x80) { if(*wsrc < 0x80) {
*str = *wsrc; *str = (char)*wsrc;
++str; ++str;
} else if(*wsrc < 0x800) { } else if(*wsrc < 0x800) {
str[0] = ((*wsrc >> 6) & 0x1f) | 0xc0; str[0] = ((*wsrc >> 6) & 0x1f) | 0xc0;
...@@ -131,12 +128,14 @@ public: ...@@ -131,12 +128,14 @@ public:
return wp - wstr; return wp - wstr;
} }
static int GetVal(const wchar_t* pstr) { static int GetVal(const wchar_t* pstr) {
int ret = 0; unsigned int ret = 0;
while(*pstr >= L'0' && *pstr <= L'9') { while(*pstr >= L'0' && *pstr <= L'9') {
ret = ret * 10 + (*pstr - L'0'); ret = ret * 10 + (*pstr - L'0');
pstr++; pstr++;
} }
return ret; if (*pstr == 0)
return (int)ret;
return 0;
} }
}; };
......
...@@ -113,10 +113,10 @@ void ClientCard::UpdateInfo(unsigned char* buf) { ...@@ -113,10 +113,10 @@ void ClientCard::UpdateInfo(unsigned char* buf) {
if(flag & QUERY_REASON_CARD) if(flag & QUERY_REASON_CARD)
buf += 4; buf += 4;
if(flag & QUERY_EQUIP_CARD) { if(flag & QUERY_EQUIP_CARD) {
int c = BufferIO::ReadInt8(buf); int c = BufferIO::ReadUInt8(buf);
int l = BufferIO::ReadInt8(buf); unsigned int l = BufferIO::ReadUInt8(buf);
int s = BufferIO::ReadInt8(buf); int s = BufferIO::ReadUInt8(buf);
BufferIO::ReadInt8(buf); BufferIO::ReadUInt8(buf);
ClientCard* ecard = mainGame->dField.GetCard(mainGame->LocalPlayer(c), l, s); ClientCard* ecard = mainGame->dField.GetCard(mainGame->LocalPlayer(c), l, s);
if (ecard) { if (ecard) {
equipTarget = ecard; equipTarget = ecard;
...@@ -126,10 +126,10 @@ void ClientCard::UpdateInfo(unsigned char* buf) { ...@@ -126,10 +126,10 @@ void ClientCard::UpdateInfo(unsigned char* buf) {
if(flag & QUERY_TARGET_CARD) { if(flag & QUERY_TARGET_CARD) {
int count = BufferIO::ReadInt32(buf); int count = BufferIO::ReadInt32(buf);
for(int i = 0; i < count; ++i) { for(int i = 0; i < count; ++i) {
int c = BufferIO::ReadInt8(buf); int c = BufferIO::ReadUInt8(buf);
int l = BufferIO::ReadInt8(buf); unsigned int l = BufferIO::ReadUInt8(buf);
int s = BufferIO::ReadInt8(buf); int s = BufferIO::ReadUInt8(buf);
BufferIO::ReadInt8(buf); BufferIO::ReadUInt8(buf);
ClientCard* tcard = mainGame->dField.GetCard(mainGame->LocalPlayer(c), l, s); ClientCard* tcard = mainGame->dField.GetCard(mainGame->LocalPlayer(c), l, s);
if (tcard) { if (tcard) {
cardTarget.insert(tcard); cardTarget.insert(tcard);
......
...@@ -192,7 +192,7 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se ...@@ -192,7 +192,7 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
case LOCATION_DECK: { case LOCATION_DECK: {
if (sequence != 0 || deck[controler].size() == 0) { if (sequence != 0 || deck[controler].size() == 0) {
deck[controler].push_back(pcard); deck[controler].push_back(pcard);
pcard->sequence = deck[controler].size() - 1; pcard->sequence = (unsigned char)(deck[controler].size() - 1);
} else { } else {
deck[controler].push_back(0); deck[controler].push_back(0);
for(int i = deck[controler].size() - 1; i > 0; --i) { for(int i = deck[controler].size() - 1; i > 0; --i) {
...@@ -207,7 +207,7 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se ...@@ -207,7 +207,7 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
} }
case LOCATION_HAND: { case LOCATION_HAND: {
hand[controler].push_back(pcard); hand[controler].push_back(pcard);
pcard->sequence = hand[controler].size() - 1; pcard->sequence = (unsigned char)(hand[controler].size() - 1);
break; break;
} }
case LOCATION_MZONE: { case LOCATION_MZONE: {
...@@ -220,18 +220,18 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se ...@@ -220,18 +220,18 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
} }
case LOCATION_GRAVE: { case LOCATION_GRAVE: {
grave[controler].push_back(pcard); grave[controler].push_back(pcard);
pcard->sequence = grave[controler].size() - 1; pcard->sequence = (unsigned char)(grave[controler].size() - 1);
break; break;
} }
case LOCATION_REMOVED: { case LOCATION_REMOVED: {
remove[controler].push_back(pcard); remove[controler].push_back(pcard);
pcard->sequence = remove[controler].size() - 1; pcard->sequence = (unsigned char)(remove[controler].size() - 1);
break; break;
} }
case LOCATION_EXTRA: { case LOCATION_EXTRA: {
if(extra_p_count[controler] == 0 || (pcard->position & POS_FACEUP)) { if(extra_p_count[controler] == 0 || (pcard->position & POS_FACEUP)) {
extra[controler].push_back(pcard); extra[controler].push_back(pcard);
pcard->sequence = extra[controler].size() - 1; pcard->sequence = (unsigned char)(extra[controler].size() - 1);
} else { } else {
extra[controler].push_back(0); extra[controler].push_back(0);
int p = extra[controler].size() - extra_p_count[controler] - 1; int p = extra[controler].size() - extra_p_count[controler] - 1;
......
...@@ -197,7 +197,7 @@ code_pointer DataManager::GetCodePointer(unsigned int code) const { ...@@ -197,7 +197,7 @@ code_pointer DataManager::GetCodePointer(unsigned int code) const {
string_pointer DataManager::GetStringPointer(unsigned int code) const { string_pointer DataManager::GetStringPointer(unsigned int code) const {
return _strings.find(code); return _strings.find(code);
} }
bool DataManager::GetString(int code, CardString* pStr) { bool DataManager::GetString(unsigned int code, CardString* pStr) {
auto csit = _strings.find(code); auto csit = _strings.find(code);
if(csit == _strings.end()) { if(csit == _strings.end()) {
pStr->name = unknown_string; pStr->name = unknown_string;
...@@ -207,7 +207,7 @@ bool DataManager::GetString(int code, CardString* pStr) { ...@@ -207,7 +207,7 @@ bool DataManager::GetString(int code, CardString* pStr) {
*pStr = csit->second; *pStr = csit->second;
return true; return true;
} }
const wchar_t* DataManager::GetName(int code) { const wchar_t* DataManager::GetName(unsigned int code) {
auto csit = _strings.find(code); auto csit = _strings.find(code);
if(csit == _strings.end()) if(csit == _strings.end())
return unknown_string; return unknown_string;
...@@ -215,7 +215,7 @@ const wchar_t* DataManager::GetName(int code) { ...@@ -215,7 +215,7 @@ const wchar_t* DataManager::GetName(int code) {
return csit->second.name.c_str(); return csit->second.name.c_str();
return unknown_string; return unknown_string;
} }
const wchar_t* DataManager::GetText(int code) { const wchar_t* DataManager::GetText(unsigned int code) {
auto csit = _strings.find(code); auto csit = _strings.find(code);
if(csit == _strings.end()) if(csit == _strings.end())
return unknown_string; return unknown_string;
...@@ -224,7 +224,7 @@ const wchar_t* DataManager::GetText(int code) { ...@@ -224,7 +224,7 @@ const wchar_t* DataManager::GetText(int code) {
return unknown_string; return unknown_string;
} }
const wchar_t* DataManager::GetDesc(unsigned int strCode) { const wchar_t* DataManager::GetDesc(unsigned int strCode) {
if(strCode < 10000u) if (strCode < (MIN_CARD_ID << 4))
return GetSysString(strCode); return GetSysString(strCode);
unsigned int code = (strCode >> 4) & 0x0fffffff; unsigned int code = (strCode >> 4) & 0x0fffffff;
unsigned int offset = strCode & 0xf; unsigned int offset = strCode & 0xf;
...@@ -236,7 +236,7 @@ const wchar_t* DataManager::GetDesc(unsigned int strCode) { ...@@ -236,7 +236,7 @@ const wchar_t* DataManager::GetDesc(unsigned int strCode) {
return unknown_string; return unknown_string;
} }
const wchar_t* DataManager::GetSysString(int code) { const wchar_t* DataManager::GetSysString(int code) {
if(code < 0 || code >= 2048) if (code < 0 || code > MAX_STRING_ID)
return unknown_string; return unknown_string;
auto csit = _sysStrings.find(code); auto csit = _sysStrings.find(code);
if(csit == _sysStrings.end()) if(csit == _sysStrings.end())
......
...@@ -8,6 +8,8 @@ ...@@ -8,6 +8,8 @@
#include <unordered_map> #include <unordered_map>
namespace ygo { namespace ygo {
constexpr int MAX_STRING_ID = 0x7ff;
constexpr unsigned int MIN_CARD_ID = (unsigned int)(MAX_STRING_ID + 1) >> 4;
class DataManager { class DataManager {
public: public:
...@@ -20,9 +22,9 @@ public: ...@@ -20,9 +22,9 @@ public:
bool GetData(unsigned int code, CardData* pData); bool GetData(unsigned int code, CardData* pData);
code_pointer GetCodePointer(unsigned int code) const; code_pointer GetCodePointer(unsigned int code) const;
string_pointer GetStringPointer(unsigned int code) const; string_pointer GetStringPointer(unsigned int code) const;
bool GetString(int code, CardString* pStr); bool GetString(unsigned int code, CardString* pStr);
const wchar_t* GetName(int code); const wchar_t* GetName(unsigned int code);
const wchar_t* GetText(int code); const wchar_t* GetText(unsigned int code);
const wchar_t* GetDesc(unsigned int strCode); const wchar_t* GetDesc(unsigned int strCode);
const wchar_t* GetSysString(int code); const wchar_t* GetSysString(int code);
const wchar_t* GetVictoryString(int code); const wchar_t* GetVictoryString(int code);
......
...@@ -41,49 +41,49 @@ public: ...@@ -41,49 +41,49 @@ public:
void pop_side(int seq); void pop_side(int seq);
bool check_limit(code_pointer pointer); bool check_limit(code_pointer pointer);
long long filter_effect; long long filter_effect{};
unsigned int filter_type; unsigned int filter_type{};
unsigned int filter_type2; unsigned int filter_type2{};
unsigned int filter_attrib; unsigned int filter_attrib{};
unsigned int filter_race; unsigned int filter_race{};
unsigned int filter_atktype; unsigned int filter_atktype{};
int filter_atk; int filter_atk{};
unsigned int filter_deftype; unsigned int filter_deftype{};
int filter_def; int filter_def{};
unsigned int filter_lvtype; unsigned int filter_lvtype{};
unsigned int filter_lv; unsigned int filter_lv{};
unsigned int filter_scltype; unsigned int filter_scltype{};
unsigned int filter_scl; unsigned int filter_scl{};
unsigned int filter_marks; unsigned int filter_marks{};
int filter_lm; int filter_lm{};
position2di mouse_pos; position2di mouse_pos;
int hovered_code; int hovered_code{};
int hovered_pos; int hovered_pos{};
int hovered_seq; int hovered_seq{ -1 };
int is_lastcard; int is_lastcard{};
int click_pos; int click_pos{};
bool is_draging; bool is_draging{};
bool is_starting_dragging; bool is_starting_dragging{};
int dragx; int dragx{};
int dragy; int dragy{};
int bigcard_code; int bigcard_code{};
float bigcard_zoom; float bigcard_zoom{};
size_t pre_mainc; size_t pre_mainc{};
size_t pre_extrac; size_t pre_extrac{};
size_t pre_sidec; size_t pre_sidec{};
code_pointer draging_pointer; code_pointer draging_pointer;
int prev_category; int prev_category{};
int prev_deck; int prev_deck{};
s32 prev_operation; s32 prev_operation{};
int prev_sel; int prev_sel{ -1 };
bool is_modified; bool is_modified{};
bool readonly; bool readonly{};
bool showing_pack; bool showing_pack{};
mt19937 rnd; mt19937 rnd;
const std::unordered_map<int, int>* filterList; const std::unordered_map<int, int>* filterList;
std::vector<code_pointer> results; std::vector<code_pointer> results;
wchar_t result_string[8]; wchar_t result_string[8]{};
std::vector<std::wstring> expansionPacks; std::vector<std::wstring> expansionPacks;
}; };
......
