import { ygopro } from "@/api";
import { cardStore } from "@/stores";
import { callCardMove } from "@/ui/Duel/PlayMat/Card";

type MsgShuffleHandExtra = ygopro.StocGameMessage.MsgShuffleHandExtra;

export default async (shuffleHandExtra: MsgShuffleHandExtra) => {
  const { cards: codes, player: controller, zone } = shuffleHandExtra;

  // 本质上是要将手卡/额外卡组的sequence变成和codes一样的顺序
  const cards = cardStore.at(zone, controller);
  const hash = new Map(codes.map((code) => [code, new Array()]));
  codes.forEach((code, sequence) => {
    hash.get(code)?.push(sequence);
  });

  Promise.all(
    cards.map(async (card) => {
      const sequences = hash.get(card.code);
      if (sequences !== undefined) {
        const sequence = sequences.pop();
        if (sequence !== undefined) {
          card.location.sequence = sequence;
          hash.set(card.code, sequences);

          // 触发动画
          await callCardMove(card.uuid);
        } else {
          console.warn(
            `<ShuffleHandExtra>sequence poped is none, controller=${controller}, code=${card.code}, sequence=${sequence}`
          );
        }
      } else {
        console.warn(
          `<ShuffleHandExtra>target from records is null, controller=${controller}, cards=${cards.map(
            (card) => card.code
          )}, codes=${codes}`
        );
      }
    })
  );
};
