Commit 5a5d995b authored by salix5's avatar salix5

field::process_turn()

The hand cards are shuffled after the end of draw_phase in order to make
these cards non-distinguishable.
This is equivalent to changing the oder of hand cards in a real card game.
parent e6f2bb9d
......@@ -4142,6 +4142,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
}
case 3: {
//Standby Phase
shuffle(turn_player, LOCATION_HAND);
infos.phase = PHASE_STANDBY;
core.phase_action = FALSE;
raise_event((card*)0, EVENT_PHASE_PRESTART + PHASE_STANDBY, 0, 0, 0, turn_player, 0);
......
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