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
namespace ygo { namespace ygo {
char DeckManager::deckBuffer[0x10000]; char DeckManager::deckBuffer[0x10000]{};
DeckManager deckManager; DeckManager deckManager;
void DeckManager::LoadLFListSingle(const char* path) { void DeckManager::LoadLFListSingle(const char* path) {
......
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
namespace ygo { namespace ygo {
struct LFList { struct LFList {
unsigned int hash; unsigned int hash{};
std::wstring listName; std::wstring listName;
std::unordered_map<int, int> content; std::unordered_map<int, int> content;
}; };
......
...@@ -1004,8 +1004,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1004,8 +1004,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_HINT: { case MSG_HINT: {
int type = BufferIO::ReadInt8(pbuf); int type = BufferIO::ReadUInt8(pbuf);
int player = BufferIO::ReadInt8(pbuf); int player = BufferIO::ReadUInt8(pbuf);
int data = BufferIO::ReadInt32(pbuf); int data = BufferIO::ReadInt32(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
...@@ -1139,8 +1139,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1139,8 +1139,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_WIN: { case MSG_WIN: {
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
int player = BufferIO::ReadInt8(pbuf); int player = BufferIO::ReadUInt8(pbuf);
int type = BufferIO::ReadInt8(pbuf); int type = BufferIO::ReadUInt8(pbuf);
mainGame->showcarddif = 110; mainGame->showcarddif = 110;
mainGame->showcardp = 0; mainGame->showcardp = 0;
mainGame->dInfo.vic_string = 0; mainGame->dInfo.vic_string = 0;
...@@ -1190,7 +1190,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1190,7 +1190,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->showcard = 0; mainGame->showcard = 0;
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->dField.Clear(); mainGame->dField.Clear();
int playertype = BufferIO::ReadInt8(pbuf); int playertype = BufferIO::ReadUInt8(pbuf);
mainGame->dInfo.isFirst = (playertype & 0xf) ? false : true; mainGame->dInfo.isFirst = (playertype & 0xf) ? false : true;
if(playertype & 0xf0) if(playertype & 0xf0)
mainGame->dInfo.player_type = 7; mainGame->dInfo.player_type = 7;
...@@ -1200,7 +1200,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1200,7 +1200,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
else else
mainGame->dInfo.tag_player[0] = true; mainGame->dInfo.tag_player[0] = true;
} }
mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf); mainGame->dInfo.duel_rule = BufferIO::ReadUInt8(pbuf);
mainGame->dInfo.lp[mainGame->LocalPlayer(0)] = BufferIO::ReadInt32(pbuf); mainGame->dInfo.lp[mainGame->LocalPlayer(0)] = BufferIO::ReadInt32(pbuf);
mainGame->dInfo.lp[mainGame->LocalPlayer(1)] = BufferIO::ReadInt32(pbuf); mainGame->dInfo.lp[mainGame->LocalPlayer(1)] = BufferIO::ReadInt32(pbuf);
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
...@@ -1227,36 +1227,37 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1227,36 +1227,37 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_UPDATE_DATA: { case MSG_UPDATE_DATA: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int location = BufferIO::ReadInt8(pbuf); int location = BufferIO::ReadUInt8(pbuf);
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->dField.UpdateFieldCard(player, location, pbuf); mainGame->dField.UpdateFieldCard(player, location, pbuf);
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
return true; return true;
} }
case MSG_UPDATE_CARD: { case MSG_UPDATE_CARD: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int loc = BufferIO::ReadInt8(pbuf); unsigned int loc = BufferIO::ReadUInt8(pbuf);
int seq = BufferIO::ReadInt8(pbuf); int seq = BufferIO::ReadUInt8(pbuf);
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->dField.UpdateCard(player, loc, seq, pbuf); mainGame->dField.UpdateCard(player, loc, seq, pbuf);
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
break; break;
} }
case MSG_SELECT_BATTLECMD: { case MSG_SELECT_BATTLECMD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int code, desc, count, con, loc, seq/*, diratt*/; int desc, count, con, seq/*, diratt*/;
unsigned int code, loc;
ClientCard* pcard; ClientCard* pcard;
mainGame->dField.activatable_cards.clear(); mainGame->dField.activatable_cards.clear();
mainGame->dField.activatable_descs.clear(); mainGame->dField.activatable_descs.clear();
mainGame->dField.conti_cards.clear(); mainGame->dField.conti_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf); desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
int flag = 0; int flag = 0;
if(code & 0x80000000) { if(code & 0x80000000) {
...@@ -1282,24 +1283,24 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1282,24 +1283,24 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
} }
mainGame->dField.attackable_cards.clear(); mainGame->dField.attackable_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
/*diratt = */BufferIO::ReadInt8(pbuf); /*diratt = */BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.attackable_cards.push_back(pcard); mainGame->dField.attackable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_ATTACK; pcard->cmdFlag |= COMMAND_ATTACK;
} }
mainGame->gMutex.lock(); mainGame->gMutex.lock();
if(BufferIO::ReadInt8(pbuf)) { if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnM2->setVisible(true); mainGame->btnM2->setVisible(true);
mainGame->btnM2->setEnabled(true); mainGame->btnM2->setEnabled(true);
mainGame->btnM2->setPressed(false); mainGame->btnM2->setPressed(false);
} }
if(BufferIO::ReadInt8(pbuf)) { if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnEP->setVisible(true); mainGame->btnEP->setVisible(true);
mainGame->btnEP->setEnabled(true); mainGame->btnEP->setEnabled(true);
mainGame->btnEP->setPressed(false); mainGame->btnEP->setPressed(false);
...@@ -1308,27 +1309,28 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1308,27 +1309,28 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_IDLECMD: { case MSG_SELECT_IDLECMD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int code, desc, count, con, loc, seq; int desc, count, con, seq;
unsigned int code, loc;
ClientCard* pcard; ClientCard* pcard;
mainGame->dField.summonable_cards.clear(); mainGame->dField.summonable_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.summonable_cards.push_back(pcard); mainGame->dField.summonable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_SUMMON; pcard->cmdFlag |= COMMAND_SUMMON;
} }
mainGame->dField.spsummonable_cards.clear(); mainGame->dField.spsummonable_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.spsummonable_cards.push_back(pcard); mainGame->dField.spsummonable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_SPSUMMON; pcard->cmdFlag |= COMMAND_SPSUMMON;
...@@ -1348,34 +1350,34 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1348,34 +1350,34 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
} }
mainGame->dField.reposable_cards.clear(); mainGame->dField.reposable_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.reposable_cards.push_back(pcard); mainGame->dField.reposable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_REPOS; pcard->cmdFlag |= COMMAND_REPOS;
} }
mainGame->dField.msetable_cards.clear(); mainGame->dField.msetable_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.msetable_cards.push_back(pcard); mainGame->dField.msetable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_MSET; pcard->cmdFlag |= COMMAND_MSET;
} }
mainGame->dField.ssetable_cards.clear(); mainGame->dField.ssetable_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
mainGame->dField.ssetable_cards.push_back(pcard); mainGame->dField.ssetable_cards.push_back(pcard);
pcard->cmdFlag |= COMMAND_SSET; pcard->cmdFlag |= COMMAND_SSET;
...@@ -1383,12 +1385,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1383,12 +1385,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.activatable_cards.clear(); mainGame->dField.activatable_cards.clear();
mainGame->dField.activatable_descs.clear(); mainGame->dField.activatable_descs.clear();
mainGame->dField.conti_cards.clear(); mainGame->dField.conti_cards.clear();
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); con = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf); loc = BufferIO::ReadUInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf); seq = BufferIO::ReadUInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf); desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq); pcard = mainGame->dField.GetCard(con, loc, seq);
int flag = 0; int flag = 0;
...@@ -1414,17 +1416,17 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1414,17 +1416,17 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
} }
} }
if(BufferIO::ReadInt8(pbuf)) { if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnBP->setVisible(true); mainGame->btnBP->setVisible(true);
mainGame->btnBP->setEnabled(true); mainGame->btnBP->setEnabled(true);
mainGame->btnBP->setPressed(false); mainGame->btnBP->setPressed(false);
} }
if(BufferIO::ReadInt8(pbuf)) { if(BufferIO::ReadUInt8(pbuf)) {
mainGame->btnEP->setVisible(true); mainGame->btnEP->setVisible(true);
mainGame->btnEP->setEnabled(true); mainGame->btnEP->setEnabled(true);
mainGame->btnEP->setPressed(false); mainGame->btnEP->setPressed(false);
} }
if (BufferIO::ReadInt8(pbuf)) { if (BufferIO::ReadUInt8(pbuf)) {
mainGame->btnShuffle->setVisible(true); mainGame->btnShuffle->setVisible(true);
} else { } else {
mainGame->btnShuffle->setVisible(false); mainGame->btnShuffle->setVisible(false);
...@@ -1432,15 +1434,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1432,15 +1434,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_EFFECTYN: { case MSG_SELECT_EFFECTYN: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s); ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if (pcard->code != code) if (pcard->code != code)
pcard->SetCode(code); pcard->SetCode(code);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
if(l != LOCATION_DECK) { if(l != LOCATION_DECK) {
pcard->is_highlighting = true; pcard->is_highlighting = true;
mainGame->dField.highlighting_card = pcard; mainGame->dField.highlighting_card = pcard;
...@@ -1466,7 +1468,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1466,7 +1468,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_YESNO: { case MSG_SELECT_YESNO: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf); int desc = BufferIO::ReadInt32(pbuf);
mainGame->dField.highlighting_card = 0; mainGame->dField.highlighting_card = 0;
mainGame->gMutex.lock(); mainGame->gMutex.lock();
...@@ -1476,8 +1478,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1476,8 +1478,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_OPTION: { case MSG_SELECT_OPTION: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_options.clear(); mainGame->dField.select_options.clear();
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
mainGame->dField.select_options.push_back(BufferIO::ReadInt32(pbuf)); mainGame->dField.select_options.push_back(BufferIO::ReadInt32(pbuf));
...@@ -1486,14 +1488,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1486,14 +1488,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_CARD: { case MSG_SELECT_CARD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_cancelable = BufferIO::ReadInt8(pbuf) != 0; mainGame->dField.select_cancelable = BufferIO::ReadUInt8(pbuf) != 0;
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf); mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf); mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear(); mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear(); mainGame->dField.selected_cards.clear();
int c, l, s, ss; int c, s, ss;
unsigned int l;
unsigned int code; unsigned int code;
bool panelmode = false; bool panelmode = false;
size_t hand_count[2] = { mainGame->dField.hand[0].size(), mainGame->dField.hand[1].size() }; size_t hand_count[2] = { mainGame->dField.hand[0].size(), mainGame->dField.hand[1].size() };
...@@ -1502,11 +1505,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1502,11 +1505,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.select_ready = select_ready; mainGame->dField.select_ready = select_ready;
ClientCard* pcard; ClientCard* pcard;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf); ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0) if ((l & LOCATION_OVERLAY) > 0)
pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss]; pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else else
...@@ -1549,16 +1552,17 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1549,16 +1552,17 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_UNSELECT_CARD: { case MSG_SELECT_UNSELECT_CARD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
bool finishable = BufferIO::ReadInt8(pbuf) != 0; bool finishable = BufferIO::ReadUInt8(pbuf) != 0;
bool cancelable = BufferIO::ReadInt8(pbuf) != 0; bool cancelable = BufferIO::ReadUInt8(pbuf) != 0;
mainGame->dField.select_cancelable = finishable || cancelable; mainGame->dField.select_cancelable = finishable || cancelable;
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf); mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf); mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
int count1 = BufferIO::ReadInt8(pbuf); int count1 = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear(); mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear(); mainGame->dField.selected_cards.clear();
int c, l, s, ss; int c, s, ss;
unsigned int l;
unsigned int code; unsigned int code;
bool panelmode = false; bool panelmode = false;
size_t hand_count[2] = { mainGame->dField.hand[0].size(), mainGame->dField.hand[1].size() }; size_t hand_count[2] = { mainGame->dField.hand[0].size(), mainGame->dField.hand[1].size() };
...@@ -1567,10 +1571,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1567,10 +1571,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* pcard; ClientCard* pcard;
for (int i = 0; i < count1; ++i) { for (int i = 0; i < count1; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf); code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf); ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0) if ((l & LOCATION_OVERLAY) > 0)
pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss]; pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else else
...@@ -1588,13 +1592,13 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1588,13 +1592,13 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
panelmode = true; panelmode = true;
} }
} }
int count2 = BufferIO::ReadInt8(pbuf); int count2 = BufferIO::ReadUInt8(pbuf);
for (int i = count1; i < count1 + count2; ++i) { for (int i = count1; i < count1 + count2; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf); code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf); ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0) if ((l & LOCATION_OVERLAY) > 0)
pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss]; pcard = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else else
...@@ -1643,13 +1647,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1643,13 +1647,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_CHAIN: { case MSG_SELECT_CHAIN: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
int specount = BufferIO::ReadInt8(pbuf); int specount = BufferIO::ReadUInt8(pbuf);
int forced = BufferIO::ReadInt8(pbuf); int forced = BufferIO::ReadUInt8(pbuf);
/*int hint0 = */BufferIO::ReadInt32(pbuf); /*int hint0 = */BufferIO::ReadInt32(pbuf);
/*int hint1 = */BufferIO::ReadInt32(pbuf); /*int hint1 = */BufferIO::ReadInt32(pbuf);
int code, c, l, s, ss, desc; int c, s, ss, desc;
unsigned int code,l;
ClientCard* pcard; ClientCard* pcard;
bool panelmode = false; bool panelmode = false;
bool conti_exist = false; bool conti_exist = false;
...@@ -1659,12 +1664,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1659,12 +1664,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.activatable_descs.clear(); mainGame->dField.activatable_descs.clear();
mainGame->dField.conti_cards.clear(); mainGame->dField.conti_cards.clear();
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
int flag = BufferIO::ReadInt8(pbuf); int flag = BufferIO::ReadUInt8(pbuf);
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
ss = BufferIO::ReadInt8(pbuf); ss = BufferIO::ReadUInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf); desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(c, l, s, ss); pcard = mainGame->dField.GetCard(c, l, s, ss);
mainGame->dField.activatable_cards.push_back(pcard); mainGame->dField.activatable_cards.push_back(pcard);
...@@ -1739,8 +1744,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1739,8 +1744,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SELECT_PLACE: case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: { case MSG_SELECT_DISFIELD: {
int selecting_player = BufferIO::ReadInt8(pbuf); int selecting_player = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_min = count > 0 ? count : 1; mainGame->dField.select_min = count > 0 ? count : 1;
mainGame->dField.select_ready = false; mainGame->dField.select_ready = false;
mainGame->dField.select_cancelable = count == 0; mainGame->dField.select_cancelable = count == 0;
...@@ -1824,9 +1829,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1824,9 +1829,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_POSITION: { case MSG_SELECT_POSITION: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int positions = BufferIO::ReadInt8(pbuf); unsigned int positions = BufferIO::ReadUInt8(pbuf);
if (positions == 0x1 || positions == 0x2 || positions == 0x4 || positions == 0x8) { if (positions == 0x1 || positions == 0x2 || positions == 0x4 || positions == 0x8) {
SetResponseI(positions); SetResponseI(positions);
return true; return true;
...@@ -1867,26 +1872,26 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1867,26 +1872,26 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_TRIBUTE: { case MSG_SELECT_TRIBUTE: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_cancelable = BufferIO::ReadInt8(pbuf) != 0; mainGame->dField.select_cancelable = BufferIO::ReadUInt8(pbuf) != 0;
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf); mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf); mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear(); mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear(); mainGame->dField.selected_cards.clear();
mainGame->dField.selectsum_all.clear(); mainGame->dField.selectsum_all.clear();
mainGame->dField.selectsum_cards.clear(); mainGame->dField.selectsum_cards.clear();
mainGame->dField.select_panalmode = false; mainGame->dField.select_panalmode = false;
int c, l, s, t; int c, s, t;
unsigned int code; unsigned int code, l;
ClientCard* pcard; ClientCard* pcard;
mainGame->dField.select_ready = false; mainGame->dField.select_ready = false;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf); code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
t = BufferIO::ReadInt8(pbuf); t = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(c, l, s); pcard = mainGame->dField.GetCard(c, l, s);
if (code && pcard->code != code) if (code && pcard->code != code)
pcard->SetCode(code); pcard->SetCode(code);
...@@ -1912,18 +1917,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1912,18 +1917,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_COUNTER: { case MSG_SELECT_COUNTER: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_counter_type = BufferIO::ReadInt16(pbuf); mainGame->dField.select_counter_type = BufferIO::ReadInt16(pbuf);
mainGame->dField.select_counter_count = BufferIO::ReadInt16(pbuf); mainGame->dField.select_counter_count = BufferIO::ReadInt16(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear(); mainGame->dField.selectable_cards.clear();
int c, l, s, t/*, code*/; int c, s, t/*, code*/;
unsigned int l;
ClientCard* pcard; ClientCard* pcard;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
t = BufferIO::ReadInt16(pbuf); t = BufferIO::ReadInt16(pbuf);
pcard = mainGame->dField.GetCard(c, l, s); pcard = mainGame->dField.GetCard(c, l, s);
mainGame->dField.selectable_cards.push_back(pcard); mainGame->dField.selectable_cards.push_back(pcard);
...@@ -1938,21 +1944,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1938,21 +1944,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_SUM: { case MSG_SELECT_SUM: {
mainGame->dField.select_mode = BufferIO::ReadInt8(pbuf); mainGame->dField.select_mode = BufferIO::ReadUInt8(pbuf);
/*int selecting_player = */BufferIO::ReadInt8(pbuf); /*int selecting_player = */BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_sumval = BufferIO::ReadInt32(pbuf); mainGame->dField.select_sumval = BufferIO::ReadInt32(pbuf);
mainGame->dField.select_min = BufferIO::ReadInt8(pbuf); mainGame->dField.select_min = BufferIO::ReadUInt8(pbuf);
mainGame->dField.select_max = BufferIO::ReadInt8(pbuf); mainGame->dField.select_max = BufferIO::ReadUInt8(pbuf);
mainGame->dField.must_select_count = BufferIO::ReadInt8(pbuf); mainGame->dField.must_select_count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectsum_all.clear(); mainGame->dField.selectsum_all.clear();
mainGame->dField.selected_cards.clear(); mainGame->dField.selected_cards.clear();
mainGame->dField.selectsum_cards.clear(); mainGame->dField.selectsum_cards.clear();
mainGame->dField.select_panalmode = false; mainGame->dField.select_panalmode = false;
for (int i = 0; i < mainGame->dField.must_select_count; ++i) { for (int i = 0; i < mainGame->dField.must_select_count; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s); ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0 && pcard->code != code) if (code != 0 && pcard->code != code)
pcard->SetCode(code); pcard->SetCode(code);
...@@ -1960,12 +1966,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1960,12 +1966,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
pcard->select_seq = 0; pcard->select_seq = 0;
mainGame->dField.selected_cards.push_back(pcard); mainGame->dField.selected_cards.push_back(pcard);
} }
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s); ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0 && pcard->code != code) if (code != 0 && pcard->code != code)
pcard->SetCode(code); pcard->SetCode(code);
...@@ -1989,19 +1995,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -1989,19 +1995,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return mainGame->dField.ShowSelectSum(mainGame->dField.select_panalmode); return mainGame->dField.ShowSelectSum(mainGame->dField.select_panalmode);
} }
case MSG_SORT_CARD: { case MSG_SORT_CARD: {
/*int player = */BufferIO::ReadInt8(pbuf); /*int player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.selectable_cards.clear(); mainGame->dField.selectable_cards.clear();
mainGame->dField.selected_cards.clear(); mainGame->dField.selected_cards.clear();
mainGame->dField.sort_list.clear(); mainGame->dField.sort_list.clear();
int c, l, s; int c, s;
unsigned int code; unsigned int code, l;
ClientCard* pcard; ClientCard* pcard;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf); code = (unsigned int)BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(c, l, s); pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0 && pcard->code != code) if (code != 0 && pcard->code != code)
pcard->SetCode(code); pcard->SetCode(code);
...@@ -2015,9 +2021,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2015,9 +2021,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_CONFIRM_DECKTOP: { case MSG_CONFIRM_DECKTOP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
int code; unsigned int code;
ClientCard* pcard; ClientCard* pcard;
mainGame->dField.selectable_cards.clear(); mainGame->dField.selectable_cards.clear();
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
...@@ -2053,9 +2059,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2053,9 +2059,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_CONFIRM_EXTRATOP: { case MSG_CONFIRM_EXTRATOP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
int code; unsigned int code;
ClientCard* pcard; ClientCard* pcard;
mainGame->dField.selectable_cards.clear(); mainGame->dField.selectable_cards.clear();
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
...@@ -2090,9 +2096,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2090,9 +2096,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_CONFIRM_CARDS: { case MSG_CONFIRM_CARDS: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
int code, c, l, s; int c, s;
unsigned int code, l;
std::vector<ClientCard*> field_confirm; std::vector<ClientCard*> field_confirm;
std::vector<ClientCard*> panel_confirm; std::vector<ClientCard*> panel_confirm;
ClientCard* pcard; ClientCard* pcard;
...@@ -2105,9 +2112,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2105,9 +2112,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->AddLog(textBuffer); mainGame->AddLog(textBuffer);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
code = BufferIO::ReadInt32(pbuf); code = BufferIO::ReadInt32(pbuf);
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
pcard = mainGame->dField.GetCard(c, l, s); pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0) if (code != 0)
pcard->SetCode(code); pcard->SetCode(code);
...@@ -2190,7 +2197,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2190,7 +2197,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_SHUFFLE_DECK: { case MSG_SHUFFLE_DECK: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
if(mainGame->dField.deck[player].size() < 2) if(mainGame->dField.deck[player].size() < 2)
return true; return true;
bool rev = mainGame->dField.deck_reversed; bool rev = mainGame->dField.deck_reversed;
...@@ -2229,8 +2236,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2229,8 +2236,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_SHUFFLE_HAND: { case MSG_SHUFFLE_HAND: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
if(count > 1) if(count > 1)
soundManager.PlaySoundEffect(SOUND_SHUFFLE); soundManager.PlaySoundEffect(SOUND_SHUFFLE);
...@@ -2272,8 +2279,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2272,8 +2279,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_SHUFFLE_EXTRA: { case MSG_SHUFFLE_EXTRA: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
if((mainGame->dField.extra[player].size() - mainGame->dField.extra_p_count[player]) < 2) if((mainGame->dField.extra[player].size() - mainGame->dField.extra_p_count[player]) < 2)
return true; return true;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
...@@ -2301,11 +2308,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2301,11 +2308,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_REFRESH_DECK: { case MSG_REFRESH_DECK: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
return true; return true;
} }
case MSG_SWAP_GRAVE_DECK: { case MSG_SWAP_GRAVE_DECK: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
mainGame->dField.grave[player].swap(mainGame->dField.deck[player]); mainGame->dField.grave[player].swap(mainGame->dField.deck[player]);
for (auto cit = mainGame->dField.grave[player].begin(); cit != mainGame->dField.grave[player].end(); ++cit) for (auto cit = mainGame->dField.grave[player].begin(); cit != mainGame->dField.grave[player].end(); ++cit)
...@@ -2359,9 +2366,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2359,9 +2366,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_DECK_TOP: { case MSG_DECK_TOP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int seq = BufferIO::ReadInt8(pbuf); int seq = BufferIO::ReadUInt8(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1 - seq); ClientCard* pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1 - seq);
pcard->SetCode(code & 0x7fffffff); pcard->SetCode(code & 0x7fffffff);
bool rev = (code & 0x80000000) != 0; bool rev = (code & 0x80000000) != 0;
...@@ -2373,20 +2380,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2373,20 +2380,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SHUFFLE_SET_CARD: { case MSG_SHUFFLE_SET_CARD: {
std::vector<ClientCard*>* lst = 0; std::vector<ClientCard*>* lst = 0;
int loc = BufferIO::ReadInt8(pbuf); unsigned int loc = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
if(loc == LOCATION_MZONE) if(loc == LOCATION_MZONE)
lst = mainGame->dField.mzone; lst = mainGame->dField.mzone;
else else
lst = mainGame->dField.szone; lst = mainGame->dField.szone;
ClientCard* mc[5]; ClientCard* mc[5]{ nullptr };
ClientCard* swp; ClientCard* swp;
int c, l, s, ps; int c, s, ps;
unsigned int l;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
mc[i] = lst[c][s]; mc[i] = lst[c][s];
mc[i]->SetCode(0); mc[i]->SetCode(0);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
...@@ -2399,10 +2407,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2399,10 +2407,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping)
mainGame->WaitFrameSignal(20); mainGame->WaitFrameSignal(20);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
l = BufferIO::ReadInt8(pbuf); l = BufferIO::ReadUInt8(pbuf);
s = BufferIO::ReadInt8(pbuf); s = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
ps = mc[i]->sequence; ps = mc[i]->sequence;
if (l > 0) { if (l > 0) {
swp = lst[c][s]; swp = lst[c][s];
...@@ -2424,7 +2432,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2424,7 +2432,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_NEW_TURN: { case MSG_NEW_TURN: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
mainGame->dInfo.turn++; mainGame->dInfo.turn++;
if(!mainGame->dInfo.isTag && !mainGame->dInfo.isReplay && mainGame->dInfo.player_type < 7) { if(!mainGame->dInfo.isTag && !mainGame->dInfo.isReplay && mainGame->dInfo.player_type < 7) {
mainGame->btnLeaveGame->setText(dataManager.GetSysString(1351)); mainGame->btnLeaveGame->setText(dataManager.GetSysString(1351));
...@@ -2507,15 +2515,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2507,15 +2515,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_MOVE: { case MSG_MOVE: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
int pc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int pc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int pl = BufferIO::ReadUInt8(pbuf); unsigned int pl = BufferIO::ReadUInt8(pbuf);
int ps = BufferIO::ReadInt8(pbuf); int ps = BufferIO::ReadUInt8(pbuf);
int pp = BufferIO::ReadInt8(pbuf); unsigned int pp = BufferIO::ReadUInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int cl = BufferIO::ReadUInt8(pbuf); unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf); int cs = BufferIO::ReadUInt8(pbuf);
int cp = BufferIO::ReadInt8(pbuf); unsigned int cp = BufferIO::ReadUInt8(pbuf);
int reason = BufferIO::ReadInt32(pbuf); int reason = BufferIO::ReadInt32(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
if(cl & LOCATION_REMOVED && pl != cl) if(cl & LOCATION_REMOVED && pl != cl)
...@@ -2641,7 +2649,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2641,7 +2649,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.overlay_cards.insert(pcard); mainGame->dField.overlay_cards.insert(pcard);
pcard->overlayTarget = olcard; pcard->overlayTarget = olcard;
pcard->location = LOCATION_OVERLAY; pcard->location = LOCATION_OVERLAY;
pcard->sequence = olcard->overlayed.size() - 1; pcard->sequence = (unsigned char)(olcard->overlayed.size() - 1);
} else { } else {
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->dField.RemoveCard(pc, pl, ps); mainGame->dField.RemoveCard(pc, pl, ps);
...@@ -2650,7 +2658,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2650,7 +2658,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
pcard->overlayTarget = olcard; pcard->overlayTarget = olcard;
pcard->location = LOCATION_OVERLAY; pcard->location = LOCATION_OVERLAY;
pcard->sequence = olcard->overlayed.size() - 1; pcard->sequence = (unsigned char)(olcard->overlayed.size() - 1);
if (olcard->location == LOCATION_MZONE) { if (olcard->location == LOCATION_MZONE) {
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->dField.MoveCard(pcard, 10); mainGame->dField.MoveCard(pcard, 10);
...@@ -2671,7 +2679,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2671,7 +2679,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.AddCard(pcard, cc, cl, cs); mainGame->dField.AddCard(pcard, cc, cl, cs);
mainGame->dField.overlay_cards.erase(pcard); mainGame->dField.overlay_cards.erase(pcard);
for (size_t i = 0; i < olcard->overlayed.size(); ++i) for (size_t i = 0; i < olcard->overlayed.size(); ++i)
olcard->overlayed[i]->sequence = i; olcard->overlayed[i]->sequence = (unsigned char)i;
} else { } else {
mainGame->gMutex.lock(); mainGame->gMutex.lock();
olcard->overlayed.erase(olcard->overlayed.begin() + pcard->sequence); olcard->overlayed.erase(olcard->overlayed.begin() + pcard->sequence);
...@@ -2680,7 +2688,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2680,7 +2688,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.AddCard(pcard, cc, cl, cs); mainGame->dField.AddCard(pcard, cc, cl, cs);
mainGame->dField.overlay_cards.erase(pcard); mainGame->dField.overlay_cards.erase(pcard);
for (size_t i = 0; i < olcard->overlayed.size(); ++i) { for (size_t i = 0; i < olcard->overlayed.size(); ++i) {
olcard->overlayed[i]->sequence = i; olcard->overlayed[i]->sequence = (unsigned char)i;
mainGame->dField.MoveCard(olcard->overlayed[i], 2); mainGame->dField.MoveCard(olcard->overlayed[i], 2);
} }
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
...@@ -2697,21 +2705,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2697,21 +2705,21 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence); olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence);
olcard2->overlayed.push_back(pcard); olcard2->overlayed.push_back(pcard);
pcard->sequence = olcard2->overlayed.size() - 1; pcard->sequence = (unsigned char)(olcard2->overlayed.size() - 1);
pcard->location = LOCATION_OVERLAY; pcard->location = LOCATION_OVERLAY;
pcard->overlayTarget = olcard2; pcard->overlayTarget = olcard2;
for (size_t i = 0; i < olcard1->overlayed.size(); ++i) { for (size_t i = 0; i < olcard1->overlayed.size(); ++i) {
olcard1->overlayed[i]->sequence = i; olcard1->overlayed[i]->sequence = (unsigned char)i;
} }
} else { } else {
mainGame->gMutex.lock(); mainGame->gMutex.lock();
olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence); olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence);
olcard2->overlayed.push_back(pcard); olcard2->overlayed.push_back(pcard);
pcard->sequence = olcard2->overlayed.size() - 1; pcard->sequence = (unsigned char)(olcard2->overlayed.size() - 1);
pcard->location = LOCATION_OVERLAY; pcard->location = LOCATION_OVERLAY;
pcard->overlayTarget = olcard2; pcard->overlayTarget = olcard2;
for (size_t i = 0; i < olcard1->overlayed.size(); ++i) { for (size_t i = 0; i < olcard1->overlayed.size(); ++i) {
olcard1->overlayed[i]->sequence = i; olcard1->overlayed[i]->sequence = (unsigned char)i;
mainGame->dField.MoveCard(olcard1->overlayed[i], 2); mainGame->dField.MoveCard(olcard1->overlayed[i], 2);
} }
mainGame->dField.MoveCard(pcard, 10); mainGame->dField.MoveCard(pcard, 10);
...@@ -2723,12 +2731,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2723,12 +2731,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_POS_CHANGE: { case MSG_POS_CHANGE: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf); unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf); int cs = BufferIO::ReadUInt8(pbuf);
int pp = BufferIO::ReadInt8(pbuf); unsigned int pp = BufferIO::ReadUInt8(pbuf);
int cp = BufferIO::ReadInt8(pbuf); unsigned int cp = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs); ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs);
if((pp & POS_FACEUP) && (cp & POS_FACEDOWN)) { if((pp & POS_FACEUP) && (cp & POS_FACEDOWN)) {
pcard->counters.clear(); pcard->counters.clear();
...@@ -2746,10 +2754,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2746,10 +2754,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SET: { case MSG_SET: {
/*int code = */BufferIO::ReadInt32(pbuf); /*int code = */BufferIO::ReadInt32(pbuf);
/*int cc = mainGame->LocalPlayer*/(BufferIO::ReadInt8(pbuf)); /*int cc = mainGame->LocalPlayer*/(BufferIO::ReadUInt8(pbuf));
/*int cl = */BufferIO::ReadInt8(pbuf); /*int cl = */BufferIO::ReadUInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf); /*int cs = */BufferIO::ReadUInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf); /*int cp = */BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping)
soundManager.PlaySoundEffect(SOUND_SET); soundManager.PlaySoundEffect(SOUND_SET);
myswprintf(event_string, dataManager.GetSysString(1601)); myswprintf(event_string, dataManager.GetSysString(1601));
...@@ -2757,15 +2765,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2757,15 +2765,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SWAP: { case MSG_SWAP: {
/*int code1 = */BufferIO::ReadInt32(pbuf); /*int code1 = */BufferIO::ReadInt32(pbuf);
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf); unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf); int s1 = BufferIO::ReadUInt8(pbuf);
/*int p1 = */BufferIO::ReadInt8(pbuf); /*int p1 = */BufferIO::ReadUInt8(pbuf);
/*int code2 = */BufferIO::ReadInt32(pbuf); /*int code2 = */BufferIO::ReadInt32(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf); unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf); int s2 = BufferIO::ReadUInt8(pbuf);
/*int p2 = */BufferIO::ReadInt8(pbuf); /*int p2 = */BufferIO::ReadUInt8(pbuf);
myswprintf(event_string, dataManager.GetSysString(1602)); myswprintf(event_string, dataManager.GetSysString(1602));
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
...@@ -2799,11 +2807,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2799,11 +2807,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_SUMMONING: { case MSG_SUMMONING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
/*int cc = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int cc = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
/*int cl = */BufferIO::ReadInt8(pbuf); /*int cl = */BufferIO::ReadUInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf); /*int cs = */BufferIO::ReadUInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf); /*int cp = */BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_SUMMON); soundManager.PlaySoundEffect(SOUND_SUMMON);
myswprintf(event_string, dataManager.GetSysString(1603), dataManager.GetName(code)); myswprintf(event_string, dataManager.GetSysString(1603), dataManager.GetName(code));
...@@ -2822,11 +2830,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2822,11 +2830,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_SPSUMMONING: { case MSG_SPSUMMONING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
/*int cc = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int cc = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
/*int cl = */BufferIO::ReadInt8(pbuf); /*int cl = */BufferIO::ReadUInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf); /*int cs = */BufferIO::ReadUInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf); /*int cp = */BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
CardData cd; CardData cd;
if(dataManager.GetData(code, &cd) && (cd.type & TYPE_TOKEN)) if(dataManager.GetData(code, &cd) && (cd.type & TYPE_TOKEN))
...@@ -2848,11 +2856,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2848,11 +2856,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_FLIPSUMMONING: { case MSG_FLIPSUMMONING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf); unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf); int cs = BufferIO::ReadUInt8(pbuf);
int cp = BufferIO::ReadInt8(pbuf); unsigned int cp = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs); ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs);
pcard->SetCode(code); pcard->SetCode(code);
pcard->position = cp; pcard->position = cp;
...@@ -2876,16 +2884,16 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2876,16 +2884,16 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_CHAINING: { case MSG_CHAINING: {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
int pcc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int pcc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int pcl = BufferIO::ReadInt8(pbuf); unsigned int pcl = BufferIO::ReadUInt8(pbuf);
int pcs = BufferIO::ReadInt8(pbuf); int pcs = BufferIO::ReadUInt8(pbuf);
int subs = BufferIO::ReadInt8(pbuf); int subs = BufferIO::ReadUInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf); unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf); int cs = BufferIO::ReadUInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf); int desc = BufferIO::ReadInt32(pbuf);
/*int ct = */BufferIO::ReadInt8(pbuf); /*int ct = */BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_ACTIVATE); soundManager.PlaySoundEffect(SOUND_ACTIVATE);
...@@ -2936,7 +2944,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2936,7 +2944,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_CHAINED: { case MSG_CHAINED: {
int ct = BufferIO::ReadInt8(pbuf); int ct = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
myswprintf(event_string, dataManager.GetSysString(1609), dataManager.GetName(mainGame->dField.current_chain.code)); myswprintf(event_string, dataManager.GetSysString(1609), dataManager.GetName(mainGame->dField.current_chain.code));
...@@ -2949,7 +2957,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2949,7 +2957,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_CHAIN_SOLVING: { case MSG_CHAIN_SOLVING: {
int ct = BufferIO::ReadInt8(pbuf); int ct = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
if(mainGame->dField.chains.size() > 1 || mainGame->gameConf.draw_single_chain) { if(mainGame->dField.chains.size() > 1 || mainGame->gameConf.draw_single_chain) {
...@@ -2966,7 +2974,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2966,7 +2974,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_CHAIN_SOLVED: { case MSG_CHAIN_SOLVED: {
/*int ct = */BufferIO::ReadInt8(pbuf); /*int ct = */BufferIO::ReadUInt8(pbuf);
return true; return true;
} }
case MSG_CHAIN_END: { case MSG_CHAIN_END: {
...@@ -2980,7 +2988,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2980,7 +2988,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_CHAIN_NEGATED: case MSG_CHAIN_NEGATED:
case MSG_CHAIN_DISABLED: { case MSG_CHAIN_DISABLED: {
int ct = BufferIO::ReadInt8(pbuf); int ct = BufferIO::ReadUInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
mainGame->showcardcode = mainGame->dField.chains[ct - 1].code; mainGame->showcardcode = mainGame->dField.chains[ct - 1].code;
mainGame->showcarddif = 0; mainGame->showcarddif = 0;
...@@ -2994,8 +3002,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -2994,8 +3002,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_RANDOM_SELECTED: { case MSG_RANDOM_SELECTED: {
/*int player = */BufferIO::ReadInt8(pbuf); /*int player = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
pbuf += count * 4; pbuf += count * 4;
return true; return true;
...@@ -3003,10 +3011,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3003,10 +3011,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
soundManager.PlaySoundEffect(SOUND_DICE); soundManager.PlaySoundEffect(SOUND_DICE);
ClientCard* pcards[10]; ClientCard* pcards[10];
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
int ss = BufferIO::ReadInt8(pbuf); int ss = BufferIO::ReadUInt8(pbuf);
if ((l & LOCATION_OVERLAY) > 0) if ((l & LOCATION_OVERLAY) > 0)
pcards[i] = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss]; pcards[i] = mainGame->dField.GetCard(c, l & 0x7f, s)->overlayed[ss];
else else
...@@ -3020,16 +3028,16 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3020,16 +3028,16 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_BECOME_TARGET: { case MSG_BECOME_TARGET: {
//soundManager.PlaySoundEffect(SOUND_TARGET); //soundManager.PlaySoundEffect(SOUND_TARGET);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
pbuf += count * 4; pbuf += count * 4;
return true; return true;
} }
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
/*int ss = */BufferIO::ReadInt8(pbuf); /*int ss = */BufferIO::ReadUInt8(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s); ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
pcard->is_highlighting = true; pcard->is_highlighting = true;
mainGame->dField.current_chain.target.insert(pcard); mainGame->dField.current_chain.target.insert(pcard);
...@@ -3058,11 +3066,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3058,11 +3066,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_DRAW: { case MSG_DRAW: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
ClientCard* pcard; ClientCard* pcard;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1 - i); pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1 - i);
if(!mainGame->dField.deck_reversed || code) if(!mainGame->dField.deck_reversed || code)
pcard->SetCode(code & 0x7fffffff); pcard->SetCode(code & 0x7fffffff);
...@@ -3092,7 +3100,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3092,7 +3100,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_DAMAGE: { case MSG_DAMAGE: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf); int val = BufferIO::ReadInt32(pbuf);
int final = mainGame->dInfo.lp[player] - val; int final = mainGame->dInfo.lp[player] - val;
if (final < 0) if (final < 0)
...@@ -3123,7 +3131,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3123,7 +3131,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_RECOVER: { case MSG_RECOVER: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf); int val = BufferIO::ReadInt32(pbuf);
int final = mainGame->dInfo.lp[player] + val; int final = mainGame->dInfo.lp[player] + val;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
...@@ -3152,14 +3160,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3152,14 +3160,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_EQUIP: { case MSG_EQUIP: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf); unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf); int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf); unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf); int s2 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
...@@ -3186,7 +3194,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3186,7 +3194,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_LPUPDATE: { case MSG_LPUPDATE: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf); int val = BufferIO::ReadInt32(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.lp[player] = val; mainGame->dInfo.lp[player] = val;
...@@ -3204,10 +3212,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3204,10 +3212,10 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_UNEQUIP: { case MSG_UNEQUIP: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf); unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf); int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc = mainGame->dField.GetCard(c1, l1, s1);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
pc->equipTarget->equipped.erase(pc); pc->equipTarget->equipped.erase(pc);
...@@ -3225,14 +3233,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3225,14 +3233,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_CARD_TARGET: { case MSG_CARD_TARGET: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf); unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf); int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf); unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf); int s2 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
...@@ -3251,14 +3259,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3251,14 +3259,14 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_CANCEL_TARGET: { case MSG_CANCEL_TARGET: {
int c1 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c1 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l1 = BufferIO::ReadInt8(pbuf); unsigned int l1 = BufferIO::ReadUInt8(pbuf);
int s1 = BufferIO::ReadInt8(pbuf); int s1 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
int c2 = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c2 = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l2 = BufferIO::ReadInt8(pbuf); unsigned int l2 = BufferIO::ReadUInt8(pbuf);
int s2 = BufferIO::ReadInt8(pbuf); int s2 = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
...@@ -3277,7 +3285,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3277,7 +3285,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_PAY_LPCOST: { case MSG_PAY_LPCOST: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int cost = BufferIO::ReadInt32(pbuf); int cost = BufferIO::ReadInt32(pbuf);
int final = mainGame->dInfo.lp[player] - cost; int final = mainGame->dInfo.lp[player] - cost;
if (final < 0) if (final < 0)
...@@ -3305,9 +3313,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3305,9 +3313,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_ADD_COUNTER: { case MSG_ADD_COUNTER: {
int type = BufferIO::ReadInt16(pbuf); int type = BufferIO::ReadInt16(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt16(pbuf); int count = BufferIO::ReadInt16(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c, l, s); ClientCard* pc = mainGame->dField.GetCard(c, l, s);
if (pc->counters.count(type)) if (pc->counters.count(type))
...@@ -3328,9 +3336,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3328,9 +3336,9 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_REMOVE_COUNTER: { case MSG_REMOVE_COUNTER: {
int type = BufferIO::ReadInt16(pbuf); int type = BufferIO::ReadInt16(pbuf);
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt16(pbuf); int count = BufferIO::ReadInt16(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c, l, s); ClientCard* pc = mainGame->dField.GetCard(c, l, s);
pc->counters[type] -= count; pc->counters[type] -= count;
...@@ -3350,15 +3358,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3350,15 +3358,15 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_ATTACK: { case MSG_ATTACK: {
int ca = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int ca = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int la = BufferIO::ReadInt8(pbuf); unsigned int la = BufferIO::ReadUInt8(pbuf);
int sa = BufferIO::ReadInt8(pbuf); int sa = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
mainGame->dField.attacker = mainGame->dField.GetCard(ca, la, sa); mainGame->dField.attacker = mainGame->dField.GetCard(ca, la, sa);
int cd = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int cd = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int ld = BufferIO::ReadInt8(pbuf); unsigned int ld = BufferIO::ReadUInt8(pbuf);
int sd = BufferIO::ReadInt8(pbuf); int sd = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
float sy; float sy;
...@@ -3401,20 +3409,20 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3401,20 +3409,20 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_BATTLE: { case MSG_BATTLE: {
int ca = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int ca = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int la = BufferIO::ReadInt8(pbuf); unsigned int la = BufferIO::ReadUInt8(pbuf);
int sa = BufferIO::ReadInt8(pbuf); int sa = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
int aatk = BufferIO::ReadInt32(pbuf); int aatk = BufferIO::ReadInt32(pbuf);
int adef = BufferIO::ReadInt32(pbuf); int adef = BufferIO::ReadInt32(pbuf);
/*int da = */BufferIO::ReadInt8(pbuf); /*int da = */BufferIO::ReadUInt8(pbuf);
int cd = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int cd = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int ld = BufferIO::ReadInt8(pbuf); unsigned int ld = BufferIO::ReadUInt8(pbuf);
int sd = BufferIO::ReadInt8(pbuf); int sd = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
int datk = BufferIO::ReadInt32(pbuf); int datk = BufferIO::ReadInt32(pbuf);
int ddef = BufferIO::ReadInt32(pbuf); int ddef = BufferIO::ReadInt32(pbuf);
/*int dd = */BufferIO::ReadInt8(pbuf); /*int dd = */BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
mainGame->gMutex.lock(); mainGame->gMutex.lock();
...@@ -3453,18 +3461,18 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3453,18 +3461,18 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_MISSED_EFFECT: { case MSG_MISSED_EFFECT: {
BufferIO::ReadInt32(pbuf); BufferIO::ReadInt32(pbuf);
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
myswprintf(textBuffer, dataManager.GetSysString(1622), dataManager.GetName(code)); myswprintf(textBuffer, dataManager.GetSysString(1622), dataManager.GetName(code));
mainGame->AddLog(textBuffer, code); mainGame->AddLog(textBuffer, code);
return true; return true;
} }
case MSG_TOSS_COIN: { case MSG_TOSS_COIN: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
wchar_t* pwbuf = textBuffer; wchar_t* pwbuf = textBuffer;
BufferIO::CopyWStrRef(dataManager.GetSysString(1623), pwbuf, 256); BufferIO::CopyWStrRef(dataManager.GetSysString(1623), pwbuf, 256);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
int res = BufferIO::ReadInt8(pbuf); int res = BufferIO::ReadUInt8(pbuf);
*pwbuf++ = L'['; *pwbuf++ = L'[';
BufferIO::CopyWStrRef(dataManager.GetSysString(res ? 60 : 61), pwbuf, 256); BufferIO::CopyWStrRef(dataManager.GetSysString(res ? 60 : 61), pwbuf, 256);
*pwbuf++ = L']'; *pwbuf++ = L']';
...@@ -3482,12 +3490,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3482,12 +3490,12 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_TOSS_DICE: { case MSG_TOSS_DICE: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
wchar_t* pwbuf = textBuffer; wchar_t* pwbuf = textBuffer;
BufferIO::CopyWStrRef(dataManager.GetSysString(1624), pwbuf, 256); BufferIO::CopyWStrRef(dataManager.GetSysString(1624), pwbuf, 256);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
int res = BufferIO::ReadInt8(pbuf); int res = BufferIO::ReadUInt8(pbuf);
*pwbuf++ = L'['; *pwbuf++ = L'[';
*pwbuf++ = L'0' + res; *pwbuf++ = L'0' + res;
*pwbuf++ = L']'; *pwbuf++ = L']';
...@@ -3505,7 +3513,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3505,7 +3513,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_ROCK_PAPER_SCISSORS: { case MSG_ROCK_PAPER_SCISSORS: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
mainGame->gMutex.lock(); mainGame->gMutex.lock();
...@@ -3514,7 +3522,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3514,7 +3522,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_HAND_RES: { case MSG_HAND_RES: {
int res = BufferIO::ReadInt8(pbuf); int res = BufferIO::ReadUInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true; return true;
mainGame->stHintMsg->setVisible(false); mainGame->stHintMsg->setVisible(false);
...@@ -3531,8 +3539,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3531,8 +3539,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_ANNOUNCE_RACE: { case MSG_ANNOUNCE_RACE: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
mainGame->dField.announce_count = BufferIO::ReadInt8(pbuf); mainGame->dField.announce_count = BufferIO::ReadUInt8(pbuf);
int available = BufferIO::ReadInt32(pbuf); int available = BufferIO::ReadInt32(pbuf);
for(int i = 0, filter = 0x1; i < RACES_COUNT; ++i, filter <<= 1) { for(int i = 0, filter = 0x1; i < RACES_COUNT; ++i, filter <<= 1) {
mainGame->chkRace[i]->setChecked(false); mainGame->chkRace[i]->setChecked(false);
...@@ -3551,8 +3559,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3551,8 +3559,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_ANNOUNCE_ATTRIB: { case MSG_ANNOUNCE_ATTRIB: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
mainGame->dField.announce_count = BufferIO::ReadInt8(pbuf); mainGame->dField.announce_count = BufferIO::ReadUInt8(pbuf);
int available = BufferIO::ReadInt32(pbuf); int available = BufferIO::ReadInt32(pbuf);
for(int i = 0, filter = 0x1; i < 7; ++i, filter <<= 1) { for(int i = 0, filter = 0x1; i < 7; ++i, filter <<= 1) {
mainGame->chkAttribute[i]->setChecked(false); mainGame->chkAttribute[i]->setChecked(false);
...@@ -3571,7 +3579,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3571,7 +3579,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_ANNOUNCE_CARD: { case MSG_ANNOUNCE_CARD: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.declare_opcodes.clear(); mainGame->dField.declare_opcodes.clear();
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
...@@ -3589,7 +3597,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3589,7 +3597,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_ANNOUNCE_NUMBER: { case MSG_ANNOUNCE_NUMBER: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int count = BufferIO::ReadUInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->cbANNumber->clear(); mainGame->cbANNumber->clear();
...@@ -3641,11 +3649,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3641,11 +3649,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_CARD_HINT: { case MSG_CARD_HINT: {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int c = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf); unsigned int l = BufferIO::ReadUInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf); int s = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadUInt8(pbuf);
int chtype = BufferIO::ReadInt8(pbuf); int chtype = BufferIO::ReadUInt8(pbuf);
int value = BufferIO::ReadInt32(pbuf); int value = BufferIO::ReadInt32(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s); ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
if(!pcard) if(!pcard)
...@@ -3678,8 +3686,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3678,8 +3686,8 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_PLAYER_HINT: { case MSG_PLAYER_HINT: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int chtype = BufferIO::ReadInt8(pbuf); int chtype = BufferIO::ReadUInt8(pbuf);
int value = BufferIO::ReadInt32(pbuf); int value = BufferIO::ReadInt32(pbuf);
auto& player_desc_hints = mainGame->dField.player_desc_hints[player]; auto& player_desc_hints = mainGame->dField.player_desc_hints[player];
if(value == CARD_QUESTION && player == 0) { if(value == CARD_QUESTION && player == 0) {
...@@ -3703,11 +3711,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3703,11 +3711,11 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
return true; return true;
} }
case MSG_TAG_SWAP: { case MSG_TAG_SWAP: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
size_t mcount = (size_t)BufferIO::ReadInt8(pbuf); size_t mcount = (size_t)BufferIO::ReadUInt8(pbuf);
size_t ecount = (size_t)BufferIO::ReadInt8(pbuf); size_t ecount = (size_t)BufferIO::ReadUInt8(pbuf);
size_t pcount = (size_t)BufferIO::ReadInt8(pbuf); size_t pcount = (size_t)BufferIO::ReadUInt8(pbuf);
size_t hcount = (size_t)BufferIO::ReadInt8(pbuf); size_t hcount = (size_t)BufferIO::ReadUInt8(pbuf);
int topcode = BufferIO::ReadInt32(pbuf); int topcode = BufferIO::ReadInt32(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) { for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) {
...@@ -3747,7 +3755,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3747,7 +3755,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
ccard->controler = player; ccard->controler = player;
ccard->location = LOCATION_DECK; ccard->location = LOCATION_DECK;
ccard->sequence = mainGame->dField.deck[player].size(); ccard->sequence = (unsigned char)mainGame->dField.deck[player].size();
mainGame->dField.deck[player].push_back(ccard); mainGame->dField.deck[player].push_back(ccard);
} }
} }
...@@ -3762,7 +3770,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3762,7 +3770,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
ccard->controler = player; ccard->controler = player;
ccard->location = LOCATION_HAND; ccard->location = LOCATION_HAND;
ccard->sequence = mainGame->dField.hand[player].size(); ccard->sequence = (unsigned char)mainGame->dField.hand[player].size();
mainGame->dField.hand[player].push_back(ccard); mainGame->dField.hand[player].push_back(ccard);
} }
} }
...@@ -3777,7 +3785,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3777,7 +3785,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
ccard->controler = player; ccard->controler = player;
ccard->location = LOCATION_EXTRA; ccard->location = LOCATION_EXTRA;
ccard->sequence = mainGame->dField.extra[player].size(); ccard->sequence = (unsigned char)mainGame->dField.extra[player].size();
mainGame->dField.extra[player].push_back(ccard); mainGame->dField.extra[player].push_back(ccard);
} }
} }
...@@ -3818,19 +3826,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3818,19 +3826,19 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
case MSG_RELOAD_FIELD: { case MSG_RELOAD_FIELD: {
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->dField.Clear(); mainGame->dField.Clear();
mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf); mainGame->dInfo.duel_rule = BufferIO::ReadUInt8(pbuf);
int val = 0; int val = 0;
for(int i = 0; i < 2; ++i) { for(int i = 0; i < 2; ++i) {
int p = mainGame->LocalPlayer(i); int p = mainGame->LocalPlayer(i);
mainGame->dInfo.lp[p] = BufferIO::ReadInt32(pbuf); mainGame->dInfo.lp[p] = BufferIO::ReadInt32(pbuf);
myswprintf(mainGame->dInfo.strLP[p], L"%d", mainGame->dInfo.lp[p]); myswprintf(mainGame->dInfo.strLP[p], L"%d", mainGame->dInfo.lp[p]);
for(int seq = 0; seq < 7; ++seq) { for(int seq = 0; seq < 7; ++seq) {
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
if(val) { if(val) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_MZONE, seq); mainGame->dField.AddCard(ccard, p, LOCATION_MZONE, seq);
ccard->position = BufferIO::ReadInt8(pbuf); ccard->position = BufferIO::ReadUInt8(pbuf);
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
if(val) { if(val) {
for(int xyz = 0; xyz < val; ++xyz) { for(int xyz = 0; xyz < val; ++xyz) {
ClientCard* xcard = new ClientCard; ClientCard* xcard = new ClientCard;
...@@ -3838,7 +3846,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3838,7 +3846,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
mainGame->dField.overlay_cards.insert(xcard); mainGame->dField.overlay_cards.insert(xcard);
xcard->overlayTarget = ccard; xcard->overlayTarget = ccard;
xcard->location = LOCATION_OVERLAY; xcard->location = LOCATION_OVERLAY;
xcard->sequence = ccard->overlayed.size() - 1; xcard->sequence = (unsigned char)(ccard->overlayed.size() - 1);
xcard->owner = p; xcard->owner = p;
xcard->controler = p; xcard->controler = p;
} }
...@@ -3846,52 +3854,52 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) { ...@@ -3846,52 +3854,52 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
} }
} }
for(int seq = 0; seq < 8; ++seq) { for(int seq = 0; seq < 8; ++seq) {
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
if(val) { if(val) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_SZONE, seq); mainGame->dField.AddCard(ccard, p, LOCATION_SZONE, seq);
ccard->position = BufferIO::ReadInt8(pbuf); ccard->position = BufferIO::ReadUInt8(pbuf);
} }
} }
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) { for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_DECK, seq); mainGame->dField.AddCard(ccard, p, LOCATION_DECK, seq);
} }
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) { for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_HAND, seq); mainGame->dField.AddCard(ccard, p, LOCATION_HAND, seq);
} }
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) { for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_GRAVE, seq); mainGame->dField.AddCard(ccard, p, LOCATION_GRAVE, seq);
} }
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) { for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_REMOVED, seq); mainGame->dField.AddCard(ccard, p, LOCATION_REMOVED, seq);
} }
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
for(int seq = 0; seq < val; ++seq) { for(int seq = 0; seq < val; ++seq) {
ClientCard* ccard = new ClientCard; ClientCard* ccard = new ClientCard;
mainGame->dField.AddCard(ccard, p, LOCATION_EXTRA, seq); mainGame->dField.AddCard(ccard, p, LOCATION_EXTRA, seq);
} }
val = BufferIO::ReadInt8(pbuf); val = BufferIO::ReadUInt8(pbuf);
mainGame->dField.extra_p_count[p] = val; mainGame->dField.extra_p_count[p] = val;
} }
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
val = BufferIO::ReadInt8(pbuf); //chains val = BufferIO::ReadUInt8(pbuf); //chains
for(int i = 0; i < val; ++i) { for(int i = 0; i < val; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf); unsigned int code = BufferIO::ReadInt32(pbuf);
int pcc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int pcc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int pcl = BufferIO::ReadInt8(pbuf); unsigned int pcl = BufferIO::ReadUInt8(pbuf);
int pcs = BufferIO::ReadInt8(pbuf); int pcs = BufferIO::ReadUInt8(pbuf);
int subs = BufferIO::ReadInt8(pbuf); int subs = BufferIO::ReadUInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int cc = mainGame->LocalPlayer(BufferIO::ReadUInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf); unsigned int cl = BufferIO::ReadUInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf); int cs = BufferIO::ReadUInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf); int desc = BufferIO::ReadInt32(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(pcc, pcl, pcs, subs); ClientCard* pcard = mainGame->dField.GetCard(pcc, pcl, pcs, subs);
mainGame->dField.current_chain.chain_card = pcard; mainGame->dField.current_chain.chain_card = pcard;
......
...@@ -1067,7 +1067,7 @@ void Game::MainLoop() { ...@@ -1067,7 +1067,7 @@ void Game::MainLoop() {
SingleMode::StopPlay(true); SingleMode::StopPlay(true);
std::this_thread::sleep_for(std::chrono::milliseconds(500)); std::this_thread::sleep_for(std::chrono::milliseconds(500));
SaveConfig(); SaveConfig();
// device->drop(); device->drop();
} }
void Game::BuildProjectionMatrix(irr::core::matrix4& mProjection, f32 left, f32 right, f32 bottom, f32 top, f32 znear, f32 zfar) { void Game::BuildProjectionMatrix(irr::core::matrix4& mProjection, f32 left, f32 right, f32 bottom, f32 top, f32 znear, f32 zfar) {
for(int i = 0; i < 16; ++i) for(int i = 0; i < 16; ++i)
...@@ -1775,8 +1775,9 @@ void Game::CloseDuelWindow() { ...@@ -1775,8 +1775,9 @@ void Game::CloseDuelWindow() {
ClearTextures(); ClearTextures();
closeDoneSignal.Set(); closeDoneSignal.Set();
} }
int Game::LocalPlayer(int player) { int Game::LocalPlayer(int player) const {
return dInfo.isFirst ? player : 1 - player; int pid = player ? 1 : 0;
return dInfo.isFirst ? pid : 1 - pid;
} }
const wchar_t* Game::LocalName(int local_player) { const wchar_t* Game::LocalName(int local_player) {
return local_player == 0 ? dInfo.hostname : dInfo.clientname; return local_player == 0 ? dInfo.hostname : dInfo.clientname;
......
...@@ -167,7 +167,7 @@ public: ...@@ -167,7 +167,7 @@ public:
void CloseGameWindow(); void CloseGameWindow();
void CloseDuelWindow(); void CloseDuelWindow();
int LocalPlayer(int player); int LocalPlayer(int player) const;
const wchar_t* LocalName(int local_player); const wchar_t* LocalName(int local_player);
bool HasFocus(EGUI_ELEMENT_TYPE type) const { bool HasFocus(EGUI_ELEMENT_TYPE type) const {
......
...@@ -352,141 +352,141 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -352,141 +352,141 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_BATTLECMD: { case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2; pbuf += count * 8 + 2;
ReplayRefresh(); ReplayRefresh();
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_IDLECMD: { case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3; pbuf += count * 11 + 3;
ReplayRefresh(); ReplayRefresh();
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_EFFECTYN: { case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 12; pbuf += 12;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_YESNO: { case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_OPTION: { case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_CARD: case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: { case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 3; pbuf += 3;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_UNSELECT_CARD: { case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_CHAIN: { case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13; pbuf += 10 + count * 13;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_PLACE: case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: { case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_POSITION: { case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_COUNTER: { case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9; pbuf += count * 9;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SELECT_SUM: { case MSG_SELECT_SUM: {
pbuf++; pbuf++;
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 6; pbuf += 6;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_SORT_CARD: { case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_CONFIRM_DECKTOP: { case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_CONFIRM_EXTRATOP: { case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_CONFIRM_CARDS: { case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_SHUFFLE_DECK: { case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
ReplayRefreshDeck(player); ReplayRefreshDeck(player);
break; break;
} }
case MSG_SHUFFLE_HAND: { case MSG_SHUFFLE_HAND: {
/*int oplayer = */BufferIO::ReadInt8(pbuf); /*int oplayer = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_SHUFFLE_EXTRA: { case MSG_SHUFFLE_EXTRA: {
/*int oplayer = */BufferIO::ReadInt8(pbuf); /*int oplayer = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
...@@ -497,7 +497,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -497,7 +497,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SWAP_GRAVE_DECK: { case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
ReplayRefreshGrave(player); ReplayRefreshGrave(player);
break; break;
...@@ -515,7 +515,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -515,7 +515,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SHUFFLE_SET_CARD: { case MSG_SHUFFLE_SET_CARD: {
pbuf++; pbuf++;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
...@@ -529,7 +529,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -529,7 +529,7 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
} }
} }
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
...@@ -653,22 +653,22 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -653,22 +653,22 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_CARD_SELECTED: case MSG_CARD_SELECTED:
case MSG_RANDOM_SELECTED: { case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
pauseable = false; pauseable = false;
break; break;
} }
case MSG_BECOME_TARGET: { case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_DRAW: { case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
...@@ -761,21 +761,21 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -761,21 +761,21 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_TOSS_COIN: { case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_TOSS_DICE: { case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_ROCK_PAPER_SCISSORS: { case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_HAND_RES: { case MSG_HAND_RES: {
...@@ -784,18 +784,18 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -784,18 +784,18 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_ANNOUNCE_RACE: { case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_ANNOUNCE_ATTRIB: { case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
return ReadReplayResponse(); return ReadReplayResponse();
} }
case MSG_ANNOUNCE_CARD: case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: { case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count; pbuf += 4 * count;
return ReadReplayResponse(); return ReadReplayResponse();
...@@ -827,12 +827,12 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -827,12 +827,12 @@ bool ReplayMode::ReplayAnalyze(unsigned char* msg, unsigned int len) {
for(int p = 0; p < 2; ++p) { for(int p = 0; p < 2; ++p) {
pbuf += 4; pbuf += 4;
for(int seq = 0; seq < 7; ++seq) { for(int seq = 0; seq < 7; ++seq) {
int val = BufferIO::ReadInt8(pbuf); int val = BufferIO::ReadUInt8(pbuf);
if(val) if(val)
pbuf += 2; pbuf += 2;
} }
for(int seq = 0; seq < 8; ++seq) { for(int seq = 0; seq < 8; ++seq) {
int val = BufferIO::ReadInt8(pbuf); int val = BufferIO::ReadUInt8(pbuf);
if(val) if(val)
pbuf++; pbuf++;
} }
......
...@@ -87,7 +87,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) { ...@@ -87,7 +87,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
dp->type = NETPLAYER_TYPE_OBSERVER; dp->type = NETPLAYER_TYPE_OBSERVER;
sctc.type |= NETPLAYER_TYPE_OBSERVER; sctc.type |= NETPLAYER_TYPE_OBSERVER;
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
if(players[0]) if(players[0])
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc); NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1]) if(players[1])
...@@ -121,7 +121,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) { ...@@ -121,7 +121,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
} }
if(observers.size()) { if(observers.size()) {
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(dp, STOC_HS_WATCH_CHANGE, scwc); NetServer::SendPacketToPlayer(dp, STOC_HS_WATCH_CHANGE, scwc);
} }
} }
...@@ -133,7 +133,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) { ...@@ -133,7 +133,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
observers.erase(dp); observers.erase(dp);
if(duel_stage == DUEL_STAGE_BEGIN) { if(duel_stage == DUEL_STAGE_BEGIN) {
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
if(players[0]) if(players[0])
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc); NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1]) if(players[1])
...@@ -199,7 +199,7 @@ void SingleDuel::ToDuelist(DuelPlayer* dp) { ...@@ -199,7 +199,7 @@ void SingleDuel::ToDuelist(DuelPlayer* dp) {
scpe.pos = 1; scpe.pos = 1;
} }
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(players[0], STOC_HS_PLAYER_ENTER, scpe); NetServer::SendPacketToPlayer(players[0], STOC_HS_PLAYER_ENTER, scpe);
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc); NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1]) { if(players[1]) {
...@@ -322,12 +322,12 @@ void SingleDuel::StartDuel(DuelPlayer* dp) { ...@@ -322,12 +322,12 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
} }
unsigned char deckbuff[12]; unsigned char deckbuff[12];
auto pbuf = deckbuff; auto pbuf = deckbuff;
BufferIO::WriteInt16(pbuf, pdeck[0].main.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[0].main.size());
BufferIO::WriteInt16(pbuf, pdeck[0].extra.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[0].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[0].side.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, pdeck[1].main.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[1].main.size());
BufferIO::WriteInt16(pbuf, pdeck[1].extra.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[1].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[1].side.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[1].side.size());
NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12); NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12);
char tempbuff[6]; char tempbuff[6];
memcpy(tempbuff, deckbuff, 6); memcpy(tempbuff, deckbuff, 6);
...@@ -587,8 +587,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -587,8 +587,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_HINT: { case MSG_HINT: {
type = BufferIO::ReadInt8(pbuf); type = BufferIO::ReadUInt8(pbuf);
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt32(pbuf); BufferIO::ReadInt32(pbuf);
switch (type) { switch (type) {
case 1: case 1:
...@@ -620,8 +620,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -620,8 +620,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_WIN: { case MSG_WIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
type = BufferIO::ReadInt8(pbuf); type = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) for(auto oit = observers.begin(); oit != observers.end(); ++oit)
...@@ -640,10 +640,10 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -640,10 +640,10 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 2; return 2;
} }
case MSG_SELECT_BATTLECMD: { case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2; pbuf += count * 8 + 2;
RefreshMzone(0); RefreshMzone(0);
RefreshMzone(1); RefreshMzone(1);
...@@ -656,18 +656,18 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -656,18 +656,18 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_IDLECMD: { case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3; pbuf += count * 11 + 3;
RefreshMzone(0); RefreshMzone(0);
RefreshMzone(1); RefreshMzone(1);
...@@ -680,22 +680,22 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -680,22 +680,22 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_EFFECTYN: { case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 12; pbuf += 12;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_YESNO: { case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_OPTION: { case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -703,17 +703,17 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -703,17 +703,17 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_SELECT_CARD: case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: { case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 3; pbuf += 3;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/; int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
pbufw = pbuf; pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf); c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf); /*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf); /*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf); /*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0); if (c != player) BufferIO::WriteInt32(pbufw, 0);
} }
WaitforResponse(player); WaitforResponse(player);
...@@ -721,27 +721,27 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -721,27 +721,27 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_UNSELECT_CARD: { case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/; int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
pbufw = pbuf; pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf); c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf); /*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf); /*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf); /*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0); if (c != player) BufferIO::WriteInt32(pbufw, 0);
} }
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
pbufw = pbuf; pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf); c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf); /*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf); /*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf); /*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0); if (c != player) BufferIO::WriteInt32(pbufw, 0);
} }
WaitforResponse(player); WaitforResponse(player);
...@@ -749,8 +749,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -749,8 +749,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_CHAIN: { case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13; pbuf += 10 + count * 13;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -758,23 +758,23 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -758,23 +758,23 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_SELECT_PLACE: case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: { case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_POSITION: { case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_COUNTER: { case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9; pbuf += count * 9;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -782,27 +782,27 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -782,27 +782,27 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_SELECT_SUM: { case MSG_SELECT_SUM: {
pbuf++; pbuf++;
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 6; pbuf += 6;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SORT_CARD: { case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_CONFIRM_DECKTOP: { case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -811,8 +811,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -811,8 +811,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_CONFIRM_EXTRATOP: { case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -821,8 +821,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -821,8 +821,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_CONFIRM_CARDS: { case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
if(pbuf[5] != LOCATION_DECK) { if(pbuf[5] != LOCATION_DECK) {
pbuf += count * 7; pbuf += count * 7;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -836,7 +836,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -836,7 +836,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_DECK: { case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) for(auto oit = observers.begin(); oit != observers.end(); ++oit)
...@@ -844,8 +844,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -844,8 +844,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_HAND: { case MSG_SHUFFLE_HAND: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i) for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0); BufferIO::WriteInt32(pbuf, 0);
...@@ -856,8 +856,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -856,8 +856,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_EXTRA: { case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0); BufferIO::WriteInt32(pbuf, 0);
...@@ -876,7 +876,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -876,7 +876,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SWAP_GRAVE_DECK: { case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) for(auto oit = observers.begin(); oit != observers.end(); ++oit)
...@@ -900,8 +900,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -900,8 +900,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_SET_CARD: { case MSG_SHUFFLE_SET_CARD: {
int loc = BufferIO::ReadInt8(pbuf); unsigned int loc = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1148,14 +1148,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1148,14 +1148,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_CARD_SELECTED: { case MSG_CARD_SELECTED: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
break; break;
} }
case MSG_RANDOM_SELECTED: { case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1164,7 +1164,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1164,7 +1164,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_BECOME_TARGET: { case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1173,8 +1173,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1173,8 +1173,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_DRAW: { case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbufw = pbuf; pbufw = pbuf;
pbuf += count * 4; pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -1317,8 +1317,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1317,8 +1317,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_TOSS_COIN: { case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1327,8 +1327,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1327,8 +1327,8 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_TOSS_DICE: { case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1337,7 +1337,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1337,7 +1337,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_ROCK_PAPER_SCISSORS: { case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
...@@ -1351,14 +1351,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1351,14 +1351,14 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_ANNOUNCE_RACE: { case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_ANNOUNCE_ATTRIB: { case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -1366,7 +1366,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1366,7 +1366,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_ANNOUNCE_CARD: case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: { case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count; pbuf += 4 * count;
WaitforResponse(player); WaitforResponse(player);
......
...@@ -192,8 +192,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -192,8 +192,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_HINT: { case MSG_HINT: {
/*int type = */BufferIO::ReadInt8(pbuf); /*int type = */BufferIO::ReadUInt8(pbuf);
int player = BufferIO::ReadInt8(pbuf); int player = BufferIO::ReadUInt8(pbuf);
/*int data = */BufferIO::ReadInt32(pbuf); /*int data = */BufferIO::ReadInt32(pbuf);
if(player == 0) if(player == 0)
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
...@@ -205,10 +205,10 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -205,10 +205,10 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
return false; return false;
} }
case MSG_SELECT_BATTLECMD: { case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2; pbuf += count * 8 + 2;
SinglePlayRefresh(); SinglePlayRefresh();
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
...@@ -218,18 +218,18 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -218,18 +218,18 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_IDLECMD: { case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3; pbuf += count * 11 + 3;
SinglePlayRefresh(); SinglePlayRefresh();
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
...@@ -239,7 +239,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -239,7 +239,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_EFFECTYN: { case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 12; pbuf += 12;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
...@@ -249,7 +249,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -249,7 +249,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_YESNO: { case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -258,8 +258,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -258,8 +258,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_OPTION: { case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -269,9 +269,9 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -269,9 +269,9 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SELECT_CARD: case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: { case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 3; pbuf += 3;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -280,11 +280,11 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -280,11 +280,11 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_UNSELECT_CARD: { case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -293,8 +293,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -293,8 +293,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_CHAIN: { case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13; pbuf += 10 + count * 13;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -304,7 +304,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -304,7 +304,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SELECT_PLACE: case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: { case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -313,7 +313,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -313,7 +313,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_POSITION: { case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -322,9 +322,9 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -322,9 +322,9 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SELECT_COUNTER: { case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9; pbuf += count * 9;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -334,11 +334,11 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -334,11 +334,11 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SELECT_SUM: { case MSG_SELECT_SUM: {
pbuf++; pbuf++;
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 6; pbuf += 6;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -347,8 +347,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -347,8 +347,8 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SORT_CARD: { case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -357,42 +357,42 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -357,42 +357,42 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_CONFIRM_DECKTOP: { case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_CONFIRM_EXTRATOP: { case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_CONFIRM_CARDS: { case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_SHUFFLE_DECK: { case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshDeck(player); SinglePlayRefreshDeck(player);
break; break;
} }
case MSG_SHUFFLE_HAND: { case MSG_SHUFFLE_HAND: {
/*int oplayer = */BufferIO::ReadInt8(pbuf); /*int oplayer = */BufferIO::ReadUInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_SHUFFLE_EXTRA: { case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
...@@ -403,7 +403,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -403,7 +403,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_SWAP_GRAVE_DECK: { case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayRefreshGrave(player); SinglePlayRefreshGrave(player);
break; break;
...@@ -421,13 +421,13 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -421,13 +421,13 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_SHUFFLE_SET_CARD: { case MSG_SHUFFLE_SET_CARD: {
pbuf++; pbuf++;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_NEW_TURN: { case MSG_NEW_TURN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
...@@ -543,21 +543,21 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -543,21 +543,21 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_CARD_SELECTED: case MSG_CARD_SELECTED:
case MSG_RANDOM_SELECTED: { case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_BECOME_TARGET: { case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_DRAW: { case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
...@@ -642,21 +642,21 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -642,21 +642,21 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_TOSS_COIN: { case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_TOSS_DICE: { case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
break; break;
} }
case MSG_ROCK_PAPER_SCISSORS: { case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
mainGame->singleSignal.Wait(); mainGame->singleSignal.Wait();
...@@ -669,7 +669,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -669,7 +669,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_ANNOUNCE_RACE: { case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -678,7 +678,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -678,7 +678,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
break; break;
} }
case MSG_ANNOUNCE_ATTRIB: { case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset(); mainGame->singleSignal.Reset();
...@@ -688,7 +688,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -688,7 +688,7 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
} }
case MSG_ANNOUNCE_CARD: case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: { case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count; pbuf += 4 * count;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) { if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
...@@ -724,18 +724,18 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) { ...@@ -724,18 +724,18 @@ bool SingleMode::SinglePlayAnalyze(unsigned char* msg, unsigned int len) {
for(int p = 0; p < 2; ++p) { for(int p = 0; p < 2; ++p) {
pbuf += 4; pbuf += 4;
for(int seq = 0; seq < 7; ++seq) { for(int seq = 0; seq < 7; ++seq) {
int val = BufferIO::ReadInt8(pbuf); int val = BufferIO::ReadUInt8(pbuf);
if(val) if(val)
pbuf += 2; pbuf += 2;
} }
for(int seq = 0; seq < 8; ++seq) { for(int seq = 0; seq < 8; ++seq) {
int val = BufferIO::ReadInt8(pbuf); int val = BufferIO::ReadUInt8(pbuf);
if(val) if(val)
pbuf++; pbuf++;
} }
pbuf += 6; pbuf += 6;
} }
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 15; pbuf += count * 15;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayReload(); SinglePlayReload();
......
...@@ -85,7 +85,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) { ...@@ -85,7 +85,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
dp->type = NETPLAYER_TYPE_OBSERVER; dp->type = NETPLAYER_TYPE_OBSERVER;
sctc.type |= NETPLAYER_TYPE_OBSERVER; sctc.type |= NETPLAYER_TYPE_OBSERVER;
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
for(int i = 0; i < 4; ++i) for(int i = 0; i < 4; ++i)
if(players[i]) if(players[i])
NetServer::SendPacketToPlayer(players[i], STOC_HS_WATCH_CHANGE, scwc); NetServer::SendPacketToPlayer(players[i], STOC_HS_WATCH_CHANGE, scwc);
...@@ -108,7 +108,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) { ...@@ -108,7 +108,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
} }
if(observers.size()) { if(observers.size()) {
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(dp, STOC_HS_WATCH_CHANGE, scwc); NetServer::SendPacketToPlayer(dp, STOC_HS_WATCH_CHANGE, scwc);
} }
} }
...@@ -120,7 +120,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) { ...@@ -120,7 +120,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
observers.erase(dp); observers.erase(dp);
if(duel_stage == DUEL_STAGE_BEGIN) { if(duel_stage == DUEL_STAGE_BEGIN) {
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
for(int i = 0; i < 4; ++i) for(int i = 0; i < 4; ++i)
if(players[i]) if(players[i])
NetServer::SendPacketToPlayer(players[i], STOC_HS_WATCH_CHANGE, scwc); NetServer::SendPacketToPlayer(players[i], STOC_HS_WATCH_CHANGE, scwc);
...@@ -165,7 +165,7 @@ void TagDuel::ToDuelist(DuelPlayer* dp) { ...@@ -165,7 +165,7 @@ void TagDuel::ToDuelist(DuelPlayer* dp) {
players[dp->type] = dp; players[dp->type] = dp;
scpe.pos = dp->type; scpe.pos = dp->type;
STOC_HS_WatchChange scwc; STOC_HS_WatchChange scwc;
scwc.watch_count = observers.size(); scwc.watch_count = (unsigned short)observers.size();
for(int i = 0; i < 4; ++i) for(int i = 0; i < 4; ++i)
if(players[i]) { if(players[i]) {
NetServer::SendPacketToPlayer(players[i], STOC_HS_PLAYER_ENTER, scpe); NetServer::SendPacketToPlayer(players[i], STOC_HS_PLAYER_ENTER, scpe);
...@@ -286,12 +286,12 @@ void TagDuel::StartDuel(DuelPlayer* dp) { ...@@ -286,12 +286,12 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
} }
unsigned char deckbuff[12]; unsigned char deckbuff[12];
auto pbuf = deckbuff; auto pbuf = deckbuff;
BufferIO::WriteInt16(pbuf, pdeck[0].main.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[0].main.size());
BufferIO::WriteInt16(pbuf, pdeck[0].extra.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[0].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[0].side.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, pdeck[2].main.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[2].main.size());
BufferIO::WriteInt16(pbuf, pdeck[2].extra.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[2].extra.size());
BufferIO::WriteInt16(pbuf, pdeck[2].side.size()); BufferIO::WriteInt16(pbuf, (short)pdeck[2].side.size());
NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12); NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
char tempbuff[6]; char tempbuff[6];
...@@ -535,8 +535,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -535,8 +535,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_HINT: { case MSG_HINT: {
type = BufferIO::ReadInt8(pbuf); type = BufferIO::ReadUInt8(pbuf);
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt32(pbuf); BufferIO::ReadInt32(pbuf);
switch (type) { switch (type) {
case 1: case 1:
...@@ -570,8 +570,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -570,8 +570,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_WIN: { case MSG_WIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
type = BufferIO::ReadInt8(pbuf); type = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]); NetServer::ReSendToPlayer(players[2]);
...@@ -582,10 +582,10 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -582,10 +582,10 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 2; return 2;
} }
case MSG_SELECT_BATTLECMD: { case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2; pbuf += count * 8 + 2;
RefreshMzone(0); RefreshMzone(0);
RefreshMzone(1); RefreshMzone(1);
...@@ -598,18 +598,18 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -598,18 +598,18 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_IDLECMD: { case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3; pbuf += count * 11 + 3;
RefreshMzone(0); RefreshMzone(0);
RefreshMzone(1); RefreshMzone(1);
...@@ -622,22 +622,22 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -622,22 +622,22 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_EFFECTYN: { case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 12; pbuf += 12;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_YESNO: { case MSG_SELECT_YESNO: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_OPTION: { case MSG_SELECT_OPTION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -645,17 +645,17 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -645,17 +645,17 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_SELECT_CARD: case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: { case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 3; pbuf += 3;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/; int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
pbufw = pbuf; pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf); c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf); /*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf); /*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf); /*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0); if (c != player) BufferIO::WriteInt32(pbufw, 0);
} }
WaitforResponse(player); WaitforResponse(player);
...@@ -663,27 +663,27 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -663,27 +663,27 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_UNSELECT_CARD: { case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/; int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
pbufw = pbuf; pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf); c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf); /*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf); /*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf); /*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0); if (c != player) BufferIO::WriteInt32(pbufw, 0);
} }
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
pbufw = pbuf; pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf); /*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadInt8(pbuf); c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadInt8(pbuf); /*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadInt8(pbuf); /*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadInt8(pbuf); /*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0); if (c != player) BufferIO::WriteInt32(pbufw, 0);
} }
WaitforResponse(player); WaitforResponse(player);
...@@ -691,8 +691,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -691,8 +691,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 1; return 1;
} }
case MSG_SELECT_CHAIN: { case MSG_SELECT_CHAIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13; pbuf += 10 + count * 13;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -700,23 +700,23 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -700,23 +700,23 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_SELECT_PLACE: case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: { case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_POSITION: { case MSG_SELECT_POSITION: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SELECT_COUNTER: { case MSG_SELECT_COUNTER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 4; pbuf += 4;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9; pbuf += count * 9;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -724,27 +724,27 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -724,27 +724,27 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_SELECT_SUM: { case MSG_SELECT_SUM: {
pbuf++; pbuf++;
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 6; pbuf += 6;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11; pbuf += count * 11;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_SORT_CARD: { case MSG_SORT_CARD: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_CONFIRM_DECKTOP: { case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -755,8 +755,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -755,8 +755,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_CONFIRM_EXTRATOP: { case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7; pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -767,8 +767,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -767,8 +767,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_CONFIRM_CARDS: { case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
if(pbuf[5] != LOCATION_DECK) { if(pbuf[5] != LOCATION_DECK) {
pbuf += count * 7; pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -784,7 +784,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -784,7 +784,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_DECK: { case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]); NetServer::ReSendToPlayer(players[2]);
...@@ -794,8 +794,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -794,8 +794,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_HAND: { case MSG_SHUFFLE_HAND: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i) for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0); BufferIO::WriteInt32(pbuf, 0);
...@@ -808,8 +808,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -808,8 +808,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_EXTRA: { case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i) for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0); BufferIO::WriteInt32(pbuf, 0);
...@@ -832,7 +832,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -832,7 +832,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SWAP_GRAVE_DECK: { case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]); NetServer::ReSendToPlayer(players[2]);
...@@ -862,8 +862,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -862,8 +862,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_SHUFFLE_SET_CARD: { case MSG_SHUFFLE_SET_CARD: {
int loc = BufferIO::ReadInt8(pbuf); unsigned int loc = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8; pbuf += count * 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1159,14 +1159,14 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1159,14 +1159,14 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_CARD_SELECTED: { case MSG_CARD_SELECTED: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
break; break;
} }
case MSG_RANDOM_SELECTED: { case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1177,7 +1177,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1177,7 +1177,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_BECOME_TARGET: { case MSG_BECOME_TARGET: {
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4; pbuf += count * 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1188,8 +1188,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1188,8 +1188,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_DRAW: { case MSG_DRAW: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbufw = pbuf; pbufw = pbuf;
pbuf += count * 4; pbuf += count * 4;
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -1364,8 +1364,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1364,8 +1364,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_TOSS_COIN: { case MSG_TOSS_COIN: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1376,8 +1376,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1376,8 +1376,8 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_TOSS_DICE: { case MSG_TOSS_DICE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += count; pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
...@@ -1388,7 +1388,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1388,7 +1388,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_ROCK_PAPER_SCISSORS: { case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
...@@ -1404,14 +1404,14 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1404,14 +1404,14 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_ANNOUNCE_RACE: { case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1; return 1;
} }
case MSG_ANNOUNCE_ATTRIB: { case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
pbuf += 5; pbuf += 5;
WaitforResponse(player); WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
...@@ -1419,7 +1419,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1419,7 +1419,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
} }
case MSG_ANNOUNCE_CARD: case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: { case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf); count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count; pbuf += 4 * count;
WaitforResponse(player); WaitforResponse(player);
...@@ -1447,11 +1447,11 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) { ...@@ -1447,11 +1447,11 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_TAG_SWAP: { case MSG_TAG_SWAP: {
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadUInt8(pbuf);
/*int mcount = */BufferIO::ReadInt8(pbuf); /*int mcount = */BufferIO::ReadUInt8(pbuf);
int ecount = BufferIO::ReadInt8(pbuf); int ecount = BufferIO::ReadUInt8(pbuf);
/*int pcount = */BufferIO::ReadInt8(pbuf); /*int pcount = */BufferIO::ReadUInt8(pbuf);
int hcount = BufferIO::ReadInt8(pbuf); int hcount = BufferIO::ReadUInt8(pbuf);
pbufw = pbuf + 4; pbufw = pbuf + 4;
pbuf += hcount * 4 + ecount * 4 + 4; pbuf += hcount * 4 + ecount * 4 + 4;
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......
...@@ -197,7 +197,7 @@ workspace "YGOPro" ...@@ -197,7 +197,7 @@ workspace "YGOPro"
filter { "configurations:Release", "action:vs*" } filter { "configurations:Release", "action:vs*" }
flags { "LinkTimeOptimization" } flags { "LinkTimeOptimization" }
staticruntime "On" staticruntime "On"
disablewarnings { "4244", "4267", "4838", "4577", "4819", "4018", "4996", "4477", "4091", "4828", "4800", "6011", "6031", "6054", "6262" } disablewarnings { "4244", "4267", "4838", "4577", "4018", "4996", "4477", "4091", "4800", "6011", "6031", "6054", "6262" }
filter { "configurations:Release", "not action:vs*" } filter { "configurations:Release", "not action:vs*" }
symbols "On" symbols "On"
...@@ -207,7 +207,7 @@ workspace "YGOPro" ...@@ -207,7 +207,7 @@ workspace "YGOPro"
end end
filter { "configurations:Debug", "action:vs*" } filter { "configurations:Debug", "action:vs*" }
disablewarnings { "4819", "4828", "6011", "6031", "6054", "6262" } disablewarnings { "6011", "6031", "6054", "6262" }
filter "action:vs*" filter "action:vs*"
vectorextensions "SSE2" vectorextensions "SSE2"
......
...@@ -657,6 +657,8 @@ ...@@ -657,6 +657,8 @@
!counter 0x68 指示物(图腾柱) !counter 0x68 指示物(图腾柱)
!counter 0x69 指示物(吠陀-优婆尼沙昙) !counter 0x69 指示物(吠陀-优婆尼沙昙)
!counter 0x6a 响鸣指示物 !counter 0x6a 响鸣指示物
!counter 0x6b 狂乱指示物
!counter 0x6c 访问指示物
#setnames, using tab for comment #setnames, using tab for comment
!setname 0x1 正义盟军 AOJ !setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス !setname 0x2 次世代 ジェネクス
...@@ -1212,3 +1214,9 @@ ...@@ -1212,3 +1214,9 @@
!setname 0x1ab 蕾祸 蕾禍 !setname 0x1ab 蕾祸 蕾禍
!setname 0x1ac 飞龙炎 Salamandra !setname 0x1ac 飞龙炎 Salamandra
!setname 0x1ad 灰尽 Ashened !setname 0x1ad 灰尽 Ashened
!setname 0x1ae 千年 千年/ミレニアム
!setname 0x1af 艾格佐德 エグゾード
!setname 0x1b0 刻魔 デモンスミス
!setname 0x1b1 白森林 白き森
!setname 0x1b2 欢聚友伴 マルチャミー
!setname 0x1b3 徽记 エンブレーマ
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